Pokemon Pirates

Be warned as their will be several One Piece references.

Notes: Salamence may be changed into a D-dancing Mence.
SD Scizor may be changed into a CB Scizor.
Togekiss has been replaced.


Team through a spyglass:

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Full In-Depth Look

The Lead
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Metagross "Franky" @ Occa Berry
252 Atk 252 Hp 6 Def
Adamant Nature, Clear Body
~Bullet Punch
~EarthQuake
~Stealth Rocks
~Explosion

On my previous Diamond team (RIP) he was a CB Gross. With a few changes, he became my lead. Occa Berry > Shuca Berry because I will be killing Napes and Trans. Earthquake > Meteor Mash for the same reason.
Offensive: I went with Earthquake to hit lead Heatran and Infernape, as he will be a suicide lead. Saving him for later with Meteor Mash would be a waste since I have Scizor. Bullet Punch destroys their focus sash. Explosion is for a nice booming effect.
Defensive: Stealth Rocks is essential in today's metagame. Setting it up is his first priority.
Fire - Heatran
Ground - Salamence, Togekiss
*Franky is his name because Metagross looked like some robot thing. And who else but the lovable speedo Cyborg?

Wall Breaker
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Salamence "Drake" @ Life Orb
84 Atk 216 SpAtk 208 Spe
Mild Nature, Intimidate
~Draco Meteor
~Earthquake
~Fire Blast
~Outrage

The new Mixmence. Two rediculously high powered STABs in its arsenal and two moves that offer decent type coverage. Mild > Rash because Intimidate will make up for that loss.
Offensive: Draco Meteor hits many pokemon hard and any other move will finish them off. Getting stuck on Outrage is really annoying to me, but its is better than Dragon Claw (which no one actually uses anymore). I'll usually use Outrage toward the end when SR LO and other passive damage takes its toll. Earthquake and Fire blast hit things that the dragon type resists.
Defensive: He gives an important ground immunity for Heatran.
Ice - Heatran
Rock - Metagross
Dragon - Heatran, Scizor, Metagross
*Drake is his name because, well, he looks like a Drake.

Revenge Killer
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Heatran "Ace" @ Choice Scarf
252 SpAtk 252 Spe 6 Atk
Naive Nature, Flash Fire
~Fire Blast
~Earth Power
~Dragon Pulse
~Explosion

Common Choice Scarf Heatran, but common for a reason. Naive > Rash just for the little more speed that it gives.
Offensive: Fire Blast deals a lot of damage to everything thats neutral. Earth Power for coverage. HP Ice to revenge kill dragons stuck on Outrage and offers very nice coverage. Explosion as a last resort. Like most Choice users, prediction is vital and they often switch a lot. Since he isn't weak to Stealth Rock, its not that big of a problem.
Defensive: He gives the immunity of fire, something Scizor needs. Flash Fire boosts aimed at Scizor gives Ace a huge boost, rivaling the power of Chuck Norris.
Water - Milotic, Salamence
Fighting - Salamence
Ground - Salamence, Togekiss
*Ace is his name because he's really strong with his Fire moves.

Tank
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Milotic "Boa" @ Leftovers
252 Def 124 HP 134 SpAtk
Bold Nature, Marvel Scale
~Surf
~HP Electric
~Recover
~Toxic/Ice Beam

Dont tell me Vaporeon is better. Milotic, to me, should still be in OU, or at least BL. Milotic is very good at taking hits and supports the team via Toxic. More SpAtk means more Power. Its already bulky enough, I believe.
Offensive: Surf is her STAB; it deals juicy damage to grounds and such. HP Electric to hit Gyarados and possibly Skarmory. HP also hits things like Starmie without T-Bolt and others.
Defensive: Recover is her biggest asset over other Bulky Waters. Its important to keep her healthy. She doesn't fear status and might actually gain from being paralysed or burned by Marvel Scale. Toxic is to stall and kill things without rest and cripples anything thing defensive. Ice Beam can be useful because the type coverage is HUGE, but I'll probably stick with Toxic.
Grass - Scizor, Heatran, Salamence
Electric - . . .
*Her name is Boa after Boa, Hancock. She looks like a snake and is beautiful, like Hancock. I stuck with Boa because Hancock sounds icky.

Ducky
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Porygon2 "Mr. Two" @ Leftovers
252 Hp 216 Def 40 SpAtk
Bold Nature, Trace
~Thunderbolt
~Ice Beam
~Thunder Wave
~Recover

Because Togekiss was doing nothing, he became replaced with Porygon2. Both can take hits well, but Porygon can serve as a Jolteon, Gyarados counter.
Offensive: The Boltbeam coverage is excellent, hitting many pokemon for super effective damage. He has decent Spatk so he can KO certain pokemon.
Defensive: Thunderwave to cripple attackers and provide help that my team needs. Recover to heal off any damage.
Fighting - Salamence


Showstopper
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Scizor "Zoro" @ Life Orb
252 Atk 32 Hp 224 Spe
Adamant Nature, Technician
~Bullet Punch
~Brick Break
~Swords Dance
~X-Scissor/Roost

The star of the show, and stops the show by finishing off the rest of the opponents team. In the late game, where his counters have been weakened or gone, he comes and slices everything up.
Offensive: Swords Dance up, (maybe two), then use Bullet Punch. Priority, Technician, STAB, life orb bullet punch makes his the best. Brick Break > Superpower because I dont want to be losing stats that I've gained by Swords Dance. Plus the breaking Reflect and Lightscreen is cool. I've been using X-Scissor, but Roost would let me live longer.
Defensive: I might move the Speed EVs into Hp and use Roost, for a more defensive approach. Thoughts?
Fire - Heatran
*Zoro is his name because after getting his 3 swords (his 2 arms and a swords dance) he can cut anything in his way. Stupid, huh?


Retired:

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Togekiss "Merry" @ Leftovers
252 SpDef 252 Hp 6 SpAtk
Calm Nature, Serene Grace
~Air Slash
~Thunder Wave
~Roost
~Aura Sphere/Substitute

Mostly a filler pokemon, as I needed a 6th member and already had a very nice togekiss. Abusing Flinch, he is described as annoying.
Offensive: Air Slash his is main attack. It does okay damage, but it makes up for it with it's 60% flinch rate. Aura Sphere for coverage, as one attack is very poor.
Defensive: Thunder Wave cripples many attackers that invested so heavily on speed and gives the opportunity to start the flinching, unless I know I can already outspeed it. Roost to heal and get rid of the annoying Boltbeam weakness that comes with flying types. I have been thinking about using substitue as flinching hiding behind a doll does sound nice, especially since he is very bulky and can take hits with ease.
Ice - Heatran
Rock - Metagross
Electric - . . .
*His name is Merry because every picture of him is smiling.


Team Building Process

Having just finished my platinum version, I decided to make a team very different from my diamond team. With all these new upgrades in platinum, the most significant was Scizor's new Bullet Punch. Having been a scizor fan since Silver, I decided to make it the core of my team.
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Acting defensively, Scizor's only weakness is fire, so the next crew member would have to be Heatran. Though I hate using any kind of legendary, excellent offense and defense allows me to overlook this.
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Some of scizor's counters are Hippowdon, gliscor, heatran, gyarados, and skarmory. I needed a member that can handle these. So I chose Milotic. Milotic's Surf handles Hippowdon, Gliscor, and Heatran, and her HP Electric handles Gyarados and Skarmory.
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I've also wanted to try the New Mixmence. He can get Zapdos without Hp Ice and Heatran with Earthquake. He is an excellent Wall breaker so he is very nice to use. I've had a Togekiss just screaming for me to use it so he was on here too. Hes also one of my faves.
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Finally its time to choose a lead. I've had a CB Gross and with a few minor changes, he works like a charm.
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Togekiss was a poor choice so I replaced him with Porygon2.
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So thats the Crew. Please give me some advice, I'd really appreciate the advice. Any changes will be taken into consideration. Have fun!​
 
At a quick glance I can tell you that Dragon Pulse will benefit you a lot more than HP Ice on Heatran.

First of all, Dragon Pulse won't lower your IVs because you won't have a hidden power. Second of all, it has a higher base power and it can still hit one key Pokemon: Kingdra.

Dragon Pulse can OHKO Kingdra, while HP Ice won't come even close. Dragon Pulse will still kill Salamence and the like, so use Dragon Pulse.

It seems like a solid team. As with most teams, I suggest a spinner because you have two Pokemon weak to flying, meaning they can only come in 4 times before they die. Especially Salamence, he'll be gone quickly.


EDIT:

Actually, Togekiss doesn't seem to be anything for this team, really. I think your team could really benefit from having a Mamoswine, honestly. I don't know though.
 
I'm only rating this because One Piece is the sh!t and your Metagross' name is the same as my Metagross' on Wi-Fi. Visually, you seem to have a problem with Stall Teams. I know Salamence is your wall breaker but the set is so standard, most players know how to get around it. You also have a problem with a Bulky Gyarados. Consider the following changes:

  • Exchange your Togekiss to a solid Bulky Gyarados counter, which would be Rotom-O. Rotom-O brings many things to your team and can provide the extra "safety" to SD Lucario which can also be troublesome. It also provides an excellent counter to Bulky Gyarados. Togekiss isn't doing much and this guys role can fullfill it. Refer to http://www.smogon.com/dp/pokemon/rotom-h this link and use the final set mentioned there.
  • As a whole the team has a "slow vibe" to it. I think Salamence could be used to its max potential by coming in on locked in pokemon and setting up your own Dragon Dance. So I suggest a Dragon Dance Salamence that could destroy Stall Teams much easier.

    Salamence @ Life Orb / Leftovers
    Ability: Intimidate
    Naughty Nature
    EV: 252 Atk / 24 SpA / 232 Speed

    -Dragon Dance
    -Dragon Claw / Earthquake
    -Outrage
    -Fire Blast

    The problem nowaydays is that your opponents know your going to use Outrage. Being locked in sucks because Skarmory or Foretress can take full advtange of you. Dragon Claw is your safe option to destroy things without getting locked in. Don't get me wrong, its still a strong move. If you don't like it, Earthquake is your option to manage with Jirachi mainly. Outrage is your main move if you feel the need to use it. Fire Blast destroys Scizor who ruin your path with Bullet Punch. It gives you extra coverage and allows you to beat bruised up Skarmory and score a OHKO on Foretress. Leftovers is another option if you don't like the recoil, but you fail to OHKO some things like Swampert.
  • Scizor to be changed to the standard CB Scizor to utilize it better than SD. Don't get me wrong its a good set but you need a trapper in this crew. It just doesn't fit in well so Cb Scizor can do a fine job scouting in and out and you can take advantage of this to set up Salamence.
  • Heatran choice scarf is risky I must admit. Add in 6 HP EV's to 6 Atk EV's because each point always counts and Explosion for extra power.
That's my suggestion for now if you need anymore help just post on the thread again. Also my suggestion for Rotom-O's nickname (if you are planning to use him) is Moria :P
 
Thank you for the advice! Xephyr, I've changed Hp Ice on Heatran to DragonPulse. It seemes like a good change. I agree that Togekiss does nothing for this team. I've already had one before this team and decided to use him. But I am willing to change him for anything that will benefit this team more. Not sure having a Mamoswine is the best choice. Are there any suggestions for a different member? And if I change Togekiss (Hoping I will) I will not really need a spinner as Salamence is the only one weak.

Franky, I agree One Piece Rocks. For the Bulky Gyarados counter, Milotic with Hp Electric works well, as Gyarados will have a hard time stopping her. I will be playing on Wifi as i already have half of the team bred. Rotom H does not work on wifi I think. If possible I would not want to use a Rotom form for this reason.

As for the Salamence/ Scizor switch, it seems like a good idea. I will test it out.
Thank you for the rates. Are there any other weaknesses? Anyone?
 
I was wondering how well Togekiss is doing?

It seems to give your team another weakness to both Stealth Rock and Electric moves as it is you have no electric resists and a lack of synergy is costly.

As it is a Specs Jolteon is going to have a field day with this team. Im going to suggest you change Togekiss to a Scarf Flygon. Which resists wise is a really good choice for this team it also resists / immune to all entry hazards which is vital on an offensive team. I suggest this set:

Flygon @Choice Scarf
Jolly / Adamant
252atk / 252spe

U-turn
Outrage
Stone Edge
Earthquake

This gives you an insurance policy / speed tie against other dragon dancers and even Agility Empoleon and Metagross, well provided you run Jolly. Adamant can be used but you dont outrun nearly as much.

Of course if you want you could always run your own Jolteon either a Specs or Charge Beam booster work well in the metagame. Jolteon gives you a really solid way of beating Bulky Waters such as Suicune and Vaporeon, Hp grass is for Swampert.

I think the Scizor and Salamence you have currently are fine no need to change them. Yeah i do suggest you change Scizor to the standard 244hp /252 atk / 8 Spe with roost and have maybe shed shell or lefties as the item of choice.
 
Togekiss is doing very little for this team. He becomes more of a problem to teams using him rather than opposing teams. The first thing I noticed was an SD Luke problem that can only reliably be handled with the "revenge killer" Heatran. You have a base core of Metagross/Scizor/Heatran/Salamence which is a common core amongst offensive teams on the ladder. I think over Togekiss I would try a speedy heat rotom form. You can run a moveset along these lines with a max speed rotom form: TWave/WillOWisp/Thunderbolt/Shadowball. Now, I would try to fit Overheat in there somewhere to give Luke a surprise as they try to Crunch you if they set up a Swords Dance and assume you are a bulky Rotom form. Thunder Wave helps give your offensive team some paralysis support, Wisp probably can be taken out for Overheat (I liked it to catch Tyranitar on the swap if I knew they had one), and the other moves are for STAB obviously. I think he fits into your team well as another fast, offensive threat that can also hit back with some paralysis/burn support to help your offensive style out. There are some other problem areas, but this type of team is common on the ladder and you just have to mold it to fit your style of play and take on the counters that give you trouble.
 
Thank you for the rates.

iKitsune, Yeah Togekiss isnt doing to well. He needs to be replaced (like how Merry wasn't doing well and got replaced by Sunny LOL). At the Flygon idea, not a huge fan of him as it will give me yet another 4x Ice weakness, but I will take him into consideration. Jolteon might be a good idea as the way I've been handling Bulky Waters is Toxic on Milotic.

Gaborik, SD Lucario is solved by Choice Scarf Heatran, as it resists Extremespeed. As I've mentioned earlier, Rotom - H is not good for me because he does not work on Wifi, which I will be using.

Still looking to replace Togekiss. The one I'm leaning towards is Specs Jolteon. Please post whether this is a good idea.
 
I was wondering how well Togekiss is doing?

It seems to give your team another weakness to both Stealth Rock and Electric moves as it is you have no electric resists and a lack of synergy is costly.

As it is a Specs Jolteon is going to have a field day with this team. Im going to suggest you change Togekiss to a Scarf Flygon. Which resists wise is a really good choice for this team it also resists / immune to all entry hazards which is vital on an offensive team. I suggest this set:

Flygon @Choice Scarf
Jolly / Adamant
252atk / 252spe

U-turn
Outrage
Stone Edge
Earthquake

This gives you an insurance policy / speed tie against other dragon dancers and even Agility Empoleon and Metagross, well provided you run Jolly. Adamant can be used but you dont outrun nearly as much.

Of course if you want you could always run your own Jolteon either a Specs or Charge Beam booster work well in the metagame. Jolteon gives you a really solid way of beating Bulky Waters such as Suicune and Vaporeon, Hp grass is for Swampert.

I think the Scizor and Salamence you have currently are fine no need to change them. Yeah i do suggest you change Scizor to the standard 244hp /252 atk / 8 Spe with roost and have maybe shed shell or lefties as the item of choice.

True, Jolteon troubles you. Flygon can be used against Spec Jolteon, but not against Scarf ones which r using HP[Ice], and i think ScarfJolts are even more common.
So something else than Flygon maybe, but not a Jolteon since it gives you the 3rd Ground Weak.I think a Rotom wouldnt hurt. Youll keep the Ground Immunity ( as your Togekiss did ), get a nice TBolt STAB and its Weaknesses are handled by Metagross, Scizor and Heatran very well. But it also has problems against Jolts Shadowball....well but there are more pokemon than just Rotom that help against Jolt.
 
I have found a replacement on Togekiss, with all of your suggestions.

Porygon2 " Mr. Two" @ Leftovers
252 Hp 216 Def 40 SpAtk
Bold Nature, Trace
~Thunderbolt
~Ice Beam
~Thunder Wave
~Recover

Porygon2 will trace Jolteon's Volt Absorb thats locked in a Thunderbolt and will Ice Beam it to death. It can trace a CB Flygon's levitate when ints locked in an Earthquake.
Like Rotom - H, it can counter Bulky Gyarados and other Waters with Thunderbolt. He can Thunderwave everything like Rotom - H, and replace the Thunderwave of Togekiss. But he cant handle SD Lucario like Rotom, so when I encounter him I will rely of Heatran's Fire Blast.
*Mr. Two will be his name for many reasons. He copies the oppenents ability like Bon Kurei copies their faces. He also has a pink swan theme and porygon 2 is a pink duck. Plus he even has 2 in him name. People who know One Piece know what I'm talking about.

So I will replace Togekiss with Porygon two as he is bulky like Togekiss and seems like a benefit for my team.
 
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