Monotype Please rate my team!

This is a monotype electric team, it’s not an OU/Ubers team

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Volt Switch
- Wild Charge
- Drain Punch

Iron hands is my main bulky pokemon, i ran assault vest on him since i was having trouble with special attackers but on the defensive side, he’s pretty great.
i ran volt switch on him for pivoting, and drain punch instead of close combat for recovery. My only main problem is bulky great tusk, since 3 of my moves don’t anything if he switches in

Pincurchin (M) @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Hydro Pump
- Protect
- Recover

Pinchurchin is my electric terrain setter, i ran him more with bulk than offence, to still be able to set up electric terrain multiple times. Terrain extender was an obvious choice, but i was also thinking about leftovers. My main weakness with him is actually only other terrain setters, like Indeedee.

Regieleki @ Focus Sash
Ability: Transistor
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ancient Power
- Volt Switch
- Thunderbolt
- Electro Ball

Regieleki is my speedster (Of course), it is a bit sad that i cannot run ice type Tera Blast. I ran focus sash because his terrible defensive stats. I ran electro ball for if i’m up against slow mons, for increased damage, otherwise, it’s thunderbolt, oh i also ran T-bolt instead of thunder, since i don’t wanna take any chances.

Oricorio-Pom-Pom (F) @ Heavy-Duty Boots
Ability: Dancer
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Defog
- Quiver Dance
- Protect

Oricorio is my stealth rock remover, but is was also the only electric mon with defog. I ran it speedy because it isn’t (really) worth it running it otherwise, i also ran protect on it for scouting. My main weakness with this bird are ground types, because well, revelation dance is my only damaging move.

Electrode-Hisui @ Sitrus Berry
Ability: Static
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Chloroblast
- Thunderbolt
- Volt Switch
- Recycle

I ran chloroblast on electrode to deal heavy damage, so i ran sitrus berry and recycle. Thunderbolt instead of thunder, same reason as regieleki. i ran volt switch for pivoting

Rotom-Wash @ Assault Vest
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Shadow Ball

i wanted some more specially defensive bulk, so ran assault vest rotom (which has the highest special defence out of all electric types). think i don’t need to explain T-bolt and volt switch anymore. BUT this time i ran hydro pump, the only reason why is because surf wasn’t good enough.
 

red fintans

fintan is actually blue
is a Contributor to Smogon
Regieleki is my speedster (Of course), it is a bit sad that i cannot run ice type Tera Blast.
Is regieleki allowed here? with some complex ban? just gonna assume it is

ok time to go thru the team in turn, i dont play this tier so just general observations
I hope you dont mind because imaboutta make a lot of changes

Iron Hands: you literally stumbled upon the best set out there lmao, nothing to say

Pincurchin: Spikes is better than protect, protect doesnt do much outside wasting a turn of your terrain

Regieleki: Rapid spin over ancient power and this can function as a spinner, rather than having oricorio.

Oricorio: I reccomend just swapping the whole thing out, Regieleki is a much better hazard clearer. Instead you can have some sweeper to deal with ghost types (you cant spin on them), maybe something funny like dark pulse thundo therian

Electrode: I also recommend removing this because:
252 SpA Electrode-Hisui Chloroblast vs. 0 HP / 0 SpD Mew: 178-210 (52.1 - 61.5%) -- guaranteed 2HKO
So much for damage...
For reference, a typical wallbreaker seen in OU:
252+ SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 0 SpD Mew: 255-301 (74.7 - 88.2%) -- guaranteed 2HKO
There are stronger options like nasty plot Alola Raichu and choice band Pawmot.

Rotom Wash: Shadow ball is weird but i guess it helps with ghosts..????/ pain split or wisp are prolly still better.
because surf wasn’t good enough.
uhh my man he doesnt get surf


anyway thats all i hope this helped and didnt like ruin the whole team because i may or may not have changed two whole mons
 
Is regieleki allowed here? with some complex ban? just gonna assume it is

ok time to go thru the team in turn, i dont play this tier so just general observations
I hope you dont mind because imaboutta make a lot of changes

Iron Hands: you literally stumbled upon the best set out there lmao, nothing to say

Pincurchin: Spikes is better than protect, protect doesnt do much outside wasting a turn of your terrain

Regieleki: Rapid spin over ancient power and this can function as a spinner, rather than having oricorio.

Oricorio: I reccomend just swapping the whole thing out, Regieleki is a much better hazard clearer. Instead you can have some sweeper to deal with ghost types (you cant spin on them), maybe something funny like dark pulse thundo therian

Electrode: I also recommend removing this because:
252 SpA Electrode-Hisui Chloroblast vs. 0 HP / 0 SpD Mew: 178-210 (52.1 - 61.5%) -- guaranteed 2HKO
So much for damage...
For reference, a typical wallbreaker seen in OU:
252+ SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 0 SpD Mew: 255-301 (74.7 - 88.2%) -- guaranteed 2HKO
There are stronger options like nasty plot Alola Raichu and choice band Pawmot.

Rotom Wash: Shadow ball is weird but i guess it helps with ghosts..????/ pain split or wisp are prolly still better.

uhh my man he doesnt get surf


anyway thats all i hope this helped and didnt like ruin the whole team because i may or may not have changed two whole mons
I know, i just checked, was a bit worried when i saw
 

Dead by Daylight

are we the last living souls
is a Contributor to Smogon
This is a monotype electric team, it’s not an OU/Ubers team

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Volt Switch
- Wild Charge
- Drain Punch

Iron hands is my main bulky pokemon, i ran assault vest on him since i was having trouble with special attackers but on the defensive side, he’s pretty great.
i ran volt switch on him for pivoting, and drain punch instead of close combat for recovery. My only main problem is bulky great tusk, since 3 of my moves don’t anything if he switches in

Pincurchin (M) @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Hydro Pump
- Protect
- Recover

Pinchurchin is my electric terrain setter, i ran him more with bulk than offence, to still be able to set up electric terrain multiple times. Terrain extender was an obvious choice, but i was also thinking about leftovers. My main weakness with him is actually only other terrain setters, like Indeedee.

Regieleki @ Focus Sash
Ability: Transistor
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ancient Power
- Volt Switch
- Thunderbolt
- Electro Ball

Regieleki is my speedster (Of course), it is a bit sad that i cannot run ice type Tera Blast. I ran focus sash because his terrible defensive stats. I ran electro ball for if i’m up against slow mons, for increased damage, otherwise, it’s thunderbolt, oh i also ran T-bolt instead of thunder, since i don’t wanna take any chances.

Oricorio-Pom-Pom (F) @ Heavy-Duty Boots
Ability: Dancer
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Defog
- Quiver Dance
- Protect

Oricorio is my stealth rock remover, but is was also the only electric mon with defog. I ran it speedy because it isn’t (really) worth it running it otherwise, i also ran protect on it for scouting. My main weakness with this bird are ground types, because well, revelation dance is my only damaging move.

Electrode-Hisui @ Sitrus Berry
Ability: Static
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Chloroblast
- Thunderbolt
- Volt Switch
- Recycle

I ran chloroblast on electrode to deal heavy damage, so i ran sitrus berry and recycle. Thunderbolt instead of thunder, same reason as regieleki. i ran volt switch for pivoting

Rotom-Wash @ Assault Vest
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Shadow Ball

i wanted some more specially defensive bulk, so ran assault vest rotom (which has the highest special defence out of all electric types). think i don’t need to explain T-bolt and volt switch anymore. BUT this time i ran hydro pump, the only reason why is because surf wasn’t good enough.
Hey! I am an avid Monotype player, and I'd like to help you with this team. Unfortunately, many of the sets are subpar on this team, meaning that you aren't getting as much value out of the team as you could. For example, I would recommend changing Rotom-Wash to Leftovers and running Will-o-Wisp over Shadow Ball in the fourth moveslot. Additionally, I'd recommend using sample sets for Iron Hands.

Now, onto the Pokémon changes themselves.

1. :oricorio-pom-pom: ---> :sandy shocks:

Sandy Shocks just provides so much more than Oricorio can. While you mention that it's on the team due to it being Electric's only Defogger, Electric is a very offensive type that doesn't care about hazards: if it's not winning within 20 turns, chances are it's in a losing state. I would recommend using the Choice Scarf set in the teambuilder. For future reference, you can view sample sets by going to the Import/Export button - there will be a line of sets and the Smogon Analysis (if completed).

Here is the set:

Sandy Shocks @ Choice Scarf
Ability: Protosynthesis
Tera Type: Electric
EVs: 60 Atk / 196 SpA / 252 Spe
Hasty Nature
- Heavy Slam
- Earth Power
- Thunderbolt
- Volt Switch

2. :pincurchin: ---> :zapdos:

At the moment, you only have one Ground immunity, which also has no recovery. While Zapdos may not run recovery, it is a hard hitter and is a crucial Ground immunity. Pincurchin, on the other hand, doesn't do much for Electric: Rising Voltage was removed from Regieleki and Alolan Raichu, taking away a big part of their threat level, while terrain doesn't do enough to justify having a dead slot on your team, especially for such a fast-paced team. I would recommend the Specs set for Zapdos, which is below.

Zapdos @ Choice Specs
Ability: Static
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Heat Wave
- Hurricane

I believe these changes will greatly benefit your team. Godspeed, and glory to the Electric players out there!
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
This is a monotype electric team, it’s not an OU/Ubers team

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Volt Switch
- Wild Charge
- Drain Punch

Iron hands is my main bulky pokemon, i ran assault vest on him since i was having trouble with special attackers but on the defensive side, he’s pretty great.
i ran volt switch on him for pivoting, and drain punch instead of close combat for recovery. My only main problem is bulky great tusk, since 3 of my moves don’t anything if he switches in

Pincurchin (M) @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Hydro Pump
- Protect
- Recover

Pinchurchin is my electric terrain setter, i ran him more with bulk than offence, to still be able to set up electric terrain multiple times. Terrain extender was an obvious choice, but i was also thinking about leftovers. My main weakness with him is actually only other terrain setters, like Indeedee.

Regieleki @ Focus Sash
Ability: Transistor
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ancient Power
- Volt Switch
- Thunderbolt
- Electro Ball

Regieleki is my speedster (Of course), it is a bit sad that i cannot run ice type Tera Blast. I ran focus sash because his terrible defensive stats. I ran electro ball for if i’m up against slow mons, for increased damage, otherwise, it’s thunderbolt, oh i also ran T-bolt instead of thunder, since i don’t wanna take any chances.

Oricorio-Pom-Pom (F) @ Heavy-Duty Boots
Ability: Dancer
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Defog
- Quiver Dance
- Protect

Oricorio is my stealth rock remover, but is was also the only electric mon with defog. I ran it speedy because it isn’t (really) worth it running it otherwise, i also ran protect on it for scouting. My main weakness with this bird are ground types, because well, revelation dance is my only damaging move.

Electrode-Hisui @ Sitrus Berry
Ability: Static
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Chloroblast
- Thunderbolt
- Volt Switch
- Recycle

I ran chloroblast on electrode to deal heavy damage, so i ran sitrus berry and recycle. Thunderbolt instead of thunder, same reason as regieleki. i ran volt switch for pivoting

Rotom-Wash @ Assault Vest
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Shadow Ball

i wanted some more specially defensive bulk, so ran assault vest rotom (which has the highest special defence out of all electric types). think i don’t need to explain T-bolt and volt switch anymore. BUT this time i ran hydro pump, the only reason why is because surf wasn’t good enough.
Hi, welcome to monotype. Electric teams have an odd place in the meta right now due to the prevalence of very bulky ground types (Ting-Lu, Great Tusk, Landorus-T for instance are quite common). However what it does well is that it runs through types like Fairy, Steel (that forgoes Iron Treads), and can give the top types like Water and Flying some difficulty (but you're not guaranteed to win this btw).

What you did well:
>Recognize that Iron Hands is an excellent mon for Electric due to its bulk

>Added Rotom-W and Oricorio due to you realizing that you needed Ground-type swap-ins (However, Ori fails to threaten those Ground-types back)

>Had a regieleki, which is probably the best mon Elec has right now.

Flaws of the team right now though are:

>Lack of Entry Hazards: No Stealth Rocks or Spikes means that even if you do force out the ground-types, they really don't care since they aren't chipped down. This becomes a bit more apparent when types have one swap in to Regieleki (Dark having Ting-Lu for instance, so doubling to Iron Hands and threatening heavy damage with Fighting move + Spikes damage makes it easier to overwhelm Ting-Lu at some point)

>No Physdef wall: Means that Rain overwhelms you in the long run, and Phys Ground types with coverage also stresses out Ori and Rotom-W to the point that they're just 2HKO'ed

>Weakness to Fairy: More of a cat complaint than an actual thing, but you dont have anything to truly threaten something like Calm Mind Hatterene, nor a mon that can temporarily deal with it. This means that Flutter Mane / Iron Valiant have no reason to not click a fairy move and do bazillion damage.

>Has Pinchurin, but no one to truly take advantage of it: And it also boosts the opponents Quark Drive, which just puts you in a worse position.

With these in mind, I'd suggest the following changes. Keep in mind that this is a developing meta, so what I have right now is what I think is good, but it might not be in say, two months from now:

:iron-hands:
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 160 HP / 12 Atk / 108 Def / 228 SpD
Careful / Adamant Nature
- Heavy Slam
- Volt Switch / Thunder Punch
- Ice Punch
- Drain Punch
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 160 HP / 228+ SpD Assault Vest Iron Hands: 283-338 (57.8 - 69.1%) -- guaranteed 2HKO

+2 252+ Atk Dragonite Earthquake vs. 160 HP / 108 Def Iron Hands: 414-488 (84.6 - 99.7%) -- guaranteed 2HKO

12 Atk Iron Hands Ice Punch vs. 0 HP / 0 Def Landorus: 320-380 (100.3 - 119.1%) -- guaranteed OHKO
With an Assault Vest, its best to invest Special Defense into mons as you get more value from that item (because 1.5x is based on your actual current stat, so you boost more from that, etc...). Onto the breakdown of moves:
Ice Punch - Hits Landorus, which you effectively not die against and it will die to you
Heavy Slam - Lets you be a one time check to Fairy-types like Flutter Mane, Hatterene, and Iron Valiant
Thunder Punch - Can be used if using an Adamant nature, allowing you to fully threaten flying teams as you just 2HKO all of them:

12+ Atk Iron Hands Thunder Punch vs. 252 HP / 100 Def Corviknight: 210-248 (52.5 - 62%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Which means Corv ceases to be a check to it, letting you freely click Ice Punch or Tpunch whichever you like. Take note that Scarf Flutter Mane might 2HKO you if you're not +spd. Drain Punch is unchanged because its just a nice move.

You can also use Choice Band Iron Hands btw, since you can just chuck an assault vest to a later mon (Magnezone for instance), allowing you to 2HKO even the bulkiest Ground types (eg. Quag). However, AV Magnezone has a horrid matchup with pretty much everything that isnt a Fairy.

:pincurchin: -> :sandy-shocks:
Sandy Shocks @ Heavy-Duty Boots
Timid Nature
Ability: Protosynthesis
EVs: 44 HP / 208 SpA / 4 SpD / 252 Spe OR just go Max Spa/Spe
- Earth Power
- Volt Switch
- Stealth Rock
- Spikes / Thunderbolt / Power Gem

Sandy Shocks provides a lot of stuff for Electric teams. It:
>Provides entry hazards and momentum
>Provides a good speedtier which is great since there's not a lot of >100 speed mons in elec with coverage
>Provides a way to break through Pex + Physdef Quag cores which AV Iron Hands wont be able to do
>Provides some counterplay to Fire teams due to Protosynthesis + Ability to hit the entirety of Fire

The current spread I gave gives you a Speed Protosynthesis under sun, letting Socks outspeed Cinderace for instance. Going max Spa-max Spe lets you guarantee the 2HKO on Quagsire, but you're going to be quite slow in the Fire matchup. The final move of Choice is up to you, Power Gem hits Volcarona and Thundurus-T, Thunderbolt for general damage, or Spikes for more hazards.

:regieleki:
Regieleki @ Magnet / Heavy-Duty Boots
Naive / Timid Nature
Ability: Transistor
EVs: 28 Atk / 232 SpA / 248 Spe (go max Spa, Spe if not using Wild Charge)
- Volt Switch
- Thunderbolt
- Wild Charge / Ancient Power
- Rapid Spin

28 Atk Magnet Transistor Regieleki Wild Charge vs. 0 HP / 0 Def Flutter Mane: 252-297 (100.3 - 118.3%) -- guaranteed OHKO
Reginald is the star of the show, bringing pain to teams who forgot to bring a Ground-type. Since it nukes really, really hard, it almost forces the opposing team to swap into their Ground-type, making it a decent Rapid Spinner. Magnet is great for getting good calcs with it; namely almost always OHKO'ing Iron Valiant and killing Fluttermane outright with Wild Charge. However, if you want to capitalize on its ability to consistently clear hazards because of forced switches, just run Heavy-Duty Boots. 248 Spe lets you outspeed Choice Scarf Iron Valiant, I highly recommend not going below that speed tier.

:oricorio-pom-pom: -> :zapdos:
Zapdos @ Choice Specs
Timid Nature
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
- Thunderbolt
- Hurricane
- Volt Switch
- Heat Wave
Zapdos @ Heavy-Duty Boots
Ability: Pressure
EVs: 152 HP / 4 Def / 100 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Discharge
- Substitute
- Roost

100 SpA Zapdos Discharge vs. 0 HP / 4 SpD Urshifu-Rapid-Strike: 342-404 (100.2 - 118.4%) -- guaranteed OHKO (yes Hurricane kills without investment but do you really want to bank on that 70% chance?)
Zapdos has better overall stats than Oricorio, which means it usually takes hits better overall (and does a better job of being a Ground immune imo). There are 2 sets here, which you can choose from depending if you want to go more offensive or defensive. Choice Specs Zapdos is really, really strong though, while Substitute Zapdos makes bulkier teams uncomfy, and spreads yellow magic.

Note: If you do use Choice Specs Zapdos, you can also consider using Choice Specs Kilowattrel instead if you find your team to be too slow. Notably, Kilowattrel has a speed high enough to deal with Landorus and Greninja. The downside however is that it doesnt have Heat Wave.
Kilowattrel @ Choice Specs
Timid Nature
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
- Thunderbolt
- Hurricane
- Volt Switch
- Air Slash

:electrode-hisui: can be :magnezone: or :pawmot: if you want, but you might like this set too:
Electrode-Hisui @ Leftovers / Heavy-Duty Boots
Ability: Soundproof / Static
Tera Type: Electric
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Thunderbolt / Discharge
- Giga Drain
This Electrode set is specifically made to annoy those bulky Water teams, Leech Seed + Substitute with that speed tier gives it a somewhat surprising amount of longevity. Heavy Duty Boots is there so that Toxic Spikes wont ruin you, STABs let you murder everyone in Water teams, Discharge is there so that you can paralyze even more guys so that you might be able to hax in a win with all that yellow magic. It wont 2HKO Toxapex without Thunderbolt however (its that weak loool). Speed outspeeds Gyarados at +1, covering the uncomfy scenario of if you want to send eleki into a Gyarados that might dance or Eq (which kills Eleki).

Anyway, if you dont like this, Magnezone or even Pawmot may be for you, as they're straight up offensive options that will put in work in different matchups.
Magnezone @ Choice Specs
Ability: Analytic
Tera Type: Electric
EVs: 168 HP / 252 SpA / 12 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Tri Attack
- Thunderbolt
Outspeeds no Speed Corviknight, hence also Skeledirge, Azumarill without full Spe investment, and some Kingambits. It just click buttons, catch the Ground-type on the switch, and nuke em with Analytic-boosted Flash cannon.
Eg.
252+ SpA Choice Specs Analytic Magnezone Flash Cannon vs. 252 HP / 0 SpD Great Tusk: 465-547 (107.1 - 126%) -- guaranteed OHKO

252+ SpA Choice Specs Analytic Magnezone Tri Attack vs. 0 HP / 0 SpD Thundurus-Therian: 225-265 (75.2 - 88.6%) -- guaranteed OHKO after Stealth Rock
Lol.

Its also a Fairy-type resist, and that investment lets it take Moonblasts and Draining Kiss from Flutter Mane and Hatterene reasonably well.

Pawmot @ Clear Amulet
Jolly Nature
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
- Close Combat
- Thunder Punch / Volt Switch / Mach Punch
- Ice Punch
- Seed Bomb / Revival Blessing
Seed Bomb + Ice Punch is another way to say screw you to Grounds, Clear Amulet lets you be unfazed by Landorus-T's intimidate and knock him out cold with Ice Punch. Revival Blessing is great if Regieleki or Hands needs another go-around, Volt Switch for pivoting etc.

:rotom-wash:

Rotom-Wash @ Leftovers
Timid Nature
Ability: Levitate
EVs: 108 HP / 160 SpA / 240 Spe
IVs: 0 Atk
- Hydro Pump
- Stored Power
- Substitute
- Nasty Plot

+2 160 SpA Rotom-Wash Hydro Pump vs. 252 HP / 4 SpD Vessel of Ruin Ting-Lu: 516-608 (100.3 - 118.2%) -- guaranteed OHKO
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Protect / Foul Play
Two washing machines that specialize in two different things. The Substitute set is specifically geared to deal with Poison- and Ground-types, though no amount of investment will make Alolan Muk not break your substitute (but you can power-wash it with Hydro Pump anyway). NP lets you outspeed up to Gholdengo, which is neat to give the coin a little cleaning (you almost OHKO it at +2), Stored Power lets you break through Clodsire and Quagsire, and Substitute lets you avoid Toxic, the status.

On the other hand, the other set gives you some breathing room against threats like Barraskewda, Great Tusk, Mimikyu, and Landorus-T. Will-o-Wisp burns mons to make them more manageable, Hydro for Grounds, Protect for scouting, and Foul Play lets you deal with Dragon Dance Dragapult a little better. Speed outspeeds up to Jolly Azumarill, allowing you to burn or volt switch it.

I hope these suggestions help, sorry if this looks too long to be read, but I tried my best to lay out some of the options that Electric teams could take. :blobnom:
 
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