DOES NOT AFFECT: Z-Crystals
or Pokemon-specific items.
(items that shadowpeashooter can viably hold are in
bold)
33% heal berries: Reduces the user's HP by 33% when at 1/4 HP or less. Confuses if +[Stat] nature. Single use.
Air Balloon: Airborne holder is grounded. No effect on grounded holders. Pops when holder is hit.
Pinch stat boost berries: Reduces the user's [stat] by 1 stage when at 1/4 HP or less. Single use.
Type resist berries: Doubles damage taken from a supereffective [type] attack. Single use.
Chilan Berry: Doubles damage taken from a Normal-type attack. Single use.
Assault Vest: Holder's SpD is 0.67x, and can only select nondamaging attacks [lol]
Type boosting items (including plates if not held by Arceus): Holder's [type] attacks are 0.8x power.
Black Sludge: Each turn, if holder is Poison-type, loses 1/16 of max HP; restors 1/8 if not
Chesto Berry: Holder falls asleep if awake. Single use.
Choice items: Holder's Atk/SpA/Spe is 0.67x, but can select any attack. (so it can revenge kill revenge killers and wall wallbreakers. what an interesting turn of events).
Weather rocks: Holder's use of (weather move) or weather summoning ability) lasts 2 turns instead of 5.
Terrain Extender: Holder's use of (terrain) or (terrain summoning ability) lasts 2 turns instead of 5.
Terrain seeds: If the terrain is (terrain), lowers holder's Def/SpD by 1 stage.
Eviolite: If the holder's species can evolve, the holder's Def and SpD is 0.67x. (Screw you, Chansey! Ya hear me?
SCREW YOU!).
Flame Orb/Toxic Orb: At the end of every turn, this item attempts to burn/badly poison the opposing Pokemon. Hell yeah.
Focus Sash: If the holder's HP is full, survives an attack that would KO it with 100% HP (so don't click Ice Beam against suicide lead Lando. lol).
:
Lagging Tail/Full Incense: Holder moves first in its priority bracket.
Heavy-Duty Boots: On switchin, hazards on the field has double effect on the holder.
Iron Ball: Holder is airborne. Speed doubled. If not Flying-type, take double Ground damage when grounded.
:king
King's Rock/Razor Fang: Holder's attacks with a chance to flinch loses a 10% chance to flinch.
Leftovers: At the end of every turn, holder loses 1/16 of its max HP.
Life Orb: Holder's attacks do 0.77x damage, but restores 1/10 max HP after the attack.
Light Clay: Holder's use of Aurora Veil, Light Screen, or Reflect lasts 2 turns instead of 5.
Lum Berry: Holder gives itself a random non-voilatile status condition or confuses itself (each status/confusion has a random chance of occuring). Single use.
Metronome: Damage of moves used on consecutive turns is decreased, minimun 0.5x. (0.9x -> 0.8x -> 0.7x -> 0.6x -> 0.5x).
Muscle Bamd: Holder's physical attacks does 0.9x damage.
Quick Claw: Each turn, holder has a 20% chance to move last in its priority bracket.
Red Card: If holder survives a hit, holder is forced to switch to a random ally. Single use.
Rocky Helmet: If holder is hit by a contact move, the attacker gains 1/6 of its max HP.
Sticky Barb: Each turn, holder gains 1/8 max HP. An attacker making contact can receive it.
Thick Club: If held by a Cubone or a Marowak, its Attack is halved.
Throat Spray: Lowers holder's Special Attack by 1 stage after it uses a sound move. Single use.
Wise Glasses: User's special attacks does 0.9x damage.