Please Rate / Help with my Trick Room team

hello. this is my first ever competitive team. this team does quite well, so i'm not really looking for any major changes unless they're really vital, but anyhow, constructive suggestions are welcome.

I really liked the thought of using Trick room teams, so here it is.

Shiny%20Bronzong.png

Bronzong (Levitate)
-Relaxed
-Lum Berry
-252 HP/ 152 Atk/ 8 Def/ 96 Sp.Def.
-Trick Room
-Gyro Ball
-Stealth Rock
-Earthquake

Standard TR Bronzong. I use this guy because of its ablilty to lay Stealth Rock, and reliably set up Trick Room. Strategy is, G-ball or Stealth Rock first, then Trick Room and switch out, if the opponent brings out a Bronzong counter. Generally a great pokemon, but i'm aware that I don't have a Special Wall, or that I'm quite weak towards dark type pokemon like tyranitar and absol, so if there's any replacement for this bronzong, I will consider it. I put Macho Brace on zong, because its moveset resembles something of an offensive TR zong, so i wanted to make it quite bulky and offensive at the same time. Thus Macho Brace works as zong effectively outspeeds all the pokemon in the metagame that is not named shuckle in TR conditions (and when do you exactly see shuckle anyway) and powers up zong's G-ball. Earthquake is for those heatran leads.

★Problem★ Levitate vs Heat proof. Normally Fire type moves are the only way to get rid of bronzong easily, but if I try Heat proof, even that doesn't work. Then I normally explode, so that the opponent wont realise too early that im using heatproof. But I quite like levitate as well, eventhough cresselia is immune to it, so can easily switch into EQ. So I'm quite open to suggestions on this one.

heatran.png

Heatran (Flash Fire)
-Quiet
-Choice Specs
-252 HP/ 252 Sp.Atk / 4 Def.
-Eruption
-Earth power
-Dragon pulse
-Hidden power Grass
My special sweeper. I don't use the comventional scarf heatran. And the negation of speed, plus heatran's reletively low speed make him an ideal pokemon for TR sweeping. Even if heatran switches into stealth rock, its eruption power is not that different from fire blast, and the added accuracy is a bonus. A full powered choice specs eruption from heatran, is nearly an instant OHKO to all weaker pokemon, and takes away nearly 90%~100% on average to pokemon taking neutral damage. Even a bulky vaporeon took 50% damage from this, so i guess eruptions the way to go. I use this pokemon until TR runs out, or if its HP gets any lower than 60%. Dual screen prevents heatran from dying too slowly. And the investment into HP makes this beast something of an all rounder assault. The rest of the moveset is pretty standard, with HP grass to take out the occasional swampert, or water types.

thSpr_4d_105_s.png

Marowak (★) (Rock Head)
-Brave
-Thick Club
-252 Hp/ 252 Atk/ 4 Def
-Earthquake
-Double Edge
-Fire punch
-Thunder punch
Everyone who has remotely experienced a Trick Room team, would realise the beastly nature of marowak. Marowak is one of my physical sweepers. And after Reflect support from my trick roomers, its defence become pretty sturdy, not so much the usual, fragile marowak. The whole point of marowak is, get in, kill 2~3 pokemons, then get out. I really am careful about marowak, as i try to keep him alive for him to be my lunar dacing recipient.
EQ is for STAB, and its strongest move, and double edge for strong, non recoil damage to those who resist EQ. Fire and Thunder punches are there to fill in the variety of movepool which only 3 sweepers are to cover, and to kill some grass pokemon, and the gyarados, which always switch in, if i dont have stealth rock operating. Gengar,who resists both the strongest moves of marowak, is easily OHKO'd by the elemental punches.

★Question★ Scizor vs. marowak. I know that marowak is a beast, but there is also Scizor who has amazing attack. i'm currently not using scizor only because if 2/3 sweepers have choice items, it simply limits the range of attacks which i can land. But i would use CB scizor if there is a good reason to do so.

dpffsa103.png

Exeggutor (Chlorophyll)
-Quiet
-Life orb
-4HP/ 252 Atk/ 252 Sp.Atk
-Trick Room
-Explosion
-Leaf storm
-Worry Seed
Ok. I replaced Uxie with Exeggutor. And for a good reason too. Exeggutor is strong enough to take out at least 1 pokemon, along with setting up TR. The EV spread is a pretty standard TR spread, made to maximise its (suicidal) attacking skills. Exeggutor also rids me of my weakness to water pokemon, which is one of the key points to replacing Uxie. Strategy here is to TR(obviously) and then leafstorm, which is pretty damn strong, 2HKO ing most pokemon. After that if whatever switches in that is not good for Exeggutor, I explode. Sleep powder would seem to be the sensible option, but I hate it SO MUCH when it misses, and exegg just dies if it does. So, i made the last move WORRY SEED. Pretty useless at first glance, but this move turned out to be amazing. It turns levitating pokemons useless, vulnerable to marowaks powerful STAB EQ, or my Heatrans boosted Earth power. This also gets heatran's flash fire, breloom's poison heal, gyarados' intimidate, among many others. It's surprisingly useful. Life orb is for more power, as exegg is one TR set up that isn't meant to last too long. But this pokemon is certainly worth it. :)
Thanks to ppl who suggested this to me.

hariyama.png

Hariyama (Guts)
-adamant
-leftovers
-252 HP/ 252 Atk/ 4def
-Belly Drum
-Bullet punch
-Close Combat
-Ice Punch
This hariyama, is somewhat of an anomaly in the TR team, but that works in its favour. Alot. Hariyama takes out at least 2 pokemon, if used correctly. Hariyama, with dual screen support, becomes the biggest mumba bear there is, taking hits after hits. However, that is secondary, as its primary objective is to sweep. Hariyama is probably the most effective in my team, with lots of defensive support. Hariyama usually goes for the belly drum, and it becomes extremely hard to kill, even with only 50% HP left. He is one of the few drumming-priority users, which enable him to work outside of TR as well. The strategy here is to drum, and then CC/Ice P/or BP. after drumming, bullet punch OHKO's fragile pokemon such as gengar, jolteon, etc. It does even 50~55% on defensive dusknoir, so its actually really useful, despite the disapproval from the web, and also by the fact that it can work outside of TR.
Close Combat is strong. Even without Belly drum support it OHKO's a large majority of pokemon which isnt dedicated to walling hariyama, and despite the drop, BP allows it to do more damage before it gets knocked out. Hariyama can also work as a revenge killer, as it has BP to kill weak pokemon, and then Stealth Rock damage is healed off by leftovers. The EV spread is to mximise its gigantic HP and Atk. Ice punch for further coverage. This pokemon is to be used in late game, when i know most of the opponents team, and i know that when i switch it in, it wont lose half HP. Hariyama is simply an amazing pokemon.
★Question★ Swords Dance scizor vs. Hariyama. I understand that Swords Dance scizor fills a similar role to that of my hariyama. It's just I haven't bothered to try it out, and Close Combat from Belly drum is like a heaven's napalm, that's all. But I understand that scizor has more resistances, and can contend for power after Swords dance, and can be a pain for the other team. But i just really like the raw power and the bulkiness of hariyama, especially when I have dual screen support, and when I dont have to worry about the defenses that way. But it would be nice to run a scizor who has Brick Break, as dual screen can get frustrating for the opponent at times.
Any suggestions are welcome.


213Cresselia1Shiny.png

Cresselia (★) (Levitate)
-Relaxed
-Light clay
-252 HP/ 148 Def/ 108 Sp.Def
-Light Screen
-Reflect
-Trick room
-Lunar dance
Cress is simply an amazing pokemon. most pokemon simply cannot think of defeating her, especially with dual screens. She first sets up dual screens, then Trick Room. She has the bulk to do so. She doesnt really worry about absorbing status problems, as I switch out after her job is done, which usually doesnt take that long. Also, she is to be used in later game play, for resetting dual screens, or lunar dancing to heal my sweepers. This pokemon is simply too great to count out, as its prefect for giving hariyama another go at swepping even after a drumming attempt.

★Question★ I'm not too sure about whether I should choose dusknoir or cress, as some people says its a pretty good idea, eventhough from exp. cress is actually quite useful. So a suggestion would be welcome, about whether i should use cress or dusknoir for late game TR support.

★Problems for the team as a whole★
*My Wall/Trick Room set ups are quite weak to dark types.
*Brick Breakers such as scizor can be such a pain. maybe dusknoir?
*I don't have a mixed attacker, and I know that it is such a great thing to have when running a TR team. But dragonite is ruined by stealth rock, unless used in a lead, which negates the purpose for him, and Tyranitar such slowly nags away at my own pokemon, so no good. That only leaves me with Metagross, as a mixed sweeper who can really fit into TR, and i dont particularly like him, as I actually have a large coverage with my 3 sweepers. But if there are any other options, give me a suggestion.
There have been quite a lot of suggestions for a mixed sweeper. These included:
Octillary
Blazekin
Metagross
But i ruled out blazekin, as it was simply not as good as specs heatran on use, and i'm not sure on octillary becasue im not sure about its EV spread, moveset, nature, and how it will affect my team as a whole. (TEam synergy? is it called? IDK)
So any suggestions about mixed sweepers... please help me on this :)


thanks for reading.
 
This is a fairly solid team however I would consider using Bronzong as a lead over Cress since I feel he is more reliable due to his typing and huge amount of resistances. He can set up rocks then explode. I feel getting up the stealth rocks is more important then setting up screens early on.
 
I think only two pokemon having TR is not enough, most, if not all of your team should carry TR, therefore your whole team can use 0 spe IVs and create decent team synergy...
 
@Xevman: Yeah thanks for the suggestion. I can see how that would make it much better.

@Belphagor: I dont exactly know what you're talking about. I obviously have 3 Trick Roomers. And they're meant to last, shown by the defensive EV spread of the pokemon. And about the whole team carrying TR, yeah i can see that is viable, but making pokemon which can carry TR and maximise its potential, with a huge attakcing stat for example, is extremly hard. And it's a waste of a moveslot i believe to carry TR when its role is to obviously sweep. Would it not be better for walling/supporting pokemon with TR to constantly switch in and sponge some attacks, set up and switch out? But then, I see the need for a rapid spinner... maybe claydol? i dunno.


Oh and could somebody please be able to list some of the threats my team faces? It'd be appreciated if you guys could answer my ★questions★ as well... thanks.
 
I'm not really sure who you could replace here (maybe Cress, and move Bronzong or Uxie to lead) but Dusknoir seems like it would be a beast on your team. It's awful speed is obviously great with Trick Room, and having something that can outspeed (under TR) spread burns with WoW makes Reflect less important. He can also heal himself with Pain Split if used correctly, meaning he can probably come back in and reset Trick Room several times. So TR/WoW/Pain Split for the first 3 moves, and then something like Shadow Punch, EQ, or an elemental punch to handle something your team has trouble with can go in the last slot.

Just something to consider, I see it potentially being more useful than Cress.
 
All right! I've been trying out trick room teams for a while now, so I hope I can be of some continual service. In fact, I think I can solve two of your problems in one!

Octillary. Octillary is an awesome mixed sweeper, sporting base 103 in both attacking stats, plus the awesomeness that is Water Spout in his movepool. Eruption Heatran is great, so why not pair him up with Water Spout Octillary? Plus, he resists water, and while he's not super-defensive, He can take your water hits fine with screen support. Finally, the size of octillary's movepool blocks out the sun, so you should be fine with getting whatever coverage moves you want.

I would also highly recommend Porygon 2 as a trick roomer, though his usefulness is down without the advent of salemence, he's one of my favorite Pokemon and totally not dark-weak.

Dusknoir is also just as great as Juice says, and in fact I lead with him on one of my teams.

I think you'll just have to deal with brick breakers, but if you use dusknoir (I would replace uxie) then you can at least get a free switch from it.

I would use Haryama over scizor because people always have some dedicated siczor counter and also because Haryama is totally awesome.

Same with marowak. And speaking of marowak, I would take the accuracy. Or is there something marowak can't kill without a supereffective stone edge? No? Yeah, didn't think so. :D Seriously, though, unless there's some specific thread you need a rock move for, stick with TP.

I think Uxie's ev spread would best be fixed with a lack of uxie, but that's just me. Go all defencive on him if you keep him, because you're not going to kill anything with U-turn anyway.

Hope that helps! And keep trick room alive!
 
specs is a really bad option for a trick room sweeper. u want to be able to take out as many threats as possible and if something that can take the move ur locked into comes in and u have to switch its a waste of a trick room turn. life orb is a much better trick room item. u definitely dont want opposing heatran switching in on eruption and killing the rest of ur team. also stone edge on marowak instead of thunder punch. a better move and similat coverage. great coverage in tandem with eq. hariyama's guts is definitely less favorable when ur not using flame/toxic orb. ESPECIALLY when ur running belly drum. thick fat is probably a better option giving it a few new resistances. unless ur really afraid of rotoms will o wisp and want basically +7 ice punch to take it out then go for it i guess.
 
Objection!

While stone edge is indubitably a much stronger and generally superior move then thunderpunch, your very own signature holds true for just about everything Marowak does: whatever it hits will probably faint. Seriously, this thing hits like a truck... a truck full of Salemences! Missing, on the other hand, spells instant doom for poor old Whacky, and missing is something stone edge is prone to.

Life orb is an awesome item, but totally not for a set with eruption! That's just shooting yourself in the foot there. The base power drops every use? I'll just take overheat if I want that, thanks! ...But the issue of being locked into one move is a big one that trick room teams should usually avoid. If you have a good Heatran lure, though, you can solve your problem without switching the item...

On the point of Haryama's ability, however, I must concur. You have no reason to run guts without the orb in question. That being said, give that guy a flame orb and it will be the mightiest one turn setup ever! A fat guy beating himself so hard he catches fire and then launches his fists like bullets? I'd just forfeit the match right there out of Awesome Manliness Overload! ...Practically speaking, though, you may wanna just switch for Thick Fat.
 
oh yeah i forgot life orb + eruption is dumb as dirt hahaha. scratch that then. but definitely not specs. thunderpunch is fine if u want. id have to say eruption is delicious for heatran trick room. but being locked into it is not. possibly just use shucca berry instead. i feel like everything i said is looks unreliable just because i sed life orb eruption lol. i just forgot about the move honestly
 
It's totally cool, Senior! I would put leftovers over a shucka berry, so Heatran can heal off SR damage to his eruption power, but it's your choice, beakman!
 
I don't have too much to say about this team except that there may be a mixed sweeper who isn't weak to rocks and it's name is Blaziken. Personally I think its a bit too fast for Trick Room but Dragonite has the same base speed and you were willing to use him.


blaziken.png

Blaziken @ Life Orb
Nature: Quiet [Iv's 30 Sp. Atk/ 3 Spe]
252 Atk/252 Sp Atk/4 HP
-Fire Blast
-Superpower/Sky UpperCut
-HP Grass
-Stone Edge

This thing hits harder than Infernape on both sides of the spectrum. Fire Blast is your main move along with Superpower (or Sky Uppercut if you don't like the stat drops). HP Grass hits water types and OHKO's Swampert. The last move is mainly filler but Stone Edge is used in UU for Altaria so I guess it has its uses on Dragonite and Gyarados.

Now you have to figure out who to replace, I would say Heatran or Cress (who btw shouldn't lead as already mentioned).


Hope this help and good luck!
 
Blaziken is cool an not rock-weak, but he IS water weak, and that is a problem. Bulky waters cause big enough problems to trick room teams because they don't get OHKO'd by really anything (which is what trick room needs consistently to succeed) so having three water weak sweepers would really screw the team over.

I can certainly see this guy hitting crazy hard, but not quite as crazy hard as an eruption Heatran, who would be the only logical member of the team to replace.

On the other hand, I am disagreeing with a dude who's name is bacon and he's Gir riding a pig so my argument is clearly invalid.
 
Keep in mind that your Heatran is holding a choice item, so more than likely it will have to switch out wasting precious Trick Room turns since Eruption doesn't 2HKO bulky waters (I used 132 base power 88% health assuming Stealth Rocks is on the field).

Eruption vs Wish Vaporeon :38.4% - 45.3% (only a 2HKO WITH sandstorm IF you roll near max damage both times )

Eruption vs Crocune: 38.6% - 45.8% (Same as Vaporeon)

Eruption vs Offensive Suicune: 45.9% - 54.4% (Good chance to 2HKO)

Erpution vs Tank Swampert : 45.6% - 53.9% (Swampert is immune to Sand and takes 6% from rocks so your chances are slim if its at full health)

Eruption vs Bulky DD Gyara: 47.8% - 56.5% (2HKO, but Gyra w/o rest is a crap Heatran switch anyway)


Also keep in mind if Heatran takes damage from Stealth Rocks twice Eruption will be less powerful than Fire Blast. If your not going to use Blaziken then use Life Orb and Fire Blast on Heatran so you can switch attacks
 
Ooooh, some calculations! I like this guy! And he makes a really good point: LO fire blast is stronger than leftovers eruption, and specs eruption has that extra-huge bulky water weakness. However, fire blasts' accuracy is a huge issue, much more so for TR teams than normal ones. Besides, on what other kind of team do you get to use eruption heatran? The more I look at this, the more I think that Choice Specs may actually be the best option. I mean, heatran couldn't beat suicune if he could switch his moves anyway, right?

The issue with Bulky Waters is that even the best sweepers can't really OHKO them without exploding, and you don't have time to waste killing them in 2-3 turns (since that's all you have.)

I use a claydol on one of my TR teams for setting up TR, spinning, and blowing up. You may want to try it out in place of Uxie... though he does nothing to alleviate your team weaknesses.

You may also want to try breloom as a TR sweeper, though obviously not with Focus Punch. Sleeping and seed bombing those waters that plague you should take care of them fine.
 
Ooooh, some calculations! I like this guy! And he makes a really good point: LO fire blast is stronger than leftovers eruption, and specs eruption has that extra-huge bulky water weakness. However, fire blasts' accuracy is a huge issue, much more so for TR teams than normal ones. Besides, on what other kind of team do you get to use eruption heatran? The more I look at this, the more I think that Choice Specs may actually be the best option. I mean, heatran couldn't beat suicune if he could switch his moves anyway, right?

The issue with Bulky Waters is that even the best sweepers can't really OHKO them without exploding, and you don't have time to waste killing them in 2-3 turns (since that's all you have.)

I use a claydol on one of my TR teams for setting up TR, spinning, and blowing up. You may want to try it out in place of Uxie... though he does nothing to alleviate your team weaknesses.

You may also want to try breloom as a TR sweeper, though obviously not with Focus Punch. Sleeping and seed bombing those waters that plague you should take care of them fine.


Bingo, a grass type can help. Never though of Breloom although it does make sense. Exeggutor is also a grass type, puts things to sleep and can blow up while setting up Trick Room if 3 members with that move are needed.
070415exeggutor.jpg

Exeggutor @ Life Orb
Nature: Quiet
4 HP/ 252 Atk/ 252 Sp. Atk
-Sleep Powder
-Leaf Storm
-Explosion
-HP Fire/Trick Room

No Calcs here, Leaf Storm is overkill.
 
That is a great idea! Trick Room + Explosion is a very good way of getting a free switch for your health-needy heatran, sleep powder is great for everything, and leaf storm is overkill!

I would replace Uxie with this guy. He should be taking out two threats per game. Sleep the switch-in, trick room during the next switch-in, and nuke it. He can take any bulky water that wants to tango with heatran, too.

However silly this sounds, though, you have to watch out for sunny day teams. His speed will double and he might just be faster than something!

...Actually, never mind. You still don't have to watch out for sunny day teams.

As for "if 3 members with that move are needed," the answer is yes. Four couldn't hurt, but your team has no room for it.

I would also like to remind you that all your trick roomers are psychic type! My favorite non-psychic trick roomer is Porygon 2, and I highly recommend him in place of any of your three. With recover, boltbeam, and any support move you could ask for, I'm sure you can find a way to fit him onto your team.
 
hello people. And I wasnt expecting this, but thanks for the huge feedback!! especially thunder-moo. your insight helps me alot.

alright.. I am currently thinking of switching bronzong as a lead. And maybe make cresselia for more late game support, typically for hariyama.

hariyama seems to have got a positive response, so i'll keep him.
marowak is pretty much the symbol for TR sweeping, so i'll keep him. And i guess i'll use thunderpunch.

cresselia... it's either her or dusknoir.. I heard what juice said about the WoW and the negating of the need for reflect, but some powerful special sweepers may be a problem. So more thoughts on dusknoir and cress, which one is more beneficial, would be welcome.

bronzong is all gud.

and i'll pass on the blazekin. For it to work as a mixed sweeper, i consider it a lesser version of dragonite, despite the SR damage. and for it to work as a special version for heatran, heatran is simply more of a beast than him.

And as for exeggutor... I believe that's an amazing solution to my weakness to water types. And it can set up TR, so i've got myself a sweeper/TR set up. I guess it can work well in conjunction with heatran. because, first TR. then Leaf Storm or Sleep powder, then explode. then my sweepers only have 2 turns left for TR. Then Heatran can come in, use eruption, and won't really be a waste ieven f i switch him out again.

But then there is this problem. Bronzong leads tend to end up exploding. and then exeggutor explodes, which only leaves me with cress/dusknoir. Isn't that a little bit counterproductive? SO.... I want a different set for bronzong. Simply because exegggutor set seems too good.

And heatran..... this beast seems to have been the targets for all the debating. I personally believe that choice specs do OK, quite well actually, when in actual. Just because switching it in on a neutral damage/ effective damage nearly always OHKO's the opponents pokemon. So i dont really feel like there a loss when i have to switch it out again. Which then links in to the problem, I need TR set ups which can last, not explode, especially when i have a specs heatran.

Also.... how about this replacement for heatran?

Clamperl
deep sea tooth.
252 HP/ 252 Sp.Atk/ 4Def
Surf
Ice beam
Hidden power electric
Brine

clamperl has the element of surprise which is always good, and has a massive 540 sp.atk stat, without the locking in. Little inferior compared to heatrans 591 specs stat, but it seems relatively viable. pathetic stats let it down though. So any suggestions please fire away.

But to be completely honest, specs+eruption heatran doesnt seem that amazing, but is actually quite useful in practice.

And to be honest, the opinions on the replies are quite disjointed, so i dont know what to think. But i am sure about the exeggutor though.

And if anybody has a list of threats for this team, please dont hesitate to post.

And i will update this team with adjustments, but please do keeep the suggestions coming.
 
It's Thunda-Moo! Thunda! Not Thunder! But thanks, man. Chris P. Bacon thought up the Exeggutor set, though, not me!

You could simply use earthquake in place of explosion on Bronzong, or you could just not explode every time!

I actually lead with a dusknoir on one of my trick room teams, and it works OK. I use Will-o-wisp, pain split, Earthquake, and Trick Room, but it doesn't help too much against taunt leads, especially flying and levitating ones. I've never used Clampearl, but if you're going to switch to a water type then it's all about Octillary! Heck, you could make a specs water spout Octillary if you want to! He's a very good mixed or special sweeper. He even learns Flamethrower! His movepool blocks out the sun. Literally, with Octazooka, but that's pretty gimmicky.
 
Looks great! I would place a Lum Berry on bronzong rather than Macho Brace: Bronzong rarely needs less speed, and honestly doesn't care if something out-speeds him, trick room or otherwise. The Lum Berry is so Machamp and the occasional sleep lead don't stop you from Trick Rooming. You can then take the appropriate countermeasure. I use Bronzong on a lot of my teams, and he's perfectly capable of handling T-Tar if the Zong has levitate and doesn't switch into a Choice banded crunch or something crazy like that. Common taunters like Azelf and Aerodactyl are owned by Gyro Ball as well, so yay for that. Azelfs may fire blast you though.

Heatproof Zong is better purely in the lead position, while levitate zong is better if you stick around.


As for Noir over Cressy, I see little reason to switch if you think Cressy is pulling all her weight. That said, you don't have a Machamp countermeasure without Noir, as he can't be confused by the four-armed freak and can hit back with Will-O-Wisp (unless you see it use close combat or cross chop for some reason, because that means it's guts.) which will screw it over.

I never thought I'd ever see worry seed for anything, but wow, it looks pretty useful! And yeah, missing sucks. (Go Breloom!)

As for Octillery:

Quiet
Sniper
Expert Belt/Wave Incense
252 atk 252 sp. atk 4 HP
Water Spout
Waterfall/Surf
Energy Ball/Seed Bomb
Ice Beam/Signal Beam/Flamethrower

If you give it all special attacks, move the Atk EVs to HP and the extra 4 to Sp. Def., obviously.

As for team synergy, though, all your sweepers seem fine so there's no real reason to replace them. I'm just abnormally obsessed with Octillery.
 
thanks for the continuous help! I'm gonna pass on the octillary. Simply because heatran is too useful in my team, OHKO ing most pokemon. So all I'm left to take out one of my physical sweepers, and they work really well with each other. So yeah.. Plus octillary would need some more support because of the damage it receives from
stealth rock most notably(weak water spout)... And I think by adding exeggutor I got rid of the water weakness, and effectively added a mixed/special attacker. But thanks byway on the idea.


And please, could someone experienced in trick room please tell me some threats I possess? Just because I haven't battled enough to figure it out myself and the counters to them.
 
IMO, a TR team without Rampardos is not a TR team at all :P

I really don't think Hariyama's doing much, mostly TR sweepers don't try to set-up, they are more of a sort of attack-as-much-as-you-can-until-you-faint-then-go-to-next-sweeper rinse and repeat notion.
 
Firstly, thanks for ur opinion. But the suggested rampardos is actually considerably weaker than marowak, both defensively and offensively. Defensively, ramp. Is relatively fragile, even with dual screens. And offensively it cannot match marowak without life orb or cb. Life orb's recoil sucks and furthermore worse on rampardos whose defenses aren't that great. And I can't afford to lose a sweeper easily when I only have 3 and a half( exeggutor) do yeah,,,,, and cb ramp.. It is awesome, That is true, but its locked in to head smash or something. And I really can't afford to have two sweepers locked in to things, which will simply cause more damage for my TR set ups when I switch out. So I think overall marowak fits better. And I don't think you have tried hariyama.... it gets more KO's than marowak. Its use practically amazing with belly drum. If I switch in to the evermore common tyranitar, I can easily set up drumming, and the rest of the 2 turns remaining on TR can rip through teams. Then after TR, bullet punch to as much damage as possible. You might be underestimating him there..

Oh and next time you suggest something, please say how it will it benefit my team, and give exact info. Like ev spread and moves, and which pokemon to take out, not just one sided criticism. Thanks.
 
Firstly, thanks for ur opinion. But the suggested rampardos is actually considerably weaker than marowak, both defensively and offensively. Defensively, ramp. Is relatively fragile, even with dual screens. And offensively it cannot match marowak without life orb or cb. Life orb's recoil sucks and furthermore worse on rampardos whose defenses aren't that great. And I can't afford to lose a sweeper easily when I only have 3 and a half( exeggutor) do yeah,,,,, and cb ramp.. It is awesome, That is true, but its locked in to head smash or something. And I really can't afford to have two sweepers locked in to things, which will simply cause more damage for my TR set ups when I switch out. So I think overall marowak fits better. And I don't think you have tried hariyama.... it gets more KO's than marowak. Its use practically amazing with belly drum. If I switch in to the evermore common tyranitar, I can easily set up drumming, and the rest of the 2 turns remaining on TR can rip through teams. Then after TR, bullet punch to as much damage as possible. You might be underestimating him there..

Oh and next time you suggest something, please say how it will it benefit my team, and give exact info. Like ev spread and moves, and which pokemon to take out, not just one sided criticism. Thanks.

I did say IMO...

beakman withdraws pokemon xxxx
beakman sends in Hariyama!
trainer xxx's CB tyranitar used Earthquake!
It did 56.3%-66.5%!

Now you can either choose to KO it with close combat, or attempt to set-up with belly drum. If you choose belly drum, it KOs you next turn, so obviously you have to OHKO it. then it revenges with something with priority, e.g. Scizor. I'm not saying Rampardos can do the job better. I'm saying Hariyama can't do it very well.
 
I'm sorry, Nightshadow, but I MUST OBJECT! http://objection.mrdictionary.net/go.php?n=4477423

I was thinking the same thing initially, but beakman, (who I think is the only one of us three who has used belly drum trick room Hariyama) seemed pretty confidant in his usefulness from experience, so who was I to argue?

Anyway, to threats: all trick room teams are absolutly mortified by Curselax. While a +6 Haryama will probably handle him quite well, unless he's already on the field when Curselax starts setting up, you're pretty screwed. Once someone realizes you have a trick room team, they'll switch to curselax once trick room runs out, (i.e, the turn you switch from your sweeper to your set-upper.) and proceed to get +2 attack and defense while you proceed to make him faster than everyone on your team and then DIE. Your only hope is to blow him up before he gets more than one curse in, or that your opponent isn't very thoughtful about how much of a beast your entire team setup has made Curselax and squanders him on something or another. Obviously, not setting up trick room removes his "speed advantage," but then you're venerable to the entire enemy team afterwards, as it all out-speeds you.

Stall teams are also a big jerk, waiting out your precious trick room turns with their protects and subroosts and parafusions and who knows what else. Keep in mind that half your team is comprised of wallbreakers, so don't be afraid to let them work outside of trick room to just smash these guys to bits. Heck, whirlwind and roar out-prioritize trick room, so it'd be silly to assume that you'll even get to use it!

Priority users, such a Scizor, Weavile, and Infernape, can cauze great pain in you trick room or out. Vaccum wave/mach punch can't OHKO your Heatran (even after nasty plot/swords dance), but you can't be erupting anything afterward unless you Lunar Dance it. Everyone knows how much of a jerk Scizor is.
 
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