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name: Agility Abuse
move 1: Agility
move 2: Me First
move 3: Endure/Bullet Punch/Blaze Kick
move 4: Reversal/Close Combat
item: Expert Belt/Life Orb or Leftovers
ability: Inner Focus
nature(s): Adamant
evs: 252Atk/188Spe (Don't know where last 70 EVs go)

The Idea is to get an Agility, then sweep. The EVs allow you to outspeed Timid ScarfGar after an Agility. Me First is there to abuse the speed. Endure and Reversal would be great, but you would get walled by Ghosts, so I put other options.
 
That Deoxys-e set is pretty common, but isn't used for a few reasons:
1. Superpower is better than Focus Blast.
2. Mispredict and Pursuit kills you.

Me First is really gimmicky. The misconception behind it is that it's like Counter or Mirror Coat, but 1.5x and first. in reality, it just multiplies the opponent's attack's BP by 1.5 and uses it. So it's only really good against Garchomps stuck in Outrage.
 
Yeah I agree the specs set is generally not as good as the LO set. It revenge kills a little better but doesn't have the potential to sweep afterwards.
 
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Wishcash @ Lifeorb
252 ATK 252 SPATK
Brave

~ Surf
~ Earthquake
~ Spark
~ Ice Beam

with Dual STAB to hit both defense and spdefense its hard to get around wishcash. It can easily take on blissey with earthquake and skarmory with surf. Ice beam for dragons and spark for other flyers.

Surf vs 252 HP blissey
Damage: 31.51% - 37.11%

Earthuake VS 252 HP 252 DEF blissey
Damage: 29.27% - 34.45%
easily a 4 hit KO on both!

Surf VS 252 HP skarmory
Damage: 52.40% - 61.68%
A 2 HIT KO!!

Ice Beam vs 4 Hp Garchomp
Damage: 112.01% - 131.56%
OHKO!!!
 
you will never actually kill blissey though as it can just softboiled unless it gets critted,but life orb and seismic toss would bring you down before that happens.
 
Surf vs 252 HP blissey
Damage: 31.51% - 37.11%

Earthuake VS 252 HP 252 DEF blissey
Damage: 29.27% - 34.45%
easily a 4 hit KO on both!


There are so many things wrong with this...

Blissey will just use Softboiled, and why exactly are you posting this set and running calcs against OU. Swampert does this so much better (with less HP).
 
Absol@Razor Claw
Super Luck
Adamant
252 Atk / 252 Spe / 6 Speed

- Swords Dance
- Psycho Cut/Rock Smash
- Sucker Punch
- Night Slash


Easly hit all Pokemon that is faster then you like Gengar, Alakazam and other Pokes that think they can Revengekill you easly. Then do Sucker Punch that makes it invinceble to Alakazam, Gengar and more.
Night Slash for all slower Pokemon and it hurt much after Swords Dance and has high critical hit with Super Luck and Razor Claw. Psycho Cut is the best choice here for Fight that resist Dark, but without Rock Smash you been completely walled by steels Pokemon.
This Absol is really good.
 
Just battled someone who used a banette. I was levelling my own banette up after and thought of this gem (though I admit, someone probably thought of it first):

Banette (insomnia) with focus sash
252 atk, 252 speed and 4 HP, Adamant nature

Screech
pursuit
Shadow sneak
Taunt/WoW

I sincerely doubt the number one lead in OU right now (Bronzong) would appreciate this guy very much as a lead on the opposing team. Taunt is for shutting down set ups, screech/pursuit combo is obvious and shadow sneak is for filler. WoW is incase you want to use it in UU. Focus sash ensures you get the screech off and can at the very least then shadow sneak them the next turn.

Yay or nay?

This set doesn't look that bad, in fact, it looks like it could be a real pain in UU.

However, I'd be more inclined to use Honchkrow for this strategy in OU. It boasts better stats in almost every category (even defenses are better due to the enormously higher HP), and it can use the same Screech/Pursuit combo, but with STAB. It can also Taunt stuff, absorb Sleep moves with Insomnia, and it has the 2nd strongest priority move in the game, just under Absol, even beating out the Arceus Extremespeed, by using its STAB Sucker Punch. It doesn't even need to invest any Speed to beat Skarmory, since base 71 Speed puts it right above Skarm, which is perfect for Taunting him. That means that if it wants, it can patch up those horrible defense stats while keeping max Attack, so it doesn't have to totally rely on Focus Sash.

Still a good set though, but I agree with Gorm that you really shouldn't be using that much Speed, considering that neither Pursuit or Shadow Sneak rely on Speed, and 48 Speed EVs is enough to Taunt Skarm before he can do anything.
 
^ Unless I'm missing something, I don't think that a priority move is necessary, especially on a honchcrow, since it then has only one attacking type. A honchkrow set like this would be good with another attacking move, or is there another reason not to do this? Focus Sash also wouldn't be as effective with Tyranitar as the third most popular lead.
 
^ Unless I'm missing something, I don't think that a priority move is necessary, especially on a honchcrow, since it then has only one attacking type. A honchkrow set like this would be good with another attacking move, or is there another reason not to do this? Focus Sash also wouldn't be as effective with Tyranitar as the third most popular lead.

I know it's not necessary, but I'm just showing how Honchkrow can do that exact same set as Banette, but with more survivability, and a lot more power. Since Banette had a priority move, I just showed Honchkrow with one to compare them.
 
the obvious difference being that sucker punch requires the opponent to attack. I'd like to see such a honchkrow set, I was just trying to throw out ideas on how it would work. I'm bad at writing these sets up.
 
I have been using this as a lead on Shoddy and she has worked VERY well.

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Kangaskhan@Lum Berry
Scrappy
Impish
252 HP + 146 Att + 112 Def
[Fake Out]
[Sucker Punch]
[Counter]
[Focus Punch]

Fake Out the first turn, which hits everything (unless a faster Fake Out user is present). If you suspect a special attack, use Sucker Punch. If you suspect a physical attack (preferably fighting), use Counter. If you suspect a switch, destroy with Focus Punch. I have enough EVs to 100% chance survive a non-critical Close Combat from Life Orbed MixApe and then OHKO with Counter easily. Fake Out + Sucker Punch also takes Gengar down with ease. Focus Punch surprises a lot of Blisseys who rely on status moves. Fun to use and strong enough to take quite a few OU hits and dish back. Prediction is key here - which I am usually good at. :)
 
Wow looks like a good lead. The only lead that might screw it over is Bronzong though, but even then if it decides to Gyro Ball you can always Counter. Hope you don't mind If I steal the set.
 
Lumineon @ Damp Rock
Nature: Adamant
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Speed
- Rain Dance
- Waterfall
- Giga Impact
- U-turn


This set isn't in the analysis, so that's why I'm posting it.
It's awesome for Rain Dance teams with U-turn making you waste one less turn, and that's the whole reason to use this. Waterfall is obviously for STAB and Rain Dance abuse. Giga Impact is because Return doesn't hurt anything and Lumineon can't take a hit, so it might as well suicide.
I didn't think much about the EVs, because things in UU are really eclectic. Maybe they could be moved around to make it able to take a hit, but I wouldn't get my hopes high. It better be the strongest and fastest possible.
Yo, respect dawgz.
 
Not bad but, Return is better because the worst thing you could do is suicide. With Return, you could attack the next turn or switch which would be much more helpful than suicide.
 
Pokemon:Alakazam
name: Really gimmicky defensive Alakazam
move 1: Barrier
move 2: Recover
move 3: Reflect/Light Screen
move 4: Psychic/Seismic Toss
item: Leftovers
ability: Synchronize
nature(s): Bold/Calm
evs: 252 Def/252 HP/4 SpD

I was looking through the strategy analysis for Alakazam, and I noticed that it got Barrier. I was thinking that you might be able to use it to boost it's crap-tastic Defense and actually wall some stuff. Obviously Bronzong and others do this better, but like I said, its gimmicky.
 
even after a barrier, U-turn, crunch, shadow claw, tackle... etc. All kill it. Besides, Reflect would probably be better for the set, so when Zam did die early his shield would remain for the team.
 
Just did a bit of testing on Shoddy.


Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Strict Damage Clause, Timed Battle
umbarsc sent out Chansey (lvl 100 Chansey ♀).
tta sent out Breloom (lvl 100 Breloom ♂).
Breloom used Spore.
Chansey fell asleep!
Chansey is fast asleep!
Chansey used Sleep Talk.
But it failed!

Chansey had Sleep Talk and Focus Punch by the way.

So Gormenghast is right in thinking that Sleep Talk does not select Focus Punch, at least on Shoddy.
 
Dunno if this has been thought of before but here's something that's giving me a bit of success in UU:



Dunsparce@ Leftovers
Adamant
172hp/24atk/96def/216spdef
-Curse
-Roost
-Return/Body Slam
-Rock Slide/Earthquake/Iron Tail

Okay, so I was looking for something different to try in UU now that I'm more accustomed to it and I stumbled upon this. The EV's give it 200 atk and defense before a curse and 300 in both after 1 curse. HP is magic leftovers number and sp.def is 220. Works just like any other curser, but serene grace adds a bit of fun which is why there are so many attack options. First for the STAB you can go with return for power or body slam for paralysis, though I prefer body slam. For the final slot Rock Slide can benefit from Body Slam's paralysis and allow Dunsparce to do his trademark paraflinch with his beefed up attack, while earthquake is again a more powerful option know that magnet rise probopass does wall this set should you choose earthquake as it will outspeed you, magnet rise then kill you with earth power (although that happened to me before i added sp.def ev's so I don't know what would happen now). Edit: As Lee pointed out brave nature was hindering the set from doing paraflinch to the best of it's ability so changed that to Adamant. He also pointed out that Iron Tail's defense lowering effect get's boosted by Serene Grace to 60% so there's more case for return to abuse the lowered defense. Also as darkie stated you can't flinch much when you're slower than the target, so if using Body Slam+Rock Slide know that after about three curses you won't be able to flinch much. (Wow Return+Iron Tail sounds pretty good right about now).
 
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