Project Pokemon Matchmaking v2 [Closed]

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
-Stone Edge
-Crunch
-Pursuit
-Superpower

ScarfTar makes an excellent partner to Specs Keldeo by offering a bit of extra speed to their core and handling several of Keldeo's major checks, such as the Latis, (AV) Torn-T, Raikou, Mega Manectric, Celebi, Talonflame, etc. They all get pursuit-trapped or KO'd.

Meanwhile, Specs Keldeo handles fat ground-types and certain walls (Mega Sab/ Clef) that ScarfTar loses to and checks Scizor/Azu from spamming their priority moves. It helps break down walls so ScarfTar can clean later in the game.

Note that both lose to the likes of Azu, M-Alt, M-Lop, and certain coverage moves from the above-mentioned pokemon they check, so this duo can often be prediction-reliant.
 
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Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Poison Jab

Weavile makes a great partner for Keldeo as they pressure each other's checks and counters. Weavile takes care of the psychic types such as Slowbro and Starmie with knock off, dragon and grass types such as Latis, Celebi and Dragonite with Ice shard / icicle crash, and lures fairies such as Azumarill and Altaria with poison jab. In return, Keldeo threatens mons which can wall Weavile such as Heatran. Weavile also brings priority to patch up Keldeo's sub-110 speed.
 

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maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
Really great to see 2 weeks in a row with a bunch of nominations. This is really cool :]
Also, This is Random Passerby's 15th archive-worthy nomination. I know it doesn't really mean anything, but surely thats like a lifetime achievement award or something oo

The winners:​

Wheezer's Bisharp

Recreant's Heatran

Random Passerby's Thundurus
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Week 30 - Choice Band Dragonite

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
 

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Magnezone is one of the prime partners to Dragonite for a multitude of reasons. First off, Magnezone shares fantastic defensive synergy with Dragonite, resisting Ice-, Dragon-, and Fairy-type attacks, while Dragonite is immune to Ground and resists Fire-type attacks. On top of this, Magnezone is able to defeat many of Dragonite's checks, such as common Fairy-types like Clefable and Mega Altaria, and is able to trap the likes of Ferrothorn and Scizor so that Dragonite is able to spam its ridiculously powerful Outrage with more freedom.
 
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Stallbreaker Heatran

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Flash Cannon

Pretty much the only things stopping Dragonite from spamming outrage are steel and fairy types. Stallbreaker Heatran with flash cannon deals with both handily, trapping with magma storm to simplify removing the problem mons, earth power for opposing Heatran, taunt to stop Clefables etc from recovering or using calm mind, and flash cannon to simplify taking out said fairies. Air balloon means you can even beat M-Alt running earthquake. Also helps beat stall obviously. In return Dragonite has E-Speed to deal with faster mons which can threaten Tran such as M-Lop.

Defensively they also have a great synergy, Heatran resisting ice, dragon and fairy for Dragonite and in return Dragonite resists/is immune to water, fighting and ground for Tran.
 


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch / Pursuit

Mega Metagross is able to revenge kill Weavile and Mamoswine with priority Bullet Punch while also checking Fairy-types which prevents Dragonite from spamming Outrage. It can also use Pursuit to trap annoying Latu@s. Dragonite is also able to weaken stuff that checks both Pokemon such as Skarmory, Mega Scizor and Jirachi. They also have nice typing synergy as Metagross resists Fairy, Ice and Dragon while Dragonite resists Ground and Fire.
 
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Standard CB Scizor

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Double priority is handy which makes CB Scizor is a great partner for Dragonite having good defensive and offensive synergy with it. Can trap Lati twins and Mega Metagross along with taking care of Mega Altaria and other fairies and ice types.
 
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Superpower


Tyrantrum tends to pair up well with Dragonite, as it lures in physical walls such as Hippowdon and Skarmory, and blows them into ExtremeSpeed range for Dragonite to clean up. A DD set is also possible, but I like the raw power of CB for wallbreaking. Really good offensive synergy, nukes steel types that are commonly the only Dragonite check.
 
I'm on mobile so I don't get any fancy pictures I hope that's alright!

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Ok so my nom is mega gardevoir. Basically these two both have incredible immediate damage output, and because gardevoir wants to come in and click hyper voice while dragonite wants to be able to come in and click outrage, the two both have similar mons that resist their stab, and can even survive a hit from their coverage attacks. Scizor, Skarmory, Klefki, Ferrothorn, etc. all are obnoxious for these two. So, with putting pressure on them they can break down each other's checks and from there get a pretty solid sweep going. They're used mainly to just open up huge holes in teams for another min to clean late game, after their terrifying early game reign is over.
 

bludz

a waffle is like a pancake with a syrup trap
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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Venu checks fairies such as Clefable and Azumarill which hamper Dragonite's ability to spam Outrage. The other things stopping it from doing that are steels which already get taken out by its coverage moves but Venusaur provides a buffer against things like Scizor as well. In return Dragonite threatens offensively oriented things like Alakazam and Talonflame.
 
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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt/Psyshock
- Ice Beam/Hidden Power Fire
- Rapid Spin

Starmie keeps rocks off the field with Rapid Spin, which is essential in keeping Dragonite's Multiscale intact. Starmie also complements Dragonite offensively, being able to pick off fat ground-types and Skarmory and the like while also being able to take on threats such as Icy Wind Keldeo. The coverage moves really can be tailored to whatever you want/need based on the rest of the team. Most threatening mon to the core is definitely Weavile, so make you pack an answer or two to it.
 
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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Iron Head

Wallbreaker Kyurem-B, what else ? Lures Clefable with a powerfull Iron Head, destroys Skarmory/Azumarill/Heatran/Rotom-W. In return, Dragonite can easily setup against Keldeo/Scizor so yeah.. make sure you have a rapid spinner/ defogger cause stealth rock is really annoying *fly*ice*.
 

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maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
Thank you so much everyone for the continued support of this thread. A bunch of nominations this week as well [:

The winners:

Mentalist Swag's Scizor

Random Passerby's Mega-Metagross

KidMagic's Mega-Diancie
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Week 31 - Wallbreaker Mega-Gardevoir

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt


Shiny Mega-Garde is the only Mega-Garde
 
Smogon Bird (copied from my post in the OU Core thread)



Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Taunt

Talonflame and Mega Gardevoir forms a nice Offensive core as both Pokemon applies pressure on each other's checks; for instance, Talonflame pressures Bisharp, Mega Scizor and Skarmory while Mega Gardevoir deals huge amount of damage to Tank Chomp, Slowbro and Hippowdon. You can change Mega Gard's Taunt to Will-O-Wisp because Talonflame is already running Taunt.
 
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Dr Ciel

Banned deucer.
Boo Boo Keys


Stressed Out (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough / Foul Play

Mega Gardevoir sits in a clogged base 100 Speed tier, meaning it will be prone to speed ties with other Pokemon with the same Speed. Klefki can help mitigate this with Prankster Thunder Wave, making wall-breaking much easier for Mega Gardevoir. Klefki can also spread more status with Toxic, which wears down opposing Pokemon, once again, making wall-breaking easier for Mega Garde. Finally, Klefki provides useful Spikes support, which allows Mega Garde to collect more KO's. In addition, Klefki + Mega Gardevoir makes for an extremely annoying Fairy Spam core for opposing teams.
 
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Bisharp and Mega Gardevoir forms a nice core. Garde smashes a lot of what checks Bisharp like Keldeo and it's greatest check Mega Sableye who inhibits it's ability to sweep. It also breaks Stall for Bisharp since it'd otherwise struggle with.
 
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Did someone say fairy spam?

Azumarill @ Choice Band
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off / Superpower

As a fairy type which is neutral to steel, Azumarill forms a powerful fairy spam core with Mega-Gardevoir. Not much can withstand a pixillate-boosted hyper voice followed by a choice band huge power-boosted play rough, allowing the pair to easily force their way through their checks and counters. Azumarill also brings powerful priority to improve the matchup vs offence which Gardevoir struggles with, and has waterfall to bop Heatran which quad-resists fairy.
Obviously this core stacks a poison weakness but since every team ever has a ground type and a steel type it's not really an issue at all. The pair also forms a neat cool-shiny core which is important.

Edit: Superpower over knock off lures steel types such as Ferrothorn which can bop Gardevoir, thanks littlelucario
 
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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power

As a Steel/Fire type, Heatran is a good way to stop Bullet Punch from Scizor/M-Gross, BirdSpam, Jirachi and threatens in return with a clean Fire Blast/Ancient Power. I decide to run Choice Scarf cause M-Gard has no speed and Heatran can be played as a revenge killer since M-Gard is a wallbreaker and destroys mons like Rotom-W, Keldeo, Slowbro etc with Taunt/Hyper Voice.
 
Tail Glow Manaphy w/ HP Fire

Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Surf
- Ice Beam
- Hidden Power Fire

Manaphy forms a powerful wallbreaker core with Mega Gardevoir and helps to weaken or beat common checks and counter to M.Gard like SpDef Talonflame, Scizor
and Ferrothorn to some extent. The core is pretty weak to Serperior and Scarf Zone so AV Tornadus is a good partner to patch them up.
 

MANNAT

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Did someone say fairy spam?

Azumarill @ Choice Band
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

As a fairy type which is neutral to steel, Azumarill forms a powerful fairy spam core with Mega-Gardevoir. Not much can withstand a pixillate-boosted hyper voice followed by a choice band huge power-boosted play rough, allowing the pair to easily force their way through their checks and counters. Azumarill also brings powerful priority to improve the matchup vs offence which Gardevoir struggles with, and has waterfall to bop Heatran which quad-resists fairy.
Obviously this core stacks a poison weakness but since every team ever has a ground type and a steel type it's not really an issue at all. The pair also forms a neat cool-shiny core which is important.
You could also run superpower>knock off to lure in and kill steel types which hit garde hard.
 
Support Tyranitar



Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit/Crunch
- Ice Beam/Thunder Wave/Fire Blast

So, standard Support Tyranitar meshes well with Gardevoir, perhaps with a little more bulk moved into Def since Gardevoir is herself decently specially bulky already. Tyranitar is able to lay hazards to help Gardevoir net KOs and spread damage when her Hyper Voices scare things out, while Pursuit deals well with Psychic types, though Crunch may be better to hit bulkier ones such as Jirachi, Slowbro, or Celebi harder since Gardevoir deals with the Latis (the ones safest for Tyranitar to attempt trapping) fairly well already. Gardevoir deals with things Sand Offense likes weakened/eliminated, such as Breloom, Ferrothorn and Mega Venusaur, which also eases the way for a potential Excadrill sweep. Excadrill is helpful to deal with Fairies such as Clefable, Steel Types like Heatran, Jirachi, Klefki (especially with immunity to 2 common Statuses), and can spin hazards away for Gardevoir. Gardevoir helps deal with Mega Sableye, Keldeo, and Sub/Stallbreakers like Mew, Gyarados, Gliscor if Tyranitar opts out of Ice Beam, Sub-PUP Lopunny, or just plain fat things like Hippowdon or Physically Def Skarmory (SpD needs a bit more than 1 SR round to be 2HKO'd).

With or without Excadrill, this set is very weak to Low Kick Weavile, Gengar, and Mega Scizor, so partners that can deal with those are ideal. Candidates include Keldeo or Bulky Talonflame. Tyranitar could opt for Leftovers or Chople Berry to deal with Fighting Coverage, though it would be in fewer cases such as the mentioned Gengar or Weavile since Gardevoir has a 4x Fighting resist it could use to switch in.
 

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maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
It's becoming surprisingly difficult to not repeat Pokemon at any point. I might start nominating previously used Pokemon if they have other viable sets [:

The Winners:

Coton's Heatran

Mentalist Swag's Manaphy

Bendiving's Azumarill

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Week 32 - Offensive Landorus-Therian

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock

One of my personal favourite sets in the game right now *-*

 

Until May (Manectric) @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power Ice

Mega Manectric and Landorus-T form a fantastic Intimidate-core capable of breaking down the majority of physical attackers that aren't Bisharp, especially Pokemon such as Talonflame, Mega Scizor, and Mega Lopunny. On top of this, Manectric's ability to chip away the opponent's health with Volt Switch allows Landorus-T to wallbreak a lot easier later in the match. Landorus-T can break down bulky Ground-types and fatter walls such as Tank Garchomp, Heatran, and Mega Venusaur. Manectric handles bulky Water-types that Landorus hates, such as Azumarill, Suicune, and Rotom-W. The two also share decent type synergy, as Landorus-T can switch into Ground-type attacks Manectric fears.
 
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn and Landorus form a neat hazard-stacking duo, which works great in tandem with Landorus' ability to threaten common hazard removers such as Excadrill, Lati@s, and Mandibuzz, while Ferrothorn can beat most Starmie bar HP fire or reflect type, all helping to keep hazards up to facilitate a Lando or other teammate sweep. In addition, with their dual STABs Ferrothorn damages or beats the water and ice types which threaten Landorus, while Lando beats fire types, and can generally handle fighting types thanks to intimidate (watch out for Keldeo). Defensively there are only 5 types unresisted by the pair (ghost, dark, ice, fire, flying) and no stacked weaknesses, so with that plus the utility and offensive coverage they bring, they can easily fit on to a whole load of teams.
 
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Dr Ciel

Banned deucer.
Taking Volcarona


This Fire (Volcarona) @ Lum Berry / Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz / Hidden Power Ground

QD Volcarona makes a fine partner or SD Landorus-T, as they both can set up on each others checks and counters. Volcarona can easily set up on or outright KO Ice types, Water types, Grass types, physical walls and select Bulky Ground types thanks to its solid two move coverage in Fire Blast and Giga Drain. In return, Landorus-T can KO Chansey with a +2 Eathquake and eliminate dangerous Fire types with EQ & Talonflame with Smack Down. Landorus-T also sets SR and beats Excadrill, ensuring SR remains on the field, gradually wearing down Volcarona's checks.
 
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