Hi, I'm Noetchie. I have been lurking for quite some time on Smogon but this is my first post here. Nice to meet you all.
Torkoal @ Sitrus Berry
Ability: Drought
Level: 50
Tera Type: Grass
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Solar Beam
- Yawn
Sunsetter of the team. Powers up Flutter Mane, Roaring Moon, Brute Bonnet and fire attacks from skeledirdge. Tera Grass allows it to lead into Breloom and take ground attacks.
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 HP / 68 Def / 180 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Power Gem
Not much to say. Incredible money to clean up. Good STAB moves and really fast under the sun.
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Steel
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Outrage
- Iron Head
Everything that was said for Flutter Mane also goes for Roaring Moon. Good clean up mon, but physical attacker instead of special. Tera steal and iron head are there to deal with fairies.
Skeledirge @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Normal
EVs: 236 HP / 236 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Earth Power
- Will-O-Wisp
- Slack Off
Physical tank for the team. Fire move get boosted under the sun. Originally I wanted to have Yawn over WillOWisp, to work better with the Stealth Rock support from torkoal, but I accidentally erased it from my skeledirdge. Now I run WillOWisp, which makes him even more physically bulky. Tera Normal to predict ghosttype attacks. I'm really in doubt between Tera ghost and Tera Fairy. At first I had Tera Blast with Tera Fairy instead of earth power but, I like having Earth Power aswell, to finish off iron moths mostly.
Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 Def / 4 SpA / 244 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Earth Power
- Mirror Coat
- Dazzling Gleam
Special tank for the team. Pairs really well with skeledirdge. I copied the EV spread, and have no idea what's it purpose is to be honest. Also, it's the only Mon that doesn't take benefits from the sun. Not sure if I should focus so much on the sun aspect though, but I just think it's really cool.
Brute Bonnet @ Loaded Dice
Ability: Protosynthesis
Tera Type: Fire
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Bullet Seed
- Tera Blast
- Growth
- Sucker Punch
This Mon came last on the team. Growth under the sun gives it a nice extra boost. Tera Fire works nice defensive and Tera Blast under the sun can be a really strong weapon. With Sucker Punch, he is also the only priority useron the team. I also really like Bullet Seed to break sashes etc..
https://pokepast.es/322ed00a7a8bbdca
Thank you for taking the time to look at my team. Any feedback is more then welcome.
Torkoal @ Sitrus Berry
Ability: Drought
Level: 50
Tera Type: Grass
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Solar Beam
- Yawn
Sunsetter of the team. Powers up Flutter Mane, Roaring Moon, Brute Bonnet and fire attacks from skeledirdge. Tera Grass allows it to lead into Breloom and take ground attacks.
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 HP / 68 Def / 180 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Power Gem
Not much to say. Incredible money to clean up. Good STAB moves and really fast under the sun.
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Steel
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Outrage
- Iron Head
Everything that was said for Flutter Mane also goes for Roaring Moon. Good clean up mon, but physical attacker instead of special. Tera steal and iron head are there to deal with fairies.
Skeledirge @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Normal
EVs: 236 HP / 236 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Earth Power
- Will-O-Wisp
- Slack Off
Physical tank for the team. Fire move get boosted under the sun. Originally I wanted to have Yawn over WillOWisp, to work better with the Stealth Rock support from torkoal, but I accidentally erased it from my skeledirdge. Now I run WillOWisp, which makes him even more physically bulky. Tera Normal to predict ghosttype attacks. I'm really in doubt between Tera ghost and Tera Fairy. At first I had Tera Blast with Tera Fairy instead of earth power but, I like having Earth Power aswell, to finish off iron moths mostly.
Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 Def / 4 SpA / 244 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Earth Power
- Mirror Coat
- Dazzling Gleam
Special tank for the team. Pairs really well with skeledirdge. I copied the EV spread, and have no idea what's it purpose is to be honest. Also, it's the only Mon that doesn't take benefits from the sun. Not sure if I should focus so much on the sun aspect though, but I just think it's really cool.
Brute Bonnet @ Loaded Dice
Ability: Protosynthesis
Tera Type: Fire
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Bullet Seed
- Tera Blast
- Growth
- Sucker Punch
This Mon came last on the team. Growth under the sun gives it a nice extra boost. Tera Fire works nice defensive and Tera Blast under the sun can be a really strong weapon. With Sucker Punch, he is also the only priority useron the team. I also really like Bullet Seed to break sashes etc..
https://pokepast.es/322ed00a7a8bbdca
Thank you for taking the time to look at my team. Any feedback is more then welcome.