
Introduction
Hello to everyone! This is my first RMT ever, and the team was originally made around 2 months ago on Pokemon Online. It basically came about from my general annoyance at the strategy and power of the numerous drizzle teams flying around, and to a lesser extent, sand, and so I vied for a way to counter the most commonly used sets such as Swords dance toxicroak and Rotom-W, whilst still being able to fare competently against standard teams. This team is essentially a hail stall team, and as such consists of a solid defensive core that uses hazard support to gradually wear down the opposing side So, here we are:
At A Glance
@ Leftovers
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Sassy Nature (+SDef, -Spd)
- Substitute
- Leech Seed
- Blizzard
- Wood Hammer






Team analysis
The Crux

@ Leftovers
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Sassy Nature (+SDef, -Spd)
- Substitute
- Leech Seed
- Blizzard
- Wood Hammer
So, a standard sub-seeding Abomasnow set is the first choice of my team. Abomasnow is obviouly used for his ability to change the weather, thus making other weather starters switch out and switch back in again to remove the negative effects of hail on their team (particularly politoed). For this reason he is usually my lead against opposing weather teams. I like this set the best, primarily because it means that I always get my weather up first due to no speed investment and a hindering nature, something which appeals to me over the choice scarf set. Furthermore, Abomasnow's decent defenses mean that a sub seed set works great in absorbing hits you wouldn't think it could take, in particular the grass moves that my two water types hate.
Woodhammer does that most important of jobs of OHKO or 2HKO'ing politoed doing 89.5% - 105.8%, while also hitting Ttar for super-effective STAB damage. This is crucial, as it can bag a match from the start by eliminating the opposing weather starter immediately. Blizzard is a great move to have on Abomasnow, as it is powerful and a reliable STAB under hail, and scares off the likes of Hippowdon, Dragonite and Gliscor. Sub-seeding works great in particular with forretress providing hazard support, as it forces many switches and causes damage to rack up over time. In addition, the pokemon who normally cause great problems for abomasnow by resisting its dual STAB's don't enjoy the residual leech seed and hail combination, such as Bronzong, Jirachi, Metagross, and Volcarona.
Of course, i need Abomasnow alive to maintain my weather and provide a grass resist, so Abomasnow is scared out by any pokemon that carries a fire type move. This is where my next pokemon comes in:
The Mixed Wall
@ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Recover
- Will-O-Wisp

@ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Recover
- Will-O-Wisp
Jellicent plays a crucial role as one of the teams physical walls and fire resists, dealing with that pokemon that abomasnow fears most, infernape leads, by resisting both it's STAB's. Water absorb also plays a key role in countering rain teams. 44 speed EV's allow it to outspeed and so either burn or taunt potential bulky threats such as scizor, who is often seen on a rain team. Surf is very useful as the teams only water attack, and can take out important threats like volcarona and infernape should they wish to stay in. Jellicent also has synergy with froslass as the team's all important spin blockers, which help keep those hazards up for good. Will-o-wisp and taunt let me out-manouveur both ferrothorn and Tyranitar in certain cases which is an admirable and incredibly useful niche for my team.
Jellicent is just all around an extremely important part of my defensive core.
The "Glue"
@ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -SpAtk)
- Scald
- Toxic
- Earthquake
- Recover

@ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -SpAtk)
- Scald
- Toxic
- Earthquake
- Recover
Now, Gastrodon may appear at first to be an odd choice for the team. Jellicent already preforms as a great fire resist and water absorber, so why do I need another, similar pokemon instead of something like a special sweeper?
Firstly, I need another bulky water: the rest of my team is severely fire weak, so a single volcarona or infernape once jellicent is gone would otherwise spell endgame and present a clean sweep. Secondly, Earth power. This move is incredibly useful, because it gives me a way of destroying many of this teams best counters, such as Ttar, Magnezone, Rotom-W, Starmie and Tran. Gastro's bulk means that I have a nice utility counter on hand should the need arise, or should jellicent be down. It also lets me check Sub-Calm mind Jirachi, otherwise a real nuisance for this team. Blizzard gives Gastrodon coverage against top threats such as Latios, Dragonite, and other common targets like Gliscor and Salamence. I already have plenty of pokes to deal with his 4x Grass weakness,so it isn't detrimental to my teams synergy.
"Hard Bodied" wall
@ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Spdef / 144 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic Spikes
- Earthquake
- Stealth Rock

@ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Spdef / 144 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic Spikes
- Earthquake
- Stealth Rock
So yeah, i had simple idea what kind of team i'm going to build. I knew i need layers and Rapid Spinner because they are huge support for all hail teams. Forretress makes a pretty good lead because it's nice to get Toxic Spikes or Spikes down early and it helps as a defensive wall with a decent amount of attacking power. Forretress further bolsters the defensive core with great defenses and a Grass resistance. I run EQ over gyro ball to surprise incoming infernape or heatran, and it is particularly useful in stopping magnezones setting up, and can even kill zone if not taken out first (e.g. sturdy). It is for this reason that I chose leftovers over shed shell.
Forretress is a huge part of this team because of its ability to get rid of rocks and put up hazards of my own, allowing me to stall out the opponents team in conjunction with hail by forcing switches.
The Sweeper
@ Choice Scarf
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge

@ Choice Scarf
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Mamoswine is the perfect offensive force for this team: his dual STAB is extremely potent in the current metagame, and his gigantic attack stat makes Mamoswine a formidable late game sweeper and revenge killer.
However, the real benefit of Mamoswine is in his typing: Mamoswine works equally well in both hail and sand. Especially with excadrill's recent banning, many sand teams crumble to Mamo's STAB, boosted EQ coming from around 400 spd, with the primary physical wall, Gliscor, and all dragon's handled by Icicle crash. It helps also that Mamoswine gains a surprise value as many opponents simply don't expect the scarf: Mamoswine can therefore get away with kills that it shouldn't, and also allows late game clean up once hazards are down. Stone edge is there for coverage, enabling you to hit icoming Rotom-W's for example. Ice shard rounds off the set as a useful revenge killing device to pick off a weakened but boosted foe and prevent sweeps by either faster pokemon or priority (e.g. +6 scizor).
In the hail meanwhile, Mamo gets the useful Snow cloak, which simply adds to the benefits by possibly letting you win certain situations through hax.
And Finally...
Mrs. Ragequit
@ Leftovers
Trait: Snow Cloak
EVs: 40 HP / 216 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Pain Split
- Blizzard

@ Leftovers
Trait: Snow Cloak
EVs: 40 HP / 216 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Pain Split
- Blizzard
The queen of Hail stall makes a shining appearance. Froslass, while not the bulkiest of pokemon, can stall with the best of them. The basis of Froslass's set is her ability snow cloak, which, in the same way as mamoswine, raises her evasion in a hailstorm. This, combined with her high speed allowing her to lay down subs before the opponent can act, combined with Paralysis support, gives the opponent a high chance to miss hitting froslass at all, which, when combined with hail damage, entry hazards, and Froslass's own strong STAB Blizzard, the opponents pokemon is going to be whittled down in a very short time, especially if they lack leftovers. Froslass also operates as a helpful secondary spin block
However, this is all standard for a froslass, so I wanted to use a new strategy. So, after seeing how successful sub-disable gengar is in the meta, surely frosslass could be just as successful, with a great speed stat and snow cloak?
So, after a bit of testing, I finally realized just how excellently this worked with the rest of her traits. I really don't understand how this isn't more widely used, even without hail, particularly in the UU metagame. Sub-disable means she can waste even more time in stalling the opponents and so allow hail to rack up. Not only this but, as with gengar, she can disable the opponents only effective attacking move, and so keep her subs or even force a switch. Froslass alone has caused many rage quits because of this, hence her title. I put this set here in the hope that you too will try it and see how effective it is.
Threats and problems:
This team has so far been very successful, well at least far more successful for me than the many other hail teams I have either seen on RMT's or made myself. However there are a number of important weaknesses.
Sunny day teams are problematic, because the two attacking types used in the sun, namely fire and grass, are both huge weaknesses to my team, and so I need very good prediction to get around this.
Reuniclus poses a large threat to my team, becuse of magic guard. The only way to beat reuniclus is to disable psychic on reuniclus, so it can only use focus blast, switch to jellicent, taunt, and then do as much damage as possible.
Exportable
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Sassy Nature (+SDef, -Spd)
- Substitute
- Leech Seed
- Blizzard
- Wood Hammer
Froslass (F) @ Leftovers
Trait: Snow Cloak
EVs: 40 HP / 216 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Thunder Wave
- Blizzard
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Recover
- Will-O-Wisp
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Spikes
- Earthquake
- Stealth Rock
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Relaxed Nature (+Def, -spAtk)
- Blizzard
- Toxic
- Earth Power
- Recover
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Sassy Nature (+SDef, -Spd)
- Substitute
- Leech Seed
- Blizzard
- Wood Hammer
Froslass (F) @ Leftovers
Trait: Snow Cloak
EVs: 40 HP / 216 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Thunder Wave
- Blizzard
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Recover
- Will-O-Wisp
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Spikes
- Earthquake
- Stealth Rock
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Relaxed Nature (+Def, -spAtk)
- Blizzard
- Toxic
- Earth Power
- Recover
Example replay against a Drizzle team:
http://pokemon.aesoft.org/replay-NidoKingdra-vs-Magileo--2011-10-24
Closing Comments
This team is very satisfying to play as so far, and, whilst not perfect, I think that it is a good team that fares well in the current metagame. Feel free to comment, argue, suggest ideas, and enjoy!
This team is very satisfying to play as so far, and, whilst not perfect, I think that it is a good team that fares well in the current metagame. Feel free to comment, argue, suggest ideas, and enjoy!
*CHANGES IN RED*