Dark's only losses so far have literally been Bug, Fighting, Fairy, and the Dark Mirror. You're right that fairy/ghost are a bit lower than one might expect but Dark quite literally has a 100% win rate in the neutral right now according to the welcome tour.Unsurprisingly, dark, fairy, and ghost types litter the top 10 for overall usage. Interestingly, though, their win-rates are not as high as you may assume based on responses to this thread.
The problem with using Hippo is the lack of Spikes (though can be covered by Gastrodon) + no Dark-typing means that Iron Valiant and Flutter Mane have more incentive to click Psyshock on the Clodsire switch-in. You could drop Iron Treads for Hippo I'd guess though + 6th mon Sandy Shocks. Also, the extra bulk clutches a lot, notably not folding immediately to Baxcalibur and Santa helps lots in Ground.So I see Ground has a pretty standard team composed by:
-Great Tusk
-Iron Treads
-Clodsire
-Gastrodon
-Ting-Lu
-Sixth Pokemon
I wonder if Hippowdon can be used over Ting-Lu. Basically is a trade-off of bulk for sand and recovery, and it could add utility to Garchomp as sixth Pokemon if you run it with Sand Veil
How is Dugtrio viable, btw? Arena Trap isn't banned, is it?
Thinking also in Krookodile
Day 1 of Elec, this type defs can build comps that handles ghost/fairy/dark, even with limited dex there's solid amount of stuff so far to build with and even without Pawmot I've got a build going so far that has decent enough synergy and counterplay to work. Gonna try and finalize it a bit more next few days, overall impression right now is people have skill issue.
I love this post. I agree on a lot - Eel has a niche as a levitate/AV mon and the coverage feels super important at the moment, being one of very few to have fire (outside of fire punch) and grass among other nice moves you pointed out. Tox also may have a place like you said as a scarfer, although it is tempting to try and shift gear.After making a new alt (Dunkin 3.0) to ladder Elec and having gotten to 1500, some new thoughts I have...
Always loved assault vest Eel and it still works great in this meta, a slow pivot that can tank special hits and hard counters Flutter Mane without chip damage. That being said, even to do that Heavy Slam is needed which isn't great for most other mus. It's solid overall, but Flutter Mane definitely holds it back a tiny bit imo. Running Heavy Slam is the easiest way to answer Flutter, but doing so holds it back in some other key matchups. Leaving it deciding between giga/flamethrower/volt switch/u turn/drain punch/liquidation for the other 3 attacks, and each of them beneficial in their own way.
Shoutout to Jo' Z for helping me test out options, and with Iron Hands in particular he proposed Swords Dance on bulky when I had 4 attacks before. Iron Hands alone mows through Dark, and is overall super important to help answer pokemon such as Dragapult/dragon dancers, as well as most physical threats.
Dear god, running this is good for volc but it's making me wish that Rotom-W or anything else got defog. As a defogger it's incredibly unreliable, capable of posing a threat now and then and helpful vs. Annihilape but one of the least capable defoggers I've used yet. Too slow to get many chances against HO types, and not bulky enough to fill it's role throughout a match.
I initially ran tox, replacing it with Sandy Shocks now as a scarfer, but this mon is super underrated overall. It's speed tier isn't phenomenal but still hits some important speed marks at +1, such as Timid Iron Bundle. All the while it's ability in combination with Boomburst allows it to dish out more damage than Sandy Shocks, all the while having STAB I consider more beneficical. I see it as more useful in the Fighting mu than Sandy Shocks, and surprisingly solid overall as a scarfer, but held back by typing, bulk, and underwhelming speed. I'll also say that Toxtricity vs. bulky water which can have some troublesome cores is ultimately more beneficial than Sandy Shocks, able to OHKO Iron Bundle with Boomburst makes the move extremely spammable. Plus if you wanted you could put toxic spikes on the set as well.
I've been running iBones loaded dice set and with rock blast/pin missile it proves extremely useful in the dark and fire matchups. Honestly a bit of an underrated mon, though disappointing bulk compared to TTar, it still proves extremely useful and able to pull off late game sweeps.
I find this mon less important to run on elec than Iron-Thorns, and it's typing a bit redundant in combination with Thorns, which is part of why I looked elsewhere at first for Speed Control. I'll say that Tox is defs better in some mus, but with fire being as present as it is, this mon's ability to harm Clodsire, the overall better bulk and speed, it ultimately is better for more games overall.
No defog and no pain split hurts, but the mon is still solid for it's ability to burn offensive threats, ease pressure on Iron Hands, hit hard with Hydro Pump. I've been trying a set with hydro + stored power and nasty plot, which has proven useful for clodsire, but the set would overall be better for that scenario with Sub which isn't worth enough to replace will o. So still figuring out options here.
Some threats:
Scovillain is a huge issue, but honestly it's the 8 turns of sun with heat rock that really makes Fire a problem matchup. Fire is quite literally every other game from 1200-1500, having seen it far more than Water, Fairy, Dark, or Ghost, and I've come around to thinking that 8 turns of sun might be a bit too much.
Been running heavy slam av Eelektross for this, so definitely is a counter, but one that wouldn't be run at all if this mon wasn't around with nearly heavy slam providing nearly no utility outside of Flutter Mane.
especially in sun this thing is an issue, I've seen -2 Overheat just straight up kill neutrals, another ridiculous calc is that it ohkos Physically defensive Rotom-W or Iron Thorns without the drop. It's a mon that needs to be played around, and I'd probs change the Eel set to better handle it if Flutter is gone but with both in the tier it's difficult to properly handle in a build.
Again, this is a mon that can be played around, but is honestly not as bad as Flutter/Chi Yu. If it hadn't taken a hit yet, +1 Rage Fist (50BP) doesn't 2hko Oricorio unless it's max attack, either way having both Oricorio + a scarf makes Annihilape usually not get away without only getting 1 KO.
Overall Elec doesn't need Pawmot/Revival Blessing to climb ladder or do well in games is kinda my POV so far, Revival Blessing isn't really needed and I find Pawmot redundant for team comp. I definitely think Elec has a higher skill ceiling that Ice and alot of mid-lower tier viability types I've tried so far, with the main issue right now being a lack of reliable defog. I was able to go 26-3 so far, and even bad mus like Elec vs. Ground aren't nearly as bad as Steel vs. Fire or Bug vs. Fire imo, with my one elec v ground at midladder so far being a win. I may post the team after finalizing stuff a bit more but Elec is definitely underrated as a type, and after using it I kinda see it as more competitively viable than Ice, and definitely more viable than grass/rock/norm/psy/flying.
Scovillain is a huge issue, but honestly it's the 8 turns of sun with heat rock that really makes Fire a problem matchup. Fire is quite literally every other game from 1200-1500, having seen it far more than Water, Fairy, Dark, or Ghost, and I've come around to thinking that 8 turns of sun might be a bit too much.
Nitpick: Gholdengo is immune to fighting-type attacks such as Close Combat. Headlong Rush does the trick.252 Atk Great Tusk Close Combat vs. 0 HP / 4 Def Gholdengo: 410-486 (130.1 - 154.2%) -- guaranteed OHKO (CC is Headlong Rush)
Nitpick: Gholdengo is immune to fighting-type attacks such as Close Combat. Headlong Rush does the trick.
A lot of types don't use Screens though, such as Water/Ground/Dragon/Fighting and Normal/Grass/RockPlaying more yesterday and today, I feel this is probably the metagame which spams the screens the most ever.
EVERY SINGLE TEAM has a Light Clay Pokemon whose only role is to put both Reflect and Light Screen. I think I still haven't found any opponent that doesn't set up screens.
I will try to say this in a respectful way: the council is ridiculous. Only ban Chi-Yu, with other Dark Chinese still being a problem, and ban Annihilape??? Really? Well, just another example of how biased these ban votes are.
You're literally the most biased person in this forum lmfao. Every post you've had thus far has been to try and keep Ghost S tier because in your opinion a ban on either Flutter or Annihilape would ruin the type, even though Ghost still is a more than solid A tier type without Annihilape and still doesn't have an anywhere near terrible Dark mu. There are types right now that do have forfeit on team preview matchups. Bug with Fire, Ice with Bug/Fire/Steel, etc. Ghost's Dark MU is nowhere near an auto loss. All the while the pokemon that was banned - Annihilape, was single handedly holding back multiple lower viability types as well as holding back entire playstyles. Elec needed to hope the Annihilape player misplayed + wasn't a special defensive Resto Chesto, Grass's defensive core loses and it struggles to offensively check, not to mention bulkier playstyles like bulky Water pretty much lose to it. This only scratches the surface of it's presence when it fully centralized the meta around it.I will try to say this in a respectful way: the council is ridiculous. Only ban Chi-Yu, with other Dark Chinese still being a problem, and ban Annihilape??? Really? Well, just another example of how biased these ban votes are.
Not 100% sure how I feel about these tbh, Only one I can support fully is Bundle.ban updates here: https://www.smogon.com/forums/threads/ghost-in-the-machine.3712353/
Annihilape, Iron Bundle and Chi-Yu now banned
What's pretty clear, is that you and Toy Time King are the ones that defend a council blindly. And that's it. Do you guys earn something from them or something? But ok, let's talk about the bans.
First: I NEVER said Ghost needs to be S Tier or even that strong. If you played past gens and I know you played, Ghost is never a broken type. After gen 9 came, and people didn't ban anything yet, Ghost sure was top 3 type, something that didn't happen since Mega Gengar was freely in use, on its current meta, of course. Dark was, is and aleays will be a bad mu, and that's ok. Everyone that play this with a minimum knowloedge of this game will inoe that. You really have to stop talking with people here, and on monotype chat like if all are dumb or something. So, you saying I'm biased is something clear that you don't have arguments about me. In my others posts I talked about Palafin-Hero, a Pokémon unhealthy to the metagame, that affected all types, I talked about Maushold's Pop Bomb, that didn't even affect my main type, but I told them to ban only the moves, but they said about the policy. And I talked about Flutter Mane, that, ok, I didn't want to lose this ad a main ghost, but I daid to not ban it, to ban Booster Energy, and people would ser that it isn't that op, ptoving that it wasn't banworthy, and, well, it wasn't banned.
Second: Iron Bundle I agreed 100%. Chi-Yu too, and really need to say, that it being Dark type is a coincidence. Because it is, and the other Dark Chinese are too all very strong because of stats, movepool and mainly, their abilities. Not because they are all Dark Ok, maybe the grass/dark one isn't so strong, but the others are very strong, and Chien Pao is ridiculous.
Third: Annihilape was strong for ghost, and was atrong for fighting too. It wasn't a Ghost only Pokémon, like Houndstone was. Even though I said it was a case of banning only the move, not the Pokémon, but again, polivy. And again, that's okay. But Annihilape to be that strong as they said it can be, even agreeing, it has to setup a lot to do the damage it can do, and well, a lot of Pokémon, after setting up like that, can be that strong. God, it's not even fast, if you spread evs to be bulky enough to set up. A faster sp.attacker can wear it down with no effort. That's why I think it wasn't ban worthy. It was an awesome option, sure is. But not ban worthy.
Gkrt Ives I would personally like to say that my post won't really be about the bans, but the idea of assuming Toy Time King, TheWyvernKing, any other player of being heavily in favor of the council. The reasonings going over the bans have already been made, and you are allowed to hold you own personal opinion like everyone else, and discuss about it. Now getting onto the main point of like I said, I would argue that they formed their own opinions from their own observations as they play same game as you. Obliviously everyone in the council is well like and know in the community, however that doesn't stop people from voicing their own opinions. Multiple times in Monotype history people had points were they vastly disagree with the council, look at that free thinking. Instead of trying to dismiss clear points people are making, actually address them directly. I known the council ain't perfect(What's pretty clear, is that you and Toy Time King are the ones that defend a council blindly. And that's it. Do you guys earn something from them or something? But ok, let's talk about the bans.
First: I NEVER said Ghost needs to be S Tier or even that strong. If you played past gens and I know you played, Ghost is never a broken type. After gen 9 came, and people didn't ban anything yet, Ghost sure was top 3 type, something that didn't happen since Mega Gengar was freely in use, on its current meta, of course. Dark was, is and aleays will be a bad mu, and that's ok. Everyone that play this with a minimum knowloedge of this game will inoe that. You really have to stop talking with people here, and on monotype chat like if all are dumb or something. So, you saying I'm biased is something clear that you don't have arguments about me. In my others posts I talked about Palafin-Hero, a Pokémon unhealthy to the metagame, that affected all types, I talked about Maushold's Pop Bomb, that didn't even affect my main type, but I told them to ban only the moves, but they said about the policy. And I talked about Flutter Mane, that, ok, I didn't want to lose this ad a main ghost, but I daid to not ban it, to ban Booster Energy, and people would ser that it isn't that op, ptoving that it wasn't banworthy, and, well, it wasn't banned.
Second: Iron Bundle I agreed 100%. Chi-Yu too, and really need to say, that it being Dark type is a coincidence. Because it is, and the other Dark Chinese are too all very strong because of stats, movepool and mainly, their abilities. Not because they are all Dark Ok, maybe the grass/dark one isn't so strong, but the others are very strong, and Chien Pao is ridiculous.
Third: Annihilape was strong for ghost, and was atrong for fighting too. It wasn't a Ghost only Pokémon, like Houndstone was. Even though I said it was a case of banning only the move, not the Pokémon, but again, polivy. And again, that's okay. But Annihilape to be that strong as they said it can be, even agreeing, it has to setup a lot to do the damage it can do, and well, a lot of Pokémon, after setting up like that, can be that strong. God, it's not even fast, if you spread evs to be bulky enough to set up. A faster sp.attacker can wear it down with no effort. That's why I think it wasn't ban worthy. It was an awesome option, sure is. But not ban worthy.
The meta is literally 3 weeks old; Rome was not built in one day. You need to take a step back and realize that everything is being holistically considered one by one. There's a reason some of the paradoxes (i.e. Flutter Mane, Roaring Moon, and Iron Bundle) were not really on the subject to be banned when booster energy was still running amok last week. Flutter Mane now has a resounding 3-5 in favor of banning compared to almost being banned last week. You're spouting unnecessary loaded language, which makes you look severely biased. Period.I will try to say this in a respectful way: the council is ridiculous. Only ban Chi-Yu, with other Dark Chinese still being a problem, and ban Annihilape??? Really? Well, just another example of how biased these ban votes are.
Annihilape was severely abused on not just Ghost but Fighting. You're literally just looking at everything in the POV of ghost only, and a very biased one. Fighting could revive Annihilape two times at most to stack Rage Fist and bring it back once its checks are gone. Regardless if revival blessing is the issue, Annihilape boasts a great offensive typing coupled with great bulk, offense, and speed. Its base speed tier is already higher than a lot of passive checkers to shut them down with taunt compared to most setup mons. There was a similar case with Palafin running something similar-- which contributed to Palafin's ban. "A faster sp.attacker can wear it down with no effort" is such a moot and shallow view of the metagame. I hope you're aware that some types are struggling to deal with Dondozo, which doesn't boasts average Sp. Defense. That alone should tell you the state of the distribution of good special attackers-- let alone fast ones-- in this meta for most types. To say just use a "special attacker" to deal with it "with no effort" is severely downplaying the gravity of the situation. Please reconsider your words.Third: Annihilape was strong for ghost, and was atrong for fighting too. It wasn't a Ghost only Pokémon, like Houndstone was. Even though I said it was a case of banning only the move, not the Pokémon, but again, polivy. And again, that's okay. But Annihilape to be that strong as they said it can be, even agreeing, it has to setup a lot to do the damage it can do, and well, a lot of Pokémon, after setting up like that, can be that strong. God, it's not even fast, if you spread evs to be bulky enough to set up. A faster sp.attacker can wear it down with no effort. That's why I think it wasn't ban worthy. It was an awesome option, sure is. But not ban worthy.
person that don't know a thing on what to do against Annihilape, and Pawmot reviving it
it takes like 60% from a specs iron bundle hydro and "unaware without hitting it" doesn't exactly answer it either considering bulk up taunt is probably the most common set. Either way, you need to play it with the possibility of both Resto-Chesto and Bulk Up - Taunt. If you're a ghost main, for example, you, it would be very simple to answer. Specs Flutter Mane requires very little chip to KO with Moonblast, you have an Unaware mon as well in Skeledirge which can at the very least get it into killing range of another pokemon. All the while you're immune to Drain Punch which limits it's longevity and have multiple options for mons that can help stop the sweep.Do you really think that someone that plays the game for real, will see a Annihilape using bulk up and will not have any answer? Faster sp.attackers, unaware without hitting it to boost rage fist. We do have options to deal with it.
It's also funny that not only have I talked about Dondozo in here multiple times. It's even funnier that every person you're insulting for "not playing the game" or "not knowing what to do against Annihilape" has actually played more than just ghost. My 3 Ladder runs so far were with Bulky Water which is #2 on ladder, Electric which is top 20, and Bug which I reached top 10 with. I'm not saying these things as someone who autoloses to Annihilape or doesn't change teams to answer it better, I'm saying it as someone who has thoroughly explored multiple types, including not only the meta with top types such as Ghost and Water. But types you likely haven't tried laddering or building with yourself such as Grass, Ice, Electric, Psychic, and Rock. You're entire perspective thus far has been with Ghost, and the moment we passed this ban you were complaining in chat that "Ghost will have to forfeit to Dark". An untrue statement considering both Mimikyu and Flutter for starters, not to mention a matchup nowhere near as bad as many other types have to face. You're POV in this discourse has been solely to make Ghost have 0 bad matchups, and even after being asked how the Dark Perils needed to be banned/suspected, you offer not only no substance on how the dark mons are broken. No examples of how types that have an issue with the mon, actually don't. You merely went on blast because we banned a ghost type with 0 perspective on any other type in the meta. For someone who is blatantly trying to insult everyone else as less skilled, unable to adapt to Annihilape, and not having actually played the game, you yourself seemed to have not touched more than 1 type or really experienced the meta outside it whatsoever.Reconsider my words? I already said it was strong on both types. I don't really need to answer you about Annihilape state. All your arguments comes from a person that don't know a thing on what to do against Annihilape, and Pawmot reviving it. Like if it is super hard to counter that strategy.
Dondozo is another example of ban worthy mon, that people aren't even talking about. And you gave enoygh reasons to it, besides not mentioning it has unaware, giving another reason to ban it. But, ok man, Annihilape is op, that's what you wanna hear right? Want cookies and milk too?
About I saying the council is biased: you are really making it a big deal, for someone that does not make part of it. You can overcome it dude, this argument is not for you, and my statement about being biased it isn't for you too, because you does not make part of it. If you insist trying to talk about that with me, you will just talk alone about that.