In-game Pokédex order.
I don't know if we should be so sure that new moves that pokemon learn in PLA will even be transferrable to home. We could have the let's go situation where movesets are generated on import to home. They have the opportunity for example to give piplup roost through the pla/bdsp piplup distribution but they chose not to.Im pretty happy to see that theyre giving old pokemon recovery and utility moves again. Iirc swsh didnt add any buffs to old pokemonwheres my recover lanturn
Some changes that caught my eye:
New spikes users: Gliscor, H-Decidueye, Overqwil
Gliscor absolutely did not need that buff. Not excited to see gliscor mirrors just setting up spikes to infinity, itll be worse than ferrothorn mirrors good god
Decidueye has alot of competition with chesnaught since ches has a better stat spread, moves, ability. Gamefreak really did owl dirty, maybe he could find use as a defogger that resists ground/rock?
Overqwil sounds amazing for monotype, a dark poison intimidate with knock off? Sign me up.
New roost users: Mantyke, lumineon (!!!), empoleon
New recover users: Mesprit, Gardevoir, Cresselia, Lilligant, Vespiquen, Shaymin
Im glad mantyke and happiny match their evolutions now. Mantyke might even get some ZU use cause hes a thic mon
Im SO excited abt the fish its one of my favourite pokemon. It already has defog and uturn now thanks to roost it can be a legitimate defensive pivot like i always wanted
We all know Empoleon is gonna be easy OU so i wont comment. Water steel rock-setting penguin is good
Mesprit is actually gonna terrorize lower tiers so much. It was already such a reliable rocker and pivot already, and calm mind sets were scary to face but at least u could chip it
Gardevoir is interesting. It gets boltbeam + mystical fire + strong stabs. It also had wilowisp and cm sets, now it can heal and use bulky setup? All its missing is rocks and itll be more versatile than clef lol
Cresselia isnt limited to 8pp on its recovery now so thats great, it was one of its biggest problems
Lilligant will still prefer strength sap on its quiver dance sets but its still a nice addition
Shaymin and vespiquen is w/e
I have no idea if PLA battle style can be applied on PS, probably it will demand a great workaround. It's not clear what exactly is a turn, it seems it uses a cycle of speed calculations based on style, move and speed status.Will Smogon create a separate Legends: Arceus (PLA) format which uses the new turn-based battle mechanics from the game (action-order and all)?
Given PLA does not have PvP/online battles, I'd be curious to see how the meta would develop for this type of new battle style.
I think sadly not, also waiting for it.Is there any trainer docs? I know only that Volo have Cynthia's team, except that Milotic swapped for H-Arcanine.
Judgment's PP being 5/8 is a bit of a problem but depending on how it interacts with abilities, Legend Plate Arceus would literally be uncounterable. It would be like Mega Rayquaza but even worse, because even Mega Ray runs into 4MSS and can't run Dragon Ascent, Earthquake, Extremespeed, Dragon Dance, Swords Dance, and V-Create all on the same set, so something is going to check it. Heatran if it lacks Earthquake, Skarmory if it lacks V-Create, etc.
Legends Plate Arceus clicks one move and hits everything. The fact that it only has 8 PP is irrelevant if it only needs 6 of them to 6-0 you, and even if you pack multiple Pressure users or something stupid like that, it would definitely punch colossal holes in your team with that 8 PP that would be extremely easy for its 5 other teammates to exploit.
If Legends Plate makes it into a main series game I would genuinely say it would be the most broken thing ever released. At least you can play around Mega Rayquaza, even if that counterplay is ridiculously limited. How do you play around this? Sac something to lock it into a certain type and then revengekill it with a faster Pokemon, praying to... Arceus that it doesn't just switch out? Gimmicky shit like Focus Sash + Mirror Coat/Metal Burst? The X button?
252 SpA Arceus-Fighting Judgment vs. 252 HP / 4 SpD Blissey: 236-282 (33 - 39.4%) -- 99.9% chance to 3HKO
252 SpA Arceus-Fighting Judgment vs. 252 HP / 252 SpD Blissey: 200-236 (28 - 33%) -- guaranteed 4HKO
252 SpA Arceus-Fighting Judgment vs. 248 HP / 8 SpD Eviolite Chansey: 198-234 (28.1 - 33.2%) -- guaranteed 4HKO
252 SpA Arceus-Fighting Judgment vs. 248 HP / 252 SpD Eviolite Chansey: 158-188 (22.4 - 26.7%) -- 25.9% chance to 4HKO
252 SpA Arceus-Ice Judgment vs. 252 HP / 252+ SpD Giratina: 198-234 (39.2 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
(Multiscale makes displaying the Calcs weird, but it's a 3HKO against physically defensive Lugia as well)
Losing the 20% boost from the type plate was a big deal here, there's a few of those calcs that are an extra hit because of that.
Yes, Arceus can set up in that situation, but if it gets statused while it does, that's a problem. And as others have mentioned, the speed tier is a bigger problem. Honestly, a bulky set may be a better option than an outright sweeper. A lot is going to depend on how Arceus's type is decided from among the options. Random would probably be strongest, because if there's any order, look for of teams to start carrying specific coverage based on what Arceus is likely to be against their team, similar to imposter-proofing.
I don't think it is necessarily safe to assume the Legend Plate will lose the 20% buff given it is obviously intended to be a super plate. I do agree with your overall contention that Arceus will require some setup though -- 120 special attack is just not that impressive by Ubers standards, even with the plate boost. Marshadow manages with similar offensive stats on account of its amazing coverage, but it is reliant on a boosting item and higher BP moves to meet important KO benchmarks and I think Arceus might struggle without either being freely available.
A defensive setup set could work, but... Judgement and Calm Mind are strictly necessary and that only leaves two moveslots to deal with everything you can throw at it. Iron Defense? Recover? Substitute? Rest? It's not immediately obvious which to use. Then again, it can still force guessing games if the opponent doesn't know which specific strategy will work against it.
surprised they didnt go for something like 250 at minimum.
In-game Pokédex order.
In an roundabout way, a rest/sleep talk set could be a workaround for Judgement's low PP. Sleep Talk only draws PP from itself, and can still successfully execute moves with no PP left. It might even avoid Pressure since it technically self-targets.
Or this could just be me once again insisting on the most convoluted way of doing something possible
it will just be innate to the pokemon. Which I'm pretty sure it was to begin withNo need to be dissuaded, Decidueye fans, the new Sun mechanics should circumvent its low speed in Legends Arceus!
Do we know how Cherrim will change form without its ability btw??
I mean it is paper why not just go nuclear.Honestly zoroark is usually so frail that it doesnt get his gimmick off more than or a few times after that. Using your illusion to nuke someone off the planet or gravely wound it might be worth running hyper beam for.
Here is Lord Palkia doing Spacial Rend:https://www.reddit.com/r/PokeLeaks/comments/sb7pm6 Cool detail with the Creation Trio. Dialga definitely looks the best when using Roar of Time.
While horrifyingly good and having a battle theme that slaps, still can't get over the shitty modeling of Dialga's legs. Gods, so awful.Here is Lord Palkia doing Spacial Rend:
Giratina-O's Shadow Force animation showing its red glowing claws is peakHere is Lord Palkia doing Spacial Rend:
That's Go -> Let's Go. Let's Go moves persist when transferring out, ask anyone annoyed with the prevalence of Teleport spam in SwSh OU lolI don't know if we should be so sure that new moves that pokemon learn in PLA will even be transferrable to home. We could have the let's go situation where movesets are generated on import to home. They have the opportunity for example to give piplup roost through the pla/bdsp piplup distribution but they chose not to.
Seems more of a research than implementation issue the way you describe it. At the end of the day a turn is still a turn. And there already exist moves that prompt the player to make extra inputs mid-turn, so I suppose all bases are covered.I have no idea if PLA battle style can be applied on PS, probably it will demand a great workaround. It's not clear what exactly is a turn, it seems it uses a cycle of speed calculations based on style, move and speed status.
Pretty sure the question isn't "can it be implemented" but rather "how would it work".The Showdown battle engine is more robust and versatile than many would imagine; e.g. it even supported trading mons between sides mid-battle.
For exclusively NPC elements there is always the Eternamax treatment. A hypothetical PLA OM would be more concerned about the generic mechanics, such as styles, status conditions, and weathers imo.Pretty sure the question isn't "can it be implemented" but rather "how would it work".
The game doesn't have any PvP, there's no way to know how exactly certain moves, expecially environmental ones used by Nobles, would behave in a player vs player scenario.
On top of well, if it's even worth the effort to code in a special mode that noone would play anyway.
That was part of what I referred with "no way to know", because the game doesn't have a way to check a player vs player interaction of stuff like styles and weather, so you'd have to work on hypoteticals.For exclusively NPC elements there is always the Eternamax treatment. A hypothetical PLA OM would be more concerned about the generic mechanics, such as styles, status conditions, and weathers imo.