Metagame Pokemon Sword and Shield: UU Speculation Thread

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Hogg may I ask you why there isn't some kind of "Dynamax Clause" in the tournament ?
I also would like, if possible, to have the point of view of the Tier Leaders / UU Council about this new mechanic which is very controversial. Maybe it will get banned from OU but if it wasn't the case, I would like to know the position of the UU council about it in order to know if this issue would be taken care of quickly or not.
 

Hogg

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I think a major change like banning a core mechanic is something that needs to happen as a Smogon-wide policy, and not something done by individual usage-based tiers. If you're interested in seeing it go, I highly recommend you join the discussion that is currently ongoing in Policy Review. Until that discussion is resolved though, we'll be operating under the assumption that it's allowed.
 
I think a major change like banning a core mechanic is something that needs to happen as a Smogon-wide policy, and not something done by individual usage-based tiers. If you're interested in seeing it go, I highly recommend you join the discussion that is currently ongoing in Policy Review. Until that discussion is resolved though, we'll be operating under the assumption that it's allowed.
Just to check however, as the Tour states it will abide by any OU bans; in the event Dynamax gets banned by the OU Council before the Tournament [Or between the rounds] I assume the ban would trickle down.

Anyway, I'm gonna start putting together some speculative teams. Gonna be a little bit difficult to test them as there's not a ladder, but I can still maybe give them a spin in lower-rated OU on throwaway accounts. Get a general feel for what works.
 
Maybe, I am over-predicting way too much but will it be feasible to discuss "National Dex" UU in this thread or not?

If so, how do you think UU would be like with the additional 80 or so more Pokemon we have from SS?
 
I feel like the Top is coming back with the Rapid Spin buff.
Hitmonlee basically outclasses Hitmontop as an offensive spinner. It also threatens Ghosts with Throat Chop coming from it's massive ATK.

If you're using a bulky Spinner then Hitmontop is fine, but Bulky Hitmontop also dosen't particularly care about the speed boost. Hitmontop is likly to be the best defensive spinner in the tier.
 
Alright I'd like to give my thought on some Pokemon which may be pretty damn nice if the Underused is something in accordance with the speculative UU alpha tour.


Avalugg @ Heavy-Duty Boots
Ability: Ice Body / Own Tempo
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Recover
- Avalanche
- Body Press / Earthquake

I firmly believe that Avalugg is going to be a much better user of Rapid Spin this generation thanks to the Heavy-Duty Boots which allows it to bypass issues of Entry Hazards (Stealth Rock weakness, Toxic Spikes etc..). Since it has access to Recover, getting rid of its Leftovers is definitively not a big issue for that big boy. It also has access to Body Press which is an insanely good move for it because of its sky high defense. Thanks to that, Body Press does more damage than Earthquake on Steel-types, even if things like Doublade are immune to it, it's a pretty clean option in my opinion.
Avalugg is also a quite nice user of the Dynamax mechanic since D-Avalanche allows it to summon the Hail which provides it passive recovery thanks to Ice Body while D-Body Press gaves it +1 in attack every time it uses it. I do believe this Pokemon will not stay in PU like in gen7.


Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Overdrive
- Sludge Wave
- Boomburst

Alright alright alright I knoooow this Pokemon isn't in the UU Alpha Tour but I just can't talk about it because I'm such a fan of this Pokemon. I believe Toxtricity is actually manageable (to a certain extent) in a future Underused thanks to some fat Ground-types such as Steelix, Rhyperior or Rhydon which can all check it at +1 and OHKO it back thanks to their Earthquake. Umbreon is also a really good Pokemon to deal with Toxtricity and can't be 2HKOed by a +1 Boomburst even after Stealth Rock damages. It can also retaliate with Foul Play which does actually a ton since Toxtricity doesn't have a great bulk (around 36-42%). Bronzong can be a good check too as it can handle a +1 Toxtricity and OHKO it with Earthquake or chunks it really hard with Psychic/Psyshock. SpeDef Duralugon can be kinda nice too although it kinda sucks to play this Pokemon as a defensive check to Toxtricity. However I can't deny that this Pokemon is a powerful wallbreaker and can act as an incredible late-game sweeper as you can see : here.


Indeedee (M) @ Choice Scarf / Choice Specs
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick / Psyshock
- Psychic
- Hyper Voice / Shadow Ball
- Mystical Fire

Indeedee-F (F) @ Choice Scarf / Choice Specs
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic / Psyshock
- Hyper Voice / Psyshock / Shadow Ball
- Mystical Fire

Since it has access to the ability Psychic Surge, Indeedee is a really interresting Pokemon. While the M is the more offensive version of the two with a better special attack and speed, the F has a better Bulk but also a better move of support : Healing Wish. Both of them could be nice in UU and even if we didn't get the best of them (aka Indeedee-M), we'll probably get the other one.


Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp / Toxic
- Toxic Spikes / Defog / Aromatherapy / Toxic
- Strange Steam
- Flamethrower

Weezing-Galar is going to be in my opinion a really nice Pokemon in Balanced and Bulky Offense thanks to its great typing and bulk. With Wish support, it can really check a lot of Pokemon such as Fighting-types and Dragon-types (but it need to be careful to their coverage like Flash Cannon on Duraludon). I guess Defog or Aromatherapy over Toxic Spikes is good too but I do not think Weezing-Galar really need its Poison STAB and it's kinda hard to justify this attack over other ones which may provide more utility.
 

Bluey the Wolf Boi

Banned deucer.
Hitmonlee basically outclasses Hitmontop as an offensive spinner. It also threatens Ghosts with Throat Chop coming from it's massive ATK.

If you're using a bulky Spinner then Hitmontop is fine, but Bulky Hitmontop also dosen't particularly care about the speed boost. Hitmontop is likly to be the best defensive spinner in the tier.
Oops. I forgot about Hitmonlee coming back as well.
 
click on the sprites for some sample sets when I can think of something

Stored Power is a nice addition to Reuniclus' movepool, but what benefitted it the most is Zor (and Krook) getting snapped out of the dex, and Hydreigon looking to be an OU mainstay. The seemingly lower power level compared to last gen (no megas/Z moves) means its bulk looks even better than before, so its setup sets look really promising (especially Acid Armor + CM with Stored Power) and, should dynamax stay, Focus Sash + Trick Room can help a lot to deal with the faster Dynamax sweepers (no Endeavor shenanigans though, that thing doesn't work as well against dynamax mons).


Hydreigon's staying in OU and Primarina, MAlt, Alomomola, Chesnaught and Amoonguss aren't there, so Crawdaunt is looking to be an even more terrifying breaker this gen. Its movepool didn't really get anything notable (unless you're the one guy that's going to try and run Nasty Plot Crawdaunt), but it's not like it needed anything but its STABs to put in work. Dynamax is also a nice tool for it to remove the band's lock and blast something away when they least expect it.


I had some hopes for Silvally when I learned that Multi-attack got boosted, but its physical movepool is still one of the worst in the game, so ... Yeah, I definitely don't expect it to be good this gen either. Maybe you can do something with mixed offensive sets, but 95 attack/SpA is too low for that, especially since it can't hold a Life Orb.


The zolt fossils are looking like solid breakers for the tier, each having different desirable traits (Dracozolt has a better typing defensively, higher attack thanks to Hustle and higher speed while Arctozolt has a better STAB combination -especially with access to Rock-type coverage for Heattom and Frosttom-, slightly better special bulk and accurate moves). Dracozolt alone might be enough to justify having a ground-type in every team, cause that thing's Bolt Beak is no joke (it's strong enough to 2HKO Kommo-o who resists it, as a reference). Not 100% sure that Dracozolt will drop, but I haven't seen it much in OU so ...


Zor's gone (insert crab rave), so it may be time for Escavalier to shine, especially now that it got good coverage for Steel-types in the form of Close Combat. The speed is definitely an issue for it though, especially now that almost all fairy-types get Mystical Fire.


Alcremie is another mon I have some pretty high hopes for. Sylveon being around may seem to give it competition, but Alcremie has access to Aromatherapy (Sylveon doesn't get Heal Bell for now),Recover (healing itself is not a loss of momentum as huge as Wish + Protect) and Aroma Veil (immunity to Taunt means you can't prevent it from healing) so there's a pretty clear difference between the two. I can definitely see Alcremie fit nicely in bulky offensive teams that don't want Wish support as much as fat balances, either fulfilling the role of a cleric, or making use of its coverage for a recover + 3 attacks set.


A lot of stuff that either walled or gave Salazzle competition is gone with Dexit, so she may be a solid pick in UU this gen. Only big issue for her are the various rock-types we may get, such as Rhyperior or Coalossal, that can easily tank its STAB combination, and Salazzle's best coverage move for them is ... Dragon Pulse ? Also Mantine and Milotic can easily wall Salazzle since you can't muscle through them with a Z-move (wym Dynamax isn't banned yet ?). Sub+Toxic sets are also going to do pretty well now that Gligar is gone, and there's nothing immune to Toxic no- oh right, Rapidash.



Zor's gone, so Ice-type breakers may be more interesting now. Vanilluxe is the one that looked the most promising (of the ones that were garbage before) thanks to Snow Warning negating Leftovers, Freeze-Dry to hit waters, Flash Cannon to snipe the opposing Ice-types and Taunt to prevent Wish passing from the likes of Sylveon on top of having a usable speed tier to not be deadweight against offensive teams, but Abomasnow has an additional Grass typing letting it switch into Water-type comfortably, and access to Earth power to smack Steel- and Fire-types (which Vanilluxe can't really hit). Mamoswine is Mamoswine, except now we don't really have anything to keep it in check defensively (except Rotom-H -which may actually be OU- and Avalugg, wow).


Not really sure what to make of Rotom gaining access to Nasty Plot as all its forms except Fan and Frost are getting walled by Dragon-types, but that's still a nice perk to have. Cut and Frost will probably be the best abusers of this as they have the coverage to break ground-types with ease.

To briefly mention other stuff, Indeedee's Psychic Terrain could be huge in this meta, as I feel priority users will be pretty strong (especially Mamo and Daunt). Orbeetle looks like a decent webs setter cause Webs + U-turn + Recover, but I think Araquanid and Galvantula will still be better options as suicide leads cause they can apply more pressure on hazard removers thanks to their high power. Chandelure has a lot of nice perks (spinblocking, wallbreaking, dealing with basic steel+fairy cores) and most of its "checks" are gone so it'll probably be a big threat.
 
Alright. Tomorrow is gonna be the possible launch of UU Alpha so lets take a rundown of a bunch of mons.

The Fat Stuff:
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Most of them are bulky waters. Alot of these were already good in USUM UU, but stuff like Lax and Vileplume are looking fresh this gen.

the Fat Stuff Ft. Stealth Rock:
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No Krookodile, no Gligar, and Hippowdon means new faces of ground types. Body Press on a 200 Dfse mon sounds crazy and might bring more viablility to Curse sets like in SuMo NU. Rhyperior is already good in USUM but now there is no Hippo or Gligar meaning compatition and answers are fewer. Mudsdale packs good overall bulk and solid kill power. The new Alloy dragon might be the best offensive rocker. A solid 120 SpA, decent speed tier, and excellent typing is worth noting. Runerigus is mad fat and packs Wisp and Memento for further support.

The Fighters:
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We might have a good variety of fighting types this time around without M-Alt, Amonguss, or any other notable fighting type checks like Latias. I’ll just go over the most notable ones. Lucario is gonna excel far more with a decreased amount of checks to it. Max Airstream Sirfetch’d sounds legitimately scary. Top got Spin which was buffed to 50bp and raises speed which could bring light to offensive variants of Top. Toxicroak just laughs at bulky waters and Gunk Shots Fairies.

EZ GG Stall:
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The new breakers are crazy and the old ones that survived the snap got busted. The only other Guts user I can think of rn is Champ but Obstagoon might be the best user due to its solid speed tier and STAB Facade. Centiskorch gets Power Whip...nuff said. Krook is gone and the chandelure runs free. No Alomomola or Mach Punch Nape to check it, this might be a far better mon rn with alot less checks rn. Copperajah boosts near perfect coverage, rocks, and steel rocks for all the ground types that resist it.

Snow Buddies:
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Hail might be a serious threat this time. Both Vanilluxe and Abomasnow received Aurora Veil this gen and Vanilluxe gets Taunt. The new HD Boots mitigates rocks. We have three phenomenal sweepers now with Eiscue, NP Frost, and Frosmoth.

Florida Gang:
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Idk if Sun will still be broken even without Mega Doom. But some of its abusers got new tools this gen such as Solar Blade for Leafeon and Shiftry respectively.

Beyblade Masters:
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Spin looks well diversified this gen. Morpeko has garb stats but fantastic coverage + spin might make it threatening. Dhelmise is a bulky strong breaker + spinner with the added bonus of blocking spin itself. Regen + Spin is a fantastic combination, but its kinda passive so who knows. Scizor being absent means Tsareena has more opportunities to spin and go on the offensive. UU lost alot of Gen 7 special attackers and Avalugg gained Body Press on top of that.

Professional Janitors:
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We have Cloyster and Barbaracle for Shell Smash, Flygon is no Haxorus but it can still pack a punch after a DD. Galar-Rapidash sets SD and has a solid speed tier for UU standards. The Rotoms got NP as previously mentioned but Fan and Mow make the best use out of them.

Speed Demons:
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These are the fastest mons I believe will be viable in UU. Whimsicott has U-Turn and a solid offensive typing, Inteleon has no Ferro/Pex to worry about so it gets to spam Hydro Pump far more often, Weavile is back after being broken for UU last gen. Ice Shard and fantastic offensive typing is always a gift. No Pursuit means its has more freedom to spam its good offensive typing. Noivern gets Defog, Taunt, recovery, and a good offensive movepool.

Suicide Squad:
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SwSh UU looks like it has fantastic HO leads like before. Mamo and Lass are modern classic USUM HO staples and are even better here. Webs has a few new potential abusers like Orbeetle and Vikavolt. Rade and Qwilfish annoy opponents with Sleep Powder and Taunt while being able to absorb TSpikes. Pinchurchin gets recovery and Memento which is great for HO teams.

The Broken Stuff:
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These two might end up being one the best mons in the tier granted if they don’t get banned. Diggersby has been banned in Gen6 and Gen7 even with such powerful threats under there belts and now with even less power creep, we can see Diggersby get quickbanned again. Haxorus may be incredibly difficult to deal with now that stuff like Latias and Scizor isn’t there to check it. Kommo-o does everything. Sweep, set rocks, take hits, wallbreak, etc. If it doesn’t leave UU it could be the Scizor of Gen 8.

Honorable mentions:
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Indeedee and Gardevoir function similarly with very similar movesets. Rillaboom looks terrifying and will only get better once its HA is released. Silvally got a huge buff this gen in Multi Attack but it might not be enough to bring it out of NU/PU material. Doug Weezingdome has a large utilty belt with moves like Defog, WillOWisp, Taunt, TSpikes, and three fantastic abilities to go with it.
 

Attachments

Rillaboom is currently UU, but that won't last when the HA is released (RillaLucha maybe lul). But it's HA extends downwards to its pre-evos. So I'm going to make the case for Thwackey (post-Home).



Stats: 70/85/70/55/60/80

These stats aren't that bad, with Evolite it gives it similar bulk to Rillaboom. It's fairly fast, just 5 base points below Rillaboom. 85 base attack isn't really that strong, but it does have Swords Dance, and Wood Hammer under Grassy Surge will hurt, especially at +2. It also has Drain Punch and Knock Off for coverage, which isn't the worst coverage (although it doesn't have much after this, maybe Hammer Arm for Trick Room, and Low Kick for possibly more power). It also has utility in U-Turn, Taunt, and Leech Seed. And for Dynamaxing, it does have Acrobatics, although, without Dynamaxing, it's not useful for Evolite teams (maybe Grassy Seed can be useful?).

Here's some Thwacky sets that might be useful when HA is released.

Thwackey @ Eviolite
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Drain Punch / Low Kick
- Knock Off
- Swords Dance

Thwackey @ Eviolite
Ability: Grassy Surge
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Leech Seed
- Protect / Taunt
- Knock Off

Thwackey @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Wood Hammer
- Drain Punch / Low Kick
- Knock Off
 
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So we didn't get Dracozolt after all, huge L
What physical attacker am I supposed to OHKO Galar Weezing with now
252+ Atk Life Orb Sheer Force Copperajah Iron Head vs. 252 HP / 252+ Def Weezing-Galar: 307-367 (91.9 - 109.8%) -- 56.3% chance to OHKO

That's a 100% KO on the bulkiest Weezing possible with Rocks.

I imagine G-Weezing to be very common on the ladder; as it's hands down the single best Kommo-o counter in the game. Immune to Dragon STAB; x4 resistant to Fighting STAB; threatens a x4 effective Strange Steam *or* Will-O-Wisp burn. And Kommo-o has really bad 4MMS due to Clangorous Soul.
---

Things I'm seeing quite a lot of from my current UU games:

Rapid Spin Tsareena. I think this one might be my fault. Although I believe I said Hitmonlee was the best offensive spinner and I haven't seen any Hitmonlee at all so, IDK.

Sticky Webs. Most teams I've run into are using Webs. Which further confuses why there's so many Rapid Spin Tsareenas because they're weak to the Bugs who set up Webs.

As expected; seeing quite a bit of Gengar and Kommo-o. Gengar has been manageable [That said; I've run Steels and Normals to immune it's STABs; or predicted it coming in and wrecked it]. Kommo-o honestly hasn't been a threat any time I've faced it. I've handled it even in teams where I'm not using G-Weezing.

---

Also; IMO Psychic-types are being criminally underused. Indeedee exists, which gives out Psychic Terrain for free and prevents priority. Most Psychics get Dazzling Gleam and/or Focus Blast to nail any Dark-types who would try and switch in on a Terrain-boosted STAB Psychic move [And Steels generally have low Sp.Def], and of course, Max Mindstorm is a backup Terrain generator. Mystical Fire makes work of Steel-types as well just in case; and there's always Shadow Ball for fellow Psychics.

There's quite a selection of Psychic-types too; such as Espeon; Sigilyph [Please stop trying to use Stored Power gimmick sets on this. Just use LO; it has STAB Max Flying]; and there's even things like Galarian Rapidash and Psychic Silvally [Multi-Atack is a Physical BP 120 Psychic STAB that absolutely rends things with Psychic Terrain] from the physical end of things.
 
So we didn't get Dracozolt after all, huge L
What physical attacker am I supposed to OHKO Galar Weezing with now
+1 252 Atk Mold Breaker Haxorus Max Quake vs. 252 HP / 252+ Def Weezing-Galar: 294-348 (88 - 104.1%) -- guaranteed OHKO after Stealth Rock

Haxorus looks like a fun dragon dance sweeper. Very few things can take a +1 max move from it, and Mold Breaker means it just straight up ignores a lot of stops like Levitate, Unaware, or Ice Face.
 
New Daycare mechanics allow Egg Moves to be passed to the other parent in addition to the egg. This makes any Gigantimax legal with egg moves if that pokemon can breed. You can get a Gigantimax Lapras with Freeze Dry.
Oh damn I havent seen word of that before now, that's pretty cool to know thank you
 
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