Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
- Calm Mind
- Thunder Wave
- Weavile (faster than +1 Dragonite and threatening with its Ice STAB) and Mega Diancie (threatening with both STABs and Protect to block Fly) are issues here. So, Clefable's ability to check them is invaluable. Having a response to Pokemon like Mega Lop and Mega Manec is also useful when using Sub Fly Drag. Mega Lop is faster even after a DD and threatens Drag between Fake and Ice Punch. Mega Manec is also faster than a +1 Drag and is annoying between HP Ice and its resistance to Fly. Clefable's ability to check them both is thus appreciated.
- In return for checking the above Pokemon, Drag gives back by setting up on a few things Clefable draws in, examples being Amoonguss and Mega Venu. Other Pokemon Clefable can be threatened by, like Char-Y and Volcarona, are also taken advantage of by Drag.
- Any team with Sub Fly Drag will have a Magnezone because of how large of a problem Skarm is. Clefable benefits from this significantly because it's threatened by various Steel types Magnezone can remove (Mega Scizor, Jirachi, and so on). Once these Steels are removed, Clefable has more free reign to work its magic with Calm Mind.
- Clefable is a super flexible Pokemon and gives teams with Sub Fly Drag plenty of breathing room when building. For example, it's able to use SR and allow the team's eventual Ground type to run something else. Should the SR role be assigned to another Pokemon, Clefable has many other moves to choose from. Aside from the usual Thunder Wave, Knock Off is one such option. This allows Clefable to remove items like Shed Shell from Skarm to ease the trapping process with Magnezone. A coverage move like Flamethrower to provide an additional way to lure Skarm alongside Magnezone is also possible.