Darkinium
the mighty nuaguunibi
QC: allstarapology / yogibears / Megazard
GP: Aaronboyer (amcheck) / A Cake Wearing A Hat / The Dutch Plumberjack
[SET]
name: Non-Choiced Offensive
move 1: Close Combat
move 2: Stone Edge
move 3: U-turn
move 4: Encore / Gunk Shot
item: Fist Plate / Fightinium Z
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Primeape's strongest and most reliable STAB move, hitting many Pokemon for neutral or super effective damage, such as Eelektross, Skuntank, and Regirock, at the cost of lowering its defenses by one stage each. Stone Edge hits Flying-type Pokemon that resist or are immune to Close Combat for super effective damage, such as Swanna and Oricorio-G. It is also Primeape's best way of dealing damage to Poison-type Pokemon such as Haunter and Weezing. U-turn is used to pick up momentum on forced switches and pivot Primeape out of foes that beat it such as Sableye, Weezing, and Mesprit. It also helps chip the latter two, which is important, as they have no reliable recovery. Encore annoys foes by locking them into undesirable status moves such as Stealth Rock, Toxic, and setup moves. Pokemon that may use such moves include Clefairy, Gastrodon, and Calm Mind Spiritomb. It has good synergy with U-turn as well, generating free turns. Gunk Shot provides coverage for the Fairy-types that tank Primeape's Close Combat, such as Clefairy and Silvally-Fairy, and it also hits Grass-types such as Alolan Exeggutor and Lilligant for more damage than Close Combat. Earthquake is an option that allows Primeape to do more damage to Skuntank while bypassing Aftermath, as well as chip Spiritomb more reliably than Stone Edge. It also hits Pokemon such as Regirock without suffering the drops of Close Combat. However, Primeape would much rather use Encore or Gunk Shot due to them being more useful overall, and Primeape can KO the former two Pokemon with some chip anyway.
Set Details
========
Maximum Attack and Speed EVs make Primeape as offensively threatening as possible, and a Jolly nature allows it to outspeed foes such as Oricorio-G, Lilligant, and Timid Mesprit. Fist Plate allows Primeape to bluff a Choice item set while also boosting the power of its STAB move. Fightinium Z does the same but exchanges Fist Plate's consistent power boost for a one-time powerful All-Out Pummeling, doing more damage to foes such as Lurantis, as well as KOing certain foes such as Kingler and Gastrodon after a Close Combat and some chip. Defiant takes advantage of Defog when used by Pokemon such as Skuntank and Lurantis by receiving a +2 Attack boost from the evasion drop. It also boosts Primeape's Attack when its Speed is dropped by Sticky Web.
Usage Tips
========
This Primeape set is best used as an early-game wallbreaker. If Primeape has not yet revealed its lack of Choice Scarf, it is a good idea to send it in after something has fainted to bluff a Choice Scarf set and take advantage of the forced switch with U-turn. Switching Primeape out instead of switching moves helps bluff the Choice Scarf set as well. U-turn can also be used when Primeape threatens the foe with heavy damage. Intentionally using the incorrect attack against foes that often carry Protect such as Audino and Ferroseed is smart to lull the opponent into a false sense of security, as they will often stay in afterward believing Primeape is locked into a move. Try not to reveal Encore, use All-Out Pummeling, or switch moves too soon, as revealing the fact that Primeape is not using a Choice Scarf set removes a lot of its surprise factor and makes it less threatening against faster Pokemon. An appropriate time to do the aforementioned is when Primeape is able to KO, heavily damage, or Encore a foe attempting to take advantage of Primeape supposedly being locked into one move. Such Pokemon include Ferroseed, Oricorio-G, and Type: Null. All-Out Pummeling should be used to KO a foe that would otherwise be out of range of Primeape's other moves. It can also be used to take out foes if you cannot risk Stone Edge or Gunk Shot missing. After having locked a foe into an exploitable move via Encore, using U-turn or Close Combat is generally the best play, as Primeape can either bring a dangerous teammate in for free, pick up momentum as the foe switches out, or fire off a powerful attack with few to no repercussions. If it is known that an enemy Pokemon such as Weezing is carrying a Rocky Helmet, spamming U-turn is discouraged, as Primeape will end up being worn down very quickly. Instead, double switch into an ally such as Mesprit that can beat said foes. As Primeape is very frail, switching it in on even resisted hits is not recommended. Instead, get Primeape in via pivoting moves such as U-turn, double switching, or switching Primeape in on a predicted status move such as Stealth Rock. It can switch into predicted uses of Defog from Pokemon such as Skuntank but must be wary of said Pokemon predicting this and choosing to attack instead.
Team Options
========
Pokemon such as Aurorus, Haunter, and Oricorio-G are able to beat or force out Primeape's checks, such as Weezing and Sableye. In return, Primeape is able to beat their checks as well, specifically specially defensive Pokemon such as Eelektross and Regirock, and it provides them with U-turn and Encore support, giving them more opportunities to break or set up with moves such as Substitute in the case of the latter two. Oricorio-G can use these chances to set up Calm Mind as well. Primeape's ability to deter Defog with Defiant is appreciated by Pokemon that stack entry hazards, such as Shuckle, Smeargle, and Crustle. Primeape appreciates the chip damage these hazards give, which helps it exert more pressure in conjunction with U-turn. Sticky Web also allows Primeape to outspeed normally faster grounded foes such as Floatzel and Zebstrika while also not giving away its lack of Choice Scarf. Stoutland, Lilligant, and Pyroar are all Pokemon that appreciate Primeape being able to surprise Pokemon such as Ferroseed, Regirock, and Oricorio-G with its lack of Choice Scarf, as they will often switch in after Primeape has KOed a foe due to believing it is Choice locked and attempt to set up hazards or use Calm Mind. Other pivots such as Eelektross and Silvally-Water can create a VoltTurn core with Primeape, putting lots of pressure on the opposing team as well as helping to keep momentum. These Pokemon also help break down some of Primeape's checks, such as Sableye and Golurk. Eelektross also provides Knock Off support, removing the passive recovery of Pokemon such as Weezing, while Silvally-Water appreciates Primeape threatening its checks such as Audino and Lanturn. Choice Scarf users such as Swanna, Pyroar, and Togedemaru help both Primeape and its team keep faster foes in check, as Primeape is unable to fill the role of revenge killer with this set. Their presence also makes it easier for Primeape to bluff the Choice Scarf set. Teammates with multiple common sets outside of Choice Scarf such as Haunter also make it more difficult for the opponent to predict which Pokemon is holding a Choice Scarf.
GP: Aaronboyer (amcheck) / A Cake Wearing A Hat / The Dutch Plumberjack
[SET]
name: Non-Choiced Offensive
move 1: Close Combat
move 2: Stone Edge
move 3: U-turn
move 4: Encore / Gunk Shot
item: Fist Plate / Fightinium Z
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Primeape's strongest and most reliable STAB move, hitting many Pokemon for neutral or super effective damage, such as Eelektross, Skuntank, and Regirock, at the cost of lowering its defenses by one stage each. Stone Edge hits Flying-type Pokemon that resist or are immune to Close Combat for super effective damage, such as Swanna and Oricorio-G. It is also Primeape's best way of dealing damage to Poison-type Pokemon such as Haunter and Weezing. U-turn is used to pick up momentum on forced switches and pivot Primeape out of foes that beat it such as Sableye, Weezing, and Mesprit. It also helps chip the latter two, which is important, as they have no reliable recovery. Encore annoys foes by locking them into undesirable status moves such as Stealth Rock, Toxic, and setup moves. Pokemon that may use such moves include Clefairy, Gastrodon, and Calm Mind Spiritomb. It has good synergy with U-turn as well, generating free turns. Gunk Shot provides coverage for the Fairy-types that tank Primeape's Close Combat, such as Clefairy and Silvally-Fairy, and it also hits Grass-types such as Alolan Exeggutor and Lilligant for more damage than Close Combat. Earthquake is an option that allows Primeape to do more damage to Skuntank while bypassing Aftermath, as well as chip Spiritomb more reliably than Stone Edge. It also hits Pokemon such as Regirock without suffering the drops of Close Combat. However, Primeape would much rather use Encore or Gunk Shot due to them being more useful overall, and Primeape can KO the former two Pokemon with some chip anyway.
Set Details
========
Maximum Attack and Speed EVs make Primeape as offensively threatening as possible, and a Jolly nature allows it to outspeed foes such as Oricorio-G, Lilligant, and Timid Mesprit. Fist Plate allows Primeape to bluff a Choice item set while also boosting the power of its STAB move. Fightinium Z does the same but exchanges Fist Plate's consistent power boost for a one-time powerful All-Out Pummeling, doing more damage to foes such as Lurantis, as well as KOing certain foes such as Kingler and Gastrodon after a Close Combat and some chip. Defiant takes advantage of Defog when used by Pokemon such as Skuntank and Lurantis by receiving a +2 Attack boost from the evasion drop. It also boosts Primeape's Attack when its Speed is dropped by Sticky Web.
Usage Tips
========
This Primeape set is best used as an early-game wallbreaker. If Primeape has not yet revealed its lack of Choice Scarf, it is a good idea to send it in after something has fainted to bluff a Choice Scarf set and take advantage of the forced switch with U-turn. Switching Primeape out instead of switching moves helps bluff the Choice Scarf set as well. U-turn can also be used when Primeape threatens the foe with heavy damage. Intentionally using the incorrect attack against foes that often carry Protect such as Audino and Ferroseed is smart to lull the opponent into a false sense of security, as they will often stay in afterward believing Primeape is locked into a move. Try not to reveal Encore, use All-Out Pummeling, or switch moves too soon, as revealing the fact that Primeape is not using a Choice Scarf set removes a lot of its surprise factor and makes it less threatening against faster Pokemon. An appropriate time to do the aforementioned is when Primeape is able to KO, heavily damage, or Encore a foe attempting to take advantage of Primeape supposedly being locked into one move. Such Pokemon include Ferroseed, Oricorio-G, and Type: Null. All-Out Pummeling should be used to KO a foe that would otherwise be out of range of Primeape's other moves. It can also be used to take out foes if you cannot risk Stone Edge or Gunk Shot missing. After having locked a foe into an exploitable move via Encore, using U-turn or Close Combat is generally the best play, as Primeape can either bring a dangerous teammate in for free, pick up momentum as the foe switches out, or fire off a powerful attack with few to no repercussions. If it is known that an enemy Pokemon such as Weezing is carrying a Rocky Helmet, spamming U-turn is discouraged, as Primeape will end up being worn down very quickly. Instead, double switch into an ally such as Mesprit that can beat said foes. As Primeape is very frail, switching it in on even resisted hits is not recommended. Instead, get Primeape in via pivoting moves such as U-turn, double switching, or switching Primeape in on a predicted status move such as Stealth Rock. It can switch into predicted uses of Defog from Pokemon such as Skuntank but must be wary of said Pokemon predicting this and choosing to attack instead.
Team Options
========
Pokemon such as Aurorus, Haunter, and Oricorio-G are able to beat or force out Primeape's checks, such as Weezing and Sableye. In return, Primeape is able to beat their checks as well, specifically specially defensive Pokemon such as Eelektross and Regirock, and it provides them with U-turn and Encore support, giving them more opportunities to break or set up with moves such as Substitute in the case of the latter two. Oricorio-G can use these chances to set up Calm Mind as well. Primeape's ability to deter Defog with Defiant is appreciated by Pokemon that stack entry hazards, such as Shuckle, Smeargle, and Crustle. Primeape appreciates the chip damage these hazards give, which helps it exert more pressure in conjunction with U-turn. Sticky Web also allows Primeape to outspeed normally faster grounded foes such as Floatzel and Zebstrika while also not giving away its lack of Choice Scarf. Stoutland, Lilligant, and Pyroar are all Pokemon that appreciate Primeape being able to surprise Pokemon such as Ferroseed, Regirock, and Oricorio-G with its lack of Choice Scarf, as they will often switch in after Primeape has KOed a foe due to believing it is Choice locked and attempt to set up hazards or use Calm Mind. Other pivots such as Eelektross and Silvally-Water can create a VoltTurn core with Primeape, putting lots of pressure on the opposing team as well as helping to keep momentum. These Pokemon also help break down some of Primeape's checks, such as Sableye and Golurk. Eelektross also provides Knock Off support, removing the passive recovery of Pokemon such as Weezing, while Silvally-Water appreciates Primeape threatening its checks such as Audino and Lanturn. Choice Scarf users such as Swanna, Pyroar, and Togedemaru help both Primeape and its team keep faster foes in check, as Primeape is unable to fill the role of revenge killer with this set. Their presence also makes it easier for Primeape to bluff the Choice Scarf set. Teammates with multiple common sets outside of Choice Scarf such as Haunter also make it more difficult for the opponent to predict which Pokemon is holding a Choice Scarf.
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