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Metagame Pokébilities

Playing this meta again after a while only reminds me of how annoying and 1-dimensional Yanmega is. Yanmega is ALWAYS Throat Spray or Choice Specs, ALWAYS spams Bug Buzz and gets Air Slash flinches, and ALWAYS uses Tera Ground Blast to beat up Clodsire.

Also, Archaludon and Kingambit are nightmares to deal with.
 
Playing this meta again after a while only reminds me of how annoying and 1-dimensional Yanmega is. Yanmega is ALWAYS Throat Spray or Choice Specs, ALWAYS spams Bug Buzz and gets Air Slash flinches, and ALWAYS uses Tera Ground Blast to beat up Clodsire.

Also, Archaludon and Kingambit are nightmares to deal with.
Yanmega has had a pretty disappointing trajectory for sure. I was excited at the prospect of Boots Yanmega, but I can't blame anyone using Throat Spray or Specs because it just doesn't hit hard enough without those items, even with tera and Tinted Lens. The most interesting thing you can really do with it is Psychic Noise. The biggest hindrance against it its awful movepool. Tinted Lens is cool and all, but base 116 special attack just isn't enough to make neutral hits work consistently, and its only coverage options are Ancient Power, which is only 60 BP and 5 PP (which is weaker than a stab Bug Buzz even against 2x rock weak targets), Psychic, which has one of the worst offensive types, only being super effective against poison and fighting, Shadow Ball, which is only super effective against ghost and psychic types, Giga Drain, which has several resists and is only base 75 power, and Tera Blast, which forces you to use one of your most valuable resources. The loss of Hidden Power really screws up Yanmega more than most special attackers.
 
Yanmega has had a pretty disappointing trajectory for sure. I was excited at the prospect of Boots Yanmega, but I can't blame anyone using Throat Spray or Specs because it just doesn't hit hard enough without those items, even with tera and Tinted Lens. The most interesting thing you can really do with it is Psychic Noise. The biggest hindrance against it its awful movepool. Tinted Lens is cool and all, but base 116 special attack just isn't enough to make neutral hits work consistently, and its only coverage options are Ancient Power, which is only 60 BP and 5 PP (which is weaker than a stab Bug Buzz even against 2x rock weak targets), Psychic, which has one of the worst offensive types, only being super effective against poison and fighting, Shadow Ball, which is only super effective against ghost and psychic types, Giga Drain, which has several resists and is only base 75 power, and Tera Blast, which forces you to use one of your most valuable resources. The loss of Hidden Power really screws up Yanmega more than most special attackers.
The problem is not power, its counterplay. Once Yanmega gets a free switch via switching in after a KO or god forbid a U-turn, you are forced to hard commit to taking out the Yanmega, else it boost its speed to the point of no return. Admittingly, it is not the best into offensive teams because they can afford to eat a big hit or even sack one of their defensive pieces to it, then bring out something to revenge kill it, while stall has blissey which stuffs it.

The issue is that every other team style cannot pressure it hard enough to deny it. Balance teams and other slower pace archetypes allows Yanmega free entry by nature of having more passive, bulky walls. Yanmega hurts teambuilding so much because you are forced to run quad resists on every balance team just to deal with Bug Buzz. And guess what, Air Slash and Tera exist to your would-be wall is one flinch away from folding over like a pancake. Combined with the million other metagame threats like Kingambit, Archaludon, Chien-Pao, Urshifu-Rapid, Raging Bolt, Zamazenta, Iron Valiant, and Tera,Yanmega forcing specific counterplay crushes archetype diversity.

Now, me personally, I would ban all of the aforementioned (except I-val and Raging Bolt, they're cool) because I would love to see a metagame where as many archetypes are viable, but that's just me. Mons like Chien-Pao, Urshifu, and Zama are so overtuned and kinda defeat the point of Pokebilities, no (since they have only one ability)?
 
The problem is not power, its counterplay. Once Yanmega gets a free switch via switching in after a KO or god forbid a U-turn, you are forced to hard commit to taking out the Yanmega, else it boost its speed to the point of no return. Admittingly, it is not the best into offensive teams because they can afford to eat a big hit or even sack one of their defensive pieces to it, then bring out something to revenge kill it, while stall has blissey which stuffs it.

The issue is that every other team style cannot pressure it hard enough to deny it. Balance teams and other slower pace archetypes allows Yanmega free entry by nature of having more passive, bulky walls. Yanmega hurts teambuilding so much because you are forced to run quad resists on every balance team just to deal with Bug Buzz. And guess what, Air Slash and Tera exist to your would-be wall is one flinch away from folding over like a pancake. Combined with the million other metagame threats like Kingambit, Archaludon, Chien-Pao, Urshifu-Rapid, Raging Bolt, Zamazenta, Iron Valiant, and Tera,Yanmega forcing specific counterplay crushes archetype diversity.

Now, me personally, I would ban all of the aforementioned (except I-val and Raging Bolt, they're cool) because I would love to see a metagame where as many archetypes are viable, but that's just me. Mons like Chien-Pao, Urshifu, and Zama are so overtuned and kinda defeat the point of Pokebilities, no (since they have only one ability)?
Chien-Pao is banned, thankfully. As for other Ubers mons like Volcarona, Urshi Rapid, Arch, and Gouge, I do think that they should be banned as well. However, I heavily disagree with the argument that they defeat the point of pokebilities. Pokebilities is such an interesting metagame because instead of completely overhauling OU, it takes the strong basis of the meta and applies its own changes that give it an identity that is unique without being entirely unfamiliar. The metagame is far from perfect, hell, I mentioned earlier that I believe all mons banned from base OU should also be banned from pokebilities as well, but I also believe that other pokemon such as Clefable, Kingambit, and debatably even Ursaring and Kingdra should be banned. There's still work to do for sure, but metagames with minimal playerbase outside of OMotM rarely are able to get updated, unfortunately
 
Yanmega has had a pretty disappointing trajectory for sure. I was excited at the prospect of Boots Yanmega, but I can't blame anyone using Throat Spray or Specs because it just doesn't hit hard enough without those items, even with tera and Tinted Lens. The most interesting thing you can really do with it is Psychic Noise. The biggest hindrance against it its awful movepool. Tinted Lens is cool and all, but base 116 special attack just isn't enough to make neutral hits work consistently,
Base 116 special attack with Specs or Throat Spray and Terastalization is enough to outright OHKO or 2HKO many Pokemon and nearly 2HKO any specially defensive wall that isn't Blissey.

252+ SpA Tera Ground Yanmega Tera Blast (80 BP) vs. 248 HP / 252+ SpD Clodsire: 192-228 (41.4 - 49.2%) -- guaranteed 3HKO
252+ SpA Yanmega Bug Buzz vs. 252 HP / 252+ SpD Assault Vest Reuniclus: 162-192 (38.2 - 45.2%) -- guaranteed 3HKO (Reuniclus does nothing back)
252+ SpA Choice Specs Tinted Lens Tera Bug Yanmega Bug Buzz vs. 0 HP / 0 SpD Zapdos: 328-386 (102.1 - 120.2%) -- guaranteed OHKO
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 248 HP / 8 SpD Corviknight: 126-150 (31.5 - 37.5%) -- 88.4% chance to 3HKO (on a 4x resisted Pokemon???)
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 248 HP / 252+ SpD Toxapex: 126-150 (41.5 - 49.5%) -- guaranteed 3HKO

Don't even get me started on the flinchaxxing with Air Slash.
I want Yanmega banned.
 
Base 116 special attack with Specs or Throat Spray and Terastalization is enough to outright OHKO or 2HKO many Pokemon and nearly 2HKO any specially defensive wall that isn't Blissey.

252+ SpA Tera Ground Yanmega Tera Blast (80 BP) vs. 248 HP / 252+ SpD Clodsire: 192-228 (41.4 - 49.2%) -- guaranteed 3HKO
252+ SpA Yanmega Bug Buzz vs. 252 HP / 252+ SpD Assault Vest Reuniclus: 162-192 (38.2 - 45.2%) -- guaranteed 3HKO (Reuniclus does nothing back)
252+ SpA Choice Specs Tinted Lens Tera Bug Yanmega Bug Buzz vs. 0 HP / 0 SpD Zapdos: 328-386 (102.1 - 120.2%) -- guaranteed OHKO
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 248 HP / 8 SpD Corviknight: 126-150 (31.5 - 37.5%) -- 88.4% chance to 3HKO (on a 4x resisted Pokemon???)
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 248 HP / 252+ SpD Toxapex: 126-150 (41.5 - 49.5%) -- guaranteed 3HKO

Don't even get me started on the flinchaxxing with Air Slash.
I want Yanmega banned.
There’s a move that I noticed it has that just makes it even harder to stop, that being Psychic noise
Well now u are not healing infront of this, you don’t need Tera Ground Tera Blast and can go all in on the power of Tera Bug, I play HO it wasn’t that bad but I suspect every other team style is probably having trouble with it
 
This thing has loong been ultra finnicky, idk if the devs are willing to put the ton of effort into diagnosing whatever strange conflict condition messes up geezing's ability activation and deactivation effects lol. (also those aren't replays and are no longer viewable)

Guys, I being destroy by snow team because Snow cloak is allow.

Araquanid+custap berry to kill Sandslash-Alola unfortunately Sandslash-Alola dodge my liquidation. Snow Cloak to be restricted
There isn't a "restriction"/soft ability ban option, we'd just have to ban the mon outright; none of the veil/cloak mons have been busted enough on their own to warrant this yet
 
Is there a way to restrict the evasion abilities? I just lost a game because Alolan Dugtrio caused my Corviknight to miss a Body Press. (yes Weezing-Galar also missed Will-O-Wisp, but that is excusable)

Also, my Chesnaught missed Knocking Off Gliscor turn 1. That is potentially game-changing.

https://play.pokemonshowdown.com/battle-gen9pokebilities-2454844931
As far as I’m aware there’s no option to restrict or soft ban the evasion abilities, so they would have to just ban all the mons outright
I agree tho, they are terrible, there’s a reason we have an evasion clause in every other metagame but we kinda have to deal with it here
 
Firstly, I want to thank those who have reinvigorated some life into this forum again, and I apologize that I haven't been as much with work and the meta being mostly solved.

Second, with ban discussion heating up again, I'd like to make a list and get community thoughts on what should and shouldn't be banned. If you have any suggestions for additions, feel free to tell me and I'll add them to the list.

Evasion abilities

Yanmega

Volcarona

Clefable

Kingambit

Kingdra (or rain as a whole)

Ursaring

Any potential clauses




The Yanmega issues is one that's mostly just recent, Volcarona falls under the same "Uber that's still in the meta" umbrella, Clef and Gambit have always been controversial and remain so, and Kingdra and Ursaring were more found out about being potentially broken and not just great after the meta. I will be responding to this message with my own votes on these things, and if we have enough people using the thread who want to share their thoughts and vote, we can have more clear options for what to do with the meta
 
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Firstly, I want to thank those who have reinvigorated some life into this forum again, and I apologize that I haven't been as much with work and the meta being mostly solved.

Second, with ban discussion hearing up again, I'd like to make a list and get community thoughts on what should and shouldn't be banned. If you have any suggestions for additions, feel free to tell me and I'll add them to the list.

Evasion abilities

Yanmega

Volcarona

Clefable

Kingambit

Kingdra (or rain as a whole)

Ursaring

Any potential clauses




The Yanmega issues is one that's mostly just recent, Volcarona falls under the same "Uber that's still in the meta" umbrella, Clef and Gambit have always been controversial and remain so, and Kingdra and Ursaring were more found out about being potentially broken and not just great after the meta. I will be responding to this message with my own votes on these things, and if we have enough people using the thread who want to share their thoughts and vote, we can have more clear options for what to do with the meta
Evasion abilities- Restrict if possible, ban if not. As much as I would love to run Cetitan teams, if there is no way to disable Snow Cloak/Sand Veil while keeping other abilities active, I do think that these abilities should be banned.

Yanmega- Ban. Initially, I disagreed with Inky and others who brought up the idea, but after seeing the calcs provided and their explanations, I understand the viewpoint more, and have been finding myself agreeing with them.

Volcarona- Ban. The big think making Volcarona a question mark for some is the increased viability of Unaware. Clodsire and Clefable are both in the big five, Dondozo is still great, and while used much less, Skeledirge and Quagsire are still used. However, Volcarona can stop most of these pokemon through a specific tera or sub sets, sometimes both. It's pool of counters is already limited, and when three out of five of the best options to stave it off only fit on very specific play styles and the other two can just lose to a new tera type or a Sub set, it does warp the meta around itself.

Clefable- Ban. Clefable has long proven to be a menace in the meta. Unlike gens 7 and 8 pokebilities, though, the only really problematic sets are Cosmic sets. However, I don't think banning Cosmic Power would be a good option as there are plenty of pokemon that aren't broken despite having Cosmic Power, mostly due to their abilities not preventing passive damage and making it to where you can't set up alongside them. Tera just boosts this monster even further beyond the point of brokenness

Kingambit- Ban. The addition of Defiant just makes this already questionable presence completely broken. Kingambit is already a very contentious pokemon, and random bits of RNG like a Shadow Ball SpDef drop from Dragapult or a Moonblast SpAtk drop from Clef more often than not lead to Gambit becoming completely uncounterable, and even uncheckable in many cases.

Rain- No ban. I believe rain is an issue with Arch and Kingdra, but Arch was just banned and I'm about to get to Kingdra. I don't think the entirety of rain is broken enough to be banned, or even that good if Kingdra is banned.

Kingdra- Ban. If Kingdra sets up a Focus Energy, there is no stopping it. Not even mons as bulky as Blissey or Clodsire are able to stand up to Kingdra if it gets the Focus Energy. 252+ SpA Sniper Tera Water Kingdra Weather Ball (100 BP Water) vs. 4 HP / 252+ SpD Blissey in Rain on a critical hit: 381-450 (58.4 - 69%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sniper Tera Water Kingdra Flash Cannon vs. 248 HP / 252+ SpD Tera Fairy Clodsire on a critical hit: 252-297 (54.4 - 64.1%) -- guaranteed 2HKO

Ursaring- Ban. It took a lot of me using Ursaring and not just playing against it for me to feel this way. This thing warps so much of the meta around itself. Facade, Close Combat, and Crunch provide perfect neutral coverage on everything, and whether or not it's Trailblaze or Swords Dance is a mixup that isn't always easy to tell based on the rest of the team, which can easily lead to a sweep. With tera normal, Ursaring can 2HKO Dondozo with Facade, and with an SD boost, Ursaring 2HKOs Corviknight with CC. Rocky Helmet on these pokemon can help, yes, but teammates doing chip damage and using Knock Off is pretty easy to achieve over the course of a game. Nothing can stave off Ursaring more than twice per game if the Ursa player is smart with their play and. Helmet Corv is the closest there is to a counter with Pressure and the chip damage from the Helmet, but even that can get 2HKOd by +2 Crunch, not even requiring CC since you have to drop Leftovers. +2 252 Atk Guts Ursaring Crunch vs. 248 HP / 252+ Def Corviknight: 182-215 (45.6 - 53.8%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Guts Tera Normal Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Unaware Dondozo: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Those are my thoughts, hope to hear others
 
Firstly, I want to thank those who have reinvigorated some life into this forum again, and I apologize that I haven't been as much with work and the meta being mostly solved.

Second, with ban discussion heating up again, I'd like to make a list and get community thoughts on what should and shouldn't be banned. If you have any suggestions for additions, feel free to tell me and I'll add them to the list.

Evasion abilities

Yanmega

Volcarona

Clefable

Kingambit

Kingdra (or rain as a whole)

Ursaring

Any potential clauses




The Yanmega issues is one that's mostly just recent, Volcarona falls under the same "Uber that's still in the meta" umbrella, Clef and Gambit have always been controversial and remain so, and Kingdra and Ursaring were more found out about being potentially broken and not just great after the meta. I will be responding to this message with my own votes on these things, and if we have enough people using the thread who want to share their thoughts and vote, we can have more clear options for what to do with the meta
Evasion Abilities - Action is definitely needed, i’m ready to lose stuff like Garchomp and A9 if it means ridding this uncompetitive crap

Yanmega - Ban, I think this guy outspeeding and ripping through everything that is not a 4x resist or a blissey is kinda problematic, Clodsire is easily shut down by Psychic Noise and is rendered a non factor

Volcarona - Get the Ubers out of here

Clefable - Ban, this thing demands an immediate offensive response the moment it hits the field or it boosts to a point of no return

Kingambit - The strongest Physical Attacker of Gen 9 getting an Atk boost from Intimidate is kinda dum, Also I play webs, this thing makes it impossible to do so, Ban

Kingdra - Rain is fine, get rid of Kingdra and Archaludon and we are golden, also Sniper Kingdra surf in Rain OHKOed my Cresselia, what else are we supposed to throw at this? Tera Fairy Clod? XD

Ursaring - As a pure HO player, my view on this guy is a little skewed, but I can see it demolishing every Bulky or Balance team not carrying a Corvinight, so I would say Ban

To Add - Why is Urshifu Rapid Strike legal? like I can see it being bearable with stuff like Clodsire but it also just clicks buttons under Rain while U-Turning on the checks
 
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