PLEASE help me out with my Sunny Day Team!

Yeah, like OMG a Sunny Day team in THIS day and age? Go figure. I decided to change things up a bit and make a team like this.

At first glance....

389.png
dpmfa189.png
dpmfa006.png
dpmfa103.png
dpmfa485.png
dpmfa134.png


...yeah at the sight of a JUMPLUFF you'd think this team is sub-par, but I think it's pretty good. The only thing bad I'm noticing is lack of defensive pokes.

So here's the team.......IN DEPTH (in that really dark-sounding announcer voice):

NOTE: EDITS ARE IN BOLD

Pokemon Replacements: Infernape for Deoxys

=================================================
deoxyse.png

Deoxys @ Light Clay
Ability: Pressure
Nature: Timid
EV's: Max HP, Max Spd, 4 Def

Moveset:
Reflect
Light Screen
Stealth Rock
Taunt

I switched my Leadape for a Lead Deoxys-S for two reasons: 1) Because my team is mostly offensive so I need to bulk up my defenses and 2) Because I NEED to Taunt those bastard Azelfs and Aerodactyls before they set up Stealth Rock. Anyway, this is your standard Dual Screen Lead, complete with Light Clay, both screens, ironically the entry hazard I want to avoid mySELF, and Taunt. At worst if I face off against OTHER DS Deoxys leads, it'll be a 50-50 chance I Taunt him before he does to me. I really don't know what else to say here; these things have been so common lately, you probably didn't have to even read this to understand it.

=================================================
jumpluff.png

Jumpluff @ Heat Rock (SunnyPluff)
Ability: Chlorophyll
Nature: Jolly
EV's: Max HP, Max Spd, 4 Atk

Moveset:
Sunny Day
Sleep Powder
U-Turn
Encore

Smogon just recently put this up, and I thought it looked like a pretty good strategy. First, I Sleep Powder. Then while my opponent either switches or does nothing I'm able to set up an 8-turn Sunny Day. Last, I U-Turn to get the hell out of there(now with a collosal 700 speed), hopefully giving one of my sweepers a free switch in. Encore is for when something's already asleep. Hopefully I can take advantage of 'Pluff's speed to Encore a setup move (Especially against SD+BP Scizor who thinks he can get more than one boost.).

=====================================================
charizard.png

Charizard @ Salac Berry (Bellyzard: Two Attacks)
Ability: Blaze
Nature: Adamant
EV's: Max Atk, 4 Def, Max Spd
IV's: 30 HP (If Sub) 31 HP (If Endure)

Moveset:
Substitute / Endure
Belly Drum
Fire Punch
Earthquake

Make that 3 standard sets so far: this time the two-attack Bellyzard set. You'd think that +6Atk + STAB + 75 Base Power + Blaze was scary...now add another 1.5 boost due to Sunny Day. This thing will DECIMATE Gyarados switch-ins, possibly even without Stealth Rock (which by the way helps this guy out tremendously). Earthquake is obviously for type-coverage and destroys Heatran...however I doubt Heatran will switch in once he sees me using Belly Drum.

A thing that concernes me about this is the possibility of Stealth Rock. Since I don't have a Rapid Spinner, I can instead use a Max HP IV and use Endure > Sub. This way, I can switch into Stealth Rock and Belly Drum on the switch instead, bringing me down into Salac range. If I do this though, I'm more prone to priority moves, especially Scizor's Bullet Punch and SDLuke's Extremespeed.

And if Stealth Rock IS on the field, I can still Sub into Salac range on one turn, and you have to admit that at least 293 Atk + Blaze + STAB + 75 base power will still be doing moderate-to-good damage. At least Scizor and Lucario won't be immediatley switching into this guy, right? Or Weavile for that matter...or Mamoswine...or Metagross...

=====================================================
exeggutor.png

Exeggutor @ Life Orb (SD Sweeper)
Ability: Chlorophyll
Nature: Modest
EV's: Max Sp. Atk, Max Spd, 4 Def

Moveset:
Sunny Day
Grass Knot
HP Ground
Explosion

Exeggutor is my other sweeper besides Charizard. If Sunny Day isn't set up, he sets it up. Now, Exeggutor has 418 thanks to his ability, and he can outrun a lot of fearsome threats including: Infernape, ScarfTran, most Scizor, Weavile....you get the idea.

Grass Knot is great for 2HKO'ing Tyranitar, Gyarados, and Suicune, and I chose it over Solarbeam, as it can reliably take on Tyranitar if it switches in during Sunny Day.

HP Ground was recommended over HP Fire, and is PERFECT to kill Heatran with, as well as any non-scarfed Infernape. Explosion is usually better than Psychic in situations where GK and HP are neutral, plus it gets a LO boost (Which will still OHKO Blissey even with Modest).

==================================================
heatran.png

Heatran @ Choice Specs
Ability: Flash Fire
Nature: Timid
EV's: Max Sp. Atk, 224 Spd, 32 HP

Moveset:
Overheat
Earth Power
Dragon Pulse
Solarbeam

You know what? Screw Dugtrio, I'm going with a freaking SpecTran. My team has enough speed already (seriously look at the last 4 and consider for a moment). Plus, since there are so many ScarfTran out there, I might even get a free turn while they switch out, fearing me outrunning them.

Overheat was recommended over Fire Blast / Flamethrower, since this Heatran will probably be switching more than Scarfed versions. Dragon Pulse destroys any Dragon locked into Outrage (including those new DD-Outrage-Gyarados). Earth Power destroys the mass amount of Fire types Heatran can happily switch into (besides Camerupt lol). Solarbeam was another recommended move, and it easily delivers a quick 2HKO on the likes of Suicune and Milotic.

-----------------------------------------------------------------

I found a pretty good strategy involving Heatran incase Dugtrio does show its 3 heads. This works especially well due to almost all 'Trios being Choiced nowadays.

1: Heatran kills something
2: Dugtrio comes in and sadly revenge-kills him
3: I switch in Charizard and get a free Sub while 'Trio switches out
4: Proceed to use Belly Drum and to WREAK HAVOC

I know this strategy means sacrificing Heatran, but against a faster Dugtrio, what can I do to avoid it?

===================================================
vaporeon.png

Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EV's: 188 HP, Max Def, 68 Sp. Atk

Moveset:
Wish
Ice Beam
Toxic
Protect

This Vaporeon actually works pretty well on a Sunny Day team. He can switch into Water attacks with ease, healing himself and simultaniously protecting my other pokes from them. He then can pass Wish over to my other team members. Toxic / Protect is for scouting moves and wearing down my opponent's bulky Water. Surf's really out of the picture due to the sun, so Ice Beam's there to take down Dragons and annoying Ground types.

=====================================================

Ok, so that's my latest team. I think it really has some potential, but of course I need some help, especially with:

Charizard's strategy (Sub Bellyzard or Endure Bellyzard)



One last thing: I'm not really going to be using this team on Shoddy that much, so please don't flame me for having like a huge Skymin weakness or something like that.

PLEASE HELP WITH THIS TEAM! =D
 
Let's see.. You only have 2 Poké to set up Sunny Day and only one of them is holding Heat Rock. I'd change that to 2 Heat Rocks and maybe leave Exeggutor as a SDer too. Speaking of Exeggutor, HP Fire/Psychic looks good to me. And Jumpluff... It's not exactly the sturdier user of Sunny Day, maybe you can try Synthesis? I really don't like Charizard (in general), and especially since you could use that spot for another SDer. As for Heatran, I'd use Overheat as your STAB move, since you're Specsed and not Scarfed (which means you most likely won't keep sweeping), and why aren't you using SolarBeam? Can't say much about Vaporeon, but it looks good
 
NO SLASHES.

For vaporeon get either ice beam or surf. I don't like things that can't attack. Once they find out it cant then it will be taunted to no end like the clown thing it is.

For heatran, Stay with fire blast if you wish, but I think if you are going to bother with fire blast you might as well get magma storm. It traps foes. In the sun if blissey comes in to take a massive beating from a fire move; it gets trapped. I did this in UBERs with choice specs heatran... it demolished blissey every time (...every time I hit it twice)

I would try out both substitute and endure, but since endure isn't standard you should go with that in my opinion. It really sucks to send in bellyzard and after belly drumming you are KOd by a weak hit that you could have survived if you didn't substitute first. Also you can send in charizard at a dismal point of the game (say they are sweeping with a poke) and you endure and PWN them. Besides, bellyzard is common and no one is dumb enough to let it substitute as they switch out.

I have never used bellyzard but I am never dumb enough. Do people really fall for that?

ON EXEGGCUTOR; I like solarbeam more than G-knot thanks to vaporeon and friends but tyranitar might enjoy comming in... I think you should be careful with tyranitar. You could try a suicide lead with sunny day and have solarbeam/sleep powder/hidden power ground/ explosion (suicide leads like electrode, crobat, azelf, deoxsys-e) Adding a status and using it first (if you see a weather changer) could save some headaches.

Unfortunately you cannot beat both heatran and celebi. So I would run (away) from celebi to a fire type. Hidden power ground one hit KOs any heatran and you are faster than scarf-tran. GET HIDDEN POWER GROUND in short. You have enough fire moves already.




EDIT: guy above me is right: you should put solarbeam on heatran. It will destroy gyarados, suicine, vaporeon and bulky rock types like regirock... but tyranitar...
 
Since Sunny Day is up, I can use Flamethrower > Fire Blast for more accuracy. SD + Choice Specs + STAB will easily down a Blissey in two hits.
choice specs flame thrower under the sun does 38.0%-44.7% to a 252hp/0spec. def. blissey and does significantly less to the more common blisseys that invest in special defense.

fire blast would do 47.9%-56.3% to the same blissey, a likely 2k0 with stealth rock so you should consider using it
 
As for Heatran, I'd use Overheat as your STAB move, since you're Specsed and not Scarfed (which means you most likely won't keep sweeping), and why aren't you using SolarBeam?

You know what. I forgot about those two moves. Consider them both on Heatran. Since Solarbeam is now on Heatran, I think I'll give Exeggutor Grass Knot.
 
Ape generally dies before Sunny day is set up, so I don't see the use of a Fire lead when you've got enough Fire pokemon as it is. Have Scarfgross or something.

With Charizard, I'm against Sub and Endure because SR (which almost all teams have) and Belly Drum leave it on near nothing Health, setting up everything it needs. But Charizard dies horrible to any priority move, so I'm against the whole Charizard idea unless you have a spinner.

Ice Beam > Surf with Vaporeon because of the Sun and to hit the dragons that resist fire and grass attacks.

Sleep Powder or Explosion > Psychic with Exeggutor always, due to Psychic having poor coverage, and a fast sleeping attacking / Explosion is too good.

Jumpluff, with all that speed, could give up some to make her bulkier (in Hlth, 700 is definitely overkill).
 
Vaporeon is greatly hindered under the sun with Surf's power being cut in half I suggest Ice Beam or HP Electric.
 
Ape generally dies before Sunny day is set up, so I don't see the use of a Fire lead when you've got enough Fire pokemon as it is. Have Scarfgross or something.

With Charizard, I'm against Sub and Endure because SR (which almost all teams have) and Belly Drum leave it on near nothing Health, setting up everything it needs. But Charizard dies horrible to any priority move, so I'm against the whole Charizard idea unless you have a spinner.

Ice Beam > Surf with Vaporeon because of the Sun and to hit the dragons that resist fire and grass attacks.

Sleep Powder or Explosion > Psychic with Exeggutor always, due to Psychic having poor coverage, and a fast sleeping attacking / Explosion is too good.

Jumpluff, with all that speed, could give up some to make her bulkier (in Hlth, 700 is definitely overkill).

Infernape: Scarfgross sounds cool, but Jumpluff and Exeggutor are both weak to Fire already, and I really don't want to have half of my team weak to a move that gets its power boosted by MY weather.

Charizard: *sigh*....Stealth Rock is so freaking annoying if you have a 4X weak poke to it on your team. I'll try to find a rapid spinner...understand I need at least ONE physical attacking pokemon on my team, otherwise Blissey has a field day.

Vaporeon: Yeah I was stupid to give her Surf on a SD team. Replacing with Ice Beam.

Exeggutor: Same as Vaporeon. Knocking out Salamence in one hit seemed tempting, but Explosion's probably better in more situations. Replacing as well.

Jumpluff: Here's the thing about 'Pluff: it's not about her speed AFTER the sun goes up, but BEFORE. I need her to be AFAP to put something to sleep so she'll be able to use SD. Plus she's still SOMEWHAT defensive: those EV's give her 354 HP and 206 Sp. Def.
 
Back
Top