Please Rate My Team

Charizard @ Salac Berry
-Earthquake
-Dragon Claw
-Belly Drum
-Roost
Nature: Jolly
Ev's: 252 Speed / 252 Attack/ 4 Hp

It's basically a standard Bellyzard but I'm trying something a little different. I chose Jolly nature therefore it can be faster. I use it as a lead to try and set him up first. Because I throw out first, most people think it is not a Bellyzard and quickly switch. This lets me get my first Belly Drum in and then I can switch with out getting killed. Then I switch into an attack that wouldn't kill me but would activate my Salac. With the Salac activated, next turn I would go first making me able to use Roost. Then from there I can sweep with full health and able to use another Roost if needed.

Lucario @ Salac Berry
-Reversal
-Substitute
-Crunch
-Sword Dance
Nature: Adamant
Ev's: 4 Hp / 252 Attack / 252 Speed

Here, is a similar set. Basically requiring me to lower my health to do a serious amount of damage. But here instead of changing it up, it's a standard Reversal Lucario. The reason I changed Charizard a bit is so that I wouldn't have 2 low hit sweepers that could get hit by a simple Extreme Speed and be killed.

Metagross @ Leftovers
-Meteor Mash
-Earthquake
-Agility
-Explosion
Nature: Adamant
Ev's: 100 Hp / 252 Attack / 28 Defense / 128 Speed

Agli-Gross, nothing new although I gave it more Speed Ev's rather then Hp to out run a Marowak or a Suicune.

Blissey @ Leftovers
-Softboiled
-Counter
-Aromatherapy
-Thunderwave
Nature: Relaxed
Ev's 252 Hp / 252 Defense / 4 Special Defense

This is a little different then the standard Blissey. Instead of a Seismic Toss I gave it Counter to confuse/trick people. Thunderwave over Ice Beam because i believe it stops many sweepers with ease. A Relaxed nature for +Defense and it's Speed is already quite low so it does not matter as much.

Togekiss @ Focus Sash
-Air Slash
-Aura Sphere
-Roost
-Toxic
Nature: Calm
Ev's: 252 Hp / 252 Special Defense / 4 Special Attack

I gave Togekiss Toxic instead of Thunderwave because Blissey already has it, but I may take Toxic away for a Stealth Rock. Toxic comes in handy to make the item Leftovers a little pointless. Focus Sash was given for it has Roost and so it Leftovers isn't a big deal. Now Togekiss is a Special Attack Wall, as well as Blissey, but Togekiss has more attacking potential. If I were to give it Trick Room, it may become more of a Special Attacker. Calm Mind is not an option because of his Speed.

Electivire @ Focus Sash
-Thunder Punch
-Ice Punch
-Earthquake
-Cross Chop
Nature: Adamant
Ev's 252 Attack / 252 / Speed / 4 Hp

Because Electivire excels in Attack, all it's move are strong. Although the punches aren't as strong as a Thunderbolt, Thunder, or Ice Beam, because of it's Attack stats, it's not so much of a problem. His only weakness is Ground which can be taken out by a Cross Chop. Electivire is a pretty fast pokemon but not as fast as a Garchomp therefore not so great against Dragons. Plus a Salamance's Intimidate would lower my Attack so i don't do as much damage. As well as Gyarados, it's Intimidate could become a problem for a Thunder Punch.

This team works pretty well. I have tested it amongst Wi-Fi and friends. Because it is mostly attackers, I may need to set up a better defensive strategy with Blissey, Metagross, and Togekiss.

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First of all, if you Belly Drum and switch out, you have wasted 50% of your health for nothing because the stat boost is lost when you switch. I also see your team is quite MixApe weak. To fix this I recommend ScarfChomp or Dragon Dance Gyarados.

Garchomp
Item: Choice Scarf
Nature: Jolly
EVs: 4 HP/ 252 Atk/ 252 Speed
Moves:
Outrage
Earthquake
Dragon Claw
Stone Edge

OR

Gyarados
Item: Life Orb/ Leftovers
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Speed
Moves:
Waterfall
Earthquake
Dragon Dance
Ice Fang

I suggest replacing either Electivire or Togekiss, as they seem to be the weak links to this team.

Hope I helped. I'm not a pro team rater and it is VERY difficult to rate Wi-Fi teams considering how much hard work you would have to do to get these sets. But if that's not a problem then this would help.
 
Garchomp is what is known as an Uber. This means that if you place him on your team, you will not be able to use him in standard play. Sorry, this team will require a lot of work in order to be effective, I'm sorry to say. I'll give you a full rate when I come back from school.
 
Oh, yeah. Forgot. I play shoddy and its not uber there.

That's because the Official server hasn't banned him. He's uber on Smogon's Shoddy server though.

One thing that really hurts your team right now is the lack of special attack. All of your sweepers are mainly physical, and none of them besides Luke can actually slam opponents hard.

I would change Charizard out for a lead that sets up SR. Aero is probably the best choice.

Aerodactyl @ Focus Sash
Jolly Nature- 252 Atk/252Spe/6HP
Stone Edge
Earthquake
Stealth Rock
Taunt

I would change E-vire's "I'm horribly walled, who cares if I hit for SE" set to a mixed special based set. T-bolt/Flamethrower/HP Grass or Ice/Cross Chop.

As mentioned, you do have a Mixape weak. A bulky water like Suicune or Starmie can easily fix this. >> TOgekiss.
 
This lets me get my first Belly Drum in and then I can switch with out getting killed. Then I switch into an attack that wouldn't kill me but would activate my Salac. With the Salac activated, next turn I would go first making me able to use Roost. Then from there I can sweep with full health and able to use another Roost if needed.
A bit of misunderstanding of game mechanics here, switching out negates the stat boosts, the +6 attack doesnt follow you back in. And SR will probably be up so bellydrumming, switching out and back in will kill you, unless you have odd HP.

i'll go directly to the team itself. I don't see a central strategy here except for simple offense, but i have ideas for 3 particular pokemon in your team. Charizard, Electivire and Lucario. The reason i didn't bother with Bliss, Togekiss and Metagross was because i saw no point in them, i mean, they didn't contribute much to the team other than unneccessary walling, random flinches and explosion.

Charizard @ Salac Berry
-Earthquake
-Dragon Claw
-Belly Drum
-Roost
Nature: Jolly
Ev's: 252 Speed / 252 Attack/ 4 Hp

It's basically a standard Bellyzard but I'm trying something a little different. I chose Jolly nature therefore it can be faster. I use it as a lead to try and set him up first. Because I throw out first, most people think it is not a Bellyzard and quickly switch. This lets me get my first Belly Drum in and then I can switch with out getting killed. Then I switch into an attack that wouldn't kill me but would activate my Salac. With the Salac activated, next turn I would go first making me able to use Roost. Then from there I can sweep with full health and able to use another Roost if needed.

Apart from the misunderstanding i mentioned before, Charizard as a lead is really not good at all. Firstly, Salac also doesn't activate at 50% for Charizard, so without Substitute there's a high chance Zard will die right there. It doesn't accomplish much for your team apart from attempting an early game sweep which you will find is incredibly hard to do considering that this Zard is hard to setup and is completely walled by things such as Skarmory. I'd have at least expected BellyZard to take advantage of Blaze and go Fire Punch. Anyway there's two ways you can go with Zard, one way is ScarfZard lead, which i believe Dormin has used to great effect, in this RMT here.

http://www.smogon.com/forums/showthread.php?t=48988
The details are in there, basically ScarfZard makes a cool offensive start to a battle, and has a possibility of a late game Fire Blast Blaze sweep.

Another route you could take with Charizard is put him at the back of your team and attempt a late game sweep. If you're going to do that then you'll need a rapid spinner, Starmie would be good, since it contributes Thunderbolt to beat down bulky waters that threaten Charizard, but Donphan would be good too, since Starmie/Charizard is kind of ruined by Tyranitar. Your lead should probably be replaced by something that sets up Stealth Rock, standard would be Azelf, but any generic SR setup would do. I'd also suggest, if Charizard is your team's core, that you slap on this Uxie on your team.

Uxie @ Light Clay/Lefties
Ability: Levitate
Nature: Bold
EVs: 252 HP/252 Def/4 Spd
Moves:
- Reflect
- Light Screen
- Yawn
- Memento

Dual Screen Memento Uxie, it's a long setup, but once you've got it all up, you're almost guaranteed a Charizard setup. Basically what i'm suggesting if your team is based around Charizard is

First Pokemon- SR lead
Second Pokemon- Rapid Spinner
Third Pokemon- Dual Screener
Fourth Pokemon- Charizard
Fifth Pokemon- Anything that goes well
Sixth Pokemon- Anything that goes well

Lucario @ Salac Berry
-Reversal
-Substitute
-Crunch
-Sword Dance
Nature: Adamant
Ev's: 4 Hp / 252 Attack / 252 Speed

Here, is a similar set. Basically requiring me to lower my health to do a serious amount of damage. But here instead of changing it up, it's a standard Reversal Lucario. The reason I changed Charizard a bit is so that I wouldn't have 2 low hit sweepers that could get hit by a simple Extreme Speed and be killed.

Okay, Lucario is cool, i admit, but i feel it would be much more beneficial to run a standard SD set,

Lucario @ Life Orb
Ability: Steadfast
Nature: Adamant
EVs: 252 Atk/252 Spd/4 HP
Moves:
- Swords Dance
- Extremespeed
- Crunch
- Close Combat

It's a very popular Lucario set with a reason, because it absolutely rips things apart given proper setup. There are many ways to make a Lucario team, offensive CM Suicune could lure in and kill Lucario's counters, CBLax as shown in the RMT earlier can pursuit/take on most of Lucario's counters. SD Scizor can also rip stuff up earlier and weaken it's and Lucario's counters, then Lucario can clean up later. Of course, like Charizard, Dual Screens do well too. I suggest these if Lucario is your core.

First Pokemon- SR Lead, important since Lucario needs SR for a full sweep.
Second Pokemon- Dual Screen/Support/Defensive Combo
Third Pokemon- Support/Defensive Combo
Fourth Pokemon- Offensive Pokemon that works well with Lucario
Fifth Pokemon- Offensive Pokemon that works well with Lucario
Sixth Pokemon- Lucario

Electivire @ Focus Sash
-Thunder Punch
-Ice Punch
-Earthquake
-Cross Chop
Nature: Adamant
Ev's 252 Attack / 252 / Speed / 4 Hp

Because Electivire excels in Attack, all it's move are strong. Although the punches aren't as strong as a Thunderbolt, Thunder, or Ice Beam, because of it's Attack stats, it's not so much of a problem. His only weakness is Ground which can be taken out by a Cross Chop. Electivire is a pretty fast pokemon but not as fast as a Garchomp therefore not so great against Dragons. Plus a Salamance's Intimidate would lower my Attack so i don't do as much damage. As well as Gyarados, it's Intimidate could become a problem for a Thunder Punch.

Okay basically I'm recommending something that was quite common in the old DP days, GyaraVire, or even better, GyaraJolt. GyaraVire works in the sense that Gyarados attracts electric attacks, and so Electivire can be easily brought in on an electric attack to increase his speed and make him tough to take down. GyaraJolt can work in the sense that if Gyarados has a recovery move, as long as electric attacks come your way, you can keep sending jolt in to continuously heal and put pressure on your opponent. I'd recommend these sets for either combo.

GyaraVire:

Gyarados @ Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 252 Atk/252 Spd/4 Def
Moves:
Dragon Dance
Waterfall
Earthquake
Stone Edge

Electivire @ Life Orb
Ability: Motor Drive
Nature: Mild
EVs: 76 Atk / 252 SpA / 180 Spe

Moves:
- Thunderbolt
- HP Ice
- Flamethrower
- Cross Chop

Great combo, still works now, Electivire's special set is quite the wall breaker on its own, and with Gyarados softening up the opponent earlygame for it, and potentially nabbing him a speed boost, it could do well.

GyaraJolt:

Gyarados @ Leftovers
Ability: Intimidate
Nature: Impish
EVs: 252 HP/232 Def/20 SpDef
Moves:
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk

Jolteon @ Life Orb
Ability: Volt Absorb
Nature: Timid
EVs: 252 SpAtk/252 Spd/4 Def
Moves:
- Charge Beam
- Thunderbolt
- HP Grass
- Shadow Ball

This combo lasts longer, since both have a form of 'recovery' (RestTalk and Volt Absorb) It works in the sense that Jolteon is able to effectively scare away all the bulky waters that threaten the first set, stating up along the way, and when Gyara's threats are defeated, it can come in for a free sweep. LOJolt over SpecsJolt since a wrong prediction could screw you over, but SpecsJolt does pack a lot of power so that could work too.

Yeah so that's basically what i think, the previous team was kind of bad IMO, hopefully you can take my comments into consideration, make a solid core for the team, that should make the team better.

hope i helped.
 
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