[Overview]
<p>If one could call RBY the Psychic generation, then it's certain that BW is the Fighting generation. Unfortunately our angry primate finds itself hard-pressed to compete with
the a plethora of
new other Fighting-types
that have been introduced. Thankfully, Primeape has the right tools to help it compete in the Fighting-type infested RU. Not only is Primeape the fastest Fighting-type in RU but it is also one of the only Pokemon with access to Vital Spirit, an excellent ability; that allows it to switch into the many Sleep Powder users that dominate RU (namely Tangrowth and Lilligant), but also makes it the best switch-in to Smeargle. Primeape also has a unique support move in Encore as well as an extremely powerful
attack in Close Combat.</p>
<p>Unfortunately, it's not all sunshine and roses for our anger management case. Primeape has serious issues with Ghost-types as it lacks any sort of reliable coverage move against them and is terrified of being burned by Will-O-Wisp. This weakness is compounded by Primeape's hatred of any kind of status (bar sleep) and its frail defenses. Fear not, however, as Primeape has carved itself a niche in RU as a strong and speedy scout.</p>
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Close Combat
move 3: Stone Edge
move 4: Punishment
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Thanks to its good Speed
stat, Choice Scarf, and access to U-turn, Primeape grabs momentum very easily and serves as an excellent scout of sorts. The crux of this set is U-turn; thanks to its great secondary effect, Primeape can evade counters while dealing some damage to them. It also forces them to switch into entry hazards, as well as enabling favourable switch-ins for your team. Close Combat is Primeape's best STAB move; it hits extremely hard, and demolishes common RU Pokemon such as Ferroseed, Clefable, and Steelix. Stone Edge hits most Pokemon who take little from U-turn and resist Close Combat for super effective damage, such as Moltres, Sigilyph and Scolipede. Punishment has become substantially more effective as a coverage move considering the rise of Nasty Plot Cofagrigus and is still useful to hit Rotom for super effective damage.</p>
[ADDITIONAL COMMENTS]
<p>The nature and given EVs maximize Primeape's Attack and Speed, allowing it to outspeed several prominent threats, such as Choice Scarf variants of Moltres, Rotom, and Rotom-C, as well as boosted Omastar and Lilligant<If you could specify until how many boosts can Primate actually outspeed these two Pokemon?>. Choice Scarf Primeape makes great use of entry hazards thanks to its ability to force switches so effectively; it is essential to partner Primeape with one, if not several, layers of entry hazards. Entry hazards also help Primeape by making its average damage output a non-issue. However, it is equally important to keep hazards off of your side of the battlefield because, although it takes little damage from Stealth Rock, Primeape despises Spikes and Toxic Spikes. Partnering Primeape with a
nother Volt Switch or U-turn user takes advantage of the presence of entry hazards even more effectively and is therefore recommended. Earthquake can be used to hit Drapion and Qwilfish, although it should only ever be used with Defiant, as Qwilfish isn't even 3HKOed by a -1 Earthquake.</p>
<p>Pokemon who can set up entry hazards make for good teammates; Mesprit and Uxie can both set up Stealth Rock and resist Psychic-type attacks, while Ferroseed sports the same resistance and can set up both Spikes and Stealth Rock, as well as healing Primeape with Leech Seed. It should be noted, however, that Ferroseed cannot run those three moves all on the same set. This set loses to most Ghost-types in the RU tier and therefore pairing it with a Pursuit trapper helps it immensely. Spiritomb makes for an excellent teammate thanks to its considerable bulk, access to Pursuit and Sucker Punch, and lack of weaknesses. Drapion, too, can trap Ghost-types and can lay down Toxic Spikes to cripple Pokemon such as Dusknoir and Golurk who frequently switch into Primeape.</p>
[SET]
name: Life Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Encore
move 4: U-turn / Punishment
item: Life Orb
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>When equipped with a Life Orb, Primeape transforms into a powerful attacker who is able to switch attacks and disrupt the opponent's strategy at the same time. Close Combat does a huge amount of damage to anything that doesn't resist it thanks to STAB and Life Orb's boost. Stone Edge hits the Flying- and Bug-types that resist Primeape's STAB, and also hits Entei and Typhlosion harder than Close Combat does. Encore helps define this set as it is a fairly unique move that slows down the opponents momentum and can potentially disrupt their strategy. U-turn allows Primeape to help its teammates set up, as it can use Encore on a stat up or ineffective status move and then U-turn out to a teammate while scoring some damage on the opponent's Pokemon
in the mean time. Punishment is also a good option as it enables Primeape to hit the myriad of Ghost-types in RU for super effective damage, especially the ones that boost their stats, such as Cofagrigus.</p>
[ADDITIONAL COMMENTS]
<p>ThunderPunch is an option to hit Slowking and Qwilfish for super effective damage, but should only be used in conjunction with the ability Defiant to block and take advantage of Qwilfish's Intimidate. Toxic can also be used in place of U-turn or Punishment to capitalize on the switches Primeape causes, as well as racking up more residual damage on the opponent. Thanks to its Vital Spirit ability, Primeape can easily switch into common sleep moves in RU such as Tangrowth and Lilligant's Sleep Powder
s' and Smeargle's Spore,
and then proceed to use Encore
to hit them
, and proceed to hit them hard
with Close Combat? or U-turn out to an appropriate counter. What this set has over Poliwrath and Raichu (the other common Encore users) is its STAB Close Combat and better overall coverage. Life Orb is the item of choice as it gives Primeape a much needed boost to its attacks and increases its versatility. However, Life Orb can be replaced with Leftovers and U-turn with Substitute to increase Primeape’s longevity and to block status. If you choose this set then a spread of 8 HP / 248 Atk / 252 Spe is more efficient as it allows Primeape to make five
Ssubstitutes instead of four.</p>
<p>Primeape excels when paired with entry hazards as they literally put your opponent between a rock and a hard place. If your opponent stays in, they risk being hit hard by Primeape's attacks and if they switch out they risk the same thing but with another one of their Pokemon taking entry hazard damage. Any Pokemon that uses a stat-boosting move can take advantage of Primeape's ability to use Encore to garner free turns in which to set up. Also, Pokemon that can set up entry hazards make for good partners, especially those that can set up Toxic Spikes, such as Drapion. Spiritomb and Dusknoir will make short work of this set, so Entei is a good partner, thanks to its ability to be unaffected by Will-O–Wisp, and taking little damage from their STAB attacks.</p>
[Other Options]
<p>Even though Primeape has a fairly limited physical movepool, it has all the tools it needs to succeed. Choice Scarf Primeape only needs U-turn, Close Combat, and Stone Edge to excel and any move in the fourth slot is usually unnecessary. Although
, Primeape has some interesting support moves, such as Sunny Day and Toxic, a support set is not a good idea due to Primeape's abysmal defenses. Screech or Taunt can be used on the Life Orb set to force switches and occasionally force opponents to Struggle, but are inferior options to the moves listed. Overheat can be used to 2HKO Tangrowth, one of RU's premier physical walls. However, Overheat should always be paired with either Life Orb or entry hazards because otherwise Primeape won't be able to 2HKO Tangrowth. A boosting set consisting of Bulk Up, Cross Chop, Stone Edge, and Punishment can be used but is unlikely to have much success due to the unreliable nature of its attacks. On top of this, Primeape is largely outclassed in this role by Gallade, and, to an extent, Gurdurr, and should therefore stick to the sets listed. Focus Punch or Cross Chop can be used as alternative STAB moves. The former is useful on sets running Substitute and the latter, though weaker than Close Combat, doesn't lower Primeape's defenses. However, this is usually useless as Primeape is more of a hit-and-run kind of Pokemon.</p>
[Checks and Counters]
<p>Although Primeape is relatively strong and fast, it isn't incredible at either. Qwilfish hard counters any Primeape set that doesn't run Earthquake and Defiant thanks to Intimidate and its good physical bulk. Bulky Ghost-types, such as Dusknoir and Spiritomb, make short work of Primeape thanks to their excellent bulk and immunity to Close Combat. Bulky Ghost-types can also burn Primeape with Will-O-Wisp, thus crippling it for the remainder of the match. In fact, any type of status is debilitating to Primeape as it doesn't appreciate drops in Speed, Attack, or longevity. Uxie and Mesprit resist Close Combat, have Psychic-type STAB, and can paralyze Primeape, while taking little damage from U-turn when running physically bulky spreads. Scolipede 4x resists Close Combat and can set up Toxic Spikes and Spikes to stop Primeape from constantly switching in and out of play. Golurk is a good offensive check as it resists or is immune to all of Primeape's attacks and takes little from Punishment thanks to its good bulk and Punishment's low Base Power.