Completed Poisons vs. Legends

Mowtom

I'm truly still meta, enjoy this acronym!
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The Rules said:
2v2 3* Doubles
3 Substitutions
2/5 Recoveries/Chills
Switch = KO
24 Hour DQ
First order by coinflip

Team Sivanandi
:sm/fidgit:
Joshua: Fidgit [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Persistent, Vital Spirit, Frisk

STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4

MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed

Team Maxim

Zygarde [Itzanma] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
Flavor Blurb about this Pokemon


Zygarde-10%
HP: 80
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115
Size Class: 3
Weight Class: 3


Zygarde-100%
HP: 125
Atk: Rank 5
Def: Rank 5
SpA: Rank 4
SpD: Rank 4
Spe: 85
Size Class: 6
Weight Class: 10


Type:
Ground/Dragon

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4
SpD: Rank 4
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Brick Break
Bulldoze
Camouflage
Coil
Confide
Crunch
Dig
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
Hyper Beam
Land's Wrath
Outrage
Protect
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Secret Power
Sleep Talk
Sludge Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic

Floette-E [Viridi] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
Flavor Blurb about this Pokemon

Type:
Fairy

Abilities:
Flower Veil

Stats:


HP: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 6
SpD: Rank 6
Spe: 92
Size Class: 1
Weight Class: 1

Attacks:
Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power Fire
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish

Buzzwole [Hercules] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
Flavor Blurb about this Pokemon

Type:
Bug/Fighting

Abilities:
Beast Boost

Stats:


HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3
SpD: Rank 3
Spe: 79
Size Class: 4
Weight Class: 7

Attacks:
Brick Break
Bulk Up
Bulldoze
Comet Punch
Confide
Counter
Double Team
Dynamic Punch
Earthquake
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Energy
Focus Punch
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Harden
Hidden Power Ice
Ice Punch
Leech Life
Low Sweep
Lunge
Mega Punch
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Return
Reversal
Rock Slide
Rock Tomb
Roost
Round
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Vital Throw
Work Up
Here, you can see me try to ref a double battle for the first time in forever! Or, if you're more interested in watching the potential poison leader train their team against a legendary squad, you can do that as well. Let's flip a coin, with Sivanandi sending out first on a heads and Maxim doing so on a tails.

Tails it is! So then:

Maxim sends out
Sivanandi sends out and orders
Maxim orders
I ref​
 
Sending out Duessel the Venusaur @ nothing and Joshua the Fidgit @ nothing!
(Surprise, surprise)

:sm/venusaur: :sm/fidgit:

Joshua, is it? I’m glad to make your acquaintance.
Talk less, fight more, old timer! We’ve got some heads to bash!
I share the sentiment!

:sm/venusaur:
Let us begin!
Mimic (Joshua, Air Slash) | Air Slash (Hercules)
IF Joshua did not use Air Slash A1 THEN Sleep Powder (Itzanma) A1 AND Power Whip (Itzanma) A2
[2 subs] IF target is under p/e OR in the evasive state of a d/e move THEN Ingrain first instance, Sunny Day second instance, pushing back

:sm/fidgit:

Can you handle this?
Air Slash (Hercules) | Air Slash (Hercules)
IF Hercules is under p/e when you are to act THEN redirect to Itzanma
[2 subs] IF Itzanma is under p/e OR in the evasive state of a d/e move when you are to target them THEN Reflect first instance, Wish second instance, pushing back
 

"Ah it's good to be back in the swing of things. Let's make this an honorable match!"


"Of course I can handle this, I am the mighty HER-CU-LES!" *flexes*


*bark*

"Hmm...I don't think this is as bad as it looks, so long as I don't flinch."

Zygarde: Earthquake + Earthquake combo (Synch)~Cooldown (Thousand Waves)

Buzzwole: Earthquake (Synch)~Ice Punch (Fidgit)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND ONE
Team Sivanandi

HP: 90
EN: 100
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: None

HP: 90
EN: 100
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: None
Field Effects: None​
Team Maxim

HP: 80
EN: 100
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: None

HP: 100
EN: 100
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: None​

Oh this was not a good round for Maxim. Hercules flinched twice, which also caused it to lose focus and get smacked by Itzanma's extremely strong combo. On the other hand, Itzanma is still fully healthy. This battle could still go either way.
Action 1

Joshua used Air Slash! (-6 EN)
Hits? (24/100): Yes
Crits? (14/24): No
Effect? (26/100): Yes
Damage: (8+4-3)*2.25=20.25 --> 20

Duessel used Mimic! (-5 EN)
Joshua learned Air Slash!

Hercules flinched!

Itzanma used Mighty Quaking of the Earth! (-31 EN)
Crits? (8/24, 6/24, 3/24): No
Damage (Duessel): 22.5*0.75+3+5-4=20.875 --> 21
Damage (Joshua): (22.5*0.75+3+5-5)*1.5=29.8125 --> 30
Damage (Hercules): (22.5*0.75+3+5-6)/1.5=12.5833 --> 13

Action 2

Itzanma cooled down!

Joshua used Air Slash! (-10 EN)
Hits? (39/100): Yes
Crits? (21/24): No
Effect? (11/100): Yes
Damage: (8+4-3)*2.25=20.25 --> 20

Duessel used Air Slash! (-6 EN)
Hits? (46/100): Yes
Crits? (20/24): No
Damage: (8+5-3)*2.25=22.5 --> 23

Hercules flinched!
Team Sivanandi

HP: 69
EN: 89
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 60
EN: 84
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: None
Field Effects: None​
Team Maxim

HP: 80
EN: 69
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: None

HP: 24
EN: 100
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: None​
Maxim orders
Sivanandi orders
I ref​
 
"Right...Air Slash always flinches. Always."

:buzzwole: "I'm still standing aren't I? Let's rock them!"

:zygarde10: "Bark!"

"I still can't figure out why you're the only Pokemon I can't hear."

Zygarde: Thousand Arrows~Thousand Waves

Buzzwole: Ice Punch (Fidgit) x2
 
:sm/venusaur:
An old dog can learn new tricks!
Air Slash (Hercules) | Sleep Powder (Itzanma)

:sm/fidgit:

Excellent! And here's another!
Rapid Spin (Hercules) | Metronome [Ice Burn, Dragon Darts, Drum Beating, Soak, Photon Geyser, Fleur Cannon, Shadow Force, Land's Wrath, Sky Attack, Conversion (Taunt, U-turn, Low Sweep, Spotlight)]
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND TWO
Team Sivanandi

HP: 69
EN: 89
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 60
EN: 84
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: None
Field Effects: None​
Team Maxim

HP: 80
EN: 69
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: None

HP: 24
EN: 100
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: None​

So. Here's the thing. Everyone in this battle is at 3*, which means they can learn moves from level up, from hatching out of an egg, and from various technical and hidden machines and record. Problem is, the Zygarde Cube fits into...checks notes...none of those categories. So what we see in this round is Hercules getting knocked out before being able to do anything, coupled with Itzanma pitifully struggling to do any damage whatsoever. Meanwhile, Duessel got pretty lucky, landing a 2a sleep on the legendary. Oh, and to add insult to injury, Joshua's Metronome called up Land's Wrath, the one Zygarde signature move that Itzanma actually has.
Action 1

Itzanma used Struggle! (-5 EN)
Target? (1/3): Duessel
Crits? (20/24): No
Damage: 5+5-4=6
Recoil: 6*0.4=2.4 --> 2

Joshua used Rapid Spin! (-6 EN)
Crits? (12/24): No
Damage: 5+4-6=3
Joshua +1 Spe

Duessel used Air Slash! (-10 EN)
Hits? (6/100): Yes
Crits? (1/24): Yes
Damage: (8+3+5-3)*2.25=29.25 --> 29
Hercules fainted!

Action 2


Joshua used Metronome! (-7 EN)
Move? (8/10): Land's Wrath
Joshua used Land's Wrath! (-7 EN)
Crits? (24/24): No
Damage: 9+3+4-3=13

Itzanma used Struggle! (-9 EN)
Target? (1/2): Duessel
Crits? (23/24): No
Damage: 5+5-4=6
Recoil: 6*0.4=2.4 --> 2

Duessel used Sleep Powder! (-6 EN)
Hits? (52/100): Yes
Counters? (3/3): 2
Itzanma fell asleep!
Team Sivanandi

HP: 57
EN: 73
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 60
EN: 64
Type: Ground/Poison
Stats: 4/5/4/4/184
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: +1 Spe (Decays to 0)
Field Effects: None​
Team Maxim

HP: 63
EN: 55
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: Asleep (2a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​
Sivanandi orders
Maxim orders
I ref​
 
:sm/venusaur:
Capitalize on openings!
Mimic (Joshua, Metronome) | Metronome [Freeze Shock, Dragon Darts, Frenzy Plant, Soak, Fleur Cannon, Photon Geyser, Shadow Force, Sky Attack, Thousand Arrows, Wish]

:sm/fidgit:
You're on a roll, old man!
Wish | Heal Pulse (Duessel)
 

*whimper*

"What do you mean you don't know that move?! I've had you use it plenty of times before I'm sure!"

:Floette: "Master, remember the 'incident' I talked to you about? He does not have enough cells to use those moves..."

"How am I supposed to remember an incident I have no memory of, man you people."

Earthquake~Earthquake
If you are asleep, then use Sleep Talk (Earthquake, Land's Wrath, Bulldoze, Rock Slide).
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND THREE
Team Sivanandi

HP: 57
EN: 73
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 60
EN: 64
Type: Ground/Poison
Stats: 4/5/4/4/184
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: +1 Spe (Decays to 0)
Field Effects: None​
Team Maxim

HP: 63
EN: 55
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: Asleep (2a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​

While alseep, Itzanma manages to attack far more effectively than while it was awake, calling up both an avalanche and its useable signature move! Joshua frantically tries to mitigate the damage, but Duessel is stopped cold by the sheer volume of rocks, trying and failing to do anything of use on either action. Also, energy totals are starting to run low...
Action 1

Joshua used Wish! (-13 EN)

Sleep -1a
Itzanma used Sleep Talk! (-3 EN)
Move? (4/4): Rock Slide
Itzanma used Rock Slide! (-6 EN)
Hits? (78/100, 27/100): Yes
Crits? (12/14, 8/24): No
Effect? (16/100): Yes
Damage (Duessel): 8*0.75+5-4=7
Damage (Joshua): (8*0.75+5-5)/1.5=4

Duessel flinched!

Action 2

Joshua used Heal Pulse! (-14 EN)
Duessel +20 HP

Sleep -1a
Itzanma used Sleep Talk! (-7 EN)
Move? (2/4): Land's Wrath
Itzanma used Land's Wrath! (-6 EN)
Crits? (16/24, 8/24): No
Damage (Duessel): 9*0.75+3+5-4=10.75 --> 11
Damage (Joshua): (9*0.75+3+5-5)*1.5=14.625 --> 15

Duessel used Struggle! (-5 EN)
Target? (2/2): Itzanma
Crits? (4/24): No
Damage: 5+4-3=6
Recoil: 6*0.4=2.4 --> 2

Joshua -1 Spe
Team Sivanandi

HP: 57
EN: 68
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 41
EN: 37
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: Incoming wish (22 HP), 0 recoveries left
Field Effects: None​
Team Maxim

HP: 57
EN: 33
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: Asleep (0a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​
Maxim orders
Sivanandi orders
I ref​
 

*Growl*

Land's Wrath~Earthquake
If you are Tormented A1, then use Bulldoze that action.
If Wide Guard is active when you are to move, then use Dragon Pulse (Fidgit) first instance and Dragon Breath (Fidgit) second instance.
[Once] If you are asleep when you are to move, then use Sleep Talk (Earthquake, Land's Wrath, Bulldoze, Rock Slide).
 
:sm/venusaur:
This opponent is more powerful than I anticipated...

Leech Seed (Itzanma) | Giga Drain (Itzanma)

:sm/fidgit:
Please! We can take him, easy!

Tailwind | Reflect
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FOUR
Team Sivanandi

HP: 57
EN: 68
Type: Grass/Poison
Stats: 4/4/5/5/80
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 41
EN: 37
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: Incoming wish (22 HP), 0 recoveries left
Field Effects: None​
Team Maxim

HP: 57
EN: 33
Stats: 5/3/3/4/115
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 3/3
Other: Asleep (0a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​

Itzanma wakes up and goes on a rampage. Joshua and Duessel pause to set things up, delivering one attack over the round. However, that is just barely enough for Itzanma's full power to begin to shine through! Energy totals are starting to get dire, but this battle is far from over.
Action 1

Sleep -1a
Itzanma woke up!
Itzanma used Land's Wrath! (-10 EN)
Crits? (1/24, 8/24): Duessel only
Damage (Duessel): 9*0.75+3+3+5-4=13.75 --> 14
Damage (Joshua): (9*0.75+3+5-5)*1.5=14.625 --> 15

Joshua used Tailwind! (-10 EN)
A wind is blowing (9a)!
Tailwind -1a

Duessel used Leech Seed! (-9 EN)
Hits? (42/100): Yes
Itzanma was seeded (6a)!

Joshua +22 HP
Itzanma -3 HP
Duessel +3 HP

Action 2

Joshua used Reflect! (-10 EN)
A physical screen went up (6a)!
Tailwind -1a
Reflect -1a

Duessel used Giga Drain! (-11 EN)
Crits? (7/24): No
Damage: 8+3+5-4=12
Healing: 12*0.5=6

Itzanma used Earthquake! (-6 EN)
Crits? (11/24, 12/14): No
Damage (Duessel): 10*0.75+3-2+5-4=9.5 --> 10
Damage (Joshua): (10*0.75+3-2+5-5)*1.5=12.75 --> 13

Itzanma -3 HP
Itzanma transformed (+45 HP)!
Duessel +3 HP
Team Sivanandi

HP: 45
EN: 48
Type: Grass/Poison
Stats: 4/4/5/5/160
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 35
EN: 17
Type: Ground/Poison
Stats: 4/5/4/4/210
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: 0 recoveries left
Field Effects: Tailwind (Sivanandi, 7a), Reflect (Sivanandi, 5a)​
Team Maxim

HP: 84
EN: 17
Stats: 5/5/4/4/85
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 6/10
Other: Leech Seed (4a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​
Sivanandi orders
Maxim orders
I ref​
 
:sm/venusaur:
It seems our trials are not over yet!
Grass Knot | Air Slash
IF Itzanma is to use Dig (Suspend) A1 THEN Earthquake (Synch) A2
IF Itzanma is under P/E when you are to act THEN Chill and push back

:sm/fidgit:

Oh boy, he's looking a lot more threatening now!
Sand Tomb | Toxic
IF Itzanma is to use Dig (Suspend) A1 THEN Earthquake (Synch) A2
IF Itzanma is under P/E when you are to act THEN Chill and push back
[Once] IF Itzanma is to use Land's Wrath outside of a combination THEN Dig and push back
 

"Complete Form Activated."

"What?! He can do that?! That's awesome! Now we have this thing in the bag!"

:zygarde: "Cooldown Mode Activated."

"...Wait what?"

:Floette: "I should warn you, he's a bit...temperamental in this mode."

Chill~Brick Break (Fidgit)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FIVE
Team Sivanandi

HP: 45
EN: 48
Type: Grass/Poison
Stats: 4/4/5/5/160
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 35
EN: 17
Type: Ground/Poison
Stats: 4/5/4/4/210
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: 0 recoveries left
Field Effects: Tailwind (Sivanandi, 7a), Reflect (Sivanandi, 5a)​
Team Maxim

HP: 84
EN: 17
Stats: 5/5/4/4/85
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 6/10
Other: Leech Seed (4a)

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​

Itzanma pauses to recover some of its lost energy, while the two Poison types seem to be split between a strategy of stalling and a strategy of all out attacking. Joshua cannot possibly keep standing for much longer, and Itzanma isn't looking so good either.
Action 1

Joshua used Sand Tomb! (-4 EN)
Hits? (42/100): Yes
Crits? (8/24): No
Damage: 4+3+4-5=6
Itzanma was trapped (4a)!
Tailwind -1a
Reflect -1a

Duessel used Grass Knot! (-8 EN)
Crits? (17/24): No
Damage: 16+3+5-4=20

Itzanma chilled! (+12 EN)

Itzanma -5 HP
Duessel +3 HP

Action 2

Joshua used Toxic! (-6 EN)
Itzanma was badly poisoned!
Tailwind -1a
Reflect -1a

Duessel used Air Slash! (-6 EN)
Hits? (52/100): Yes
Crits? (20/24): No
Effect? (99/100): No
Damage: 8+5-4=9

Itzanma used Brick Break! (-6 EN)
Crits? (21/24): No
The physical screen was shattered!
Damage: (8+5-5)/1.5=5.333 --> 5

Itzanma -6 HP
Duessel +3 HP
Team Sivanandi

HP: 51
EN: 36
Type: Grass/Poison
Stats: 4/4/5/5/160
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 30
EN: 7
Type: Ground/Poison
Stats: 4/5/4/4/210
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: 0 recoveries left
Field Effects: Tailwind (Sivanandi, 5a)​
Team Maxim

HP: 38
EN: 23
Stats: 5/5/4/4/85
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 6/10
Other: Leech Seed (2a), Sand Tomb (2a), Bad Poison (2 DPA), 4 chills left

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​
Maxim orders
Sivanandi orders
I ref​
 
"Dang it, stop dorking around and destroy my enemies!"

:zygarde: "Activating DESTRUCTION Mode."

"...Why is the arena shaking violently...?"

Calamatous Rampage (Land's Wrath + Rock Slide combo) [Destroy the Arena]~Cooldown (Earthquake)
[KO] If Fidgit is KO, then use Dragon Pulse (Venusaur) first instance and Dragon Breath (Venusaur) second.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND SIX
Team Sivanandi

HP: 51
EN: 36
Type: Grass/Poison
Stats: 4/4/5/5/160
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: 30
EN: 7
Type: Ground/Poison
Stats: 4/5/4/4/210
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: 0 recoveries left
Field Effects: Tailwind (Sivanandi, 5a)​
Team Maxim

HP: 38
EN: 23
Stats: 5/5/4/4/85
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 6/10
Other: Leech Seed (2a), Sand Tomb (2a), Bad Poison (2 DPA), 4 chills left

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​

And we have a winner! Joshua sacrifices himself to save Duessel from a combo that might have been devastating, letting Duessel counterattack Itzanma and defeat the lengendary!
Action 1

Joshua used Wide Guard! (-7 EN)
Joshua fainted from exhaustion!
Tailwind -1a

Duessel used Grass Knot! (-8 EN)
Crits? (13/24): No
Damage: 16+3+5-4=20

Itzanma used Dragon Pulse! (-6 EN)
Crits? (20/24): No
Damage: 9+3+4-5=11

Itzanma -7 HP
Duessel +3 HP

Action 2

Duessel used Grass Knot! (-12 EN)
Crits? (13/24): No (yes I rolled the same number twice)
Damage: 16+3+5-4=20 --> 11
Itzanma fainted!
Team Sivanandi

HP: 43
EN: 16
Type: Grass/Poison
Stats: 4/4/5/5/160
Abilities: Overgrow/Chlorophyll
SC/WC: 4/4
Other: Mimic (Air Slash)

HP: KO
EN: KO
Type: Ground/Poison
Stats: 4/5/4/4/105
Abilities: Persistent/Vital Spirit/Frisk
SC/WC: 2/4
Other: KO
Field Effects: Tailwind (Sivanandi, 4a)​
Team Maxim

HP: KO
EN: KO
Stats: 5/5/4/4/85
Type: Ground/Dragon
Abilities: Aura Break/Power Construct
SC/WC: 6/10
Other: KO

HP: KO
EN: KO
Stats: 6/6/3/3/79
Type: Bug/Fighting
Ability: Beast Boost
SC/WC: 4/7
Other: KO​
Sivanandi wins!

Rewards:


Sivanandi: 2 TC, 2 RC, -2 JC
Maxim: 2 TC, 2 RC, -2 JC
Me: 2 RC, 6 JC​
 
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