alright heres my teamdump... for every week, i will also include the replay link for convenience. after the actual weeks, i'll include pastes for all the teams i built for this as well, even if i didnt end up bringing them (and replays of these whenever possible).
WEEK 1 - VS DURK27 (W)
A team I made a long time ago! Fairly solid balance, with a few spicy choices that can give you an edge. The SD Waterceus with Hydro Z is a massive surprise factor and can work very well if you manage to hide it until the endgame. It did not do anything in the durk game sadly, but in the past it has worked to varying degrees of success. The max spdef rest coil Zygarde is also a bit of an unconventional choice, but this set is terribly annoying to deal with for opposing teams, as even ice beam from groundceus or waterceus will not kill you easily, letting you spread glare everywhere pretty freely. Sadly in the durk game it got crit turn 1... But I swear its a good set lol. Ferro is also on this team, because I think it's a pretty great mon to use on balance in general. Completely walls most ultranec/ndms, and can setup spikes easily on most support arcs who simply cannot deal big dmg to it at all (especially water/fairyceus). The idea for this team is basically to spread status everywhere + force hazard chip until hexgar + waterceus can sweep, or use mgar to remove zygarde's counters like fairyceus and win that way.
WEEK 2 - VS AEROBEE (L)
WEEK 7 - VS PLAGUE (W)
FINALS - VS PLAGUE (W)
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A pretty cool screens team that I built for this tour. On the classic side of things, but this team does feature a pretty uncommon mon in CM Ghostceus, which I think is a fucking menace and a half and should definitely see more usage. Pretty much nothing common can easily take this on at +1. I understand that Marshadow's popularity makes this guy a little harder to run, but on a screens team it's not as much of a problem. Ended up bringing this thrice, which I definitely did not expect after losing with it the first time LOL. But I think I heavily misplayed that first game. The ghostceus + ekiller combo lets you troll ditto, which is nice if someone is trying to anti-HO you hehe
WEEK 3 - VS KNOWTREASURE (W)
My take on stall ! This is a team I built a very, very long time ago, when I was still a gen 7 ag laddergoer (so like 10 years ago). I used to absolutely spam this, and it let me (specificially on the aptly named MRay Stall alt) hit the higher ranks of the gen7ag ladder. There are definitely questionable choices on this team, but I think having scarf ray as your last mon on stall lets you control momentum way better than normal stall, and have a good answer to most HOs who can't really deal with it super well. Ferro is way better than fraud skarm at keeping spikes up + actually dealing with phys threats, and Pyukumuku is honestly amazing, despite what the haters might say. It's funny to think that in the game, I ended up winning mostly because of a miss, but Thunder was not actually a guaranteed KO there, and the first time Pyuku came in vs xern, i could have just spammed recover LOL.
WEEK 4 - VS FISHYROADS (L)
This one still pains me, because I misplayed this week horrendously lol. Anyways, I wanted to go and explore more uncommon options for AG that seemed usable, and my eyes landed on Skymin. I set out to create an AG Paraspam to enable the little gremlin, deciding to use glare Zygarde and defensive TWave NDM as my yellow magic spreaders. Rounding out the build with the near mandatory mray, support arcfairy because the typing was convenient in tandem with zyg and ndm, and another heat set I love: Max defense recover sd ekiller. That set ended up not doing much this game because I trolled and tried to greed recover in front the max spatk Pdon, but I'm pretty sure that if I had simply killed it while I was at +3 and ~30%, it would have swept the entire game, as Ray's own espeed would fail to ko at that range. The game was also won if I didn't inexplicably try to Z celebrate to outplay the sucker from yvel, but idk sometimes you get in your own head about a very specific thing and make a nonsensical play. Anyways this team is fun and strong (from testing). Try it yourself!
WEEK 5 - VS PAYCARD (L)
This one is actually my old gen7ag RMT (with a few changes from the original paste, such as arc-fairy => magearna). I always found semiroom to be a very underutilized playstyle in AG; Stakataka is kind of a powerhouse in a tier where bulky waters are pretty much limited to support waterceus ! It has great defensive utility vs MRay as well, and can sweep unsuspecting teams, especially when you have 2 chances at it. I really love this team, and I didn't do it justice during that week (mostly because I assumed the gira-o to be a defensive set with 0 spatk invest, which turned out to not be true, else i'd have went for the switch out into draco play). It's also really cool and I suggest you try it :)
SEMIFINALS - VS FLAMPOKE (W)
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The only team I used that I didn't make. Nat passed this one to me, I think it's a fairly known build. Worked really well and feels super strong and solid!
BONUS TEAMS:
MMY PSYSPAM -
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A classic psyspam build, but with MMY instead of a third deo-a. This was a cool idea, and the secret tech of counter on mmy lets you beat spdef ndm. Ultimately it was decided that psyspam was too cheesy to bring into finals, but this did pretty ok in testing.
Replay:
https://replay.pokemonshowdown.com/gen7anythinggoes-2575558673-q0t9xj6ry1ltt9479qh0hxuxtfndcbjpw
FUTURE SIGHT PSYCEUS BO -

Did you know arceus learns future sight? This whole team's concept is based around that idea, using future sight + stronged choiced breakers (banded hooh and specs magearna) to make progress, with the 3 arceus core acting as the defensive backbone and scarf ray for speed control / additional breaking.
Replay:
https://replay.pokemonshowdown.com/gen7anythinggoes-2575313663-v74s2iwtxeajbihax0o04uemkos7fy6pw?p2

- pheromosa is fun, outspeed all of the unscarfed tier, but it has issues. in the end i wasnt too convinced by this and scrapped it.

- this one is so fucking peak. i might use this in a later tour.

- this one was made as an attempt to give geysers a heart attack in the prep channel. ag sun sounds fun but very impractical to use lol. use at your own risk...