Intro
Hail was my first and last love of gen 5. It's been a roller coaster ride, and it's finally time to put BW2 to bed. Perhaps when Gen 6 comes out I will try Hail again, however weather may change. I revamped the team one last time, and probably won't be making another team.
Team Building Process
In Depth
Hail setter for hail aby00s
Mamoswine for part 1 of the core I wanted to try
Part 2, Zone
Part 3, Hail abuser Kyu-B.
Tentacruel for the much needed resists, and spin support for Kyu-B.
Keldeo was the revenge killer glue my team needed.
Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Protect
- Blizzard
Specially defensive tree for ALL the Hydros. In all honesty snow is just there to set hail / cancel rain, and to troll bulky waters. Physical attacker set was scald burn bait, so I went with a special attacker set to avert that.
EVs are for ALL the Hydros. 20 speed for giggles and to outspeed things + scout for Spdef ttar set if I send out first turn. Can also get a seed off on slow Jellies.
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor
Part one of the core I based the team around. This thing is all about revenging dragons and getting SR up if I absolutely need to. Endeavor lets me be a troll in hail, and can royally screw with stall if you play it right. I find Endeavor more useful than spear, given how piss weak it is without LO, and will often fail to kill dnite thru scale if you can't get like 4 hits. Gives mamo something to do as well if he gets burnt by something like Ninetales
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 120 Spd / 252 SAtk / 136 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Sleep Talk
Ferrothorn Forretress Scizor, my name is death. These 3 troll Kyu-B to no end, and need to be removed. It is also a bullet punch deterrent for when Mamo and Kyu-B are in, since zone can come out and kill them off. Sleep Talk just for Utility and sponging sash looms. Luckily most Sashloom users haven't figured out that Sleep Talk zone is pretty darn standard.
Just went with the bulky spread since Jolly Scizor is the new thing. EVs hit 185 just for defensive Skarms really, and some Jellicent/Toed spreads. Rest is into HP for bulk.
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 Spd / 200 Atk / 56 HP
Lonely Nature
- Fusion Bolt
- Blizzard
- Dragon Claw
- Substitute
Last part of the offensive core. Abusing substitute like no other to other, this thing grabs so many kills when it gets a free sub that it isn't funny. I despise the banded set since it really doesn't remove what you need it to, and the opponent can chose which pokemon they sac to put it at 5-5. The moveset is standard, but I have Blizzard over beam, since I'm running Hail. Blizzard is harder to switch into, plus standard Ferro has a very good chance of being 3hkoed in Hail.
EVs are standard, just with more speed incase I ever face a Kyu-B with HP fire. 405 HP for 4 subs and setting up on Seismic Toss.
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 112 Spd / 248 HP / 148 Def
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Sludge Wave
Hail utility king Tentacruel. Keeps rocks/spikes/tspikes off the field for Kyu-B, while checking a fair number of fighting types not named banded terrakion. Sludge Wave is just for stab against grass types, and can OHKO breloom fairly easy. I preffer it for that little bit of power, which changes OHKOing loom from like 56.25% to around 87.5%, also is guarenteed to kill after Hail while Sludge Bomb doesn't. Hitting regular poison can also suck when you want to toxic things. I went with Rain Dish over my usual Liquid Ooze because I hate rain stall, and I'm using Toxic and not Toxic Spikes so Passo Volcarona isn't as dangerous. Toxic has been more useful for checking things with the plethora of pokes immune to Toxic Spikes, and those that can absorb them.
EVs are just to outspeed things that would be really dangerous to my team, like Mamoswine, Sub Kyu-B, and Sub Roost Kyurem. The bulk loss isn't really much, and only amounts to around 13% lost (ie 5% more on something that would have done 40%). Rest is for bulk, you know the score.
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 2 Atk / 30 Def
- Secret Sword
- Surf
- Hydro Pump
- Hidden Power [Ice]
My reliable revenge killer for the team. Basically Keldeo carries the team on it's back when facing offensive teams. I decided overall it was better to just check Terrakion with this thing rather than trying to futilely counter it. The offensive pressure plus added hail damage helps with punishing Terrakion getting a kill. Not much to talk about on the set, as it can't get any more standard.
Yes I know I'm Terrakion weak, and so is everything that doesn't have 100% HP Def Hippowdown. Lando-T doesn't do much for it in hail since I get zero recovery in my own weather. Its about not letting Terrakion get any momentum.
Rate and Hate folks.
Importable:
Code:
Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Protect
- Blizzard
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 120 Spd / 252 SAtk / 136 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Sleep Talk
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 Spd / 200 Atk / 56 HP
Lonely Nature
- Fusion Bolt
- Blizzard
- Dragon Claw
- Substitute
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 112 Spd / 248 HP / 148 Def
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Sludge Wave
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 2 Atk / 30 Def
- Secret Sword
- Surf
- Hydro Pump
- Hidden Power [Ice]
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