Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

lyd

formerly Exploudit
is a Pre-Contributor
Lightsaber Honedge
Item Name: Plasma Crystal
Holder: Honedge
Result: Lightsaber Honedge
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
45
Atk: 70 (-10)
Def: 40 (-60)
SpA: 50 (+15)
SpD: 92 (+55)
Spe: 48 (+20)
BST: 345 (+20)

Lightsaber Doublade
Item Name: Plasma Crystal
Holder: Doublade
Result: Lightsaber Doublade
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
49 (-10)
Atk: 120 (+10)
Def: 90 (-60)
SpA: 55 (+10)
SpD: 109 (+50)
Spe: 45 (+20)
BST: 468 (+20)

Lightsaber Aegislash
Item Name: Plasma Crystal
Holder: Aegislash
Result: Lightsaber Aegislash
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
60
Atk: 120 (+70)
Def: 90 (-60)
SpA: 90 (+40)
SpD: 120 (-30)
Spe: 60
BST: 540 (+20)
Design - Looks like Honedge/Doublade/Aegislash fused with a lightsaber from Star Wars. A more futuristic sword type.
Competitive - Offensive Fire type that prevents Steel types from switching out. Need I say more? It also gets some nice coverage in Ghost, Electric and Fighting moves. May the Force be with you.
Really cool submission! I love the idea, but wouldn't Fire & Electric reflect the lightsaber / plasma aspect better? Also, shouldn't Ageislash have two formes as well?
 
Wait, I already reserved Plasma Squirtle for that item.
Problem is that Cookie Butter wouldn't want Gen 1 to have Costumes since they already got Megas, and we do not want to give a Generation more than one special Mechanic.

(Gen 1 and 3 got Megas, Gen 2 and 5 got Harmo formes, Gen 4 got Costumes made by me, Gen 6 got nothing but Ash-Greninja which we might solve, Gen 7 and New Gen 1 got Z-Moves.)

However, you can still make a Telsa Coil costume for any Pokémon other than Starters, but Cookie Butter would suggest no Electric/Flying, Electric/Bug, Electric/Ice, Electric/Ghost, Electric/Steel or Electric/Fairy, but the rest is alright. That way, no conflict.
 
Problem is that Cookie Butter wouldn't want Gen 1 to have Costumes since they already got Megas, and we do not want to give a Generation more than one special Mechanic.

(Gen 1 and 3 got Megas, Gen 2 and 5 got Harmo formes, Gen 4 got Costumes made by me, Gen 6 got nothing but Ash-Greninja which we might solve, Gen 7 and New Gen 1 got Z-Moves.)

However, you can still make a Telsa Coil costume for any Pokémon other than Starters, but Cookie Butter would suggest no Electric/Flying, Electric/Bug, Electric/Ice, Electric/Ghost, Electric/Steel or Electric/Fairy, but the rest is alright. That way, no conflict.
whaddya mean gen 2 and 5 got harmo forms, they were never restricted to gens. there's harmo aurorus, harmo tyrantrum, harmo breloom, etc etc
costumes weren't restricted either, with chimecho, raichu and mightyena not being from gen 4 along with many of the other costume mons
gen 6 also has a mega in clawitzer, ledian wasn't from either gen 1 or 3 and got a mega
i have no idea where the hell you got that from
 
whaddya mean gen 2 and 5 got harmo forms, they were never restricted to gens. there's harmo aurorus, harmo tyrantrum, harmo breloom, etc etc
costumes weren't restricted either, with chimecho, raichu and mightyena not being from gen 4 along with many of the other costume mons
gen 6 also has a mega in clawitzer, ledian wasn't from either gen 1 or 3 and got a mega
i have no idea where the hell you got that from
He meant the starters from those regions
 
whaddya mean gen 2 and 5 got harmo forms, they were never restricted to gens. there's harmo aurorus, harmo tyrantrum, harmo breloom, etc etc
costumes weren't restricted either, with chimecho, raichu and mightyena not being from gen 4 along with many of the other costume mons
gen 6 also has a mega in clawitzer, ledian wasn't from either gen 1 or 3 and got a mega
i have no idea where the hell you got that from
I was not precise enough, but I meant to talk about the starters from the mentioned regions.
He meant the starters from those regions
Ditto. Sorry if I was imprecise.
 
Problem is that Cookie Butter wouldn't want Gen 1 to have Costumes since they already got Megas, and we do not want to give a Generation more than one special Mechanic.

(Gen 1 and 3 got Megas, Gen 2 and 5 got Harmo formes, Gen 4 got Costumes made by me, Gen 6 got nothing but Ash-Greninja which we might solve, Gen 7 and New Gen 1 got Z-Moves.)

However, you can still make a Telsa Coil costume for any Pokémon other than Starters, but Cookie Butter would suggest no Electric/Flying, Electric/Bug, Electric/Ice, Electric/Ghost, Electric/Steel or Electric/Fairy, but the rest is alright. That way, no conflict.
All never mind.......... Dropping the reservation.
 
you can suggest some, sure.
Oops, my bad, I meant changes to actual existing abilities, but very well...

Leaf Guard: Heals status conditions in sunny weather

I mean, you could put it in a defensive Pokemon under Sun and work like a status absorber and giving it Rest to have a reliable way to recover health. Alternatively, it could be in a wallbreaker like Manaphy to avoid status when it breaks stall.

Anticipation: Give +1 of priority to user in the same turn opponent selects a supereffective move

That could make opponent tries to avoid using a superefective attack if the Pokemon with Anticipation can have a superefective coverage move, or being used in Pokemon to gain momentum using a status move to cripple a Pokemon with a superefective attack

Magician: Removes and then copy target's ability after an attack

A way to cripple ability reliant Pokemon by forcing them to switch and probably taking some advantage of the new acquired ability
 
Since Victor S. Court suggest ability buff, here are some of my suggestions.

Damp: Gives resistance to Grass and Fairy, in addition of old Damp effect.

Allows softening Grass and Fairy attacks, giving Swampert, Politoed, Jellicent, Kingdra, and Poliwrath some defensive niche.

Battle Armor/Shell Armor: Also if attacked by an opponent with Adaptability, Pure Power, Huge Power and the variation of the latter two, it will inverse the effect of the three before damage calculation.

Allows the likes of Mega Slowbro, Lapras, non-Juggler Torterra, Samurott, Escavalier and Turtonator to be safely able to take on Mega Mawile, Mega Medicham, Porygon-Z, Mega Beedrill, Azumarill and the likes without too many troubles.

Vital Spirit: Increase Speed by one stage in any attempt of putting this Pokémon into the Sleep condition.

Gives Vital Spirit a niche on its own, allowing sweepers with an average speed to be a Sleep bait.

Illuminate: Always end up being hit, but is able to ignore all effects of Protect (and its variations) and Endure.

A variation of No Guard, except instead of always hitting, it can penetrate Protect. Useful for Starmie to sweep without getting outstalled, and Shiinotic to use Leech Seed with only worry about Substitute.
 
Since Victor S. Court suggest ability buff, here are some of my suggestions.

Damp: Gives resistance to Grass and Fairy, in addition of old Damp effect.

Allows softening Grass and Fairy attacks, giving Swampert, Politoed, Jellicent, Kingdra, and Poliwrath some defensive niche.

Battle Armor/Shell Armor: Also if attacked by an opponent with Adaptability, Pure Power, Huge Power and the variation of the latter two, it will inverse the effect of the three before damage calculation.

Allows the likes of Mega Slowbro, Lapras, non-Juggler Torterra, Samurott, Escavalier and Turtonator to be safely able to take on Mega Mawile, Mega Medicham, Porygon-Z, Mega Beedrill, Azumarill and the likes without too many troubles.

Vital Spirit: Increase Speed by one stage in any attempt of putting this Pokémon into the Sleep condition.

Gives Vital Spirit a niche on its own, allowing sweepers with an average speed to be a Sleep bait.

Illuminate: Always end up being hit, but is able to ignore all effects of Protect (and its variations) and Endure.

A variation of No Guard, except instead of always hitting, it can penetrate Protect. Useful for Starmie to sweep without getting outstalled, and Shiinotic to use Leech Seed with only worry about Substitute.
Why would Damp give resistances to Grass and Fairy though? That makes no sense. It should give a grass weakness if anything.
 
Is it just me or the spreadsheet is missing some new abilities description? (Malevolent Jaws, Acid Source, Dazzling light or Flash Bang to give some examples)

Why is that? Don't we have any effect for those abilities or their effect is just being missed in the document?

Also, maybe changing the name from Aluminoying? I feel it quite unnatural, but it's okay if it stays anyways

Ohh and

Why would Damp give resistances to Grass and Fairy though? That makes no sense. It should give a grass weakness if anything.
Yahooboo maybe it's because the damp is related in many cases with swamps, and swamps are related to Poison, which resist Grass and Fairy? Maybe is due to that
 
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Cannot accept this explanation. Damp simply means slightly wet, not poisonous. You cannot just decide it means swamps, especially considering some Pokemon with Damp are never found in swamps, such as Seadra which lives in the sea.
Ack, never mind Grass resistance then. Change the resistances into increasing Defense and Special Defense by 1.33x (or 1.2x if too much).
 
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What if we do Damp adds a pseudo-water type to the Pokemon? Adding its weakness and resistances BUT no STAB then?

Most of the one have them actually would find this ability useless, but meh, a new Pokemon can use it I guess
 
What if we do Damp adds a pseudo-water type to the Pokemon? Adding its weakness and resistances BUT no STAB then?

Most of the one have them actually would find this ability useless, but meh, a new Pokemon can use it I guess
This is just simply redundant anyway. I modified my "changed my suggestion" post into increasing the defensive stats under the rain, but if still no, I gave up on Damp.
 
What if Damp Gave a 1 time immunity to fire type moves? And then it gets an immunity to water type moves, which would restore damp?
(On Hit with Fire Move)
******'s Damp
****** Absorbs the Heat!
****** lost its moisture!
(Hit with Water when moisture lost)
******'s Damp
****** absorbs the water to restore its moisture!
I can see that it can work, like a cycle of two different Levitate-styled immunity.
 

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