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Programming Pokémon Showdown Damage Calculator

Hi,
it seems that pokemon do not lose their STAB when using tera of a different element
examples:
calyrex-shadow; move astral barrage doesn't lose stab while being dark
incineroar; move knock off doesn't lose stab while being bug

EDIT: nvm, apparantely when using tera, you don't lose STABs of your original type lol
 

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Last edited:
Hi,

If I understand correctly, terastelization should add a bonus of 50% to the damage output of your pokemon. This effectively corresponds to multiplying the output by 1.5. However, when I use tera ghost on calyrex, astral barrage goes from dealing 20.7% min to 28% min (should have been ~31%). Am I doing something wrong?

Thanks
 

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Hi,
Is there a way to include what typing for Hidden Power in the import?
I'm using the manual format:

Fletchinder
Ability: Flame Body
Level: 17
IVs: 19 HP / 27 Atk / 29 Def / 9 SpA / 27 SpD / 6 Spe
Serious Nature
- Flame Charge
- Hidden Power
- Quick Attack
- Aerial Ace

It defaults to Normal type rather than calculating from the IVs.
Thank you.
 
Importing moves with a trailing space errors to no move
"- Nasty Plot " doesnt register the same as "- Nasty Plot"
Should .rstrip to remove trailing spaces on imports
 
Would it be possible to add a toggle that makes the calculator take accuracy into account when determining KO chance? Damaging moves with imperfect accuracy have seen use throughout all Gens (e.g. Play Rough with 90% accuracy, infamously Focus Blast with 70% accuracy) and it's not exactly quick or easy to manually input that discrepancy into the final calculation.

fwiw this was brought up once before in 2021 but didn't seem to get a response.
 
It'd be nice if support for the rest of tiers with analyses than just vanilla PU-OU, LC, Doubles and Ubers could be added for the One Vs All and All Vs One modes of the calculator, this'd be quite beneficial for other formats with stored sets already pre-integrated in the calculator like NatDex, OMs, UMs, and Nintendo formats like VGC and BSS.
 
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