Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

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Eelektross @ Shell Bell
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Discharge
- Acid Spray
- Gastro Acid
- Lunge (unused)

Gastro Acid turn 1 to take away Moxie, then 3 Acid Sprays. If you don't have Light Screen/Life Dew/paralysis support from npcs, you will likely die to the next Dragon Pulse, so use a Defense Cheer instead and tera when you're back. Then just spam Discharge until it clears its special defense drops, use Acid Spray once or twice again before continuing the Discharges until it goes down. I had npc Staraptor, Gardevoir, and Dudunsparce for their decent support.
 
:Cresselia:
Cresselia (F) @ Light Clay
Ability: Levitate
Tera Type: Psychic
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Skill Swap
- Reflect
- Light Screen
- Lunar Blessing

Been running Cresselia for online support. Despite the many Eelektross online, not all of them click Gastro Acid turn 1, so that’s where Skill Swap comes in. Dual Screens for mixed defense, and Lunar Blessing for healing and cleric support for the rare burns from Flamethrower and Heat Wave. You’ll want to run a PhysDef spread since Tera Blast hits Cresselia the hardest. 28 speed outruns Quiet Salamence.

Something I’ll occasionally do is Skill Swap a Miraidon twice once Electric Terrain runs out, the first to reactivate terrain, then to give Hadron Engine back for its SpA boost.

:Lugia:
Lugia @ Sitrus Berry
Ability: Multiscale
Tera Type: Psychic
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Skill Swap
- Helping Hand
- Light Screen
- Chilling Water

Lugia can run a similar set, and while it lacks a team-healing move, it has Chilling Water, initial Multiscale, and great Speed, with the investment letting it outspeed +1 Salamence.
 
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:zapdos: Zapdos @ Shell Bell
Ability: Static
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 Spe
Bold Nature
- Light Screen
- Thunderbolt / Discharge
- Roost
- Rain Dance
Fwiw I went with almost this exact set (except Rocky Helmet instead of Shell Bell since I forgot to swap).
As expected it more or less takes negative damage and a simple Def Cheer -> Light Screen should give plenty of time to the other 3 to setup and do their things.

I at some point had 3 Eelektross in the team which was surprising (did the tech spread that fast?)... except the one of them trying to land Zap Cannon, I think that one misunderstood the assignment... :facepalm:
We won with plenty of timer to spare, overally as long as someone is removing Moxie asap and isn't using underleveled 4x weak to flying pokemon, this isn't as tragic as I expected it to be.

- Lunge (unused)
If you are feeling frisky / want to actually have a 4th move you can use, Eelektross (and Zapdos) learn Eerie Impulse which is pretty fancy to land at very start to cover for people bringing Miraidon
 
Tried out Worldie's zapdos build.

Attempt 0: Another zapdos, an eelektrik and...a terapagos. I saw that and immediately assumed it was just someone's base-kit terapagos and dipped
Attempt 0....2!: bellibolt, miraidon and...ursaluna?? Dip
Attempt 1: Miraidon, Eelektross, Eelektross. Now that's a winner
Nobody remembered to Gastro Acid it but also somehow nobody died. SO.....success??? Genuinely dont know how the MIraidon didn't die at any point. Did it bring an air balloon and salamence just didn't know what to do, or...? It went by so fast I was kind of stunned.

Well I won't complain about having the easiest clear I've ever had in some time. Caught it in a Moon Ball
 
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Dedenne @ Metronome
Ability: Cheek Pouch
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Parabolic Charge
- Entrainment

I wanted to bring the Dedenne from Quaquaval raids back for Salamence, and managed to beat it solo. And it's a very difficult solo since I only beat it at last second, and the right AI partners were mandatory to make this possible.

Intimidate from Staraptor and Will-O-Wisp from Drifblim are both essential to keep Earthquake damage low. Drifblim also provides SpD drops with Shadow Ball. Gardevoir provides Life Dew support and can burn Salamence through the shield with Synchronize, though another Intimidate user might also work.

Entrainment at the beginning is used to remove Moxie, and then it's Metronome boosted Parabolic Charge spam all the way through.
 
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Dedenne @ Metronome
Ability: Cheek Pouch
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Parabolic Charge
- Entrainment

I wanted to bring the Dedenne from Quaquaval raids back for Salamence, and managed to beat it solo. And it's a very difficult solo since I only beat it at last second, and the right AI partners were mandatory to make this possible.

Intimidate from Staraptor and Will-O-Wisp from Drifblim are both essential to keep Earthquake damage low. Drifblim also provides SpD drops with Shadow Ball. Gardevoir provides Life Dew support and can burn Salamence through the shield with Synchronize, though another Intimidate user might also work.

Entrainment at the beginning is used to remove Moxie, and then it's Metronome boosted Parabolic Charge spam all the way through.
this is hilarious, and it's also worth noting Grassy Terrain will cut Earthquake damage in half, making Arboliva finally useful
 
eelektross.gif

Eelektross @ Shell Bell
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Discharge
- Acid Spray
- Gastro Acid
- Lunge (unused)

Gastro Acid turn 1 to take away Moxie, then 3 Acid Sprays. If you don't have Light Screen/Life Dew/paralysis support from npcs, you will likely die to the next Dragon Pulse, so use a Defense Cheer instead and tera when you're back. Then just spam Discharge until it clears its special defense drops, use Acid Spray once or twice again before continuing the Discharges until it goes down. I had npc Staraptor, Gardevoir, and Dudunsparce for their decent support.
Eerie Impulse is quite good for 4th move.
 
Ended up beating this second time after an extremely close first try.

Decided to try something a bit different with a support Gyarados build. Built in Intimidate, decent special bulk and an EQ immunity. Chilling Water was the attack of choice, with max special bulk due to Tera Blast Flying switching to Special.

Gyarados @ Damp Rock HP/Spcl Def EVs
Chilling Water
Rain Dance
Hurricane
Ice Fang

First try was so close with Alola Tails, Miraidon and Bellibolt. I got immediately burnt from the T1 heatwave, but we got healed fast. Got it down to ~10% but then the Ninetails got KOd (presumably Aurora Veil went down) and then the Miraidon was trying to Thunder in Snow...

But that attempt bouyed me. Gyarados could work.

Second try was Miraidon/Mew/Eelektross. I basically played support here with Iron Defence Life Dew Mew while Eelektross (Gastro + Acid Spray) and the Miraidon went to town. I threw up rain here as well and ended up getting the final hit with Hurricane.

Never saw anything outside of Tera Blast Flying (or the scripted moves) to to myself - not a single Dragon Pulse was seen. Caught it in a Beast Ball.
 
Well next one is Steel Metagross


Honestly, this one has potential to be annoying, no debuffing cause Clear Body, Meteor Mash has potential to snowball out of control pretty quickly.
I feel that Malamar stonks may be on the rise

:malamar: Malamar @ Covert Cloak (or something else)
Ability: Contrary
Tera Type: Dark ? Psychic ? Steel ? Something
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature (Jolly if Metagross is +speed)
- Skill Swap
- Superpower
- Reflect
- idk, something, Night Slash? Helping Hand? Sunny Day if people will use sun? SWAGGER because why not?

Honestly the other coverage from Metagross isn't quite scary, the only thing that could be worrying is potential secondary effects.
Superpower there in case you die and can actually spam it, or someone else replaces the ability.
(It also gets Acupressure if you want to do funny memes buffing allies)
 
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If Metagross doesn't bring Earthquake, then Skeledirge should be able to get in there and ignore any Meteor Mash boosts with Unaware.

Even though Falinks is weak to Psychic moves, it can boost with Iron Defense to take a manageable amount of damage before the Body Presses start, depending on how aggressive Metagross is with its wipes (which will probably only come on one side, unless it has Hammer Arm to incur speed drops that it has to clear as well).
 
Tbh Steel / Psychic is a somewhat easy stab combo to resist.
I would expect it to have *something* against steel specifically.
I think most likely we are looking at Earthquake + a fighting move.

Earthquake feels like a given since it covers at same time Steel, Electric and Fire, types you would like to bring due to resisting Steel (and fire hitting for SE dmg)
Psychic covers Fighting, so we're only left with Ground which is at least hit neutrally by at least one stab.

I personally can see either fighting or electric in last slot. Fighting covers Steel, Dark, and hits electric and water neutrally, but Electric would cover water types as well as steel/flying.

Hammer Arm could be fancy to discourage Contrary I guess but if the price for Meteor mash actually dropping attack is to make Metagross faster I think we take it.
Brick Break is also a possibility doubling as screen removal, but otherwise 75 BP non stab is so little threat that I wouldn't be surprised if the AI would still just spam Meteor Mash there.

If lacking Thunder Punch, IDBP Corviknight absolutely bodies it as well. Crits aside, anyway.
 
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Well, they went with Steel instead of Psychic as per the background colour in the Presents, so I guess anything goes from here, though it is still a STAB choice. I think Azumarill could take it blow for blow still unless they really want to spam buff resets.

Also late but Nrom7 soloed Salamence with Marill, pretty much the same idea with tera Rock Rollout but with a lot more health up before the final hit.

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I have no idea what I'll be doing for solo yet, but this support set should be pretty good into everything Metagross can do barring surprise Stone Edge:

:ogerpon-hearthflame:
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 224 HP / 252 Def / 32 Spe
Impish Nature
- Ivy Cudgel
- Charm
- Focus Energy / Swords Dance
- Leech Seed

Mold Breaker allows Charm to actually lower Metagross's Attack, but you'll need to hold off on using Tera until your team can really go for the KO, because you'll lose Mold Breaker when you Tera. Leech Seed gives you some recovery since you can't use Shell Bell, and Cudgel bonks.

Basculegion can do this at a lower efficiency with Chilling Water (and Muddy Water if you're feeling lucky), but I think Thunder Punch is a little more likely than Stone Edge.

Brick Break is also a possibility doubling as screen removal, but otherwise 75 BP non stab is so little threat that I wouldn't be surprised if the AI would still just spam Meteor Mash there.
Metagross can use Psychic Fangs instead.
 
Metagross can use Psychic Fangs instead.
I think Brick Break was more in reference to Fighting Coverage (since Metagross hates opposing Steels without that or EQ) than Psychic Fangs (which is a high likelihood candidate since its the strongest Psychic STAB it gets if they opt against ZH).

That said I feel like EQ is the way to go since otherwise Armarouge sits on it with ID and WoW for support attacking.
 
More or less. I can definitely see Metagross run Zen Headbutt (higher BP, flinch shenenigans) or Psychic (prevents just spamming def up) as 2nd stab btw.
 
More or less. I can definitely see Metagross run Zen Headbutt (higher BP, flinch shenenigans) or Psychic (prevents just spamming def up) as 2nd stab btw.
Psychic Fangs actually has higher BP—85 compared to ZHB’s 80. Zen Headbutt is such a sad move now. I don’t know if Metagross will ultimately have Fighting coverage. I’m more expecting Thunder Punch to hit Water types that would resist Steel.
 
Psychic Fangs actually has higher BP—85 compared to ZHB’s 80. Zen Headbutt is such a sad move now. I don’t know if Metagross will ultimately have Fighting coverage. I’m more expecting Thunder Punch to hit Water types that would resist Steel.
Wait really, I always thought Zen Headbutt was 90 with 90% accuracy like Play Rough

That is indeed very sadge.

I do agree that the most likely moveset is Meteor Mash / psychic stab / Earthquake / Thunder Punch, but they did pull occasional weird shenenigans in the past.

(There is also the question of what off-turn moves it'll have)
 
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