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Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

This one worked... just barely.

Malamar (M) @ Shell Bell
Ability: Contrary
Tera Type: Stellar
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 11 HP / 10 Atk / 1 Def / 11 SpA / 15 SpD / 17 Spe
- Tera Blast
- Psyshock
- Stored Power
- Skill Swap

Essentially, you Skill Swap t1, use Psyshock to build Tera charge, die, and then from there go all in with Tera Stellar Tera Blast and Stored Power. This used to have Light Screen in place of Psyshock, but trying to build Tera charge with 20 BP Stored Powers and unstabbed Tera Blasts from 68 special attack is just way too slow

This one took a lot to get rolling, because either I rolled an Intimidate NPC and immediately conceded (Intimidate + Contrary is a no-no), I died while Terastallized and had to concede, or I simply ran out of time because I got the ball rolling too late. My winning attempt had a somewhat of a lucky Paralysis early on (I think I got Umbreon/Bellibolt/Weavile as my NPC partners), and I used that to my advantage, and then later on Paralysis RNG saved me from having to endure an onslaught of attacks that would've otherwise ended my run.

In the end, I won with the timer effectively depleted, and I caught it in a Repeat Ball. Not the most reliable strat, but it worked, and it even came with a version-exclusive psuedo-legendary (I play Pokemon Violet, and Tyranitar/Hydreigon are exclusive to Scarlet. Now if only there were ways to obtain the rest of those version-exclusives...)
 
Trying to look ahead to whenever we get Dragapult and man this one's going to be so weird. Its movepool is all over the place, especially varied & strong on the special side but the physical side is kind of limiting but it's also the only one that benefits from its boosting moves. All of its abilities are annoying in different ways.
 
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