Hi smogon! Its summer here so I thought id try to make a team.
Spiritomb @lum berry
nature: careful
evs. 252 HP / 140 Atk / 116 SpD
ability: pressure
-Sucker punch
-pursuit
-pain split
-will-o-wisp
Since gengar leads are so common, I thought id use the perfect gengar, azelf counter for my lead. He can sucker punch faster opponents, pursuit switchers, or burn physical attackers. (gyrados?) I use lum berry because status effect moves are really common and I didnt want it to rain on my parade (darn sleep) and even if it doesnt status me, I can always use him as a status absorber.
Skarmory @shed shell
evs: 252 HP / 96 Atk / 156 Def / 4 Spe
nature: impish
ability: keen eye
-Spikes
-Drill peck
-whirlwind
-roost
My spiker/tank birdy. Hes pretty standard, so theres no need to go in depth. He also sorta compliments spiritomb because if I sense a spinner, my tomb gets a free switch. Shedshell is for the occasional magnezone.
Slowking @leftovers
evs: 212 HP / 44 SpA / 252 SpD
Nature: calm
ability: own tempo
-Surf
-Grass knot
-slack off
- thunderwave
My special wall and favorite pokemon. I put grass knot so he wont be completely walled by bulky waters, and thunderwave to cripple the other team. I really like slowking, but Im willing to give him the boot if I need to
Starmie @expert belt
evs 160 HP / 132 SpA / 216 Spe
ability: serene grace
nature: timid
-Surf
-Thunderbolt
-psychic
-ice beam
Starmie is my counter star, and he helps deal with some of my type weaknesses. I took off recover, because starmie is a little frail, and psychic helps some of my coverage.
Infernape @life orb
Nature: naive
24 Atk / 252 SpA / 232 Spe
ability: blaze
Flamethrower
close combat
nasty plot
grass knot
Standard mixape
Dugtrio @ choice band
evs 252 Atk / 4 SpD / 252 Spe
ability: arena trap
nature: jolly
-stone edge
-sucker punch
-earthquake
-aerial ace
My revenge killer. He hits hard and is quite fast.
I recently made a team, ev trained it, and found out it sucked. So if you wanna do a simon cowell please do, Id rather have harsh words then 11 hours of wasted training.
Spiritomb @lum berry
nature: careful
evs. 252 HP / 140 Atk / 116 SpD
ability: pressure
-Sucker punch
-pursuit
-pain split
-will-o-wisp
Since gengar leads are so common, I thought id use the perfect gengar, azelf counter for my lead. He can sucker punch faster opponents, pursuit switchers, or burn physical attackers. (gyrados?) I use lum berry because status effect moves are really common and I didnt want it to rain on my parade (darn sleep) and even if it doesnt status me, I can always use him as a status absorber.
Skarmory @shed shell
evs: 252 HP / 96 Atk / 156 Def / 4 Spe
nature: impish
ability: keen eye
-Spikes
-Drill peck
-whirlwind
-roost
My spiker/tank birdy. Hes pretty standard, so theres no need to go in depth. He also sorta compliments spiritomb because if I sense a spinner, my tomb gets a free switch. Shedshell is for the occasional magnezone.
Slowking @leftovers
evs: 212 HP / 44 SpA / 252 SpD
Nature: calm
ability: own tempo
-Surf
-Grass knot
-slack off
- thunderwave
My special wall and favorite pokemon. I put grass knot so he wont be completely walled by bulky waters, and thunderwave to cripple the other team. I really like slowking, but Im willing to give him the boot if I need to

Starmie @expert belt
evs 160 HP / 132 SpA / 216 Spe
ability: serene grace
nature: timid
-Surf
-Thunderbolt
-psychic
-ice beam
Starmie is my counter star, and he helps deal with some of my type weaknesses. I took off recover, because starmie is a little frail, and psychic helps some of my coverage.
Infernape @life orb
Nature: naive
24 Atk / 252 SpA / 232 Spe
ability: blaze
Flamethrower
close combat
nasty plot
grass knot
Standard mixape
Dugtrio @ choice band
evs 252 Atk / 4 SpD / 252 Spe
ability: arena trap
nature: jolly
-stone edge
-sucker punch
-earthquake
-aerial ace
My revenge killer. He hits hard and is quite fast.
I recently made a team, ev trained it, and found out it sucked. So if you wanna do a simon cowell please do, Id rather have harsh words then 11 hours of wasted training.