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Other Pokemon of the Week [Landorus]

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Eh lando-i commonly runs knock off for latis and celebi, cress honestly isn't too relevant in OU, and pretty much all the new megas released in ORAS are physical attackers. This can be good for lando-i because then it faces less competition as a good special wallbreaker, but with all the new physical attackers, as Worthlessnoob mentioned, this makes lando-t's ability to check physical attackers even better, and considering that atm lando-t is one of the best if not the best scarfers, I think landorus-t will probably be a little bit better than landorus-i.
I'm fine with doing both forms in the same week, even though they have pretty different roles.

I mentioned pursuit support because Lando doesn't beat the Latis or Celebi, but knock is good to cripple them.
 
0 Atk Life Orb Landorus Knock Off (97.5 BP) vs. 4 HP / 0 Def Latios: 265-312 (87.7 - 103.3%) -- guaranteed OHKO after Stealth Rock
Knock off is a guaranteed OHKO on latios, and has a decent chance to OHKO latias after stealth rocks too
0 Atk Life Orb Landorus Knock Off (97.5 BP) vs. 0 HP / 0 Def Latias: 239-283 (79.4 - 94%) -- 43.8% chance to OHKO after Stealth Rock
Sludge wave and u-turn sets can also deal with celebi, but sludge wave is pretty bad coverage and u-turn is rare.
 
I love Landorus-T, I often (always) use it as my SR setter in a team and physically defensive mon. Tho I figured it has a lot of flaws, and the News Megas don't help it a lot to tank hits: in fact, Salamence-M can setup on it if it has Roost without too much troubles (even HP Ice doesn't do enough to prevent him from seting up, since Roost removes Salamence-M's Flying-type each time). Mega Metagross as well as Mega Lopunny often carry Ice Punch and the former has Clear Body. The only mon that can't do a shit to Lando is Mega Beedrill, which sucks anyway. That's one of the reason why I really love using Rocky Helmet instead of Leftovers on Lando.
 
I find Landorus-T's intimidate much more useful than sand force/sheer force abilities. Although now that I think about it, sand force incarnate form might work on sandstorm teams, I've never really given it too much thought.
I usually prefer investing in attack or special attack, not both. If you spread out EVs too much, both stats become kind of meh. This is another reason I prefer therian; its higher attack stat with loss of special is justifiable to me because I don't tend to mix sets very often.

Therian is quite happy carrying a scouty set such as rocks/u-turn/EQ/knock off, it's high attack potential gives all of these moves acceptable damaging power. Its speed loss against incarnate form is happily offsetted by a choice scarf (if that's even required), which therian can happily run with most viable physical movesets.
I like to scarf Lando. I don't use it as a long lasting, heavy hitter, I mostly use it to scout or knock off items (especially useful for gengar/latios). As such, it doesn't spend much time switched in compared to something like Volcarona or Gyarados. The less time it spends on the field, the less useful Leftovers or a Rocky Helmet are going to be.
 
I find Landorus-T's intimidate much more useful than sand force/sheer force abilities. Although now that I think about it, sand force incarnate form might work on sandstorm teams, I've never really given it too much thought.
I usually prefer investing in attack or special attack, not both. If you spread out EVs too much, both stats become kind of meh. This is another reason I prefer therian; its higher attack stat with loss of special is justifiable to me because I don't tend to mix sets very often.

Therian is quite happy carrying a scouty set such as rocks/u-turn/EQ/knock off, it's high attack potential gives all of these moves acceptable damaging power. Its speed loss against incarnate form is happily offsetted by a choice scarf (if that's even required), which therian can happily run with most viable physical movesets.
I like to scarf Lando. I don't use it as a long lasting, heavy hitter, I mostly use it to scout or knock off items (especially useful for gengar/latios). As such, it doesn't spend much time switched in compared to something like Volcarona or Gyarados. The less time it spends on the field, the less useful Leftovers or a Rocky Helmet are going to be.
sand force boost is the same of sheer force, the difference is that sheer force gives immunity from LO recoil and works outside of sand, while sand force allows you to go physically but that's not so relevant imo since the difference of power is not so notable and if you are outside of sand sheer force lando hits much harder. Landorus has a totally different role from its therian form, however it is still an awesome stealth rock setter (one of the best offensives) and it has been one of the most threatening wallbreakers in xy meta; it is almost always used with special investments and maybe some evs in atk to guarantee the kill with knock off (that gives great coverage) on latios, but none said you have to split investment between the two attacks and its special moves boosted by sheer force have an impressive power, not to mention it has awesome coverage in its movepool.
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 0 SpD Blissey: 312-369 (43.6 - 51.6%) -- 66.4% chance to 2HKO after Stealth Rock and Leftovers recovery
just sayin...

i agree however that lando-t is one of the best pokemon in the meta atm and it makes a lot of competition with lando-i, we have to add also that stall team, which is the type of team lando prefers to face, are almost absent because the meta is pretty offensive so yeah
 
The biggest issue is clearly that lando-t is so amazing and versatile that people won't even consider the incarnate form. So many teams just pick lando-t by default because it's so good.

Even against stall it's reputation is fading (albeit slowly). Spdef gliscor, spdef dragonite, AV tornados-t etc, stall has adapted to landorus-I. Knock off and calm mind variants are still great vs stall, but it's lost that signature reputation of decimating stall like it did in gen 5. Perhaps the biggest problem which has already been mentioned is the offensive presence in the meta, which is not going away any time soon. Shit like keldeo, mamo, ninja, the lati's, weavile and more check landorus-i all day long and can often make it seem like deadweight against certain teams. The worst part in all of this is that these offensive checks are extremely common, meaning most people really don't have to think about landorus-i at all when team building, they just include checks by default (with the exception of stall of course).
Regardless of the issues it faces in todays meta, landorus-I is still a monster and, if given the chance, can punch big holes in defensive cores.
 
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