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Primeape [4F]*

Bumping this after a couple of months.

I've removed Shaymin and Crobat mentions, so I'd like another proofread before it gets uploaded.

Thanks.
 
Here to provide a quick proofread like you want. =]
changes
[comments]

Choice Band:
<p>Working off of a respectable base 105 Attack stat coupled with its decent base 95 Speed stat and access to a powerful 120 Base Power attack [attack > move in this case], Primeape can effectively become a powerful Choice Bander. Reaching a grand Attack stat of 463 with a Choice Band equipped, Primeape can deal a considerable amount of damage to those that don't resist its moves [the wording seemed strange to me, but feel free t leave it as it was].</p>

<p>Close Combat is mandatory on Primeape as it receives a useful STAB boost and is one of the most powerful Fighting-type moves in the game. Earthquake is an excellent choice to pair up with Close Combat, since it deals with the vast amount of Poison-types like Nidoking, Nidoqueen, and Toxicroak who resist Close Combat. Ice Punch helps Primeape deal with Pokemon that it would otherwise have trouble with, such as Claydol, Altaria, Roserade, and Venusaur. For the last moveslot, Primeape can become an effective scout with U-turn. With it, Primeape would be able to switch out to a Pokemon who better handles the switch-in. Stone Edge acts as a decent alternative move to hit Bug- and Fire-types [already hit with Earthquake] for super effective damage, while Punishment allows Primeape to knock out Ghost-types, specifically Mismagius, that would take minimal damage from Ice Punch, as most Ghost-types have access to Levitate as an ability to resist Earthquake.</p>

<p>Primeape will definitely appreciate having entry hazards spread onto the opponent's side of the field, as it helps it guarantee necessary KOs that it will need to eradicate its foe. Stealth Rock can be easily set up by Pokemon like Claydol and Registeel because of their decent bulk and ability to set it up more than once if it happened to be Rapid Spinned away. Not to mention that Claydol is capable of Rapid Spinning away entry hazards that would otherwise cause Primeape to lose small chunks of its health every time it switches in, and Registeel being a great team partner as it resists Primeape’s weaknesses to Flying- and Psychic-type moves. Weezing doesn't mind switching in on Primeape with its great defensive stats, and can then proceed to threaten it with Will-O-Wisp, which Primeape can't afford to let happen. Houndoom enjoys taking on Weezing, since it loves absorbing Will-O-Wisp to increase its Fire-type attacks with Flash Fire and OHKO Weezing with a powerful Fire Blast. An alternative to Houndoom would be Life Orb Milotic, as it's capable of OHKOing Weezing with Hydro Pump with Stealth Rock factored in.</p>
Revenge Killer:
<p>Even though this set looks similar to the Choice Band set, it still plays a completely different role. From being a powerful hitter with a Choice Band, Primeape takes advantage of using Choice Scarf to become an effective revenge killer capable of KOing many common threats in the lower tiers.</p>

<p>The same thing from the Choice Band set applies for the Choice Scarf set to. Primeape can benefit from entry hazards once again. Registeel is a very good pair up with Primeape, since it resists Primeape’s weaknesses to Psychic- and Flying- attacks and can set up Stealth Rock quite easily. Roserade is an excellent Spikes supporter due to its reasonably high Speed stat and access to Sleep Powder, allowing it to score multiple layers of Spikes before your opponent can stop it. Since Primeape will be switching out and in a lot, it’s best to remove entry hazards so Primeape doesn’t have to worry about taking chunks of its health away as it switches in, Spikes in particular [why Spikes in particular?]. Claydol is capable of Rapid Spinning away entry hazards and can set up Stealth Rock as well, making Claydol another great pair up. Once again, Weezing can switch in much more easily since Primeape isn't boosting its Attack stat. Will-O-Wisp can potentially make Primeape useless, so it's best to remove Weezing as soon as possible. Using a Pokemon with Guts can give it a free boost in power, which can be really helpful. Swellow and Ursaring can really enjoy taking in Will-O-Wisp and can attempt to hit for hard damage with Brave Bird and Facade respectively. Milotic can use Will-O-Wisp to increase its Defense with Marvel Scale and can proceed to hit Weezing with Surf to deal some a reasonable amount of damage.</p>
Hazerider [Hahahaha!!!]:
<p>This set takes advantage of Primeape’s often underlooked ability, Anger Point. If Primeape is hit by a critical hit, its Attack will skyrocket by six stages, reaching an incredible stat of 1236. This is not always achievable, as you will need a little bit of luck to gain such power. Leftovers allows Primeape to make five Substitutes, giving you exactly a 27.58% chance of being hit by a critical hit, which is the best Primeape can do. If you dislike the fact that Primeape can be outpaced once it successfully activates Anger Point and lose to the opposing Pokemon, Salac Berry can be used. If you opt to use Salac Berry, you must keep in mind that you've reduced Primeape's chances of receiving a critical hit, only having a 22.75% chance to activate. However, Primeape can be extremely threatening if it has gained both the Salac Berry and Anger Point boost. It's capable of OHKOing everything in UU with Stealth Rock in play, only missing a OHKO on Weezing, as it's only capable of dealing 90% maximum damage to max HP/Def versions with Stone Edge. However, should you choose to run Reversal instead of Close Combat, Weezing won't stand a chance if Primeape is close to one HP.</p>

<p>Entry hazards can ruin Primeape’s chances at receiving the boost since it slowly chips off bits of Primeape's HP as it switches in. Toxic Spikes in particular will stop this set cold from working, so it’s a good idea to remove these before you attempt to pull this off. Claydol is a great Rapid Spinner since it’s unaffected by Toxic Spikes and Spikes, while also being resistant to Stealth Rock. Hitmontop is also a decent Rapid Spinner with its physical bulk and access to priority moves. Priority users can potentially eliminate Primeape before it even has a chance to sweep once it activated its ability, so it’s also best to remove these before you attempt a sweep. Common priority users include Sucker Punch Absol, Mach Punch Hitmontop, and Aqua Jet Azumarill. Espeon and Hariyama can handle Absol and Hitmontop reasonably well, as Espeon can use STAB Psychic on Hitmontop and Hariyama can switch in on any of Absol's moves, excluding Psycho Cut, and OHKO with its Fighting-type attacks. Roserade does really well against Azumarill, resisting Aqua Jet and threatening it with a powerful Leaf Storm. Mismagius can be a huge trouble for Primeape, since it can outrun Primeape and deal heavy damage with Shadow Ball. Also, Mismagius is immune to Primeape's STAB Fighting-type moves and takes minimal damage from the other two moves listed. The best way to eliminate Mismagius is to use a Pursuit user that will guarantee a KO. Drapion and Spiritomb are excellent choices for using STAB Pursuit with their overall bulk [perhaps mention the fact that Drapion and other Poison-types can also absorb the Toxic Spikes that would ruin Primeape].</p>
Lead:
<p>Primeape has all the things it needs to become an effective lead. With the ability Vital Spirit, Primeape has no fear of being put to sleep by opposing leads that utilize a sleep inducing move. Primeape also has access to Counter and Endeavor, which can be extremely helpful against physical leads, and draining the switch-in to one HP with Endeavor should Focus Sash activate. On the offensive side, Reversal pairs up very well in conjunction with Focus Sash, since Reversal’s Base Power increases as Primeape’s HP decreases. If you dislike relying on Primeape’s HP to deal decent damage, Close Combat is a great alternative option to hit hard right off the bat. Ice Punch provides the best coverage with Reversal or Close Combat, and it also hits leads such as Nidoqueen, Roserade, and Yanmega for super effective damage, while Stone Edge can be used to hit Flying-, Bug-, and Fire-type switch-ins that Primeape can't OHKO. Taunt is another viable option to stop opposing leads from setting up entry hazards or stat boosting.</p>

<p>Primeape isn't capable of threatening every UU lead; many of them can defeat it with ease and have no fear of getting OHKOed. Ambipom and Persian can destroy Primeape with their Fake Out and Return combo, leaving it useless in that situation. Registeel and Steelix are probably the most effective switch-ins if that happens, since they laugh at any move Ambipom and Persian attempt to throw at them, while threatening them at the same time with a powerful Earthquake or Gyro Ball respectively. Uxie doesn't mind facing Primeape since its overall bulk protects it from whatever Primeape attempts to throw at it, while having the ability to hit for hard damage with a STAB Psychic. Pursuit users like Absol and Honchkrow are decent options for countering Uxie, since they both resist Psychic-type attacks and can threaten Uxie with a powerful STAB Pursuit if it attempts to switch out [Pursuit is the better option overall, since it hits whether Uxie switches out or not].</p>
Team Options:
<p>Overall, many of Primeape's sets can be severely affected by entry hazards, Spikes and Toxic Spikes in particular. The Choice and Substitute sets can't afford to be always hit with entry hazards upon switching in, since it will gradually reduce Primeape's HP, making it much harder for it to switch in safely. Claydol is an excellent Rapid Spinner as it is immune to Toxic Spikes and Spikes and is resistant to Stealth Rock, while also being able to set up Stealth Rock on its own afterward thanks to its decent bulk. Even though Primeape hates entry hazards on its field, it enjoys having it on the opponent's field to aid it in getting certain KOs on Pokemon. Registeel is one of the best partners for Primeape for setting up Stealth Rock, as it resists all of its weaknesses to Psychic- and Flying-type attacks. Drapion and Roserade are great examples at setting up Toxic Spikes or Spikes respectively, with Drapion's decent overall bulk and Roserade's great Speed and access to Sleep Powder allowing them to lay down multiple layers easily.</p>

<p>Since Primeape has below average defenses, it falls under the risk of being revenge-killed by strong priority users. Mach Punch Hitmontop, Vacuum Wave Blaziken, Sucker Punch Absol, and Aqua Jet Azumarill are just some of the common priority users that can potentially hurt Primeape. Primeape will definitely appreciate it when these threats are gone from the battlefield so it musn't worry every time it switches in, only to be revenge-killed by a priority user. Weezing is capable of crippling many of these threats (exluding Blaziken due to its powerful Fire Blast) with Will-O-Wisp, draining their effectiveness so Primeape has an easier time against them. Roserade and Slowbro can handle Azumarill and Blaziken respectively, as they are both resistant to their STAB attacks.</p>

<p>Primeape has huge trouble handling opposing bulky Pokemon, namely Weezing and Slowbro. Both Weezing and Slowbro are capable of switching into Primeape's STAB attacks and other attacks it tries to throw at them with ease because of their exceptional bulk, which they can then proceed to cripple it with Will-O-Wisp or Thunder Wave respectively. Although Weezing has massive Defense, its below average Special Defense can be used to eliminate it from threatening Primeape. Milotic enjoys being burnt since it will boost its Defense thanks to Marvel Scale, and it can proceed to OHKO Weezing with a Life Orb powered Hydro Pump. Roserade is capable of switching into Slowbro's moves and destroy it right after with its high powered Leaf Storm.</p>
Other Options:
<p>Payback powers up to 100 Base Power on incoming switch-ins, and can be used as one of the options on the Choice sets instead of Punishment. Fire Punch and Overheat are options if you wish to use Primeape in OU, as it hits Forretress and Skarmory for super effective damage, otherwise they have no real uses since Primeape's Fighting-type moves already hit Steel-types for super effective damage. Aerial Ace has its uses against Bug-types which Primeape fails to hit for super effective damage with its preferred movesets, though is outclassed in every other instance.</p>
EVs:
<p>Primeape needs all the attack power it can get to deal a large amount of damage. Therefore, running max Attack is always recommended. Since it has mediocre Speed, it's generally a good idea to always run max Speed to outrun threats so it can fire out some hard hitting STAB attacks. The only exception to running max Speed would be on the Choice Scarf and Hazerider set, since they both have items that would already increase its Speed to a respectable amount.</p>
Opinion:
Looked Good

Counters:
<p>Weezing and Slowbro are primary options when it comes to countering Primeape. Boasting extraordinary Defense stats, resisting Fighting-type attacks, and having access to Will-O-Wisp and Thunder Wave respectively, Weezing and Slowbro are definitely worth considering and will give Primeape a load of trouble.<p>

<p>Bulky Ghost-types like Spiritomb and Mismagius can also give Primeape trouble, since they are both immune its Fighting-type attacks and can strike back with Will-O-Wisp or a powerful Shadow Ball. Rotom is capable of switching into Primeape's Fighting-type attacks and can revenge kill it if it's holding a Choice Scarf, but it must be careful if Primeape decides to use another move as it switches in, since Primeape can deal a large amount of damage due to Rotom's weak defenses.<p>
Should be good enough once these edits are made. Nice job Fuzznip.
 

Choice Band
:

<p>Working off of a respectable base 105 Attack stat coupled with its decent base 95 Speed stat and access to a powerful 120 Base Power attack, Primeape can effectively become a powerful Choice Bander. Reaching a grand Attack stat of 463 with a Choice Band equipped, Primeape can deal a considerable amount of damage to those that don't resist its moves.</p>

<p>Close Combat is mandatory on Primeape as it receives a useful STAB boost and is one of the most powerful Fighting-type moves in the game. Earthquake is an excellent choice to pair up with Close Combat, since it deals with the vast amount of Poison-types like Nidoking, Nidoqueen, and Toxicroak who resist Close Combat. Ice Punch helps Primeape deal with Pokemon that it would otherwise have trouble with, such as Claydol, Altaria, Roserade, and Venusaur. For the last moveslot, Primeape can become an effective scout with U-turn. With it, Primeape would be able to switch out to a Pokemon who better handles the switch-in. Stone Edge acts as a decent alternative move in conjunction with Earthquake as it provides a great type coverage combo, while Punishment allows Primeape to knock out Ghost-types, specifically Mismagius, that would take minimal damage from Ice Punch, as most Ghost-types have access to Levitate as an ability and as a result, are immune to Earthquake.</p>

<p>Primeape will definitely appreciate having entry hazards spread onto the opponent's side of the field, as it helps it guarantee necessary KOs that it will need to eradicate its foe. Stealth Rock can be easily set up by Pokemon like Claydol and Registeel because of their decent bulk and ability to set it up more than once if it happened to be Rapid Spinned away. Not to mention that Claydol is capable of Rapid Spinning away entry hazards that would otherwise cause Primeape to lose small chunks of its health every time it switches in, and Registeel is a great team partner as it resists Primeape’s weaknesses to Flying- and Psychic-type moves. Weezing doesn't mind switching in on Primeape with its great defensive stats, and it can then proceed to threaten it with Will-O-Wisp, which Primeape can't afford to let happen. Houndoom enjoys taking on Weezing, since it loves absorbing Will-O-Wisp to increase its Fire-type attacks with Flash Fire and can OHKO Weezing with a powerful Fire Blast. An alternative to Houndoom would be Life Orb Milotic, as it's capable of OHKOing Weezing with Hydro Pump with Stealth Rock factored in.</p>

Revenge Killer:


<p>The same thing from the Choice Band set applies for the Choice Scarf set too. Primeape can benefit from entry hazards once again. Registeel is a very good pair up with Primeape, since it resists Primeape’s weaknesses to Psychic- and Flying- attacks and can set up Stealth Rock quite easily. Roserade is an excellent Spikes supporter due to its reasonably high Speed and Special Defense stats, allowing it to score multiple layers. Since Primeape will be switching out and in a lot, it’s best to remove entry hazards so Primeape doesn’t have to worry about them taking chunks of its health away as it switches in, Spikes in particular due to the fact that Primeape takes 25% damage from a full layer upon switching in. Claydol is capable of Rapid Spinning away entry hazards and can set up Stealth Rock as well, making it another great pair up. Once again, Weezing can switch in much more easily since Primeape isn't boosting its Attack stat. Will-O-Wisp can potentially make Primeape useless, so it's best to remove Weezing as soon as possible. Using a Pokemon with Guts can give it a free boost in power, which can be really helpful. Swellow and Ursaring really enjoy taking in Will-O-Wisp and can attempt to hit for hard damage with Facade. Milotic can use Will-O-Wisp to increase its Defense with Marvel Scale and can proceed to hit Weezing with Surf to deal a reasonable amount of damage.</p>
Omitted mention of Sleep Powder since Spikes and Sleep Powder are not legal together. Omitted Brave Bird mention since Swellow uses Facade as well and should use it more often than Brave Bird anyway since there is no recoil.

Hazerider:


<p>This set takes advantage of Primeape’s often overlooked ability, Anger Point. If Primeape is hit by a critical hit, its Attack will skyrocket by six stages, reaching an incredible stat of 1236. This is not always achievable, as you will need a little bit of luck to gain such power. Leftovers allows Primeape to make five Substitutes, giving you exactly a 27.58% chance of being hit by a critical hit, which is the best Primeape can do. If you dislike the fact that Primeape can be outpaced once it successfully activates Anger Point and lose to the opposing Pokemon, Salac Berry can be used. If you opt to use Salac Berry, you must keep in mind that you've reduced Primeape's chances of receiving a critical hit, only having a 22.75% chance to activate. However, Primeape can be extremely threatening if it has gained both the Salac Berry and Anger Point boost. It's capable of OHKOing everything in UU with Stealth Rock in play, only missing a OHKO on Weezing, as it's only capable of dealing 90% maximum damage to max HP/Def versions with Stone Edge. However, should you choose to run Reversal instead of Close Combat, Weezing won't stand a chance if Primeape is close to one HP.</p>

<p>The moveset is pretty straightforward. Close Combat is your best bet as your main STAB attack, but Reversal can be used since it will have increased power since you will be at low health due to Substitute. Ice Punch and Stone Edge allow for great type coverage in conjunction with Close Combat or Reversal. If you want to give Primeape an even higher chance at taking a critical hit, Protect is an option if you opt to use Leftovers, which allows you to make one more Substitute. The given EVs allow Primeape to always use five Substitutes, which it definitely needs to increase its chance to activate Anger Point.</p>

<p>Entry hazards can ruin Primeape’s chances at receiving the boost since they slowly chips off bits of Primeape's HP as it switches in. Toxic Spikes in particular will stop this set cold, so it’s a good idea to remove these before you attempt to pull this off. Claydol is a great Rapid Spinner since it’s unaffected by Toxic Spikes and Spikes while also resistant to Stealth Rock. Hitmontop is also a decent Rapid Spinner with its physical bulk and access to priority moves. Priority users can potentially eliminate Primeape before it even has a chance to sweep once it has activated its ability, so it’s also best to remove these before you attempt a sweep. Common priority users include Sucker Punch Absol, Mach Punch Hitmontop, and Aqua Jet Azumarill. Espeon and Hariyama can handle Absol and Hitmontop reasonably well, as Espeon can use STAB Psychic on Hitmontop and Hariyama can switch in on any of Absol's moves, excluding Psycho Cut, and OHKO with its Fighting-type attacks. Roserade does really well against Azumarill, resisting Aqua Jet and threatening it with a powerful Leaf Storm. Mismagius can be a huge trouble for Primeape, since it can outrun Primeape and deal heavy damage with Shadow Ball. Also, Mismagius is immune to Primeape's STAB Fighting-type moves and takes minimal damage from the other two moves listed. The best way to eliminate Mismagius is to use a Pursuit user that will guarantee a KO. Drapion and Spiritomb are excellent choices for using STAB Pursuit with their overall bulk, the former also being able to absorb Toxic Spikes.</p>

Lead:


<p>Primeape has all the things it needs to become an effective lead. With the ability Vital Spirit, Primeape has no fear of being put to sleep by opposing leads that utilize a sleep inducing move. Primeape also has access to Counter, which can be extremely helpful against physical leads, and Endeavor, which, should Focus Sash activate, can be used after KOing a Pokemon with Counter to drain the switch-in to one HP. On the offensive side, Reversal pairs up very well in conjunction with Focus Sash, since Reversal’s Base Power increases as Primeape’s HP decreases. If you dislike relying on Primeape’s HP to deal decent damage, Close Combat is a great alternative option to hit hard right off the bat. Ice Punch provides the best coverage with Reversal or Close Combat, and it also hits leads such as Nidoqueen, Roserade, and Yanmega for super effective damage, while Stone Edge can be used to hit Flying-, Bug-, and Fire-type switch-ins that Primeape can't OHKO. Taunt is another viable option to stop opposing leads from setting up entry hazards or stat boosting.</p>

<p>Primeape isn't capable of threatening every UU lead; many of them can defeat it with ease and have no fear of getting OHKOed. Ambipom and Persian can destroy Primeape with their Fake Out and Return combo, leaving it useless in that situation. Registeel and Steelix are probably the most effective switch-ins if that happens, since they laugh at any move Ambipom and Persian attempt to throw at them, while threatening them at the same time with a powerful Iron Head or Gyro Ball, respectively. Uxie doesn't mind facing Primeape since its overall bulk protects it from whatever Primeape attempts to throw at it, and it has the ability to hit for hard damage with a STAB Psychic. Pursuit users like Absol and Honchkrow are decent options for countering Uxie, since they are both immune to Psychic-type attacks and can threaten Uxie with a powerful STAB Pursuit if it attempts to switch out.</p>

Team Options:


<p>Overall, many of Primeape's sets can be severely affected by entry hazards, Spikes and Toxic Spikes in particular. The Choice and Substitute sets can't afford to be always hit with entry hazards upon switching in, since they will gradually reduce Primeape's HP, making it much harder for it to switch in safely. Claydol is an excellent Rapid Spinner as it is immune to Toxic Spikes and Spikes and is resistant to Stealth Rock, while also being able to set up Stealth Rock on its own afterward thanks to its decent bulk. Even though Primeape hates entry hazards on its field, it enjoys having them on the opponent's field to aid it in getting certain KOs on Pokemon. Registeel is one of the best partners for Primeape for setting up Stealth Rock, as it resists all of its weaknesses to Psychic- and Flying-type attacks. Drapion and Roserade are great examples of setting up Toxic Spikes or Spikes, respectively, with Drapion's decent overall bulk and Roserade's great Speed and Special Defense allowing them to lay down multiple layers easily.</p>

<p>Since Primeape has below average defenses, it falls under the risk of being revenge-killed by strong priority users. Mach Punch Hitmontop, Vacuum Wave Blaziken, Sucker Punch Absol, and Aqua Jet Azumarill are just some of the common priority users that can potentially hurt Primeape. Primeape will definitely appreciate it when these threats are gone from the battlefield so it won't have to worry about being KOed by priority moves every time it switches in. Weezing is capable of crippling many of these threats (excluding Blaziken due to its powerful Fire Blast) with Will-O-Wisp, draining their effectiveness so Primeape has an easier time against them. Roserade and Slowbro can handle Azumarill and Blaziken, respectively, as they are both resistant to their STAB attacks.</p>

<p>Primeape has huge trouble handling opposing bulky Pokemon, namely Weezing and Slowbro. Because of their exceptional bulk, both Weezing and Slowbro are capable of switching with ease into Primeape's STAB attacks and other attacks it tries to throw at them. They can then proceed to cripple it with Will-O-Wisp or Thunder Wave, respectively. Although Weezing has massive Defense, its below average Special Defense can be taken advantage of to eliminate it in order to stop it from threatening Primeape. Milotic enjoys being burnt since it will boost its Defense thanks to Marvel Scale, and it can proceed to OHKO Weezing with a Life Orb powered Hydro Pump. Roserade is capable of switching into Slowbro's moves and destroying it right after with its high powered Leaf Storm.</p>

Other Options:


<p>Payback powers up to 100 Base Power on incoming switch-ins and can be used as one of the options on the Choice sets instead of Punishment. Fire Punch and Overheat are options if you wish to use Primeape in OU, as they hit Forretress and Skarmory for super effective damage; otherwise they have no real uses since Primeape's Fighting-type moves already hit Steel-types for super effective damage. Aerial Ace has its uses against Bug-types which Primeape fails to hit for super effective damage with its preferred movesets, though it is outclassed in every other instance.</p>

Opinion:


<p>Although there is an amount of various other Fighters who are much better options, Primeape still occupies its own niche in the Underused environment. With Anger Point, it has the potential to sweep at a moment's notice. Alternatively, Vital Spirit will give you a free switch into any sleep inducing attack, making Primeape a very viable Sleep absorber. Most importantly, Primeape is the second fastest Fighting-type, coming right after Infernape. If used well, Primeape can be really threatening.</p>

Counters:


<p>Weezing and Slowbro are primary options when it comes to countering Primeape. Boasting extraordinary Defense stats, resisting Fighting-type attacks, and having access to Will-O-Wisp and Thunder Wave, respectively, Weezing and Slowbro are definitely worth considering as they will give Primeape a load of trouble.<p>

Just grammar nitpicks, mostly, nice job.
 
Bumping this to say that you could add a Life Orb set, which is really great in this tier.

Its something like this:

Primeape
@ Life Orb
Jolly Nature (Spe+ / SpA-)
252 Atk / 4 Def / 252 Spe

- Close Combat
- Punishment
- Stone Edge / Ice Punch
- U-turn
 
Ok, thanks franky. I'll work out the set and add it in when I have the time to do. I also need to to test it, since I've never used LO Primeape.
 
ed = delete
blue = additions or minor changes like capitalization
green = notes

OKAY IT LOOKS LIKE REALLY COLORFUL what is changed is either a) making stuff shorter ala darkie post b) simple grammar c) changes that go with the moveset changes I made

u-turn is one of the best moves on life orb primeape and is one of its main selling points over something like lo hitmonlee because of its ability to quickly gain the momentum and scout. eq doesn't hit much that CC doesn't already hit (only nidoqueen and muk and toxicroak?) so I don't think it should be a primary option. ice punch, earthquake, and punishment can be changed around to fit your team's needs. I'm not sure this is the best combination of moves, though, so if someone who has used this set a lot could comment?

[SET]
name: Life Orb Sweeper
move 1: Close Combat
move 2: Earthquake Stone Edge
move 3: Ice Punch / Earthquake / Punishment
move 4: Stone Edge / U-turn / Punishment
item: Life Orb
ability: Vital Spirit
nature: Jolly
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Primeape is usually seen carrying a Choice item, Scarf or Choice Band, as it’s one of the best sets Primeape can use, but, this set attempts to change things by using Life Orb. Now, Primeape is capable of alternating between attacks and still maintaing great power, being able to become a pretty big threat. but this set gives him the added flexibility of being able to change moves with a Life Orb.</p>

<p>Primeape has a pretty great offensive movepool to work with, so this set abuses that while still abusing his expansive offensive movepool to its fullest potential. Close Combat is the primary a powerful STAB attack, doing massive amounts of damage to those Pokemon that don’t resist it. Earthquake has great coverage in conjunction with Close Combat, hitting Pokemon like Drapion and Blaziken super effectively. Ice Punch completes the set by providing a strong attack to use against Grass-, Dragon-, Flying-, and Ground-types, as they are all hit for super effective damage. Stone Edge provides great coverage alongside Close Combat, hitting the entire UU metagame for at least neutral damage with the exceptions of Toxicroak and Nidoqueen (more?). The last moveslot has many options for Primape to use. Stone Edge is a reliable attack to use that provides excellent overall coverage in tandem with Close Combat, Earthquake, and Ice Punch, but it doesn’t necessarily hit anything else super effectively that the standard moves hit. U-turn is a perfectly viable attack, allowing Primeape to flee from a Pokemon that it can’t hurt as much, like Uxie, and do a reasonable amount of damage at the same time. Lastly, Punishment can be proven useful against Ghost- and Psychic-types that can be a hassle towards Primeape, like Mismagius and Slowbro. Earthquake, Ice Punch and Punishment are options in the third slot to provide additional coverage against particular threats. Earthquake scores a super-effective hit on Toxicroak and Nidoqueen, both of which resist Close Combat and Stone Edge. Ice Punch is useful for hitting Roserade, Venusaur, and Altaria harder than Primeape's other attacks, and Punishment can be useful to hit frail Ghost- and Psychic-type Pokemon with slightly more power and accuracy than Stone Edge. U-turn is the preferred option in the last slot, and separates Primeape from other fighters like Hitmonlee. It is a great move for scouting the opposing team and controlling the momentum of the match. meh I haven't used this set but from what I've seen and heard about it, those comments seem to be a more accurate description of how this set can be most effectively used. but if anyone who has used this set a lot (Franky?) has anything to change I'd go with them heh.</p>

<p>Life Orb Primeape falls under experiences the same problems as any other of its Primeape set(s). Physically bulky Pokemon will be a nightmare for Primeape to pass get through, particularly Weezing, Dusclops, and and Slowbro. Weezing boasts a resistance to Close Combat and an immunity to Earthquake, and also has Will-O-Wisp that can make Primeape close to useless. Dusclops works the same way, being immune to Close Combat and packing Will-O-Wisp to drain Primeape’s effectiveness. Slowbro has fantastic Defense, making it a brick wall that Primeape will never pass through on its own. Weezing and Dusclops both take laughable damage from Close Combat and can cripple Primeape with Will-O-Wisp, while Slowbro can paralyze him and strike back with a STAB Psychic. (made shorter) To deal with these threats, Houndoom is an excellent switch-in to Weezing and Duslcops, absorbing Will-O-Wisp to activate its Flash Fire ability and proceeding to scorch them into smithereens with Fire Blast. Houndoom It is also capable of switching into Slowbro’s Psychic aimed at Primeape, allowing it to penetrate it and OHKOing with a powerful STAB Dark Pulse. Any Pokemon that use with Rest and Sleep Talk, like Bulk Up Poliwrath, can laugh(s) at Weezing and Dusclops, like Bulk Up Poliwrath, while setting up right in their face. Chansey is a perfect counter to Slowbro counter, shrugging off any attacks Slowbro throws at it, giving it the perfect chance to cripple Slowbro with Toxic. Chansey and LO Primeape on the same team ?_?</p>
 
[SET]
name: Life Orb Sweeper
move 1: Close Combat
move 2: Earthquake
move 3: Ice Punch
move 4: U-turn / Stone Edge / Punishment
item: Life Orb
ability: Vital Spirit
nature: Jolly
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Primeape is usually seen carrying a Choice Scarf or Choice Band, as it’s one of the best sets Primeape can use, but, this set attempts to change things by using Life Orb. Now, Primeape is a big threat because it is capable of alternating between attacks while still maintaining great power.</p>

<p>Primeape has a pretty great offensive movepool to work with, so this set abuses that to its fullest potential. Close Combat is the primary STAB attack, doing massive amounts of damage to those that don’t resist it. Earthquake has great coverage in conjunction with Close Combat, hitting defensive Poison-types like Drapion, Nidoqueen, and Nidoking for (removed Blaziken reference and added on what it should hit) super effectively. Ice Punch completes the set by providing a strong attack to use against Grass-, Dragon-, Flying-, and Ground-types, as they are all hit for super effective damage. Unlike the previous sets, Primape can come in on Roserade's Sleep Powder and attempt to scare it off with Ice Punch without worrying about what your opponent brings in next. Furthermore, Primeape acts as a good check for Jumpluff by coming in on a predicted Sleep Powder and nailing it with Ice Punch. (reference to more freedom on coming in on Roserade and Jumpluff without worrying about predicting the opponent's next switch-in - edit the words if you like)</p>

<p>
The last moveslot has many options for Primape to use. (switched U-turn reference first)U-turn is a perfectly viable attack, allowing Primeape to flee from a Pokemon that it can’t hurt as much, like Uxie, and do a reasonable amount of damage at the same time, without attaining recoil damage from Life Orb. Stone Edge is a reliable attack to hit Moltres for super effective damage, as well as hurt Mismagius and Spiritomb for neutral damage. Lastly, Punishment can be proven useful against Mismagius who has a Calm Mind boost under its belt, allowing Punishment's power to increase depending on how much Calm Minds it has used. (reword if you wish, this was rushed but the info is improved)</p>

<p>Primeape falls under the same problems as any other of its sets. Physically bulky Pokemon will be a nightmare for Primeape to pass through, particularly Weezing, Duslcops, and and Slowbro. Weezing boasts a resistance to Close Combat and an immunity to Earthquake, and also has Will-O-Wisp that can make Primeape close to useless. Dusclops works the same way, being immune to Close Combat and packing Will-O-Wisp to drain Primeape’s effectiveness. Slowbro has fantastic Defense, making it a brick wall that Primeape will never pass through on its own. To deal with these threats, Houndoom is an excellent switch-in to Weezing and Duslcops, absorbing Will-O-Wisp to activate its Flash Fire ability and proceeding to scorch them into smithereens with Fire Blast. Houndoom is capable of switching into Slowbro’s Psychic aimed at Primeape, allowing it to penetrate it with a powerful STAB Dark Pulse. Any Pokemon that use Rest and Sleep Talk can laugh at Weezing and Duslops, like Bulk Up Poliwrath, setting up right in their face. Chansey is a perfect counter to Slowbro, shrugging off any attacks Slowbro throws at it, giving it the perfect chance to cripple Slowbro with Toxic.</p>

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Changes in bold, Comments in parathesis. Basically I elaborated on some strategies, what to hit with what move basically and reversed U-turn as the main option on the last slot.
 
Bumping this after several months. I've fixed up the Life Orb Primeape set and went through the revamp again to pick out anything that needs fixing.

This is ready to be uploaded, but one more proofread wouldn't hurt.
 
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