I am sorry for hijacking this thread slightly I just want to Document information about Pokemon XD somewhere fitting:
I have noticed that after Training extensively against the brown Power Ranger who gives 10 HP EVs with a Macho Brace after I gave my Salamence a Calcium its HP was recalculated.
Does this mean that even Level 100 Mons you could theoretically pump up for example 252 HP and 252 Defense and buy one Calcium to recalculate the stat changes?
I furthermore ask about this Observation because I distinctly remember a Level 100 Arceus one Generation later not being able to get more than 100 EV in each stat - wouldn’t that have been possible all along?
I think for how Game Freak programmed the Pokemon games, as long as you were below level 100, it needs at least one increase in level to have the EVs fully accounted for.
Now my blind opinion about this game: Why is everything so low leveled and why is the enemy density so insane? Great music. Final Boss is too predictable.
I'm not sure of that one myself. I know in colosseum, you started in the high 20s and the last shadow pokemon was fought around the high 60s. Maybe they just wanted to tone down the difficulty in some fashion for the story portion because colosseum can catch many people off guard, even though in the grand sum of everything, XD is more challenging.
Flareon was garbage all the way through, highly do not recommend
I will not tolerate Flareon slander. Yeah, it isn't better than Espeon or Jolteon (and I wouldn't recommend Flareon over the two, despite Flareon being my favorite Eeveelution). Yes, it has huge competition with the other Fire types (as they almost all act pretty similarly: have Flash Fire or some ability that reduces attack, have a fire move (whether it is Flamethrower or Fire Blast), and then have a Dark or Ground move as coverage. Even so, Flareon still has enough unique traits to not only separate it from the other Fire types, but the Eeveelutions as well.
Now let's get into something interesting that I tested.
Everyone is aware of Sealeo's and Lairon's late evolution requirements, I wanted to see if it was possible to have the two reach their evolutions before the final battles on Citadark. If they start Citadark at level 35 and you go through at least making an attempt to capture all the shadow Pokemon, you can get the two to just barely reach their evolution levels by the time you reach Snattle, but it cuts it really close. You basically need to fight all the trainers possible, and both Pokemon need all the EXP from the battles, even if some of it is split from either a faint-to-revive or a switch. If you don't care about capturing most (or any) shadow Pokemon, reaching the evolution becomes more manageable.
Sealeo does pretty well as long as you teach it Ice Beam and Water Pulse. There are a surprising amount of Pokemon weak to Ice throughout the entire island. It is slow, but most of its Ice Beams are 2HKOs at worst. Lairon was harder to use due to the inaccuracy of Iron Tail (typically making me set up for a turn or more with Call), Double Edge just not doing enough damage at times, and a strange amount of Intimidate users and water coverage. Laion definitely had worse matchups and situations than Sealeo, and its slow EXP growth meant Lairon lagged behind at times.
If you're able to get them to evolve, Walrein and Aggron do well in the final battles with very little to no item usage whereas it's nearly impossible for Sealeo and Lairon to do the same without heavy support from teammates or items.