Really cool pet mod! Let's see if I understood it correctly:

Original Pokemon: Articuno
New Pokemon: Artincan
Type: Psychic/Steel
Abilities: Metal Molding / Bullet Proof
Metal Molding: Draws in steel-type moves. Beeing hit by a steel-type move causes this pokemon to set up Sharp Spikes instead of taking damage.
*Sharp Spikes is the steel-type version of Stealth Rocks, introduced by G-Max Steelsurge from Copperajah.
Stats: 110 / 65 / 105 / 100 / 115 / 85 (580 BST)
Weight: 98 kg
Movepool Changes:
Removed: All flying-type moves; U-Turn, Freezing Glare.
Added: Healing Wish, Flash Cannon, Iron Head, Iron Defense, Metal Burst, Magnet Rise, Magnet Bomb, Taunt, Wish, Toxic, Amnesia, Rapid Spin, Spikes, Gunk Shot, Hex, Dazzling Glam, Charm, Heat Wave.
Height: 1.7m.
Flavor / Explanation: Artincan is a legendary flightless bird, that resembles Articuno. Myths says that it developed psychic powers in order to protect the environment from polution. With it’s powers it controls metal, specially tin, that humans throw away unwisely, and repurpose it. It's so powerfull that can stop bullets on flight, or even dismount entire cities with it's thoughts. There are rumours about a hidden city made of tin, created by Artincan, that is used to shelter pokemon rescued from bad and negligent trainers. Many expeditions tried to find the city, but the humans involved disappeared misterously...
Competitive Role: 110/105/115 bulk with reliable recovery and Rapid Spin, backed up by a great support movepool with Wish, Healing Wish Taunt, Spikes and Toxic makes it a good supportive pokemon that can work as wall and/or wish passer. It's unique ability also sets the rare and unique entry hazard Sharp Spikes, collaborating to the hazard stacking archetype. But that depends if it will switch into a steel-type move, that is not that commom to be used...
It can also work as a bulky set up, with Calm Mind and Recover together with Psychic Stab (Psyshock, Psychic or Stored Power) and Dazzling Glam or Heat Wave (depends on what you want to hit harder, steels or darks). Funny enough, the legendary bird that has the power to control steel, can be hard walled by steels depending on it's moveset.
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Original Pokemon: Muk
New Pokemon: Huk
Type: Fighting/Rock
Abilities: Anger Point / Sheer Force | Hidden: Reckless
Stats: 90 / 120 / 115 / 45 / 45 / 85 (500 BST)
Weight: 333 kg
Movepool Changes:
Removed: All dark-type moves, except Taunt and Snarl; All poison-type moves, except Gunk Shot; Thunder, Thunderbolt, Fireblast, Flamethrower, Giga Drain, Hex, Shadow Ball; Drain Punch.
Added: Jump Kick, Axe Kick, Close Combat, Superpower, Hammer Arm, Arm Thurst, Rock Smash, Cross Chop, Submission, Seismic Toss, Revenge, Vital Throw, Wake-Up Slap, Counter, Head Smash, Rock Blast, Rock Throw, Rock Wrecker, Wood Hammer, Iron Head, Double-Edge, Wild Charge, Outrage, Headlong Rush.
Height: 3.25m
Flavor / Explanation: Marvel propaganda. Evolves from Brammer by leveling up near a Gamma Stone.
Competitive Role: Band + Reckless + Head Smash + Axe Kick or Life Orb + Sheer Force + Rock Slide + Axe Kick. Huk smashes anything with it’s stabs. Who needs coverage? But it has. And a lot. And for both sets.
Proably way too strong and will be vetoed, but I don’t care. It’s Huk.

Original Pokemon: Articuno
New Pokemon: Artincan
Type: Psychic/Steel
Abilities: Metal Molding / Bullet Proof
Metal Molding: Draws in steel-type moves. Beeing hit by a steel-type move causes this pokemon to set up Sharp Spikes instead of taking damage.
*Sharp Spikes is the steel-type version of Stealth Rocks, introduced by G-Max Steelsurge from Copperajah.
Stats: 110 / 65 / 105 / 100 / 115 / 85 (580 BST)
Weight: 98 kg
Movepool Changes:
Removed: All flying-type moves; U-Turn, Freezing Glare.
Added: Healing Wish, Flash Cannon, Iron Head, Iron Defense, Metal Burst, Magnet Rise, Magnet Bomb, Taunt, Wish, Toxic, Amnesia, Rapid Spin, Spikes, Gunk Shot, Hex, Dazzling Glam, Charm, Heat Wave.
Height: 1.7m.
Flavor / Explanation: Artincan is a legendary flightless bird, that resembles Articuno. Myths says that it developed psychic powers in order to protect the environment from polution. With it’s powers it controls metal, specially tin, that humans throw away unwisely, and repurpose it. It's so powerfull that can stop bullets on flight, or even dismount entire cities with it's thoughts. There are rumours about a hidden city made of tin, created by Artincan, that is used to shelter pokemon rescued from bad and negligent trainers. Many expeditions tried to find the city, but the humans involved disappeared misterously...
Competitive Role: 110/105/115 bulk with reliable recovery and Rapid Spin, backed up by a great support movepool with Wish, Healing Wish Taunt, Spikes and Toxic makes it a good supportive pokemon that can work as wall and/or wish passer. It's unique ability also sets the rare and unique entry hazard Sharp Spikes, collaborating to the hazard stacking archetype. But that depends if it will switch into a steel-type move, that is not that commom to be used...
It can also work as a bulky set up, with Calm Mind and Recover together with Psychic Stab (Psyshock, Psychic or Stored Power) and Dazzling Glam or Heat Wave (depends on what you want to hit harder, steels or darks). Funny enough, the legendary bird that has the power to control steel, can be hard walled by steels depending on it's moveset.
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Original Pokemon: Muk
New Pokemon: Huk
Type: Fighting/Rock
Abilities: Anger Point / Sheer Force | Hidden: Reckless
Stats: 90 / 120 / 115 / 45 / 45 / 85 (500 BST)
Weight: 333 kg
Movepool Changes:
Removed: All dark-type moves, except Taunt and Snarl; All poison-type moves, except Gunk Shot; Thunder, Thunderbolt, Fireblast, Flamethrower, Giga Drain, Hex, Shadow Ball; Drain Punch.
Added: Jump Kick, Axe Kick, Close Combat, Superpower, Hammer Arm, Arm Thurst, Rock Smash, Cross Chop, Submission, Seismic Toss, Revenge, Vital Throw, Wake-Up Slap, Counter, Head Smash, Rock Blast, Rock Throw, Rock Wrecker, Wood Hammer, Iron Head, Double-Edge, Wild Charge, Outrage, Headlong Rush.
Height: 3.25m
Flavor / Explanation: Marvel propaganda. Evolves from Brammer by leveling up near a Gamma Stone.
Competitive Role: Band + Reckless + Head Smash + Axe Kick or Life Orb + Sheer Force + Rock Slide + Axe Kick. Huk smashes anything with it’s stabs. Who needs coverage? But it has. And a lot. And for both sets.
Proably way too strong and will be vetoed, but I don’t care. It’s Huk.
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