So this is my second thread after the former and I've updated my team to try to make it more balanced or at least, win more battles (I'm at around 1100 elo right now which is kinda low)
Here is the team (I will explain each team member's role to play soon)
Deoxys-Speed @ Leftovers
Ability: Pressure
Tera Type: Steel
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Future Sight
- Focus Blast
Ceruledge @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bitter Blade
- Swords Dance
- Destiny Bond
- Close Combat
Cinderace @ Life Orb
Ability: Blaze
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Swords Dance
- Sucker Punch
Iron Valiant @ Focus Sash
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Moonblast
- Taunt
Zamazenta @ Rocky Helmet
Ability: Dauntless Shield
EVs: 252 HP / 128 Def / 60 SpD / 68 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Roar
- Substitute
Snorlax @ Leftovers
Ability: Immunity
Tera Type: Steel
EVs: 76 Atk / 252 Def / 180 SpD
Impish Nature
- Substitute
- Curse
- Earthquake
- Body Press
Here is the explanation for my team:
Team lead: Can set up spikes and stealth rocks for passive damage as entry hazards. Future sight (STAB move) and focus blast (coverage move) are the main damaging moves. Evs are mostly spent on health and defensive stats to last longer in order to weaken its opponent. Held item is leftovers to last even longer.
Physical sweeper: Bitter blade (STAB move) and close combat (coverage move) are the main damaging moves. Sword dance as set-up move. Destiny bond can be used for a reliable KO if focus sash is activated (If opponent activates focus sash, they will most likely attempt to finish off
so as long as
outspeeds opponent, it should be a KO after destiny bond). Evs are mostly spent on Atk and Spe as a physical sweeper. Held item is focus sash (u alr knew that).
(also physical sweeper): Pyro ball (STAB move) and high jump kick (coverage move) are the main damaging moves. Sword dance as set-up move and sucker punch is a priority move in case both pokemons on the field are low on HP. Life orb as held item for increased damage and Evs are mostly spent on Atk and Spe. (One time i managed to OHKO 4 of my opponent's pokemon in a row using this moveset)
(Special sweeper): Moonblast (STAB move) and focus blast (coverage move) are the main damaging moves. Calm mind for set-up move and taunt to stop from using them. Evs are mostly spent on SpA and Spe and held item is focus sash
(wall/wall and stall breaker): Body press since zamazenta's defense is highest stat. Iron defense, when used enough, can OHKO both walls and stalls (in my experience). Roar to switch out and reset stats of set-up abusers. Substitute to safely set up iron defense. For me, body press and iron defense can still easily OHKO an opponent's pokemon even if body press is not very effective against it.
(wall): Earthquake for coverage against poison, fire, electric and steel type pokemon. Substitute to set up curse. Body press is another damaging move for
(I didnt really work that hard on this particular section, did I)
What changes would u recommend to my team?
Note: This thread has been edited a couple of times
Here is the team (I will explain each team member's role to play soon)
Deoxys-Speed @ Leftovers
Ability: Pressure
Tera Type: Steel
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Future Sight
- Focus Blast
Ceruledge @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bitter Blade
- Swords Dance
- Destiny Bond
- Close Combat
Cinderace @ Life Orb
Ability: Blaze
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Swords Dance
- Sucker Punch
Iron Valiant @ Focus Sash
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Moonblast
- Taunt
Zamazenta @ Rocky Helmet
Ability: Dauntless Shield
EVs: 252 HP / 128 Def / 60 SpD / 68 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Roar
- Substitute
Snorlax @ Leftovers
Ability: Immunity
Tera Type: Steel
EVs: 76 Atk / 252 Def / 180 SpD
Impish Nature
- Substitute
- Curse
- Earthquake
- Body Press
Here is the explanation for my team:
What changes would u recommend to my team?
Note: This thread has been edited a couple of times
Last edited:

