Primary type focus is usually bad

I kind of like the power that dark types have. Very few weaknesses(Bug and fighting are all) I very rarely see Bug types that are extraordinary, and fighting types have two specific counters in this team.

Overview:

Sharpedo
Weavile
Houndoom
Spiritomb
Dusknoir
Raikou

Lead:
Sharpedo
319.png

Nature
Adamant
Item
Choice Scarf or Band(Not sure yet)
Moves
Aqua Jet
Crunch
Ice Fang
Zen Headbutt
EVS----252 speed, 252 attack, 4 HP
Easily my most expendable player, he's there to let me know what I'm up against, and if lucky, get a KO in. if not, he can always give some damage with Aqua Jet

With the speed boost from the Scarf, I could get in a hit of Zen Headbutt on a fighting type, and since most bugs are frail he can KO them with Aqua Jet or Ice Fang.



Weavile
466.png

Nature
Jolly
Item
Choice Band
Moves
Ice Punch
Night Slash
Ice Shard
Aerial Ace
EVS---252 attackm 252 speed, 4 HP
With his incredible speed, he can outrun most opponents, and the Choice Band allows his powerful STAB attacks to hit for 50% more. On top of that, he has Ice Shard for hitting something I'm not sure he can outrun, and Aerial Ace to take out either an evasive foe, or a Fighting type.

Houndoom
229.png

Nature
Modest
Item
Choice Specs
Moves
Flamethrower
Dark Pulse
Shadow Ball
Roar
EVS---252 Special Attack, 252 speed, 4 HP
Yes. Roar on a choice. If I need to clear someone out in order to keep the battle going, it can come in handy. As for the reason behind yet another choice character, is that these 3 are not the most hardy guys around, and I need them to hit hard. Thats the end of me choosing one move specifically though.



Spiritomb
447.png

Nature
Careful
Item
Leftovers
Moves
Toxic
Confuse Ray
Sucker Punch
Shadow Sneak
EVS---252 defense, 152 special defense, 104 HP

I like first priority moves when they have STAB, so Shadow Sneak was a definite for Spiritomb, my first counter to fighting types. Toxic and Confuse Ray are there to weaken enemy special attackers and cripple anyone with Confusion, while Spiritomb's lack of weaknesses allows him to sit in for a few hits.

Dusknoir
482.png

Nature
Impish
Item
Chest Berry
Moves
Shadow Sneak
Earthquake
Will-o-wisp
Gravity
EVS---252 Defense, 252 Special Defense
I find the Chesto Berry to be useful, since he can then take a shot at some sleep causers and cripple any physical damage with Will-o-wisp, as well as potentially forcing a switch by some.

Raikou
243.png

Nature
Timid
Item
Focus Sash
Moves
Thunder Bolt
Shadow Ball
Signal Beam
Calm Mind
EVS---252 Special Attack, 252 Speed

The Focus Sash allows for a chance to boost with Calm Mind before a potential 1HKO. Signal Beam is there to knock out other Dark types, which I failed to have a counter for prior to Raikou. Thunderbolt is there for a STAB attack, and Shadow Ball to help with type matchup

If you have any suggestions for additions, feel free to let me know. I know this team isn't 100% optimal(as I do have some other move options I decided against based on my play style)
 
Most of your team can get OHKO'd by bug bite Scizor. Anything with a strong enough Eartquake like T-Tar or Dragonite will KO Dusknoir and Raikou. I'll just warn you right now that monotype teams are difficult to use.
 
Thus the title saying that it was really unbalanced xD

My main worry would probably be that Scizor, which is why I have Houndoom(289 Speed as opposed to max Scizor at 251), and I can use Sharpedo or Weavile to take out the earthquakers.

I'm basically running this team off of Weavile and Houndoom(based on my tests thus far), who can effectively hit for incredible damage alongside high speed, even against NVE, such as a water type against Houndoom's Flamethrower)

I suppose the main threat with Scizor is that I am either Choiced in with Houndoom, if it has a Choice Scarf, or if Houndoom is dead. I will need to watch for that.
 
Hiya pal, don't forget to post the EVs and or IVs on your team, because it'll be counted as an incomplete team if you don't. Also, try to expand your descriptions a little bit more in detail. Synergy, helpful stuff, and what not!

Welcome to Smogon, too!
 
Thats a good idea...should get that stuff up there....Been using Smogons pre-designed movesets for a while and decided to go freelance for once :P
 
Some small things: you have 4 more EVs on Raikou and Dusknoir you can use, and maxing out EVs in HP generally increases survivability. Also, can you expand on Raikou, because I dont really see how he fits.
Since your typing is dark i would recommend you test out a Zoroark, who has good stats and movepool, for a mon that isnt helping you much, if you have any of those (unless you're wanting 4th gen only)
 
Correct, this is 4th gen. xD

I have the EVs written out elsewhere, just didn;t copy right...they both get 4 in HP...

As for why Raikou...

My team contains no counters to a water type, which resists both Houndoom and Weavile's main STAB attacks, and can take out Houndoom without much trouble. He's mainly there because, though there are other dark types, I felt keeping solely dark would keep the bug and fighting types ahead of me. He contains no weaknesses to either of those, and gives me the advantage I need over the opponents my guys can;t handle(a.k.a other dark types, water types)
 
This team seems dangerous. while dark does have pluses, you can get easily taken advantage of with a team running 2+ U-Turn users or something like swords dance lucario. I like how you've done this, but in all honesty Iwould suggest the removal of Raikou for something like leftovers Zapdos. You still get a fast strong electric and you won't be stopped by scizors or machamps as easily.
Also, I'd recommend scarf for sharpedo. with his defenses he needs to hit first.
 
I have been leaning more towards the scarf. What sort of moves/nature would do good for a Zapdos in here? Thunderbolt is an obvious...I'm thinking Roost, Thunder Wave, and perhaps Air Cutter? or Heat Wave as another counter for Scizor
 
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