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Pokéathlon Records

I think top of Page #2 is a great place to post some WR info! Last update: 2025-08-03.

Only verified records obtained on console are listed here (hearsay and emulator records not included). If you do have evidence of a higher score, let me know and I'll update accordingly!
Course​
WR​
Pokéathlete(s)​
Pokémon​
Date​
Speed​
657
CS_​
Sunkern/Sunkern/Sunkern​
2025-07-29​
Power​
622
Linke​
Meganium/Meganium/Meganium​
2020-02-19​
Skill​
617
Linke​
Psyduck/Ditto/Psyduck​
2022-10-11​
Stamina​
650
Tanguy​
Mewtwo/Kyogre/Entei​
2011-02-21​
Jump​
550
hotdogturtle​
Hoppip/Hoppip/Hoppip​
2021-03-03​


Event​
WR​
Pokéathlete(s)​
Pokémon​
Date​
Hurdle Dash​
75.9
Linke / hotdogturtle / EchoAlchemy​
Zapdos/Mewtwo/Latios​
2017-12-22​
Pennant Capture​
58
TaiwanTop​
Arceus/Yanmega/Rapidash​
2020-01-18​
Circle Push​
66*​
-​
-​
-​
Block Smash​
177
Cheese Naan​
Arceus/Arceus/Arceus​
2024-11-13​
Disc Catch​
126
BeafCultist​
Omastar/Kabuto/Kabutops​
2024-01-06​
Lamp Jump​
637
hotdogturtle​
Zubat/Zubat/Zubat​
2021-03-02​
Relay Run​
22.5
CS_​
Sunkern/Sunkern/Sunkern​
2025-07-29​
Ring Drop​
200*​
-​
-​
-​
Snow Throw​
128
TaiwanTop​
Arceus/Zapdos/Mewtwo​
2020-01-18​
Goal Roll​
24
BeafCultist​
Mewtwo/Mew/Totodile​
2024-01-06​

* 66 and 200 are the maximum possible scores for Circle Push and Ring Drop respectively and have been achieved on multiple occasions by a number of Pokéathletes - certainly too many to list in this table.


Quite a few unverified records appear in this video from a user called Arjun. This save file is apparently from a legitimate cartridge, however without any way to verify this I have left the records off the table. If legitimate, they are certainly incredible scores!

Big thanks to IsaacTaisteeBoltz for making me aware of quite a few of these.
 
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Any reason emulator is excluded?
Mix of a) it's difficult to determine whether a score is obtained through tool-assisted means, and b) the events are substantially different on emulator to the point that (in my opinion) the scores are not really comparable. Some events are easier on emulator and some much harder.

Perhaps a separate emulator column is a good idea if there's many people attempting events on emulator. I was considering adding another column for unverified/assisted records but figured I could get back to that in a later edit :p
 
Oh god, it's a bit more complicated than that...

Speed Course: This team doesn't work. The problem is the described juice's weakest flavor is tied between strength, speed and jump. In case of a tie for weakest flavor, the order for determining the weakest flavor is Speed, Jump, Skill, Stamina, Power. This means, in this case, speed would be reduced. To avoid that we can blend a new drink with this recipe: 1 pink, 13 yellow, 1 white, 12 blue. This drink will have 50 sour flavor, 48 dry flavor and 2 sweet flavor. This ensures that speed is not chosen as the weakest flavor.

There's another problem. This setup requires +9 in skill and +5-9 in speed from the daily modifier. A bit of prodding at the formula tells me that this is pretty unlikely. You would need a personality value with the digit governing the speed to be 2, 3 or 4 higher than the one governing the skill, and the digit governing the stamina to not be 2, 3, or 4 higher than the one governing the skill.

In practice, this means to catch the perfect Sunkern, you need a 2/25 (nature) followed by 21/100 (personality value) for a final probability of 1.7%. However, this is only considering each Sunkern individually. All three Sunkern would actually need to have the same digit governing skill to have the +9 fall on the same day. This means the last 2 Sunkern are only 0.17% instead. Checking the Sunkern is also a very tedious process as you would need to test every Sunkern on ten consecutive days after feeding them the juice. The digits responsible for the nature and the daily modifier overlap, so this Sunkern might even be impossible. I guess perfection is hard...

EDIT: I tested it, and a timid nature doesn't allow for a personality value that works with the daily modifier requirements. Only jolly works, so that's even worse luck-wise. An example of a working PID is 000003F5 which would give you the correct modifiers on the 2nd, 8th, 12th, 18th, 22nd, and 28th of the month.

Power Course: This has similar problems to the Speed Course.
Skill Course: This one works.
Stamina Course: This one also works.
Jump Course: This also has similar problems to the Speed Course.

Thanks to your post, I was able to build a very competitive team for the Speed Course. I smashed my record and reached 630. This score is still far from perfect, since the main drawback of the Sunkern is its particularly low jump stat, which makes the Hurdle Dash very hard to manage. I’ll keep trying to improve this score and reach 650, which I believe is definitely achievable.

By the way, the PID constraints you provided to reach 5 stars in speed and 4 in stamina and skill are not entirely accurate. In reality, for stamina you need between -5 and +9, for speed between +5 and +9, and for skill between +8 and +9.

EDIT : After many more attempts, I managed to reach 626 twice, including one run where I broke my personal records in Hurdle Dash with 76.3 and in Pennant Capture with 55. Unfortunately, I wasn’t lucky with the bonuses...
 

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I’ll keep trying to improve this score and reach 650, which I believe is definitely achievable.
I agree that 650 is achievable but it is very hard and it requires almost WR pace in all the events: 150 points in hurdle dash (76,6 seconds at most), 171 points in pennant capture (57 flags, 1 less than WR), 200 points in relay run and 131 bonus points (3*10 no miss, 2*20 leading score, 1*10 effort).

The hardest thing is getting a great pennant capture run and at the same time getting 2*20 leading score bonus points (or 3*10 effort which is even more unlikely).
I've been trying to find a way of getting consistent Pennant Capture runs but I feel like it's the hardest thing in the whole pokeathlon, probably the best way to approach this is to try to get 3 leading score bonus points, the safest way to do this is to get a perfect hurdle dash run, get 54 flags (9*6) and split the laps evenly between the pokemons, this way all the pokemons have the same points and you get 151 bonus poins.
 
I agree that 650 is achievable but it is very hard and it requires almost WR pace in all the events: 150 points in hurdle dash (76,6 seconds at most), 171 points in pennant capture (57 flags, 1 less than WR), 200 points in relay run and 131 bonus points (3*10 no miss, 2*20 leading score, 1*10 effort).

The hardest thing is getting a great pennant capture run and at the same time getting 2*20 leading score bonus points (or 3*10 effort which is even more unlikely).
I've been trying to find a way of getting consistent Pennant Capture runs but I feel like it's the hardest thing in the whole pokeathlon, probably the best way to approach this is to try to get 3 leading score bonus points, the safest way to do this is to get a perfect hurdle dash run, get 54 flags (9*6) and split the laps evenly between the pokemons, this way all the pokemons have the same points and you get 151 bonus poins.
I managed to beat my record twice — first with a score of 633, and then again with 641.
On the 641 run, I had the best possible Hurdle Dash with Sunkern (76.2 sec), 50 in Pennant Capture, and over 20 laps in Relay Run. Where I got lucky was with the bonuses. I got the expected 3×10 “No Miss” bonuses, but more importantly, I got 3×20 “Leading Score” bonuses. Unfortunately, I got 0 Effort bonus because the bonus category was “Fails.” If it had been “Jumps,” I would have gotten an extra 3×10 points (since only in Hurdle Dash do the Pokémon jump, and they all jump the exact same number of times as long as you don’t fail). If it had been “Sprints,” I would have gotten 10 points.

So even though I was very lucky with the Leading Score bonuses, I had a 1 in 2 chance of hitting 651+ and a 1 in 4 chance of hitting 671.

Over time, I think I’ll eventually reach my goal of 650, but it’s turning out to be more difficult than I expected. Especially, as you mentioned, because Pennant Capture is the hardest event in the Pokéathlon — it's completely random and the scores vary way too much between a good run and a bad one.

By the way, I think aiming for 9×6 in Pennant Capture to guarantee the 3 Leading Score bonuses would make things even harder. The event is already difficult enough without having to worry about the number of flags per Pokémon. I’d rather just rely on luck at that point and hope to get “Jumps” as the Effort bonus.
On top of that, it’s not possible to reach 20 laps in Relay Run while distributing the laps evenly. The first Pokémon will always end up doing more than the others. I’m not sure if the laps done beyond the first 20 are counted in the individual Pokémon’s score, but if they are, there will be a difference of around 20 points between the first and the other two. If they’re not counted, the difference will be around 10 points.
The only way to balance this out is during Pennant Capture, by having the first Pokémon collect fewer flags.
 

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In the end, it only took me a few more hours to break 650 — and I even reached 657.
I got a score I'm satisfied with, even if it's not perfect. I had the luck I needed with the bonuses: 3×10 “No Miss,” 2×20 “Leading Score,” and 3×10 “Jumps.”

I’ll take this opportunity to share my best event scores from the Speed course: Hurdle Dash (76.2 sec), Pennant Capture (55 pennants), and Relay Run (22.5 laps). I don’t think I’ll be beating those anytime soon.

Now it’s time to take on a new course. I’m not sure which one yet — maybe Power, although Goal Roll kind of scares me, or maybe Jump. Definitely not Skill though, I’ve had enough of Pennant Capture for now.
 

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I agree that 650 is achievable but it is very hard and it requires almost WR pace in all the events: 150 points in hurdle dash (76,6 seconds at most), 171 points in pennant capture (57 flags, 1 less than WR), 200 points in relay run and 131 bonus points (3*10 no miss, 2*20 leading score, 1*10 effort).

The hardest thing is getting a great pennant capture run and at the same time getting 2*20 leading score bonus points (or 3*10 effort which is even more unlikely).
I've been trying to find a way of getting consistent Pennant Capture runs but I feel like it's the hardest thing in the whole pokeathlon, probably the best way to approach this is to try to get 3 leading score bonus points, the safest way to do this is to get a perfect hurdle dash run, get 54 flags (9*6) and split the laps evenly between the pokemons, this way all the pokemons have the same points and you get 151 bonus poins.
Agree that Pennant Capture is a nightmare, probably spent more hours trying to even get 50+ in Pennant Capture than the rest of the Pokeathlon combined. Still have PTSD.

Also CS_ 657 is incredible, amazing work! Did you end up just getting lucky on the bonus points or were you trying to keep things even to get multiple Leading Score bonuses?
 
Agree that Pennant Capture is a nightmare, probably spent more hours trying to even get 50+ in Pennant Capture than the rest of the Pokeathlon combined. Still have PTSD.

Also CS_ 657 is incredible, amazing work! Did you end up just getting lucky on the bonus points or were you trying to keep things even to get multiple Leading Score bonuses?
I didn’t intentionally get 2 “Leading Score” bonuses. Since my 3 Pokémon have the same stats and the events are designed in a way that they score roughly the same number of points, it’s fairly common to get 2 with the “Leading Score” bonus.

Where I did get lucky is that, in addition to having a good Pennant Capture and 2 Leading Score bonuses, I got “Jumps” as the Effort bonus — which automatically gives 30 points as long as you don’t mess up in Hurdle Dash.
 
In the end, it only took me a few more hours to break 650 — and I even reached 657.
I got a score I'm satisfied with, even if it's not perfect. I had the luck I needed with the bonuses: 3×10 “No Miss,” 2×20 “Leading Score,” and 3×10 “Jumps.”

I’ll take this opportunity to share my best event scores from the Speed course: Hurdle Dash (76.2 sec), Pennant Capture (55 pennants), and Relay Run (22.5 laps). I don’t think I’ll be beating those anytime soon.

Now it’s time to take on a new course. I’m not sure which one yet — maybe Power, although Goal Roll kind of scares me, or maybe Jump. Definitely not Skill though, I’ve had enough of Pennant Capture for now.
I finally decided to take on the Power Course. I also set myself the goal of reaching 650. I expected it to be easier than in the Speed Course, but I have to admit I was wrong.

First of all, it took me quite a while to find a good team. I started with 3 Psyduck before realizing that the hardest event was Goal Roll — and with Psyduck only having 2 in Speed and 4 in Skill, it was way too hard to reach 20 goals.
So I replaced the third Psyduck with a Muk, which has 4 in Speed and Power and 5 in Skill and Stamina. Normally, having only 4 in Power would be a big drawback for Rock Smash, but since I put it third — and with my technique I already score 150 with the two Psyduck — the Muk only needs to play for 1 or 2 seconds at most.
I also tried at some point to replace another Psyduck with Swampert to have a more well-rounded Pokémon for both Rock Smash and Goal Roll, but I didn’t notice any improvement in those events, while it cost me bonus points.

After about a hundred attempts that made it to Goal Roll, I only managed to hit 20 goals twice. I don’t know if I’m doing something wrong, but it really feels like another Pennant Capture situation to me.
And once again, you have to rely on luck to maximize bonus points — especially with the Effort Bonus, which can be either “Dash,” “Hit,” or “Fail.” If it lands on “Dash,” I always get it, if it’s “Hit,” I succeed about half the time, and if it’s “Fail,” I obviously never get it.
Also, I’m wondering if it’s even possible to get multiple “Leading Score” bonuses in this course, because I’ve never managed to. Logically, I should be able to with my two Psyduck if the second scores 2 more goals than the first in Goal Roll, since the first always breaks 80 rocks and the second 70. But since it’s never happened, I’m starting to wonder if the scoring is calculated differently.

So, my current record is 653, which isn’t perfect since I only scored 195 points in Goal Roll, but I’ll take it for now.
Next step: the Stamina Course.
 

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I finally decided to take on the Power Course. I also set myself the goal of reaching 650. I expected it to be easier than in the Speed Course, but I have to admit I was wrong.

First of all, it took me quite a while to find a good team. I started with 3 Psyduck before realizing that the hardest event was Goal Roll — and with Psyduck only having 2 in Speed and 4 in Skill, it was way too hard to reach 20 goals.
So I replaced the third Psyduck with a Muk, which has 4 in Speed and Power and 5 in Skill and Stamina. Normally, having only 4 in Power would be a big drawback for Rock Smash, but since I put it third — and with my technique I already score 150 with the two Psyduck — the Muk only needs to play for 1 or 2 seconds at most.
I also tried at some point to replace another Psyduck with Swampert to have a more well-rounded Pokémon for both Rock Smash and Goal Roll, but I didn’t notice any improvement in those events, while it cost me bonus points.

After about a hundred attempts that made it to Goal Roll, I only managed to hit 20 goals twice. I don’t know if I’m doing something wrong, but it really feels like another Pennant Capture situation to me.
And once again, you have to rely on luck to maximize bonus points — especially with the Effort Bonus, which can be either “Dash,” “Hit,” or “Fail.” If it lands on “Dash,” I always get it, if it’s “Hit,” I succeed about half the time, and if it’s “Fail,” I obviously never get it.
Also, I’m wondering if it’s even possible to get multiple “Leading Score” bonuses in this course, because I’ve never managed to. Logically, I should be able to with my two Psyduck if the second scores 2 more goals than the first in Goal Roll, since the first always breaks 80 rocks and the second 70. But since it’s never happened, I’m starting to wonder if the scoring is calculated differently.

So, my current record is 653, which isn’t perfect since I only scored 195 points in Goal Roll, but I’ll take it for now.
Next step: the Stamina Course.
Congrats on getting another WR! What technique do you use to consistently get 150 in Block Smash? It’s certainly my worst event by far, so I must be doing something wrong. Do you have any insights? Regarding the score, the biggest bottleneck for me doesn’t seem to be Goal Roll, but Block Smash, since there are 50 possible points to gain. Do you think it’s possible to improve the score with the Psyducks?
 
Congrats on getting another WR! What technique do you use to consistently get 150 in Block Smash? It’s certainly my worst event by far, so I must be doing something wrong. Do you have any insights? Regarding the score, the biggest bottleneck for me doesn’t seem to be Goal Roll, but Block Smash, since there are 50 possible points to gain. Do you think it’s possible to improve the score with the Psyducks?

To reach 150, you first need to be able to tap the screen very quickly. Then, my technique with my two Psyduck (both with 5 in Power, 5 in Stamina, and 4 in Skill) is to spam on the first two piles of rocks, trying to hit the cracks as much as possible but without wasting time. Then on the 3rd pile, I aim for the cracks as quickly as possible. Normally, I get the red boost after the first crack on the 4th pile, then I spam until I reach 80 rocks broken. At that point, I switch to the 2nd Psyduck, carefully aim for the cracks, and after getting the red boost, I spam until I reach 150. If I still have time left when I hit 150, I switch to my 3rd Pokémon.

The thing is, if you hit too many cracks with the first Psyduck, it’s both a good thing and a bad thing — because getting the red boost too early means you won’t be able to reach 80 before your Psyduck gets tired. So if you get the red boost earlier than expected, you have to adjust.

Having 5 in Power is essential, I also think 5 in Stamina is too, and Skill is important as well — though I couldn’t say exactly how much.

With this technique, and when my wrist is in good shape, I hit 150 every single time.
 
Thanks to your post, I was able to build a very competitive team for the Speed Course. I smashed my record and reached 630. This score is still far from perfect, since the main drawback of the Sunkern is its particularly low jump stat, which makes the Hurdle Dash very hard to manage. I’ll keep trying to improve this score and reach 650, which I believe is definitely achievable.

By the way, the PID constraints you provided to reach 5 stars in speed and 4 in stamina and skill are not entirely accurate. In reality, for stamina you need between -5 and +9, for speed between +5 and +9, and for skill between +8 and +9.

EDIT : After many more attempts, I managed to reach 626 twice, including one run where I broke my personal records in Hurdle Dash with 76.3 and in Pennant Capture with 55. Unfortunately, I wasn’t lucky with the bonuses...
Amazing records, glad my posts could help !
On the PID thing, it's been a while so I'm not sure but I think I just forgot to mention the stamina requirement in my second post. Also the formula is setup in a way that only odd modifiers are possible, so +8 in skill is not achievable.

How did you manage to catch the sunkerns ? Did you use rng manip ?
 
Hey everyone!
I’m back with a new record I’m quite proud of, though it still leaves me with a bit of an unfinished feeling: I’ve reached 697 in Stamina.

This is the record that took me the most time and effort to achieve, even though, at first glance, you might think it would be easier than the others. That’s mostly because I tried to push optimization one step further than the rest by going for the maximum possible bonus points (spoiler: I didn’t quite make it).


The final team (found by PokeathlonEnjoyer ) is pretty straightforward:
→ Two Psyduck with 4 Speed, 5 Power, and 5 Stamina
→ One Sunkern with 5 Speed, 4 Power, and 4 Stamina
They’re all shiny because why not, and I got them through RNG manipulation. I use my own method, but if you want to manipulate your own PIDs, I recommend the website mentioned by Cheese nan (https://pokeathlonhub.github.io/calculators/PID.html) to calculate the required PID, and then follow this technique for RNG manipulation : https://github.com/taxicat1/Gen-4-Egg-PID-RNG-Tool.


On paper, the events themselves are quite simple:
  • Scoring 200 in Ring Drop is very easy,
  • 200 in Relay Run is slightly harder, especially with only 4 Speed on the Psyducks,
  • And 150 in Rock Smash is also pretty manageable.

So I decided to go further and aim for 3× no-miss bonuses, 3× leading score bonuses, and 3× effort (jump) bonuses.
At first, I couldn’t manage to get multiple leading score bonuses, even after recording and analyzing my runs, I just couldn’t figure out why.

That’s where PokeathlonEnjoyer comes in again (huge thanks to him!). He ran tests on an emulator to understand exactly how the bonus was calculated, and it turned out it didn’t work at all the way we thought:

  • Ring Drop: the displayed score doesn’t reflect what counts for the leading score bonus. A charge (without ejection) adds +1 to the counter, and a charge that ejects adds +2, both regardless of whether the move was made from a jump.
  • Relay Run: the bonus is the floor of the total number of laps completed. For instance, if a Pokémon completes 6.7 laps, 6 points are added.
  • Rock Smash: this one is straightforward, +1 point per brick broken.
That’s roughly how it works. PokeathlonEnjoyer will probably write a more detailed guide explaining everything soon.

With this new knowledge, I tried to control my Pokémon so they’d earn equal bonuses across all events. The problem is that Ring Drop, which used to be the easiest, suddenly became the hardest:
you can’t get ejected, you have to make the same number of jumps for each Pokémon, and you have to mentally count your leading score points. On top of that, the feedback isn’t very clear, so it’s hard to know how many points you actually have.

So, for now, I gave up on getting 3× leading score bonuses. I settled for two, and that’s how I reached 697, with 3× no-miss, 2× leading score, and 3× effort (jump) bonuses.

Once again, huge thanks to PokeathlonEnjoyer for his help!
And if this post inspires anyone to go for the 700 mark, go for it, I’d love to see it happen!
 

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Congrats to CS_ for his insane score, we're very close to breaking the legendary 700 points milestone!
I think this is also a good time to talk a bit about the project and share my WR.

I'm really happy with this result but my final goal is the 600 point landmark. I'm not quite there yet but it's very close, I basically need a perfect Lamp Jump and a perfect Hurdle Dash and a good bonus type to get it.
I'll talk more and in more detail about the strategy and the setup I use once I reach my goal because I'm still not fully convinced that my approach is the absolute best.

Regarding the website: I'll upload guides for everything that Pokeathlon gameplay involves like team building, course strategies, making Aprijuices, using the calculators, single event records, and I'll share all the useful gameplay information I know.
I'll also add technical information on how the events work behind the scenes. This will be possible only thanks to the incredible work done by Cheese nan . Some of their discoveries and technical information are literally game-changing for how to approach the events.
Bulbapedia is a great resource that I learned a lot from, but it contained mistakes and misconceptions about the events. Cheese corrected them.

I'm considering improving the PID calculator and add the first 5 values to make the pokemon shiny if people care about that.
I don't have an ETA for when everything will be available. I also plan to restructure the website by adding a database and a way for people to check their leaderboard position.
 

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it's an open source GitHub project, I just mean if you want somewhere to post your guides and leaderboard you can use my project as a way to host them if you want
 
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