TB edge cases
Picks option 1 - Backup pick
Team A and B, both submit two picks, call these A1 A2 and B1 B2 (can pick AAA)
Case 1 - If A1 =\= B1 (didn't pick same tier), TB is AAA/A1/B1
Otherwise A1 == B1 (picked same tier). Check second picks. Note that second picks can't be the same as first pick so no issues here.
Case 2 - If A2 =\= B2 (didn't pick same for second pick), TB is A1=B1, A2, B2
Case 3 - Otherwise same picks again, TB is AAA, A1=B1, A2=B2
Eg 1 - A: AAA, BH. B: MnM, GG -> TB is AAA, AAA, MnM (Case 1)
Eg 2 - A: AAA, BH. B: MnM, BH -> TB is AAA, AAA, MnM (Case 1, second pick match irrelevant)
Eg 3 - A: AAA, BH. B: AAA, MnM -> TB is AAA, BH, MnM (Case 2)
Eg 4 - A: AAA, BH. B: AAA, BH -> TB is AAA, AAA, BH (Case 3)
+ Fairly straightforward, edge case is rare. Picks ensures best players will be featured.
- Picks are more likely for skewed matchups, subjectively reducing suspense.
Picks option 2 - Double tier
Both teams submit 1 pick. TB is these picks + AAA. Can allow for 2 or even 3 of the same tier (if both pick AAA)
+ Straightforward. 1 AAA locked for AAA enjoyers. Same picks positives as before.
- Allows for double or even triple tiers which can be impact picks. Same picks negatives as before.
Elaboration - A team might be incentivized to not pick their strong tier because of the possibilities of doubling tiers.
Example - A team thinks they have stronger PiC player, but no second PiC player. Opposing team has 2 PiC players. First team picking PiC would risk double PiC which would be highly favourable for second team.
Strikes option 1 - Random
Both teams strike 2. If no duplicate strikes then left with 3, all is good. If duplicate then left with more than 3, randomly select from remaining.
Random selection is fine here because of strikes, remaining tiers should not be too biased in one team's favour.
Eg 1 - A: AAA, BH. B: MnM, GG -> TB is PiC, STAB, Bo3
Eg 2 - A: AAA, BH. B: MnM, AAA -> TB is pick 3 from (GG, PiC, STAB, Bo3)
Eg 3 - A: AAA, BH. B: BH, AAA -> TB is pick 3 from (GG, MnM, PiC, STAB, Bo3)
+ Extremely straightforward, no complicated process. Strikes balance out matchups, adding to suspense.
- Teams don't get to play their strongest tiers.
Strikes option 2 - More strikes
Both teams strike 2 + 1 backup.
Case 1 - If 4 first strikes are distinct then left with 3 tiers for TB.
Otherwise there are dupes, add backup strikes.
Case 2 - Combined strikes have 1 dupe and leave 2 tiers. Use dupe + the 2 tiers for TB.
Case 3 - Combined strikes have 2 dupes and leave 3 tiers for TB.
Case 4 - Combined strikes are 3 pairs of dupes, use these 3 for TB.
TLDR process lists in order until either left with 3 unstriked tiers for TB, or all 3 strikes are dupes and use them for TB.
Eg 1 - A: AAA, BH, w/e. B: MnM, GG, w/e -> TB is PiC, STAB, Bo3 (Case 1, backup irrelevant)
Eg 2 - A: AAA, BH, GG. B: MnM, AAA, STAB -> TB is AAA, PiC, Bo3 (Case 2, dupe is AAA)
Eg 3 - A: AAA, BH, GG. B: MnM, AAA, GG -> TB is STAB, PiC, Bo3 (Case 3)
Eg 4 - A: AAA, BH, GG. B: MnM, AAA, BH -> TB is STAB, PiC, Bo3 (Case 3)
Eg 5 - A: AAA, BH, MnM. B: MnM, AAA, BH -> TB is AAA, BH, MnM (Case 4)
Eg 6 - A: AAA, BH, MnM. B: BH, AAA, GG -> TB is STAB, PiC, Bo3 (Case 3)
Eg 7 - A: AAA, BH, MnM. B: BH, AAA, MnM -> TB is AAA, BH, MnM (Case 4)
+ (Not actually as complicated as it seems check TLDR), objective process no randomness. Same strike positives as before.
- Intimidating process to look at, need a backup strike from both teams, same strike negatives as before.
Manager selfbuy prices
I still am a fan of QT's proposed selfbuy price idea (TLDR managers get to allocate a set number of credits across all other managers, and the combined credit is the manager's selfbuy price). However I know that people aren't a big fan of this and it also messes with moccs which is the most important thing so yeah.
Tiers not played
I know a lot of other places don't do it but I'm not sure why the bind breaks during playoffs, feels extremely arbitrary and potent to giving unfair advantages to teams that make playoffs while having players with bound not played tiers that they are very strong at. Would like to see the bind be for the entire season.
Signup dates
Idk if this is up for discussion but please keep managers signups a week before players so we can have the full 2 weeks of player signups to mocc.
AAA slots
Completely random just throwing out as a possibility: AAA1 player has to be no cheaper than AAA2 player.