Hello and welcome to my first RMT and also the first team that I have put together. I haven't been able to play this team in many complete games because people keep forfeiting, leaving and going AFK. But so far, I have won 3 full games in a row with it and finally lost to lawnmower :/.
Team Building Process:
As a stall team, I thought that I might need a cleric so she is who I chose. I chose her over Bliss for additional bulk at the cost of leftovers.
Added a Politoed to help counter sun, sandstorm and hail teams.
Added Wobby to take advantage of Politoed's Perish song.
Magnezone is added to trap in pesky Ferrothorn.
Added a Zapdos to take advantage of the weather and sweep.
Added a Rotom-W to take advantage of the weather.
After having lawnmower set up stealth rock and spikes on me, destroy my team by rest talking roar and dragon tails, and finally going 1-1 on my chansey then PP stalling me to death with his stallmence, I replaced zapdos with a donphan for Rapid Spin.
Ater having my team smushed by a SubPunch Breloom, I decided to replace Magnezone with Amoonguss.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Chansey here, is chosen over Blissey for extra defense. This will hopefully prolong her life so that I am able to outstall the opposing team. I am still not sure which of the two are more effective though. Heal Bell is for healing statuses which will help to prolong the team's life. wish also prolongs the teams life by a mile, and toxic is there to force switches and prevent setups. Seismic toss is used in between wishes to deal damage to the apposing team to reduce setups.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Politoed is a safety measure against teams that run sun, sand and hail. It also provides permanent rain for some of my rain abusers. Hydropump hurts Ninetales and Tyranitar. Ice beam deals with dragons and Thundurus; which can be a pain in the rain. Hidden Power grass is here to deal with water pokes and ground. This breaks stalls such as Quagsires and Gliscors. Perish Song prevents pokes such as Ninjask from baton passing as the sight of Wobby strikes fear into their hearts.
Wobbuffet @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Wobby is here to take advantage of Politoed's perish song by trapping them using shadow tag. There is nothing much to say here, it is the standard Wobbuffet set. I would switch this in after a perish song and if the apposing team doesn't switch out, I would just assume that the poke has Baton Pass, U-turn or Volt Switch. With very little prediction, U-turns and Volt Switches can be countered. this allows Wobby to deal damage to the pokemon that the opposing team switches into. Or if the poke seems to have Baton Pass, I would Encore and hope it uses a setup move and just stall it to death.
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Amoonguss is an amazing wall and it can easily outstall flamethrower Blissey. Drizzle helps reduce the amount of damage done by fire moves. It also allows me to switch into an opposing rain team's pokemons. Giga Drain is there to provide Amoonguss extra recovery and also allows Amoonguss to deal with threats such as Politoeds, TTars and Gastrodoons. HP ice is there to help deal with dragons that switch into Amoonguss to try to setup DD. With its amazing bulk and typing, it can switch into Breloom, absorb hits and hit it hard with clear smog. Clear smog also allows Amoonguss to deal with DDers, CMers and SDers.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
IVs: 30 Atk / 30 SAtk
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock
Donphan is the rapid spinner of the team. It has a fantastic ground typing and the EVs allow it to switch into physical attackers and rapid spin. It also has priority Ice Shard to help get rid of pesky dragons and Landorus. Earthquake is for getting rid of electric teams. Stealth rock is there so I can setup entry hazards.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hidden Power [Ice]
- Trick
- Hydro Pump
- Volt Switch
Rotom-W is almost always good in the rain. It has Rain and STAB boosted Hydro Pump that cripples the opposing team. Volt Switch is there so I can get a good defensive momentum if the opposing team switches. trick is there to trick the opposing team. HP ice is there to deal with pesky dragons and even grass pokes that switch into Rotom-W
Thank you so much for your time.
Import:
Constructive criticism, suggestions, and comments are always appreciated.
Team Building Process:
As a stall team, I thought that I might need a cleric so she is who I chose. I chose her over Bliss for additional bulk at the cost of leftovers.
Added a Politoed to help counter sun, sandstorm and hail teams.
Added Wobby to take advantage of Politoed's Perish song.
Magnezone is added to trap in pesky Ferrothorn.
Added a Zapdos to take advantage of the weather and sweep.
Added a Rotom-W to take advantage of the weather.
After having lawnmower set up stealth rock and spikes on me, destroy my team by rest talking roar and dragon tails, and finally going 1-1 on my chansey then PP stalling me to death with his stallmence, I replaced zapdos with a donphan for Rapid Spin.
Ater having my team smushed by a SubPunch Breloom, I decided to replace Magnezone with Amoonguss.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Chansey here, is chosen over Blissey for extra defense. This will hopefully prolong her life so that I am able to outstall the opposing team. I am still not sure which of the two are more effective though. Heal Bell is for healing statuses which will help to prolong the team's life. wish also prolongs the teams life by a mile, and toxic is there to force switches and prevent setups. Seismic toss is used in between wishes to deal damage to the apposing team to reduce setups.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Politoed is a safety measure against teams that run sun, sand and hail. It also provides permanent rain for some of my rain abusers. Hydropump hurts Ninetales and Tyranitar. Ice beam deals with dragons and Thundurus; which can be a pain in the rain. Hidden Power grass is here to deal with water pokes and ground. This breaks stalls such as Quagsires and Gliscors. Perish Song prevents pokes such as Ninjask from baton passing as the sight of Wobby strikes fear into their hearts.
Wobbuffet @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Wobby is here to take advantage of Politoed's perish song by trapping them using shadow tag. There is nothing much to say here, it is the standard Wobbuffet set. I would switch this in after a perish song and if the apposing team doesn't switch out, I would just assume that the poke has Baton Pass, U-turn or Volt Switch. With very little prediction, U-turns and Volt Switches can be countered. this allows Wobby to deal damage to the pokemon that the opposing team switches into. Or if the poke seems to have Baton Pass, I would Encore and hope it uses a setup move and just stall it to death.
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog
Amoonguss is an amazing wall and it can easily outstall flamethrower Blissey. Drizzle helps reduce the amount of damage done by fire moves. It also allows me to switch into an opposing rain team's pokemons. Giga Drain is there to provide Amoonguss extra recovery and also allows Amoonguss to deal with threats such as Politoeds, TTars and Gastrodoons. HP ice is there to help deal with dragons that switch into Amoonguss to try to setup DD. With its amazing bulk and typing, it can switch into Breloom, absorb hits and hit it hard with clear smog. Clear smog also allows Amoonguss to deal with DDers, CMers and SDers.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
IVs: 30 Atk / 30 SAtk
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock
Donphan is the rapid spinner of the team. It has a fantastic ground typing and the EVs allow it to switch into physical attackers and rapid spin. It also has priority Ice Shard to help get rid of pesky dragons and Landorus. Earthquake is for getting rid of electric teams. Stealth rock is there so I can setup entry hazards.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hidden Power [Ice]
- Trick
- Hydro Pump
- Volt Switch
Rotom-W is almost always good in the rain. It has Rain and STAB boosted Hydro Pump that cripples the opposing team. Volt Switch is there so I can get a good defensive momentum if the opposing team switches. trick is there to trick the opposing team. HP ice is there to deal with pesky dragons and even grass pokes that switch into Rotom-W
Thank you so much for your time.
Import:
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Wobbuffet @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 Def / 148 SDef / 44 Spd
Calm Nature
- Perish Song
- U-turn
- Recover
- Giga Drain
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
IVs: 30 Atk / 30 SAtk
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hidden Power [Ice]
- Trick
- Hydro Pump
- Volt Switch
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Wobbuffet @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 232 Def / 248 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 Def / 148 SDef / 44 Spd
Calm Nature
- Perish Song
- U-turn
- Recover
- Giga Drain
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
IVs: 30 Atk / 30 SAtk
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hidden Power [Ice]
- Trick
- Hydro Pump
- Volt Switch
Constructive criticism, suggestions, and comments are always appreciated.