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Presenting "Team Adaptation": [RMT UU]

Heysup

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RUPL Champion
Hey! This is my team that i have been using for a LONG time, ever since the BLUU merge. You may not recognize it though, because i changed alot of it, but it keeps the same core and strategy.

The strategy is to shut down early game set ups and wear my opponent down with SR and forcing switches while hitting them hard. Eventually their walls will fall and this will allow me to either wall break further, or sweep.

The suspects being removed effected my team alot, so i had to Adapt to the changes. So without any more waiting, Here is the Adaptation.
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Team Adaptation
407roserade.png
379registeel.png
080slowbro.png
257blaziken.png
430honchkrow.png
196espeon.png

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407.png

Roserade (M) @ Choice Scarf
Ability: Natural Cure
EVs: 92 HP/164 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Sludge Bomb
- Sleep Powder
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Summary: So, i went from Roserade, to Drapion, and now back to Roserade. Roserade is too good to pass up, because of its awesome revenge killing power. Roserade takes care of Shaymin too. It has slight trouble against LRcanine, but again, thats prediction based. Worst case scenario, i have a Toxic'd Slowbro.

Moveset: Sleep Powder is a godsend in UU, it stops Stall and stat boosters in their tracks from setting up early. Leaf Storm HURTs. Sludge bomb is for late game sweeping and Shaymin. HP ice is for altaria and Torterra.

EVs and Nature: EV'd to outspeed RP Torterra after a RP, and KO with HP ice. Also EVd to usually survive a Pursuit from Honchkrow.
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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Stealth Rock
- Explosion
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Summary: Registeel is my first part of my awesome defensive combo that I came up with a long time ago, Slowbro+Registeel. They both cover each others weaknesses very well. Registeel sets up SR and spreads Paralysis. Its also my CM Missy/Espy counter. It has the almighty Paralfinch combo and my OH SHIT! button every team needs.

Moveset: Registeel has SR as it is a Staple on any team. Thunder Wave helps me set up a sweep. Iron Head is a strong stab attack that gives me paraflinch. Explosion is just awesome.

EVs and Nature: EVd to take hits well, while also not being set up fodder. Fairly simple :P.
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Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/212 Def/44 SAtk
Bold nature (+Def, -Atk)
- Light Screen
- Slack Off
- Surf
- Psychic
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Summary: My second half of the Defensive combo. Slowbro helps me by Psuedo Passing and countering numerous Physical threats. Slowbro helps my whole team out by wearing down my opponent with its attacks and forcing switches. This is especially effective at encountering the ever popular Sub-Punchers, which is why i use HP electric over Ice Beam. LS helps my Team Set up against the inevitable Shaymin switch.

Moveset: Surf is basic STAB. Slack off is for recovery. Psychic over Ice Beam so that it can deal with the super common Sub Punchers and dent Roserade on the switch. And LS allows me to annoy the inevitable Shaymin switch, and allows me to set up espeon.

EVs and Nature: Slowbro is EVd to take Physical hits well, and some STAB eruptions from Typhlosion. 44 SATk ensures a OHKO on many Fire Types.
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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
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Summary: Another invention of mine, Mix Priority Blaziken. I loved this as soon as i started using it because of its awesome wall breaking ability. It takes out the walls that stop Espeon and Honchkrow from sweeping, or doing further wall breaking. It doubles as a good revenge killer with Vacuum Wave. Everyone should try this as it seriously kicks ass. It 2HKOs the WHOLE metagame, not one exception. Only about 2 Pokemon require Prediction.

Moveset: Fire Blast hurts like a bitch. HP Electric hits Moltres and hits waters very hard. Superpower gets rid of the special walls among other things. Vacuum Wave is for priority.

EVs and Nature: Minimal speed to outspeed milotic. And the rest in Blazikens awesome attacking stats.
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Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Drill Peck
- Pursuit
- Sucker Punch
- Superpower
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Summary: Honchkrow is awesome, and my replacement for Azumaril. I didnt want to lose powerful priority, so i picked Honchkrow. Azumaril wasnt working out because of the excessive amounts of Shaymin being used. This gives me a neat EQ immunity too. And is also my Roserade trapper.

Moveset: Honchrkow gets stab sucker punch and pursuit, so im using those clearly. Superpower hits Steels hard, and Drill Peck is for Stab.

EVs and Nature: Honchkrow cant take a hit, so after i maxed his awesome attack stat i put the rest in speed.
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Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 132 HP/252 Spd/16 SAtk/108 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Signal Beam
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Summary: I finally found a decent replacement for Raikou. Espeon isnt as bulky, so the Bulky Evs didnt really work that well. I used max/max and it worked a little better. Espeon is my late game sweeper who can end the match after a couple CMs, when hopefully Registeel is gone.

Moveset: Sub+CM is for boosting stats and blocking status. Psychic is for STAB, and Signal Beam>Shadow Ball for Superior coverage.

EVs and Nature: Max/Max is the way i went for Espeon, because 4 HP gives Espeon a leftovers number, which is enough for me to spam sub a couple more times.
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So thats my team, i dont think a threat list is needed yet, but i may add one later. Rate/Hate/Steal!

-For the record, i tested Missy, it works fine, but Espeon Flows better.

Passed Members:
Didnt make the cut :(.
452drapion.png

Drapion (M) @ Leftovers
Ability: Sniper
EVs: 28 HP/252 Atk/12 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Toxic Spikes
- Crunch
- Earthquake
- Taunt
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Summary: Drapion is my replacement for Roserade, who i stopped using because everyone and their mother is using a Honchkrow, so the only effective Roserade lead thats used is the Stall version. This lead is awesome at shutting down Stall or Set up leads early game with Taunt. It also packs quite a punch if the Pokemon doesnt resist or having Monstrous Defense. Debating using Swords Dance>Crunch or Toxic Spikes.

Moveset: Taunt is obvious as it stops set up. EQ+Crunch is for coverage and hits things. And Toxic Spikes is for Late game when i have already paralyzed everything i can, and it stops late game set ups. Debating using Swords Dance>Crunch or Toxic Spikes.

EVs and Nature: Drapion is faster than the Stall roserade lead, so it shuts it down with Taunt. It also is faster than smeargle. I dont use Lum Berry or because i have Honchkrow to switch in to the Scarf Roserade/Smeargles who get locked in Sleep and OHKOd by Pursuit.
 
One thing I’d definitely consider is replacing Shadow Ball with Signal Beam on Espeon. It gives you much better coverage, particularly against Dark types, who you can barely scratch with Shadow Ball. If a Dark-type Pursuiter such as Honchkrow or Absol comes in on you as you Sub, you have no choice but to switch out and let the Sub save you from death. If you don’t have Sub up, you die pure and simple, but even in the best case you lose a chunk of your HP for nothing. With Signal Beam however you hit all these Pokemon at least neutrally, and at some point in the match they’ll be weakened enough for you to KO them. Shadow Ball is only really good for Mismagius, Drifblim and Rotom, however the extra damage compared to STAB Psychic is rather small and more often than not you’ll be able to outrun and 2HKO them anyway. It is much more important to cover Darks IMO.

Your Blaziken set cannot 2HKO Moltres, Charizard and Altaria. Not that there is anything you can do with your set to prevent this as you need all those moves to perform its standard wall-breaker/revenge-killer duties, I’m just mentioning that to tell you that Blaziken isn’t as unwallable as you’re claiming it to be. Nevertheless, it concerns me a little how apparently inept your team is at dealing with these threats, particularly Altaria and Moltres. The former you can’t really threaten much barring an Explosion from Registeel, whilst Moltres is a bitch with its SubRoost set. You could handle it with Espeon with a bit of prediction, but its very risky. Hmmm, I’ll have to think about this one a little longer, I can’t think of a solid change to your team atm that would help with this without ruining your team strategy. Perhaps you could offer a little feedback as to how you’ve normally fared against these Pokes? (There's only so much I can do to help without a threat list).

About Drapion. I’m a little confused as to what its main role is supposed to be: defensive or offensive? Your EVs are offensive, but your set and item suggests defensive. If going with the Swords Dance sweeper set, use Night Slash over Crunch and possibly Scope Lens over Leftovers, but I wouldn’t suggest leading with that set. If going defensive I’d suggest Battle Armor over Sniper and bulky EVs on whatever side you want to specialize in. Or am I missing something key about your set? It just seems to lack the bulk required to pull off Taunt + Toxic Spikes with regularity.

You also seem to be a bit over reliant on Espeon for dealing with SubSeed Shaymin (who is shaky at best), given the general lack of speed and recovery on the team. You must have come across this guy before, so I’ll give you a chance to fill me in on how you deal with this threat in general before I attempt to figure out a possible solution (if I need to?).
 
Signal Beam is a solid choice for Espeon, though HP Fighting should also be considered because it still hits dark types, but also hits Steel types that you may have failed to kill.

Have you considered Mismagius in Espeon's spot? It does beat Chansey, which is quite cool. And provides some neat immunities too. It's not as fast or powerful, but the coverage (STAB Ghost+Fighting), immunities, and Chansey beating ability could make up for that. It also blocks spin a lil.
 
Nice Team. :)

You look like you may (Not sure cuz of no threat list, though) have problems with mix Honchkrow, Shaymin, and Altaria. Replacing Explosion on Registeel with Ice Punch would help you against all three of these.

Signal Beam>Shadow Ball on Espy for better coverage. Also, the Mismagius suggestion that chenman posted might be better suited for you.

I would keep TSpikes to help with the annoying SubRoost Moltres, or put Toxic on Slowbro/Registeel somewhere...perhaps over Light Screen/Twave or something.

Just a few thoughts. The team as a whole is nicely adapted as you would call it. :)
 
Signal Beam is a solid choice for Espeon, though HP Fighting should also be considered because it still hits dark types, but also hits Steel types that you may have failed to kill.

Have you considered Mismagius in Espeon's spot? It does beat Chansey, which is quite cool. And provides some neat immunities too. It's not as fast or powerful, but the coverage (STAB Ghost+Fighting), immunities, and Chansey beating ability could make up for that. It also blocks spin a lil.

Ill try Signal or HP Fighting, i just used Shadow Ball because it otherwise is fully walled by Spiritomb, with Signal Beam doing less.

I have tested Missy's in Espeons Spot, and it worked quite well...sort of. Missy just didnt do it for me though, it is just too slow and Weak.

Nice Team. :)

You look like you may (Not sure cuz of no threat list, though) have problems with mix Honchkrow, Shaymin, and Altaria. Replacing Explosion on Registeel with Ice Punch would help you against all three of these.

Signal Beam>Shadow Ball on Espy for better coverage. Also, the Mismagius suggestion that chenman posted might be better suited for you.

I would keep TSpikes to help with the annoying SubRoost Moltres, or put Toxic on Slowbro/Registeel somewhere...perhaps over Light Screen/Twave or something.

Just a few thoughts. The team as a whole is nicely adapted as you would call it. :)

I have actually not much trouble at all from Honchkrow, as Slowbro can take it one on one. Altaria is meh, cause Honchkrow beats it.

Ill test out Espeon movesets.

Moltres isnt effected by TSpikes. Its not much trouble though, cause one Taunt and Slowbro can deal with it.

Thanks for the rate :D.

One thing I’d definitely consider is replacing Shadow Ball with Signal Beam on Espeon. It gives you much better coverage, particularly against Dark types, who you can barely scratch with Shadow Ball. If a Dark-type Pursuiter such as Honchkrow or Absol comes in on you as you Sub, you have no choice but to switch out and let the Sub save you from death. If you don’t have Sub up, you die pure and simple, but even in the best case you lose a chunk of your HP for nothing. With Signal Beam however you hit all these Pokemon at least neutrally, and at some point in the match they’ll be weakened enough for you to KO them. Shadow Ball is only really good for Mismagius, Drifblim and Rotom, however the extra damage compared to STAB Psychic is rather small and more often than not you’ll be able to outrun and 2HKO them anyway. It is much more important to cover Darks IMO.

Thats actually some good points, Ill definately try that out. Come to think of it, the only reason i used Shadow Ball is for Spiritomb.

Your Blaziken set cannot 2HKO Moltres, Charizard and Altaria. Not that there is anything you can do with your set to prevent this as you need all those moves to perform its standard wall-breaker/revenge-killer duties, I’m just mentioning that to tell you that Blaziken isn’t as unwallable as you’re claiming it to be. Nevertheless, it concerns me a little how apparently inept your team is at dealing with these threats, particularly Altaria and Moltres. The former you can’t really threaten much barring an Explosion from Registeel, whilst Moltres is a bitch with its SubRoost set. You could handle it with Espeon with a bit of prediction, but its very risky. Hmmm, I’ll have to think about this one a little longer, I can’t think of a solid change to your team atm that would help with this without ruining your team strategy. Perhaps you could offer a little feedback as to how you’ve normally fared against these Pokes? (There's only so much I can do to help without a threat list).

Well I forgot to add in "With Stealth Rock Support" in there. Charizard and Moltres are both 2HKO'd by Fire Blast + Vacuum Wave after SR when they switch in. I dont mind Spinners much because of Espeon and Honchkrow, they take out all of them, especially Hitmontop. These Pokemon usually die to Stealth Rock. Slowbro can also deal with them, as Moltres cant come in on anything aside from Stealth Rock early game(Which is an easy Thunder Wave to stop it).


Altaria is really physically weak, so Honchkrow can usually get the Job done. Or, i can lure out an Outrage and go to Registeel, Paralyze it and Paraflinchconfusion it. It has like 26% to attack with all of that stuff factored it, it needs to switch out.


Im considering using HP Electric to deal with the Fire/Flyers, as Gastrodon can be dealt with by Espeon, but IDK what i would do about Quagsire.....

So here are my options to "Fix" this. I could switch my Hidden Powers on Blaziken and Slowbro so that Blaziken has Electric, and Slowbro has Grass(or i could use Grass Knot). And i could put Ice Punch over Explosion on Registeel, but i really dont want to do that :/.

About Drapion. I’m a little confused as to what its main role is supposed to be: defensive or offensive? Your EVs are offensive, but your set and item suggests defensive. If going with the Swords Dance sweeper set, use Night Slash over Crunch and possibly Scope Lens over Leftovers, but I wouldn’t suggest leading with that set. If going defensive I’d suggest Battle Armor over Sniper and bulky EVs on whatever side you want to specialize in. Or am I missing something key about your set? It just seems to lack the bulk required to pull off Taunt + Toxic Spikes with regularity.

I guess my description is a little unclear. Drapion is naturally bulky, so i dont want to over EV it defensive and make it useless. The max attack is needed so that it actually hurts something. Im not trying to pull off Toxic Spikes right away, im saving it for Late Game against Stall teams. Drapion usually lasts till mid game, after i have gotten rid of their Roserade/Venasaur and PAralyzed what i can, allowing me to Toxic Spikes and sweep, without the Walls being able to stall me out.



You also seem to be a bit over reliant on Espeon for dealing with SubSeed Shaymin (who is shaky at best), given the general lack of speed and recovery on the team. You must have come across this guy before, so I’ll give you a chance to fill me in on how you deal with this threat in general before I attempt to figure out a possible solution (if I need to?).

Sub-Seed Shaymin is met by Drapion, if it has Earthpower it is met by Honchkrow, Air Slash its met by Registeel. I usually Explode on Shaymin though, TBH.
 
Sorry HeYsUp, I didn't notice your edit last night:

Well I forgot to add in "With Stealth Rock Support" in there. Charizard and Moltres are both 2HKO'd by Fire Blast + Vacuum Wave after SR when they switch in. I dont mind Spinners much because of Espeon and Honchkrow, they take out all of them, especially Hitmontop. These Pokemon usually die to Stealth Rock. Slowbro can also deal with them, as Moltres cant come in on anything aside from Stealth Rock early game(Which is an easy Thunder Wave to stop it).

The problem with assuming Stealth Rock all the time is that you have no reliable way of preventing spin on this team, which will almost always accompany a SR-weak wall. You have Honchkrow to dispatch of Claydol, but the likes of Sandslash, Hitmontop and Blastoise will be problematic, especially Sandslash as you can't pull any T-Wave + Explosion shenanigans against it to prevent spin either. This means that nothing is stopping it from switching in on Registeel every time and spinning away the rocks. Espeon and Honchkrow don't help much here.

Altaria is really physically weak, so Honchkrow can usually get the Job done. Or, i can lure out an Outrage and go to Registeel, Paralyze it and Paraflinchconfusion it. It has like 26% to attack with all of that stuff factored it, it needs to switch out.

I was talking about defensive variants, which Honchkrow cannot 2HKO, and will be confortably stalled out of health, especially when lacking Super Luck and / or Night Slash. Although offensive variants can be quite nasty for your team too, but like you said it is beatable with a little prediction.

Im considering using HP Electric to deal with the Fire/Flyers, as Gastrodon can be dealt with by Espeon, but IDK what i would do about Quagsire.....

So here are my options to "Fix" this. I could switch my Hidden Powers on Blaziken and Slowbro so that Blaziken has Electric, and Slowbro has Grass(or i could use Grass Knot). And i could put Ice Punch over Explosion on Registeel, but i really dont want to do that :/.

That sounds good, I mean Quagsire and Gastrodon could then be dealt with by Slowbro, and remember that Blaziken can strip off at least 50% of standard Quagsire's health with either STAB move. If it switches in on Fire Blast, you can KO the following turn with Superpower.

I guess my description is a little unclear. Drapion is naturally bulky, so i dont want to over EV it defensive and make it useless. The max attack is needed so that it actually hurts something. Im not trying to pull off Toxic Spikes right away, im saving it for Late Game against Stall teams. Drapion usually lasts till mid game, after i have gotten rid of their Roserade/Venasaur and PAralyzed what i can, allowing me to Toxic Spikes and sweep, without the Walls being able to stall me out.

To be honest, I wouldn't call 70/110/75 defenses naturally bulky, certainly not by the standard of Shaymin. You can still take the odd physical blow, but here's some food for thought: a Jolly LO Ambipom can 2HKO with Fake Out + Double Hit. Furthermore, even with all the EVs, 90 base Attack just doesn't cut it using Drapion's low base power attacks without a boosting move and abusing Sniper to the max. Even Slowbro is not 2HKO'd by your STAB. I'd at least put Night Slash in there for the greater chance of activating Sniper. Drapion will need a bit of luck from time to time.

Sub-Seed Shaymin is met by Drapion, if it has Earthpower it is met by Honchkrow, Air Slash its met by Registeel. I usually Explode on Shaymin though, TBH.

Those aren't solutions to SubSeed Shaymin. Drapion is outsped and gets seeded than Air Slashed to death. Honchkrow is also outsped and stalled to death, whilst Registeel is just sacrificing itself to break a Sub. I'll be honest with you though. I don't see an easy solution without causing a significant revamp to your team, so unless you're prepared for that I guess you'll just have to continue playing around it as best you can. Lack of recovery on everything except Slowbro makes that very difficult though.
 
Sorry HeYsUp, I didn't notice your edit last night:
No Problem, thanks for the help with my team :D.


The problem with assuming Stealth Rock all the time is that you have no reliable way of preventing spin on this team, which will almost always accompany a SR-weak wall. You have Honchkrow to dispatch of Claydol, but the likes of Sandslash, Hitmontop and Blastoise will be problematic, especially Sandslash as you can't pull any T-Wave + Explosion shenanigans against it to prevent spin either. This means that nothing is stopping it from switching in on Registeel every time and spinning away the rocks. Espeon and Honchkrow don't help much here.

As i said somewhere on my RMT, i use these events as advantages to get Blaziken/Honchkrow in (Honchkrow if they are Spinning for Moltres). Sandslash is KO'd by a Fire Blast/HP Grass. Hitmontop is KOd by a mix of Fire Blast and Vacuum Wave, maybe even OHKOd by Fire Blast, And Drill Peck. Blastoise is 2HKOd by Blaziken and Honchkrow. Spinners are the least of my Worries, they give me valuable wall breaking, and eventually i can start switching in Espeon to set up, once said Moltres/Altaria are slightly weakened.

I was talking about defensive variants, which Honchkrow cannot 2HKO, and will be confortably stalled out of health, especially when lacking Super Luck and / or Night Slash. Although offensive variants can be quite nasty for your team too, but like you said it is beatable with a little prediction.

Defensive variant will do what? Heal Bell my Thunder Wave? What about after I Taunt it and Set up Tspikes/Espeon? I really have never had a problem with Defensive Altaria. Im also fairly sure Honchkrow can 2HKO it :O.

That sounds good, I mean Quagsire and Gastrodon could then be dealt with by Slowbro, and remember that Blaziken can strip off at least 50% of standard Quagsire's health with either STAB move. If it switches in on Fire Blast, you can KO the following turn with Superpower.
Good Point, ill add that in now. The only annoying Gastrodons are the ones with Recover Toxic and Defense Boosting.

To be honest, I wouldn't call 70/110/75 defenses naturally bulky, certainly not by the standard of Shaymin. You can still take the odd physical blow, but here's some food for thought: a Jolly LO Ambipom can 2HKO with Fake Out + Double Hit. Furthermore, even with all the EVs, 90 base Attack just doesn't cut it using Drapion's low base power attacks without a boosting move and abusing Sniper to the max. Even Slowbro is not 2HKO'd by your STAB. I'd at least put Night Slash in there for the greater chance of activating Sniper. Drapion will need a bit of luck from time to time.

Well Id like to STart, Shaymin has Celebi's defenses, so nothing remotely offensive really is that bulky. Ambipom is not remotely a concern for my team because i will just go to Registeel anyway. Heres how it goes, assuming i fail @ predicting in every way.

HeYsUp sends out Registeel.
Ambipom uses Fake-Out!
Registeel loses X Health (less than 10%)

Ambipom uses Taunt!
Registeel uses STealth Rock, But it fails due to Taunt.

Heysup sends out Blaziken!
Ambipom uses U-turn!
Blaziken loses X Health (Also less than 10%)
Opponent sends out Bulky Water

heysup sends out Registeel
Opponent Surfs
Registeel STealth Rocks....etc

Those aren't solutions to SubSeed Shaymin. Drapion is outsped and gets seeded than Air Slashed to death. Honchkrow is also outsped and stalled to death, whilst Registeel is just sacrificing itself to break a Sub. I'll be honest with you though. I don't see an easy solution without causing a significant revamp to your team, so unless you're prepared for that I guess you'll just have to continue playing around it as best you can. Lack of recovery on everything except Slowbro makes that very difficult though.

What i meant with Drapion, is that i will Taunt, then go to Registeel to wall the blows and hit him to lower his HP. Shaymin can only set up in the circumstance that it Switches on Slowbro, Who will have used Light Screen. This allows me to safely switch to Registeel And/Or Drapion to deal with it. Its not a HUGE concern.

Thanks for the help!
 
As i said somewhere on my RMT, i use these events as advantages to get Blaziken/Honchkrow in (Honchkrow if they are Spinning for Moltres). Sandslash is KO'd by a Fire Blast/HP Grass. Hitmontop is KOd by a mix of Fire Blast and Vacuum Wave, maybe even OHKOd by Fire Blast, And Drill Peck. Blastoise is 2HKOd by Blaziken and Honchkrow. Spinners are the least of my Worries, they give me valuable wall breaking, and eventually i can start switching in Espeon to set up, once said Moltres/Altaria are slightly weakened.

I have to say, you’ve got a hell of a lot more balls than I have if you’re prepared to switch Blaziken directly into Sandslash (from Registeel!*hint**hint*), or either of them into Blastoise. I’d even go as far as extending that to Sandslash > Honchkrow, as there is this move called Stone Edge that it commonly carries, whilst Honchkrow does what back against that bulk? Not anything close to a 2HKO that’s for sure.

Okay, I’ll admit that I’m taking this whole spinner problem a little too far, but all I want to get across is that there are certain spinners out there that will have an easy time consistently restoring momentum back onto their side, and the assumption that Stealth Rock is up all the time for your wall breakers is a little bit rash.

Come to think of it, I’ve just noticed a possible problem with powerful Ground types such as Torterra, Nidoking, Rhydon and Marowak, as you seem to lack an effective check against them. The kicker here is related to Slowbro’s biggest drawback in comparison to other bulky Waters; speed. I don’t have the time to go any further into this right now, but perhaps you could give me a little feedback as to whether any of these guys have caused any particular problems? If so I’ll have a think about a possible solution.

Defensive variant will do what? Heal Bell my Thunder Wave? What about after I Taunt it and Set up Tspikes/Espeon? I really have never had a problem with Defensive Altaria. Im also fairly sure Honchkrow can 2HKO it :O.

Well I use a 252 HP / 136 Def Bold variant, which is never 2HKO’d by LO Honchkrow barring crits. Meanwhile Dragon Pulse 2HKOs when taking one LO recoil into account, so he really has no business taking on defensive Altarias tbh. My point isn’t what Altaria can do to you, it’s that it is a possible annoyance due to the fact that most of your team cannot deal enough damage to it. I’ll come back to this at the end…

Well Id like to STart, Shaymin has Celebi's defenses, so nothing remotely offensive really is that bulky. Ambipom is not remotely a concern for my team because i will just go to Registeel anyway. Heres how it goes, assuming i fail @ predicting in every way.

snip

Fair enough, but I wasn’t suggesting you had issues with Ambipom. I was just using it as an example of how underwhelming Drapion’s durability is without decent investment.

What i meant with Drapion, is that i will Taunt, then go to Registeel to wall the blows and hit him to lower his HP. Shaymin can only set up in the circumstance that it Switches on Slowbro, Who will have used Light Screen. This allows me to safely switch to Registeel And/Or Drapion to deal with it. Its not a HUGE concern.

I thought that was what you meant, but here’s the catch: Iron Head doesn’t break the Sub. Basically you have to rely on both Taunt lasting the whole four turns and Air Slash not flinching for two turns (~17% chance) just so you can get a chance to Explode on a taunted Shaymin. The problem is that Shaymin will probably switch out at that point anyway. Because of this, as well as the slight Altaria problem, I’d seriously consider putting Ice Punch over Explosion, even though I’m well aware you’d hate to have to do that. That way you can consistently break Shaymin’s Subs (with at least 136 Attack EVs) and also have a reliable way of hurting Altaria. It can also help with Ground types too, particularly for catching Torterra on the switch, which many do. It’s up to you, but I’d definitely recommend it.

Thanks for the help!
No problem. I don't mind offering advice on well thought out RMTs for a metagame I have lots of experience with.
 
Ok, well here is what im seeing so far.

The more im changing my team, the more it seems to be inconsistant.

Im debating going back to Choice Scarf Roserade as my lead, or at least i think thats the biggest change i need to make.

Im not sure about the HP Grass/Electric switches, because now Blaziken doesnt OHKO Max/Max SDEF Omastar, but thats situational.
 
Ok, well here is what im seeing so far.

The more im changing my team, the more it seems to be inconsistant.

Im debating going back to Choice Scarf Roserade as my lead, or at least i think thats the biggest change i need to make.

Im not sure about the HP Grass/Electric switches, because now Blaziken doesnt OHKO Max/Max SDEF Omastar, but thats situational.

Bringing back Roserade sounds good. It would help somewhat with your Shaymin problems, as well as help check Ground types effectively. I suggest though that you make it Timid so that you can outrun the Rock Polish Torterra that the rest of your team has some trouble with. HP Ice would be useful for the guaranteed KO, but generally Grass Knot or Leaf Storm will suffice for that situation, although extra assurance against Altaria makes it worthy of consideration. It all depends on if you're going with Toxic Spikes, which I personally find to be rather yucky on Scarf sets given that they leave you wide open and are so easy to remove. Remember though, exercise caution in general, especially with Sleep Powder; Honchkrow is growing more and more in popularity.

Oh yeah, and that Omastar issue is crazy situational, given that specially defensive versions are OHKO'd by Superpower anyway.
 
Bringing back Roserade sounds good. It would help somewhat with your Shaymin problems, as well as help check Ground types effectively. I suggest though that you make it Timid so that you can outrun the Rock Polish Torterra that the rest of your team has some trouble with. HP Ice would be useful for the guaranteed KO, but generally Grass Knot or Leaf Storm will suffice for that situation, although extra assurance against Altaria makes it worthy of consideration. It all depends on if you're going with Toxic Spikes, which I personally find to be rather yucky on Scarf sets given that they leave you wide open and are so easy to remove. Remember though, exercise caution in general, especially with Sleep Powder; Honchkrow is growing more and more in popularity.

Oh yeah, and that Omastar issue is crazy situational, given that specially defensive versions are OHKO'd by Superpower anyway.

Well my Roserade set is on my older RMTs. Its this one:

(Roserade) (M) @ Choice Scarf
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Sleep Powder
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
---

And yes, the reason i took it out in the first place is because of the Crazy amount of Honchkrows switching into my Sleep Powder.

But i will definately think about changing it back.

For future reference, My old team is here:
http://www.smogon.com/forums/showthread.php?t=50264
 
Slowbro should have 212 HP and 252 Def > 252 HP and 212 Def.
Because 212 gives an extra point and maximum defenses.

Just my 2 cents
 
Slowbro should have 212 HP and 252 Def > 252 HP and 212 Def.
Because 212 gives an extra point and maximum defenses.

Just my 2 cents

252 HP is needed to never get 2HKOd by Modest Scarflosions Eruption. I think anyway, i did the calcs a while ago.
 
I also just realized that every issue that was brought up is solved by switching Roserade Back over Drapion. (also 24 hour Bump)

(Roserade) (M) @ Choice Scarf
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Sleep Powder
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
---


Sleep Powder is always usefull. Sludge Bomb+Grass Type is great for countering Shaymin, especially sub-seed Shaymin.

HP Ice helps with Altaria and Torterra.

Editted Roserade in.

After some testing, i decided to make Slowbro carry Psychic, as it also deals with Toxicroak who walls Surf+HP Grass. It is also quite effective on Roserade Switch ins.

I also rebulked Espeon up, it really helps sweeping.

Edit: Gone about 12-1 since i switched to Roserade :D and Bulky Espeon.
 
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