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Resource Post-NDAMPL II Thread

Murphy Lawden

Who will you be without Pokemon?
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Hello and welcome to the post-NDAMPL II thread! As the tour reaches its conclusion, this thread has been released to give players, managers, and spectators to dump teams, make shoutouts, comment on metagame trends, and generally meme and poke a bit of fun. This post will also link week threads and some other important threads for easier navigation in the future.

Links
============== Important Threads ==============
Admin Thread | Roster | Schedule | Standings | Replays
=============== Week Threads ===============
Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Semifinals | Finals​
 
Figured I'd be fun to make another post this year abt my teams and thought process this season
Would like to thank TTTech and GhastlyPixie for drafting me and putting their faith in me. Had a fun season overall and was cool to see people around from last ndampl and meet some new faces. Very nice ambiance on the team. Also would like to thank my goat Gravity Monkey for helping me along the season and bigshoota and mangoose49 for helping me in semis.
I hadn't played April26 before this tour but out of 10 I'd give it 6. not as legendary as feb24 but certainly not bad. a solid middle of the row meta albeit very top heavy. nothing special but feels decent. The building was pretty fun in the different compositions you could experiment with.
I believe I went 4-2 this season. So I would say I am happy with how I performed overall
teams.png


Week 1 (L):
https://pokepast.es/2541102c1f0d60f8

I noticed a lack of solid speed control into cobal in the scout so I wanted to bring id cobal to clean endgames vs scarf krok. I decided to pair it with hariyama as av hariyama trades into all of cobals checks such as uxie and has no checks itself if the opponent does not bring hippo which didn't appear at all in scout. Also helped me sponge the tentacruel and whiscash spam I saw. Rest was fairly standard support. tink for the munki ux for the cobal mirror tenta for spinning and general annoyance and scarf krok for speed
Into the mu I noticed a hippo which was bad for this team but I Still had uxie. I think I kinda got knowledge diffed this game. With maybe my habits of 100% cobal usage in a different meta in 35PL backfiring on me lol. I didn't really know sd lum magnet rise cobal was a thing and It forced me to trade away my uxie to chip it for krok Which led me in a precarious position vs his hippo. after that my gameplan shifted to using yama to trade chip on hippo. unfortunately it was body press which was unexpected aswell so yama had to go down a bit prematurely whereas it can usually tank the most common hippo variants at the time being special. i did manage to chip hippo and setup id loon cobal which was in a position to sweep but it unfortunately came down to the cobal speed tie and i lost it. this week was a valuable learning experience so can't be too upset abt it

Week 2 (W):
https://pokepast.es/bd3dd2bc4aee561c

Based on who I was playing I was anticipating some form of offense. With a better grasp of the meta this week I was kinda anticipating what was in the mangoose scout. I wanted something to overwhelm quickly where I could get the turns right and mostly click free buttons into offense. I liked the look of a physical overload w sd tink and sd cobal to break teams that rely on uxie to handle cobal. In last slot I wanted a strong form of speed control that could threaten cobal unlike krok and passimian fit perfectly. W the coverage it has its basically a matter of locking yourself into the correct move. learned my lesson this week and loaded helmet on ux. I also had a tech of fsight to help for fat teams and to help enable simi in some mus which was cool. Added on whiscash to help w heattom which I liked
Heading into the game sd tink had a really good mu and was basically a free lead. Was able to force the clef to go down t2 which was a good trade I'd say. After that It was a matter of making good midgrounds and positioning passimian correctly. was able to get a crucial knock on coballion and use the speedy tenta to surprise takedown the band krok aswell as get some chip on munki. After that it was a fairly straightforward game

Week 3 (W):
https://pokepast.es/e1155826dad8d242

Scout had a lot of gterrain and cheese ho. Came to a similar conclusion to mangoose who had played typhon the week before me. Decided to load scarf trick rotom and sd cobal. aswell as some solid anti offense guys in ww hippo and twave tink. had my boys cash and tenta on the team asw to bring strong consistency in diverse mus. Was mainly looking at offense this game. no hippo in scout again. My first time using Rotom since I didn't like how it was thuded into cash and had a hard time coming in but it looked good here. I loaded into another hippo this week lol but I did have big cash to help me this time around. They had a roserade and cuno which was annoying but at least I Could force switches
Going into the game I really wanted to get the trick on the hippo. I decided to trick t1 into the rotom because my mentality was they either go hippo to block volt. volt themselves which opens up cobal if they aren't scarf. and if they are scarf I have appropriate enough answers to their threats to rock or whatnot so. with a bit of positioning I was able to get up rocks and force the trick sequence on hippo where they either let rotom take rocks let hippo get tricked or let something like lycanroc take it and I can get a nasty off later in the game. I did end up getting the trick on hippo so after that it was a matter of positioning my phyiscal threats on the articuno and getting things in range for cc to sweep which was the game
teams1.png

Week 4 (L):
https://pokepast.es/5879fa40a092607b

I think I was getting a bit predictable at this point and my overall structures could be improved upon. we were guaranteed poffs so I wanted to experiment a bit. I also expected a lot of cheese similar to the previous week. I really liked the look of scarf rotom scout and unaware clef looked like it destroyed these ho structures w drifblim sceptile etc. I loved the look of sd tink into their clef spam. I really liked hwish clef here since it enabled both of my primary core really well and gave me many opportunities to dictate the pace of the game
Going into the game I had a really good mu. Clef and whiscash basically sat on the whole team. early game went pretty well. i was able to get rocks t1 and maneuver tink for an sd on the gabite for a kill on the tenta so now hazards were here to stay. Managed to get in tenta on the cobal and got a scald on the incoming blim. up to this point everything went really well. unfortunately got pretty unlucky with a lack of scald burns and multiple swagger self hits on clef. pretty unfortunate one but that's how mons is

Week 5 (W):
https://pokepast.es/bfbf91f69512fdcf

Looking into scout vs one of the very greats was a lot of fat w rotom/tink/tenta/hippo/krok/pawmot. I thought whiscash looked crazy good into that to basically deal with all the special threats and stack up. I noticed a lot of physical overwhelm w lorb pawmot and scarf krok so I figured hippo + clef fat looked super good especially to help into sand and their own hippo. I hadn't revealed the cleric clef last week so I liked the surprise factor. for my breaking core I was relying on wish clef w hazards & knock tenta and sd steels to break and outlast. i was pretty happy w the team. going into the game I loaded into an old different type of fat I wasn't expecting. Cuno and rest tink basically killed the hope for my tenta. on the other hand I was pretty happy w sd tink if I could chip their hippo. they revealed to be Earthquake hippo which i was really caught off guard by and tink had to go down prematurely. however I now knew my cobalion was a strong wincondition with wish support for longevity after I had chipped the hippo with tink. I maneuverd cobal alongisde liquid ooze tenta to force the drifblim low and then won the endgame w cobalion taking down cuno & wish support from clef into whiscash

Semis (W):
https://pokepast.es/06b538bfb2629d93

I really liked my original defensive core from last week so I decided to run it back in a different format. I felt as if id cobal made sense last week but I wanted sd this week as I thought sd made sense to spam cc more freely . I was thinking they'd bring something more offensive since they lost w fat last week. I loved the look of sd zhb into scout as they don't load press hippo and in previous replays the sequence was often go tenta and flip/haze into hippo so I thought an intact baloon could easily will. apar that same idea as before. i liked the cuno here Because my mindset was if I manage to looze my balloon at least I can spam cc and stall slack offs with pressure. Cuno also helped w offensive blim which was scary into my scout and it let my rely more on sand. i had enough speed for tsar
Going in to the game I was kinda distracted. i liked the look of tink lead. He led Tsar. i was expecting either the hjk or u-turn into pawmot. i hated that sequence of pawmot coming being forced to clef and giving them a free turn and losing all my momentum. I could have sded but I decided the best play was to raw gigaton for the midground play. it revealed lorb and did a massive amount which was kinda bad into the munki. Made a missplay going for sd predicting synth but realistically it would never be that on that set. should have dozed for the chip or in the case where they spun which they did. After that my tink went down and I cut my losses and went cuno. I can't lie I got super lucky w multiple freeze turns on their uxie. I decided to go clef to knock. i think stayin in was fine but knock earned me more momentum. I was super happy w the knock. If uxie didn't freeze my plan was to win w spikes sand cobal & then wall the rest of the team which had a very real shot with sand up to chip the cobal. My biggest fear was the munki poisoning its way through my cuno & cash. in the end I was able to convert the advantage from the freeze into a win where cobal didn't have to come out tho


and that's it for the season! was a fun one. hope to be able to play again next time!
 
Feels great to get back into NDAMPL as the first edition was actually one of my first teamtours ever LOL so I really wanted to show my growth as a player in this edition, and ending with a 6-1 record feels like a great way to prove that. I don't teambuild in OU so I wanted to try build my own stuff for this tour and stretch my brain creating stuff - thanks to all my teammates in the cord along with my partners in crime Quackborg Ghoulish Champ for helping me with ideas + waffle04 for giving me a test game that one time!

W1: :clefable: :cobalion: :whiscash: :drifblim: :tsareena: :pawmot: vs Typhon

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I never played this metagame aside from a few games on ladder with my buddies so I was going in raw, and all I remembered from those times was that ID Cobalion was op af so thats what I decided to build around for my first team. My next conclusion was that every team needed a ground type if it is not HO, otherwise get ready to get Volt-shmixed on every game budy! Whiscash is the best counter to Rotom-h probably, so I plopped it on next. To counter opposing Cobalions, I added physdef Drifblim, and then put on Tsareena as my spinner of choice. Then to round it out, Scarf Pawmot is nice speedcontrol, and Clefable is a top 5 mon of all time and with Unaware + spdef investment it was the Raichu/Drifblim/Strong special set up mon check of choice. Game went smoothly, not much more I could ask for!

W2: :sceptile: :uxie: :cobalion: :clefable: :drifblim: :hariyama: vs Shifty

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This is what you call an "overcook". Even though this game was the one loss I had, it was actually by far the most work I had put into building a team LMAO this is what happens when you get too into it. I wanted to build with Fling Unburden Big Nugget Sceptile as it was something I was spamming in OLT with Hawlucha and it was really fun to use, so I paired it with screens uxie and went from there. SD Fist Plate Cobalion is super good and definitely something that should be cooked with more if this month gets brought up again, super strong mon that can punch holes into any team. The next one on the list is Kee Berry Drifblim, another mon to add to the unburden spam. Next I added Hariyama, which I thought would pair nice with Cobalion and break each others checks. Finally is this demon Clef set which is definitely trash, but it can technically 6-0 some fats which ig is nice :yay:

Screenshot 2026-08-30 at 21.41.02.png

Screenshot 2026-08-30 at 21.48.34.png

Screenshot 2026-08-30 at 21.49.18.png

Screenshot 2026-08-30 at 21.49.54.png

W3: :clefable: :hariyama: :uxie: :munkidori: :rotom-heat: :gabite: vs jscurf

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I was still on the hariyama idea from last game, so I decided to bring it again along with Baton Pass clef. Grass knot life orb is some trash set that I wanted to use to weaken Hippo for my breakers, however my opp didnt bring it so it didnt serve much use.

Screenshot 2026-08-30 at 21.55.26.png


Along with Yama, I wanted a special breaker so I chose Specs Munki as I was playing NU ladder with Munki at this time and it was really strong, so it seemed like the obvious choice. Next was Colbur Uxie as my rocker of choice, which paired with Baton Pass Clef and the upcoming volter for a nice core. This team is when I first used my Scarf Rotom-Heat set, with enough evs to outspeed max speed Raichu. This mon is really good, and with max Modest invest it packs a serious punch. My team needed something like this, as so far it was quite slow with Munki as the fastest mon and everything else being slow as molasses. To round it out, I needed a Ground type and didnt want to use Whiscash, so Gabite is a cool choice that is a second rocker, Toxic spreader, and phazer all in one that has decent bulk with Eviolite.

W4: :raichu-alola: :drifblim: :tentacruel: :cobalion: :gabite: :rotom-heat: vs presi

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One of the first things the cord noticed is that Raichu coverage + NP can 6-0 the whole tier, so this week I decided to use it with Stabs + GK for Hippo / Whiscash (whiscash is actually light as shit i think maybe psychic does more lol). Here I first decided to try out Tentacruel with an offensive Flip Turn spinner set, with more of the same pokemon that I use such as Cobalion, Scarf Rotom, and Gabite as my ground. Now this Drifblim set is definitely cheap and probably op lmao as seen in the game it completely haxd its way through presis team with Swagger confusions meaning nothing can counter it really, and +2 Explosion means that it can trade into Hippo with ease. Set was too bs i couldnt use it for any future weeks for my integrity lol

W5: :sandaconda: :roserade: :pawmot: :rotom-heat: :uxie: :clefable: vs mangoose

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The last game of regular season, I wanted to try out some mons that I hadn't used before such as Scale Shot Sandaconda as an unexpected and decently strong set up mon, as well as Roserade w/ Eject Pack Leaf Storm for momentum and Tspikes + Spikes. Added my standard mons of Scarf Rotom-Heat, LO Pawmot as a strong breaker, and Grass Knot LO Clef again lol. I used Uxie in W3 as a defensive rocker, so this time I wanted to try a Sub NP set (serious NU influence on this one as well) which ended up completely taking the game by itself!

Semis: :clefable: :toedscruel: :whiscash: :drifblim: :raichu-alola: :cobalion: vs Typhon

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I reckoned Typhon would bring a strong set-up based offense, so I knew I wanted to use Toxic UnaClef as a key piece of the team. This set is very exploitable tho so its probably mon, as you can see in the game I had to dance around a lot because I didn't have Moonblast on it lol. In fact, 4 of the mons on this team are the same as my W1 prep, with Whiscash, Defensive Drifblim, and Cobalion filling up the ranks. This time, I opted to use Toedscruel as the spinner of choice as it had pretty good Spdef Bulk and could status a Drifblim trying to spinblock (Ngl i totally forgot about Mycelium Might while building tho lmao). Ended it with the Sash raichu set of last last team, goes well with double hazard removal.

Finals: :munkidori: :tsareena: :rotom-heat: :pawmot: :krookodile: :tentacruel: vs Shifty

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I wanted to build around Munkidori and Tsareena as two offensive guys that could pack a punch, as well was Tentacruel (s/o Player350 for suggestion) as Shifty didn't have many water resists on his teams. Air Balloon Munki I think is actually a Shifty tech that I took as it allows Munki to get free hits on Hippo which is pretty nice. Plopped on the regular Scarf Rotom, LO Pawmot, and a Krook as the rock setter + Ground type, as well as Foul Play for like potentially a Minior that got out of hand. This team is honestly a little slow as an offense for my liking, I swear one of either Munki or Pawmot were faster than Cobal but apparently not lol. Either way, it performed well and I got my 6-1 record!
 
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With the end of the NDAMPL Tour, I want to provide a team report of all of the teams I built and used through this tour, especially given this is actually my first time being a starter rather than a sub, and my first time playing ND Ubers UU and ND Doubles Ubers in a tour. For the convenience of everyone scrolling through the thread, major parts of this post have been hidden under spoilers. Additionally, the teams have been sorted in chronological order.

Week 1 - Dark Void Demo Tapes vs The Ruination Satanices

3M Forest BO
:Magearna::Mewtwo::Pheromosa::Ting-Lu::Moltres::Arceus-Grass:
https://pokepast.es/53111bdb784e5186
One of the most fun teams I have ever built was my Gen 7 Strikes Back: VoltTurn sample team. One of the key cores of this team was Magearna + Mewtwo, which was an incredibly solid offensive core that could handle nearly any matchup. Against frailer and faster teams, Magearna can easily take hold of a revenge killing opportunity and turn that into a sweep. This actually ended up happening this week. Mewtwo, on the other hand, serves as natural speed control and as a formidable wallbreaker. Pheromosa was added due to its excellent immediate power and the ability to revenge kill all the 394 speed Pokemon in the tier and Calm Mind Arceus formes. Additionally, Tera Ghost lets it blank Extreme Speed from Arceus formes. Ting-Lu + Moltres was actually an idea provided by TubeKnight, which he believed was an excellent defensive core. However, my main concern at this point was its atrocious matchup into Rain and just Water type attackers in general. The two options I considered were Arceus-Grass and Ferrothorn. While Ferrothorn is the more traditional choice, my worry was that it would slow down the pace of the game too much, as I felt this team preferred a faster pace of play. Originally I was thinking of running physically defensive Will-O-Wisp Arceus-Grass, but ultimately decided on bulky Calm Mind Arceus-Grass so as to be more proactively threatening.

Week 2 - Dark Void Demo Tapes vs Alternative Metagames Metagross

Setup Spam Webs
:Ribombee::Lucario-Mega::Spectrier::Landorus::Ogerpon-Hearthflame::Arceus-Rock:
https://pokepast.es/7097e6c67ab13cfc
I'll admit sequoia is one tough nut to crack and is both a self-sufficient and skilled player. It was given this that I attempted to load something relatively brainless, hence Webs. Webs is pretty straightforward to build. Ribombee was the webs setter because I know Sequoia has a decent bit of Hatterene usage. Mega Lucario, Landorus-I, and Ogerpon-H are all webs staples. Spectrier was used over NDW for its ability to play around opponents with Substitute and because it was less of a Tera hog. Arceus-Rock served as the Dragon Dancer of the team. Originally I actually had Tera Fairy on Spectrier and Rockium-Z on Arceus-Rock per TubeKnight's suggestions. Unfortunately, the matchup wasn't great and things simply didn't go as planned.

Week 3 - Dark Void Demo Tapes vs Cool Kids Club

IronWorks Trick Room
:Melmetal::Cresselia::Iron-Hands::Hatterene::Magearna::Camerupt-Mega:
https://pokepast.es/a8ec5ded595c7178
Does this team look familiar to anyone? Yes, I did indeed end up loading a sample I made previously since this team looked quite good into the scout. Unfortunately, things didn't go as I had hoped. Furthermore, I missed some crucial predicts with Iron Hands that lost me the game. Melmetal, Cresselia, and Hatterene form the classic Trick Room core that has brought the archetype viability within the tier. Iron Hands serves as a brutally powerful sweeper with BoltBeam coverage and excellent bulk. Unfortunately, Iron Hands is rather reliant on getting your moves correct. Magearna serves as another Trick Room sweeper that can be rather dangerous in its own right. Camerupt-Mega is used due to its excellent matchup into opposing Melmetal while also being able to break Blissey with Flare Blitz.

Week 4 - Dark Void Demo Tapes vs Soul Stealing Spiritombs

Tox-and-Two X Balance
:Mewtwo-mega-x::Magearna::Toxapex::Landorus-Therian::Terapagos-Stellar::Arceus-Grass:
https://pokepast.es/2a73f8eb2d5ba592
First of all, huge shoutout to Sagazinha for piloting this team to victory. I was busy this week so I chose to sub out, but I still ended up building the team that was used. The concept simply took the core of SubNoise Mega Mewtwo X and Toxic Spikes Toxapex and built various pieces around it. Magearna was an easy include due compressing being a cleric, a hazard setter, and a slow pivot. Landorus-Therian was included as speed control and as a way to revenge kill many threats that Mega Mewtwo X can't pressure as quickly. Terapagos was used a special wall, boasting a notable matchup into threats like NDW and Spectrier. Arceus-Grass was used as a fast bulky mono-Judgement win condition, although it does struggle against teams with 4x resists. This team also had a pair of older drafts:
https://pokepast.es/ea4c0e03cfcd397d
https://pokepast.es/13c439b65662a5cc
Obviously, these two drafts were scrapped.

Week 5 - Dark Void Demo Tapes vs Outraging Kyurems

Firepon Balance Breaker Edit
:Ogerpon-Hearthflame::Charizard-Mega-Y::Ninetales::Hatterene::Walking-Wake::Great-Tusk:
https://pokepast.es/7ecec5ddc20bc05d
This our team was guaranteed for playoffs, our manager let use play different tiers. Thus, Sheepie was slotted into ND UUbers. I'm pretty sure this was some variation of one of sequoia's builds she shared during NDUPL I. After sifting through many different ideas and some brand new drafts, sheepie at the last minute wanted to just load something relatively brainless, and this was something that was in my builder. Basically, SD Trailblazer Ogerpon-Hearthflame serves as the core sweeper, and is supported by the breaking potential of Choice Specs Walking Wake, who is also able to provide immense speed control under sun. Ninetales and Mega Charizard Y help with maximizing Sun uptime, with Mega Charizard Y notably helping with the matchup into opposing weathers. Hatterene serves as an Eject Button pivot and hazards blocker while bulky Great Tusk serves as both a Stealth Rock setter and a Rapid Spinner. Unfortunately, this team did not end up winning.

Semifinals - Dark Void Demo Tapes vs The Ruination Satanices

Glimm Dread-Stack HO
:Glimmora::Roaring-Moon::Kingambit::Annihilape::Arceus-Poison::Mewtwo-Mega-X:
https://pokepast.es/1fd65958829742fd
H-Stack looked like a solid load into the scout, so I decided to run Glimmora H-Stack. Threats like Roaring Moon, Kingambit, and Arceus-Poison are all pretty much standard features of H-Stack teams. Annihilape was used to deal with Terapagos, which otherwise could effectively shut down the hazards advantage H-Stack often relies on. I wanted to reduce Tera reliance so other members of the team could use it, so I ended up running Mega Mewtwo X as a Nasty Plot wallbreaker. Roaring Moon is Booster Speed to provide the team with some strong speed control options. The team went through several different iterations with ideas being thrown around like Calm Mind Arceus-Steel and Mega Alakazam over Arceus Poison and Mega Mewtwo X, but this is ultimately what I ended up running. Kingambit was changed to Air Balloon to help with Scarf Landorus-Therian though. I'm glad to have been able to win with this team despite the unfortunate luck during the game.

Finals - Dark Void Demo Tapes vs Alternative Metagames Metagross

Blazing Blizzard Balance
https://pokepast.es/e06bea40cc25c50d
:Kyurem-White::Slowking-Galar::Arceus-Poison::Magearna::Reshiram::Gliscor:
Looking at Sequoia's scout, I realized a Choice Specs Kyurem-White could be used to blow up entire teams. Thus, the core immediately started off with Kyurem-White and Galarian Slowking. Galarian Slowking offered slow pivoting and snow to boost Kyurem-White's Blizzard's accuracy to 100%, making it a spammable nuke. The other pieces went through multiple different iterations, but we ultimately ended up with these four. Arceus-Poison acts as a Pheromosa switch as well as SD sweeper and Extreme Speed revenge killer. Magearna was used as a physical wall, cleric, and slow pivot. Reshiram also helped with walling on the physical side while also being the Defogger and pressuring switch-ins with the chance of a Dragon Breath paralysis. Gliscor was chosen for its greater longevity compared to Lando-T while still providing pivoting, Knock Off, and an excellent typing. This Gliscor set also helped with checking special threats. Unfortunately, a speed tie loss lost me the game, but I had fun building and playing this team regardless.

Tiebreakers - Dark Void Demo Tapes vs Alternative Metagames Metagross

GDarm + M2 Double Ground
https://pokepast.es/331368fc2a03e2fc
:Darmanitan-Galar::Landorus-Therian::Ting-Lu::Mewtwo::Giratina::Blissey:
This was a team built off of a concept TubeKnight had shared with me. I took it and swapped some Pokemon and moves around to arrive upon the finished team we have here. Galarian Darmanitan and Mewtwo act as the main offensive pieces of the team. Scarf Galarian Darmanitan is both challenging to switch into and incredible speed control. Meanwhile, Life Orb Mewtwo is a great wallbreaker. However, despite being incredibly strong offensively, they are also both quite challenging to bring onto the field. Additionally, the concept TubeKnight had originally shared was extremely weak on the special side. Thus, including Teleport Blissey was one of my first instincts. Of course, one of the issues with this is that Blissey is quite passive and can be abused by Taunt users. Ting-Lu was thus the next fit, with it helping reinforce the matchup into Taunt users, as well as Kingambit and Psyshock users. Additionally, Ting-Lu brings Stealth Rock support and phazing, which is always appreciated. Landorus-T is this team's removal as well as slow-pivot on the physical side. Giratina is just a great mixed wall that is challenging to break through while also adding status and an extra phaser. I would like to give a huge shoutout to Sagazinha for piloting this team to victory!
Week 5 - Dark Void Demo Tapes vs Outraging Kyurems

Primal Zacian + CSR Offense
https://pokepast.es/bf838b7259797302
:Kyogre-Primal::Calyrex-Shadow::Sableye::Zacian-Crowned::Arceus-Ground::Zamazenta-Crowned:
This was a pretty straightforward offense team I made after sheepie and Zrp200 pointed out that Frixel's scout looked rather weak to Calyrex Shadow Rider and a lack of Wide Guard users. I chose to include Primal Kyogre + Tera Water Tera Blast Zacian-C for its excellent matchup into threats like Primal Groudon, Arceus Ground, and Ho-Oh while also acting as natural speed control against threats like Miraidon, Arceus, Iron Bundle, and Rayquaza. It also threatens Xerneas. Sableye and Arceus-Ground were chosen as speed control options that I felt paired well with the pacing of the team and, especially in Sableye's case, produce exploitable opportunities. My Arceus-Ground was actually originally Rock Tomb because I somehow forgot Icy Wind existed, but thankfully sheepie, after some discussion, was able to remind me of the move. Zamazenta-Crowned rounds out the team as a potent physical wall that threatens Pokemon like Xerneas and Calyrex Ice Rider while also offering utility in Wide Guard and Snarl. This team ended up working excellently against Frixel, and I had a ton of fun piloting it.

And that's it! If you've made it this far into reading this team dump post, I really appreciate it and hope that this has provided you some insight into my building thought process. Once more, this team tour has been an incredibly enjoyable experience. That said, this would not have been possible without my teammates, so thank you to all the members of Dark Void Demo Tapes!
Here are some more thanks:
Thank you to Betticus IV and Lightniong for drafting me and scouting.
Thank you to Zrp200 for supporting me throughout the tour. It's always enjoyable to work with you and hear your insights, even if they sometimes pack some sass lol. Thanks a ton for your insight and for all the practice games you gave me. Your support was invaluable.
Thank you to TubeKnight for supporting me throughout the tour. This was our first time working closely and it was honestly quite insightful to hear the perspectives you brought to the table. Thank you for all the practice games you offered too!
Thank you to Ocean for your support as well! While we have worked together in council and on that one Volcanion team shortly after I did my post on it, this is my first time working with you in a tour environment.
Thank you to ItsChew. for your incredibly supportive and helpful attitude and all the expedient scouts you provided me! I really appreciated having you around.
Thank you to Sagazinha for trusting my builds in both of the weeks where you played, as well as your willingness to step in during the week I was busy. I'm really glad to see that you were able to win.
Thank you to sheepie for the advice you gave me on switching Rock Tomb for Icy Wind on Arceus-Ground during Week 5. It helped a lot with providing more consistent speed control.
Thank you to all the members of Dark Void Demo Tapes for being part of this team and tour!

And as always, thank you to Murphy Lawden and Chessking for hosting this tour. Lastly, thank you to everyone who signed up for this tour and made this all possible!
 
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