Hey, I need some help with my Ubers team. I think it’s good but I often struggle with certain mons, so I want to know if I should change certain moves, abilities, items, or even entire mons if necessary.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Knock Off
- Toxic
This one’s pretty self-explanatory. Rocks are always a good thing for additional damage and to shut down sashes. Taunt stops opponents from setting up their own Rocks or trying to go for a sweep. Knock Off removes items, which is pretty much always helpful. Finally, Toxic is for bulky mons like Lugia or Zygarde-Complete. Again, pretty obvious.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Surf
Here’s a pretty basic Scarf-Spout set. Water Spout is a literal beast and can easily KO most non-resisting mons if you can consistently keep Kyo’s health high. Ice Beam’s for Grass & Dragon coverage. Thunder’s for Water coverage. Surf’s just here for if Water Spout gets too weak. Pretty destructive all around, if played right.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Another pretty basic set. Swords Dance E-Speed Arceus is terrifying to fight against, and Arceus’s high defences only help to compliment this. Earthquake is here to counter Rock and Steel types. Shadow Claw is for Ghost types, mainly Giratina and Lunala, and I have Claw over Force due to it being very easy to punish.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Focus Blast
This set i’m not so sure on, and have tried out multiple mons like Weakness Policy Blaziken in this spot, but this is the one I’m currently trying. There’s really not much to say about this one, though. Oblivion Wing for STAB and healing, and Dark Pulse for STAB. Focus Blast is there for coverage. Foul Play is just there for if it could be useful, but dunno if it is, to be honest.
Rayquaza @ Normalium Z
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Celebrate
- Dragon Ascent
- Extreme Speed
- Surf
Now this is good. Z-Celebrate is pretty good with it raising all Ray’s stats. Dragon Ascent is Ray’s strong Flying STAB, so it’s kinda necessary. E-Speed is for priority just incase I need it. Surf is my ultimate P-Groudon counter, since Air Lock nullifies the effects of Desolate Land. I chose Z-Celebrate over Dragon Dance to boost Surf’s power as well, but I’m not sure which is better.
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Endeavor
Marshadow is one of the best Uber mons in my opinion due to it’s Spectral Thief. We’ve also got Close Combat as our strong Fighting STAB, Shadow Sneak for priority if needed and Endeavor just incase we get in a position to use it. This means that Marshadow can also function as a FEAR Rattata if you want to.
So that’s my team. I’d appreciate some feedback on it’s strengths and weaknesses, and how I could improve it.
UPDATE: I added a few changes to the team. Here’s the changes that I borrowed from YashGreninja’s suggestions, with their reasonings for it:
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Spikes
- Thunder Wave
Changing Knock Off and Toxic to Spikes and Thunder Wave can allow me to Taunt an opponent trying to set up, remove hazards, etc. then Paralyse them, then set up Spikes if I’m lucky.
Arceus @ Chople Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover
Recover allows Arceus to last longer, Chople Berry gives it a better chance against opposing Lucario or Marshadow, and E-Quake wasn’t very necessary anyway.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Roost
- Defog
Using a more defensive set helps give my team more bulk. I did replace Taunt with Toxic because I felt Yveltal wasn’t all that useful without it.
I also took watermess’s suggestion of a Dugtrio as well, replacing Rayquaza with it since it wasn’t all that useful anyway:
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch
- Stone Edge
- Memento
The main thing Dugtrio is used for is to destroy Pdon. I haven’t checked the exact numbers yet, but Tectonic Rage has KO’d Pdon every time I’ve used it so far. The rest of the moves don’t really matter, since it’s usefulness beyond Pdon doesn’t go all that far.
I’m also thinking of adding a Mega Gengar on my team since I currently have a huge Fairy weakness, but I’m not sure who, if any, I should replace. Or should I use something else instead of Gengar? I’m not sure.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Knock Off
- Toxic
This one’s pretty self-explanatory. Rocks are always a good thing for additional damage and to shut down sashes. Taunt stops opponents from setting up their own Rocks or trying to go for a sweep. Knock Off removes items, which is pretty much always helpful. Finally, Toxic is for bulky mons like Lugia or Zygarde-Complete. Again, pretty obvious.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Surf
Here’s a pretty basic Scarf-Spout set. Water Spout is a literal beast and can easily KO most non-resisting mons if you can consistently keep Kyo’s health high. Ice Beam’s for Grass & Dragon coverage. Thunder’s for Water coverage. Surf’s just here for if Water Spout gets too weak. Pretty destructive all around, if played right.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Another pretty basic set. Swords Dance E-Speed Arceus is terrifying to fight against, and Arceus’s high defences only help to compliment this. Earthquake is here to counter Rock and Steel types. Shadow Claw is for Ghost types, mainly Giratina and Lunala, and I have Claw over Force due to it being very easy to punish.
Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Focus Blast
This set i’m not so sure on, and have tried out multiple mons like Weakness Policy Blaziken in this spot, but this is the one I’m currently trying. There’s really not much to say about this one, though. Oblivion Wing for STAB and healing, and Dark Pulse for STAB. Focus Blast is there for coverage. Foul Play is just there for if it could be useful, but dunno if it is, to be honest.
Rayquaza @ Normalium Z
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Celebrate
- Dragon Ascent
- Extreme Speed
- Surf
Now this is good. Z-Celebrate is pretty good with it raising all Ray’s stats. Dragon Ascent is Ray’s strong Flying STAB, so it’s kinda necessary. E-Speed is for priority just incase I need it. Surf is my ultimate P-Groudon counter, since Air Lock nullifies the effects of Desolate Land. I chose Z-Celebrate over Dragon Dance to boost Surf’s power as well, but I’m not sure which is better.
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Endeavor
Marshadow is one of the best Uber mons in my opinion due to it’s Spectral Thief. We’ve also got Close Combat as our strong Fighting STAB, Shadow Sneak for priority if needed and Endeavor just incase we get in a position to use it. This means that Marshadow can also function as a FEAR Rattata if you want to.
So that’s my team. I’d appreciate some feedback on it’s strengths and weaknesses, and how I could improve it.
UPDATE: I added a few changes to the team. Here’s the changes that I borrowed from YashGreninja’s suggestions, with their reasonings for it:
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Spikes
- Thunder Wave
Changing Knock Off and Toxic to Spikes and Thunder Wave can allow me to Taunt an opponent trying to set up, remove hazards, etc. then Paralyse them, then set up Spikes if I’m lucky.
Arceus @ Chople Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover
Recover allows Arceus to last longer, Chople Berry gives it a better chance against opposing Lucario or Marshadow, and E-Quake wasn’t very necessary anyway.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Roost
- Defog
Using a more defensive set helps give my team more bulk. I did replace Taunt with Toxic because I felt Yveltal wasn’t all that useful without it.
I also took watermess’s suggestion of a Dugtrio as well, replacing Rayquaza with it since it wasn’t all that useful anyway:
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch
- Stone Edge
- Memento
The main thing Dugtrio is used for is to destroy Pdon. I haven’t checked the exact numbers yet, but Tectonic Rage has KO’d Pdon every time I’ve used it so far. The rest of the moves don’t really matter, since it’s usefulness beyond Pdon doesn’t go all that far.
I’m also thinking of adding a Mega Gengar on my team since I currently have a huge Fairy weakness, but I’m not sure who, if any, I should replace. Or should I use something else instead of Gengar? I’m not sure.
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