Bailey the Meganium w/ Meganiumite
- Energy Ball
- Rock Smash
- Leaf Blade
- Synthesis
The team tank. I never ended up making use of the secondary Fairy typing, but it was used for a lot of the Rogue Mega fights for having Synthesis for self-healing and being really bulky.
Charlie the Charizard w/ Charizardite Y
- Fire Blast
- Air Slash
- Dragon Rush
- Will-o-Wisp
Charizard was my main bludgeon for dealing with the Z-A Royale trainers, as it hit very hard and could churn through a lot of the challenge cards. It also ended up being a pretty solid Dragon-type counter with Dragon Rush.
Mary the Ampharos w/ Ampharosite
- Thunder
- Flash Cannon
- Power Gem
- Thunder Wave
I boxed Ampharos for a chunk of the run after the early game and then brought it back underleveled so it didn't get as much use as it should have, but it did come in clutch by paralyzing Grisham's terrifying Charizard to allow Tyranitar to finish it with Stone Edge.
Annabeth the Gengar w/ Gengarite
- Shadow Ball
- Dark Pulse
- Icy Wind
- Sludge Wave
Caught in that one Rust Syndicate sidequest, Gengar put in work throughout the last half of the run. It was nice to be able to use one since I normally don't have access to trading.
Gwendolyn the Tyranitar w/ Tyranitarite
- Stone Edge
- Earthquake
- Ice Fang
- Crunch
The last member to join the team, it took Tyranitar a while to catch up with the rest of the squad in terms of levels but Gwendolyn proved herself in the final gauntlet.
Bois the Heracross w/ Heracronite
- Megahorn
- Aerial Ace
- Close Combat
- Swords Dance
The in-game trade Heracross can singlehandedly lay waste to a good chunk of the early game and ended up being my "ace" so to speak. This thing is absolutely incredible.