[PRE BANK] NO IDEA WHAT TO PUT HERE WHAT

THIS IS A PRE-BANK TEAM

248.png
445.png
479.png
212.png
681.png
658.png





248.png

Tyranitar @ Chopple Berry / Leftovers
Ability: Sandstream
IVs: 252 HP / 64 Atk / 194 SpDef
Nature: Sassy
- Stealth Rocks
- Pursuit
- Crunch
- Stone Edge

Obviously with the lack of truly viable stealth rockers available pre-ban Tyranitar had to be up there as one of the most reliable and best of them. I'm running a bulky set right now, currently testing out Chopple over Leftovers it allows me to get off a pursuit/crunch on Gengar that stay in fearing the obvious pursuit, providing I'm healthy enough anyway. I miss the constant recovery but in all honestly it isn't that bad as much games Tyranitar is there to set up rocks and die.

Now this whole dynamic completely changes if the opposing team has a Talonflame on their side. Tyranitar, even with no physical investment becomes my number #1 switch in to it. I prefer to trap it with pursuit rather than go for stone edge. If rocks were already set then it's pretty much over for it. It takes a clean 40%+ against most Talonflame variants. If rocks aren't set, then it's not the end of the world, it just becomes a bit of a pain to deal with if I have no lefties as I'm being whittled down slowly. But I haven't faced this problem yet and most Talonflame will never beat me out right thanks to the treat of Tyranitar and Rotom.

However if the other teams runs both Talonflame and Gengar then I have to dedicate Tyranitar to one, and it often always is Taloneflame as Gengar can be dealt with by other mons fairly easily.


445.png

Garchomp @ Lum Berry
Ability: Sand Veil
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge / Substitute

Well, Sand veil is unbanned and honestly is no where near as prominent and as threatening as it used to be. With Sand turns being massively limited it makes Sand Veil hax less dominant, but obviously still annoying. (It has won me games many times so far even win reduced turns)

The good old Sub/SD set is amazing as always with the hax, but not as good pre-bank in my opinion thanks to all the togekiss and more people using Skarm thanks the lack of reliable hazard users. So I've opted for Stone Edge just for Togekiss.

There isn't much more to say about this set other than it's the standard SD chomp, I come in one things that I know I can get a free SD on and if it carries the potential Scald/Wilo and I know I can kill it cleanly after a +2 and Lum eating the burn then I will. Otherwise Chomp stays back unless I can see a good opportunity to bait in fairies for Scizor.

479-w.png

Rotom-W @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpDef / 252 Def
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power Ice / Fire

I believe both hidden powers can at often times be redundant, I found fire to be the least useful of the two as often times I couldn't OHKO most Bulky Mega Scizor and couldn't OHKO ferrothorn so it often lead to me being set up on or weakened. HP Ice is there just for a surprise factor really, hasn't really done much at all though often that take out a few Dragonites and Mence with Lum. Any suggestions for the 4th slot is welcome as pre-bank it seems terrible. I have been considering Rest with a Chesto berry but could I possible get some insight on that from people who've tested it.

Other than that here's my Rotom, one of the best Pokemon right now, pre-bank and post. It's incredibly versatile, has switch initiative. Even if I do not dedicate it to checking Talonflame it's sheer presence alone is often enough. I run bold over calm and max defensive EVs even though I do not use it directly for Talonflame. I find with Rain not as blatant as it used to be it gives rotom to power to shut down other pokemon and allows my Tyranitar to tank most special hits fairly well. Defensive rotom is brilliant for Gyarados, scizor. Almost anything really. The obvious things it struggles with is Mega Gyarados' mold beaker and obviously Excadrill. Not much more to say. It's Rotom, it's fat, threatening and does what it always has done.

212-m.png

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Thief
- Roost

I completely underestimated Mega Scizor before trying it out- which was dumb. Scizor is an absolute beast, as if there was any doubt he wasn't going to be successful this gen. I hadn't used a Bulky SD set since late gen 4, back then I used it with a Lum Berry, now that isn't possible and obviously it hurts but it can be played around in some instances. It sucks being burnt but even when burnt this thing can easily set up to +6 on most things, almost everything pre-bank can be considered set up fodder for it, so even if it gets burnt it can set up to +6 and kill the last few remainder or put a massive dent into their team.

I used to run max attack and max speed as I felt it already had impressive defensive, and it does with base 70/140/100 I loved max speed for outspeeding most defensive rotoms and obviously tentacruel, which in turn made playing around those potential burns easier as I could just OHKO Rotoms and Tentracruels at +2 with Thief (lol) But then I missed the pure bulk of max hp max spdef. It's just so fat and bulky, it's incredible.

My goal with it often is to evaluate the team I'm facing, judge who needs to be eliminated for Scizor to successfully sweep and deal with them ASAP. If it's more than 3 pokes (unlikely) then I'll use Scizor more aggressively. My next step is to see who Scizor can set up on to help play around those potential burns more. A big one that comes to mind is Gliscor and Ferrothorn. Everytime one of these is on the other team it just becomes an instant win often. Sometimes I get a free +2 and dent their team or straight out sweep them if my checks are gone, and if their Gliscor or Ferro is being really stupid (more so Gliscor) and stays in, I can set up to +6 and sweep them.

Without a doubt one if the stars of the team, can use a bit of babying as it can be tough to avoid burns without the speed but it can really just smash teams to bits whilst taking no damage at all. Completely underrated and in my new favourite set, above the banded one.

681-b.png

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 24 Atk / 232 SpAtk
Rash Nature
- Shadow Ball
- Secret Sword
- Hidden Power Ice
- Shadow Sneak

Originally I was using the standard Shield/SD set but as the weeks went on it became more and more predictable, then people tried to play more aggressively, then that become predictable, eventually it ended up working against which obviously is never fun. However, the mixed set is amazing, things come in expecting a SD or Shield or even a SS, then get smacked with a massive Shadow Ball, it's a breaker and a decent spin blocker, I don't often care enough as I just use rocks and everyone seems to be using excadrill now- but it's there if need be.

Hidden power Ice for Gliscor (even if Shadow ball almost KOs it lol) and Dragons that are x4 weak to it. Shadow sneak just for the priority and it still hurts a lot, let's not forget it has base 150 attack okay? Plus it's holding a spooky plate, aiding both Shadow Ball and Shadow Sneak, and it definitely helps. Things that come in taking a 80%+ of their health from Shadow Ball seem to think I don't carry the sneak as well; then die. It's great.

Let's also not forget it's 150 in both defences, even uninvested it lets you switch into practically everything and fire off a shadow ball on the switch to dent the team more. It really is just a solid pokemon, and I personally believe this is the best way to play it current. SD just seems inferior now to me, I mean when it works it's great, but I prefer the mixed set for now.

658.png

Greninja @ Choice Specs / Life Orb
Ability: Protean
EVs: 4 ATK / 252 SpAtk / 252 Spd
Hasty Nature
- U-Turn
- Surf (fuck hydro)
- Ice Beam
- Dark Pulse

This thing hits like a truck, I prefer LO over specs, I've been testing out specs recently though; and it hits so so hard, it does a ton still with a LO thanks to protean providing STAB on everything anyway. It's fast and sometimes can clean up games for me, which always surprises me. I've been considering a Choice Scarf on it as it seems to a suedo revenge killer now, only thing it doesn't revenge are mons at +1 or other scarfers. But I wonder, would I miss the damage?

Regardless, Greninja replaced Gengar and I'm happy with it so far, it helps a bit with Excadrill who is a bit of a problem for me already. Other than that there isn't really a lot to it. I prefer U-Turn on my LO spec, but when running Specs I use Hidden power fire.


THEATS / PESTS

195.png
Quagsire... what the fuck. If this thing is unaware I can't fucking beat it unless I whittle it down or hope I crit it. Garchomps Dragon Claw does like 37% and Scizors Thief only does like 24% if I don't have it burnt with rocks and then leave rotom in and spam hydro pump (it never stays it anyway) I have no chance against it. It's pretty rare, but I've faced 3 so far. If it's paired with a cleric I'm fucked unless I crit it. Out of the three so far all 3 have been paired with a cleric (2 blissey, 1 clefable) both with aroma/heal bell and wish. Dealing with the cleric isn't a problem, just the Quagsire. Never thought I'd see the day!

530.png
Excadrill... It can't so much sweep my team as it can be an annoyance, I have no real switch into an EQ and even if it's a spinner most (they all better be or they're pretty dumb) running max attack and max speed with a balloon and so it's EQ still does like 45ish % to my Mega Scizor, the only thing truly bulky enough to beat it. If my Scizor is +2 I can simply thief+BP it and it's dead. Other than that it's insanely annoying, really need some help with it.

Will post more as they're discovered. This team is current 18-1 and 2100 right now.

Thanks for reading.

IMPORT
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 SDef / 4 Atk
Adamant Nature
- Swords Dance
- Bullet Punch
- Thief
- Roost

Garchomp @ Lum Berry
Ability: Sand Veil
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 194 SDef / 64 Atk
Sassy Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 24 Atk / 252 HP / 232 SAtk
Mild Nature
- Hidden Power [Ice]
- Sacred Sword
- Shadow Ball
- Shadow Sneak

Greninja @ Choice Specs
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Surf
- Ice Beam
- Dark Pulse
 
Last edited:
The crunch assumption is quite a overprediction. I really don't think you need the double STAB, replacing Crunch for EQ or something of the sort.
 
What would I need EQ for? I have no business staying in against Aegislash at all. Pursuit is literally for trapping and Crunch is very nice just for guaranteed damage, what makes it better is that steel no longer resists dark, so whilst ferrothorn, forretress and Skarm along with other bulky steels may be defensive, the crunch will still do a respectable amount (more than EQ) and also has a chance to drop their defense 1 stage. EQ is also weaker than Crunch (100 vs 120) and is made void by flying/levitating pokemon.

Dual dark stab has been a staple on Tyranitar for a hell of a long time. The only sets I can't recall having it are some DD ones and the old Sassy, Pursuit/Rock move/Fire Blast/Ice Beam way back when.
 
it's trippy how close this is to the team i posted a few days ago. Like 5/6 same members, and very simmilar sets. The main difference is i have mega gyarados over greninja, and a banded scizor. (Great minds think alike? :)

I have been playing that team a lot, and i think i can mention a few things that might help yours. First of all lum berry on a pokemon with 102 base speed (garchomp) thats running sub is completely redundant, and a waste when you could have useful recovery from leftovers, or a berry to weaken ice attacks or something. At the very least run outrage if you're going to run lum berry.

For your tyranitar, i would recommend running earthquake or fire blast over either crunch or pursuit so you're not settup fodder for aegislash or scizor respectively. (i'm also curious as to why sassy nature when you don't have any special attacks, it just guarantees opposing tyranitar will get to Earthquake you first)

I see opposing bulky rotom-w as a threat to your team, it find a lot of opportunitys to switch in, and while you can kill it, it will probably cripple something in the process, i don't really know what to suggest for this. On my team i use my mega gyarados as a lure usually and EQ them when they come in with mold breaker. At least you can settup sand subs with your garchomp against it which is useful blocking it's wilowisp and dodging it's hydro's.

On my team i have a bit of trouble with heavy special attack hit and run pokemon, like specs Goodra or noivern. However looking at yours with your special defense mega scizor and specially defensive tyranitar, i dont think you have much to worry about. After looking at your team i think running a more specially defensive set instead of my 252hp/232atk/20speed/adamant tyranitar might be better.

I hope this was useful to you, it's a really good team IMO, i just mentioned the things that i think could be improved cuz thats how i rate. Peace.
 
Ah yeah. Didn't even notice my Tyranitar's nature still. It was sassy because I used to run Fire Blast over Crunch as I didn't use stone edge much. Will swap to a careful nature.

On rotom though, he can be annoying for most teams. Including mine obviously. But I never actually struggle with it, Aegislash messes them up pretty easily, and often lets me see what kind of Rotom they are as he does not care about the burn.

And I'm not running sub on Chomp, I swapped it to Stone Edge for Togekiss.

Edit- just looked at your team and it isn't surprising. My team is pretty much top 10 pokes right now and they're standard sets aside from Aegis :p

And I don't have any issues at all with Goodra or Noivern. Noivern especially, TTar eats it up.
 
Last edited:
Hello.

Thanks for the request and welcome to Smogon first of all but I see a few issues I note is that you don't very reliable way to check Ferrothorn or Forretress.To help remedy that I suggest you put Fire Blast over Crunch on Tyranitar so you have another reliable way to check the likes of Ferrothorn and Forretress with less issues.Also it's not very expected so that way you can catch Ferrothorn and Forretress off-guard which could pretty much wall if you don't burn them with Rotom.

I also see you don't have a a way to spin hazards out of the field.To help with this issues I recommend you replace Greninja with Air Balloon Excadrill so you have a reliable Rapid Spinner and a really solid check to Togekiss which is now quite common because it got rebranded to Fairy Type as it can prove to be quite a large issue, specially the Nasty Plot set.While you gain a Fire weakness its not too big of deal considering you can check Fire without much difficulties since you have Tyranitar,Garchomp and Rotom to do the job.So I think it's necessary

Now for Garchomp I recommend you run Fire Fang over Stone Edge since your team kind of struggles with Ferrothorn and Excadrill which as you said is quite a threat to your team specially in Sandstorm because if he got to go for the Swords Dance in the sand it was pretty much good game after that.And also you don't have to worry too much about missing and I think your team can deal with Talonflame quite easily so Stone Edge isn't that necessary on Garchomp.

As for Scizor I suggest you run an EV Spread of 252 HP / 220 SDef / 36 Atk and give it a Careful Nature so you have a really bulky set-up sweeper and take hits from things like Togekiss trying to set up on your face and stuff like mixed Ttar won't get to OHKO you with Fire Blast with the EV spread I gave you.And you get to set up at least once after Ttar Fire Blasts your Scizor as it won't be OHKOed unless he crits or something.

And if you took my first 3 suggestions I suggest you change Secret Sword to Iron Head so you have a better way to counter Fairy types such as Togekiss,Mega-Gardevoir(although rare it's a formidable opponent),Clefable,Florges,etc.And with the first 3 suggestions I don't think your team will have too many issues against steel types anymore.

Oh and with Rotom I think you shold test out Rest and put a Chesto Berry in it since it pretty much won't die in one hit unless it gets critted or something and if you took that suggestion run 0 IV's in Atk so it doesn't take that much damage from Confusion Foul Play shenanigance.

Set:

Excadrill @ Air Balloon
Ability:Sand Rush/Mold Breaker (up to personal preference)
EV's 252 Atk / 252 Spd / 4 SDef
Jolly Nature
-Swords Dance
-Rapid Spin
-Rock Slide
-Earthquake

So those are my suggestions hope you found them at least thought-provoking.

It was an honor rating your team. Good Luck!

:D and welcome to Smogon!
 
Yeah I've always thought the team needed an excadrill I was just unsure on who to drop from the team. I didn't drop Greninja as it is a great mon right now, it's fast and even without a scarf it's a psudeo revenge killer. Dark being buffed also helps it as nothing really wants to take a STAB LO dark pulse on switch ins.

However I decided to drop Chomp as it wasn't really doing anything other than being a bit of a gimmick.

Also have been using a Chesto resto rotom as well, just keep forgetting to update op. (Will do it now) the team is now at a decent 33-9 win rate since changing to excadrill.
 
Back
Top