Primeape

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Pokedots

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primeape.gif

[OVERVIEW]

With a great offensive typing, powerful STAB move in Close Combat, and good Attack stat, Primeape is a potent offensive threat. Primeaple's unique access to U-turn separates it from other Fighting-types, letting it maintain momentum and progressively weaken its switch-ins. Although its Speed tier puts Primeape below common offensive Pokemon such as Scyther, Tauros, and Archeops, it allows Primeape to outspeed the likes of Lilligant, Kangaskhan, and Chatot, unlike the similar Sawk. Defiant even allows Primeape get past Intimidate users such as Granbull and Mawile, and it can also be used to punish Defog to an extent. Unfortunately, massive competition from Sawk— which, though slower and lacks U-turn, boasts significantly more firepower, Knock Off, and a more useful ability in Sturdy—keeps it from being a top choice in the tier. In addition, middling bulk keeps Primeape from possessing any defensive utility. Moreover, Primeape struggles against the common bulky Poison- and Ghost-types of the tier.

[SET]
name: Choice Band
move 1: Close Combat
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Band
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Primeape's hardest-hitting move, with few drawbacks. U-turn is one of Primeape's biggest niches over other Fighting-types, maintaining momentum and even having the bonus of hitting Psychic-types super effectively. Earthquake nails some Poison-types, particularly Garbodor, which is otherwise very problematic for Primeape, and KOes Skuntank without making contact. Stone Edge lets Primeape hit Flying-types such as Scyther, Rotom-S, and Xatu. Ice Punch gives Primeape a way to hit both Vileplume and Gourgeist in addition to hitting Flying-types super effectively, though this comes at the price of missing the OHKO on Scyther if it tries to switch in. Gunk Shot hits Mega Audino, Granbull, and Tangela super effectively, but Granbull and offensive Tangela are both 2HKOed by Close Combat after Stealth Rock.

Set Details
========

Primeape sports a standard offensive spread of maximum Attack and Speed investment, with a Jolly nature letting it outspeed base 90 Speed Pokemon such as Lilligant, which is one of Primeape's main perks over Sawk. Choice Band gives Primeape the power needed to be a threat. Defiant punishes Intimidate and Defog users.

Usage Tips
========

Primeape should typically be brought in with VoltTurn or Baton Pass support or through double switches, as Primeape doesn't want to directly switch into anything. It also makes for a potent lead thanks to its access to U-turn and good matchup against most Stealth Rock setters. After coming in, Primeape is best played as a wallbreaker to weaken opposing teams so that a teammate can sweep later on in the match. Close Combat is very spammable, but if the opponent has a good Pokemon that resists Fighting such as Vileplume or Gourgeist, it's best to simply U-turn to gain momentum. Though it requires prediction, Primeape can also catch checks such as Garbodor and Scyther on the switch with the right coverage. Primeape can be brought in on predicted Defogs from Pokemon such as Shiftry and Prinplup, which it can beat one-on-one, to nab a +2 boost to its Attack and become insanely threatening; if they choose to attack instead, Primeape will likely be left KOed or with a burn, though simply preventing the foe from using Defog can sometimes be more beneficial.

Team Options
========

Spikes-stacking support from the likes of Ferroseed and Garbodor pairs excellently with U-turn to quickly wear down Primeape's switch-ins, and Primeape can even act as a Defog deterrent to keep them up. In general, Primeape fits best on VoltTurn offense; Volt Switch, U-turn, and Baton Pass users such as Rotom-S, Lanturn, Scyther, Xatu, and Mawile are all good partners. The likes of Magmortar, Rhydon, Lapras, and Shiftry can be brought in safely through Primeape's U-turn and take advantage of its common switch-ins. Skuntank is a nice partner for its ability to Pursuit trap the Ghost- and Psychic-types that switch into Primeape. Sweepers such as Tauros, Klinklang, and Lilligant appreciate Primeape's ability to wear down physical walls, or in Lilligant's case, overlapping switch-ins such as Garbodor and Xatu.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set is usable as a fast revenge killer that can keep up momentum, but it's weak and thus generally not very threatening. Running Encore with Fist Plate is a cool option to both punish Pokemon trying to set up or recover health on Primeape and bluff a Choice item, but it requires some prediction and the lack of a Choice Band makes it rather weak. Punishment is a coverage option against Ghost- and Psychic-types, especially if the latter have set up with Calm Mind.

Checks and Counters
===================

**Bulky Poison-types**: Bulky Poison-types such as Weezing, Vileplume, and Garbodor take Close Combats with ease, and the former two are even immune and neutral to Earthquake, respectively. Vileplume and Garbodor can even punish U-turn with Effect Spore and Rocky Helmet, respectively, though they should be wary of Ice Punch and Earthquake.

**Ghost-types**: Ghost-types such as Rotom, Mismagius, Gourgeist, and Golurk are immune to Close Combat and aren't weak to any of Primeape's common coverage options, though even the former two's defensive sets are 2HKOed by Stone Edge, and Gourgeist and Golurk fear the occasional Ice Punch.

**Flying-types**: Flying-types such as Scyther and Rotom-S can reliably switch into Close Combat, but they're maimed by Stone Edge and susceptible to Stealth Rock.

**Psychic-types:** Psychic-types such as Musharna and Mesprit are decent checks due to their resistance to Close Combat and good bulk, but they're weak to U-turn and are thus worn down quickly.

**Faster Pokemon**: Although Primeape boasts a decent Speed tier, common offensive Pokemon such as Archeops, Tauros, and Floatzel outspeed and OHKO it with their STAB moves.
 
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primeape.gif

[OVERVIEW]

  • Great offensive typing with a powerful STAB move in Close Combat, backed by a good Attack stat
  • U-turn separates Primeape from other Fighting-types by letting it maintain momentum and pivot out of its switch-ins into a teammate
  • Solid Speed tier that allows it to outspeed the likes of Lilligant, Zangoose, and Rotom, unlike Sawk, though still leaves it behind common Pokemon such as Scyther, Tauros, and Archeops
  • Defiant, allowing it to punish Defog to an extent and actually nearly 2HKO Granbull thanks to the boost from Intimidate
  • A ton of competition from Sawk, which while slower and lacking U-turn, boasts significantly more firepower, a great coverage move in Knock Off, and a more useful ability in Sturdy
  • Offers pretty much nothing defensively because of its frailty
  • Struggles against the common bulky Poison- and Ghost-types in the tier

[SET]
name: Choice Band
move 1: Close Combat
move 2: U-Turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Band
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Close Combat is a hard-hitting STAB with few drawbacks
  • U-turn is one of Primeape's biggest niches over other Fighting-types, maintaining momentum and even having the bonus of hitting Psychic-types super effectively
  • Earthquake nails Garbodor, which is otherwise very problematic for Primeape also lets it hit Skuntank without aftermath damage, and other bulky poisons like Muk / Arbok (which gives it +1 with intim)
  • Stone Edge lets Primeape hit Flying-types such as Scyther, Rotom-Fan, and Xatu
  • Ice Punch gives Primeape a way to hit both Vileplume and Gourgeist in addition to hitting Flying-types super effectively, though this comes at the price of missing the OHKO on Scyther if it tries to switch in
  • Gunk Shot hits Mega Audino, Granbull, and Tangela super effectively, but the former two are both 2HKOed by Close Combat with Stealth Rock and some prior damage in Mega Audino's case

Set Details
========

  • Primeape sports a standard offensive spread of maximum Attack and Speed investment
  • Choice Band gives Primeape the power needed to be a threat
  • Defiant's a solid ability, punishing Intimidate and Defog users

Usage Tips
========

  • Typically should be brought in with the VoltTurn or Baton Pass support often paired with it or through double switches, as Primeape wants to avoid directly switching in to anything
  • Also makes for a potent lead because of its access to U-turn and good matchup against common Stealth Rock setters
  • Acts best as a wallbreaker so that a teammate can sweep later on in the match
  • Close Combat is very spammable, however if the opponent has a good Fighting resist such as Vileplume or Gourgeist its best to simply U-turn, which is similarly spammable due to its low risk and high reward. Primeape can also catch checks such as Garbodor and Scyther with the right coverage move
Mention bringing it in on common defoggers that can't do much back to it like Prinplup and Shiftry (to some extent) that can nab it a +2 boost, or even if it dies it still kept hazards up which is really good for the team, so playing it riskily in that regard is really smart.

Team Options
========

  • Fits best on VoltTurn offense; Volt Switch, U-turn, and Baton Pass users such as Rotom-Fan, Lanturn, Scyther, Xatu, and Mawile
  • The likes of Magmortar, Rhydon, Lapras, and Shiftry can be brought in safely through Primeape's U-turn and take advantage of its common switch-ins
  • Skuntank is a nice partner for its ability to Pursuit-trap the Ghost- and Psychic-types that switch into Primeape
  • Sweepers such as Tauros, Klinklang, and Lilligant appreciate Primeape's ability to wear down physical walls, or in Lilligant's case, overlapping switch-ins such as Garbodor and Xatu
  • Entry hazard support from the likes of Rhydon and Garbodor go along very well with U-turn to quickly wear down Primeape's switch-ins Move this to the front, and emphasize spikes a lot more since it racks up damage with u-turn as well as potential defiant boosts with defog

[STRATEGY COMMENTS]
Other Options
=============

  • Encore with Fist Plate (will keep it in oo for now, will try it out and then decide if I think it deserves a set)
  • Choice Scarf
Definetly don't give Fist Plate a set, and make CS the first point in OO. Also give a mention of Punishment here to hit CM Psychics and Ghost Types. Oh I guess also mention Vital Spirit here, I think brawl used it

Checks and Counters
===================

**Bulky Poison-types**: Bulky Poison-types such as Weezing, Vileplume, and Garbodor take Close Combats with ease, and the former two are even immune and neutral to Earthquake, respectively. Vileplume and Garbodor can even punish U-turn with Effect Spore and Rocky Helmet, respectively.

**Ghost-types**: Ghost-types such as Rotom, Mismagius, Gourgeist, and Golurk are immune to Close Combat and aren't weak to any of Primeape's common coverage options, though even the former two's defensive sets are 2HKOed by Stone Edge.

**Flying-types**: Flying-types such as Scyther and Rotom-Fan can reliably switch into Close Combat, but they're maimed by Stone Edge and susceptible to Stealth Rock.

**Psychic-types:** Psychic-types such as Musharna and Mesprit are decent checks due to their resistance to Close Combat and good bulk, but they're weak to U-turn and so worn down quickly.

**Faster Pokemon**: Although Primeape boasts a decent speed tier, common offensive Pokemon such as Archeops, Tauros, and Scyther outspeed and OHKO it with their STAB moves.
Implement the bold and QC 1/3
RKYsZT2.gif
 
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primeape.gif

[OVERVIEW]

With a great offensive typing, powerful STAB move in Close Combat, and good Attack stat, Primeape's qualities combine to make it a potent offensive threat. Primeaple's unique access to U-turn separates it from other Fighting-types, letting it maintain momentum and progressively weaken its switch-ins. Although its Speed tier puts it below common offensive Pokemon such as Scyther, Tauros, and Archeops, it allows it to outspeed the likes Lilligant, Kangaskhan, and Rotom eh its not that relevant that it outspeeds rotom considering it cant do much to it unlike its Fighting-type brethren Sawk. Its ability Defiant even allows Primeape get past an otherwise great check in Granbull, and it can also be used to punish Defog to an extent. dont specifically say granbull, just say how defiant allows primeape to benefit from intimidate users such as granbull, mawile, and arbok Unfortunately, massive competition from Sawk, which while slower and lacking U-turn, boasts significantly more firepower, Knock Off, and a more useful ability in Sturdy, keeps it from being a top choice in the tier. In addition, middling bulk keeps Primeape from possessing any for. Moreover, Primeape struggles against the common bulky Poison- and Ghost-types of the tier.

[SET]
name: Choice Band
move 1: Close Combat
move 2: U-Turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Band
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is a hard-hitting STAB with few drawbacks. U-turn is one of Primeape's biggest niches over other Fighting-types, maintaining momentum and even having the bonus of hitting Psychic-types super effectively. Earthquake nails some Poison-types, particularly Garbodor which otherwise very problematic for Primeape, and KOes Skuntank without making contact. Stone Edge lets Primeape hit Flying-types such as Scyther, Rotom-Fan, and Xatu. Ice Punch gives Primeape a way to hit both Vileplume and Gourgeist in addition to hitting Flying-types super effectively, though this comes at the price of missing the OHKO on Scyther if it tries to switch in. Gunk Shot hits Mega Audino, Granbull, and Tangela super effectively, but the former two are both 2HKOed by Close Combat with Stealth Rock and some prior damage in Mega Audino's case

252 Atk Choice Band Primeape Close Combat vs. 252 HP / 252+ Def Mega Audino: 154-183 (37.5 - 44.6%) -- guaranteed 3HKO

I know this spread isnt super common but you need quite a bit of chip damage to 2hko it, while offensive tangela is 2hkoed after rocks so I guess thats a more fitting example

Set Details
========

Primeape sports a standard offensive spread of maximum Attack and Speed investment, with a Jolly nature letting it outspeed base 90 base Speed Pokemon such as Lilligant, which is one of Primeape's main perks over Sawk. Choice Band gives Primeape the power needed to be a threat. Defiant's a solid ability, punishing Intimidate and Defog users.

Usage Tips
========

Primeape should typically be brought in with the VoltTurn or Baton Pass support often paired with it or through double switches, as Primeape doesn't want to directly switch into anything. It also makes for a potent thanks to its access to U-turn and good matchup against most Stealth Rock setters. After coming in, Primeape is best played as a wallbreaker to weaken opposing teams so that a teammate can sweep later on in the match. Close Combat is very spammable, but if the opponent has a good Fighting resist such as Vileplume or Gourgeist, it's best to simply U-turn to gain momentum. Though it requires prediciton, Primeape can also catch checks such as Garbodor and Scyther on the switch with the right coverage. Primeape can be brought in on predicted Defogs from Pokemon such as Shiftry and Prinplup, which it can beat one-on-one, to nab a +2 boost to its Attack and become insanely threatening, and even if the foe chooses to Attack and KOes Primeape, it prevented hazards from being removed, which can can sometimes be more beneficial.

note that switching into defoggers can be quite risky given how shiftry rips past it with leaf storm and prinplup can potentially burn it with scald

Team Options
========

Spikes stacking support from the likes of Ferroseed and Garbodor pair excellently with U-turn to quickly wear down Primeape's switch-ins, and Primeape can even act as a Defog deterrent to keep them up. In general, Primeape fits best on VoltTurn offense; Volt Switch, U-turn, and Baton Pass users such as Rotom-Fan, Lanturn, Scyther, Xatu, and Mawile are all good partners. The likes of Magmortar, Rhydon, Lapras, and Shiftry can be brought in safely through Primeape's U-turn and take advantage of its common switch-ins. Skuntank is a nice partner for its ability to Pursuit-trap the Ghost- and Psychic-types that switch into Primeape. Sweepers such as Tauros, Klinklang, and Lilligant appreciate Primeape's ability to wear down physical walls, or in Lilligant's case, overlapping switch-ins such as Garbodor and Xatu.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set is usable as a fast revenge killer that can keep up momentum, but it's weak and thus generally not very threatening. Encore when holding Fist Plate is a cool option to punish Pokemon trying to set up or recover health on Primeape, but it requires some predicition and the lack of a Choice Band makes it rather weak. Punishment is a coverage options against Ghost- and Psychic-types, especially if the latter have set up with Calm Mind.

Checks and Counters
===================

**Bulky Poison-types**: Bulky Poison-types such as Weezing, Vileplume, and Garbodor take Close Combats with ease, and the former two are even immune and neutral to Earthquake, respectively. Vileplume and Garbodor can even punish U-turn with Effect Spore and Rocky Helmet, respectively. note how garb takes a lot from/should be wary of earthquake, plume should be wary of ice punch

**Ghost-types**: Ghost-types such as Rotom, Mismagius, Gourgeist, and Golurk are immune to Close Combat and aren't weak to any of Primeape's common coverage options, though even the former two's defensive sets are 2HKOed by Stone Edge. note how geist and golurk need to be wary of the occasional ice punch (its not that bad)

**Flying-types**: Flying-types such as Scyther and Rotom-Fan can reliably switch into Close Combat, but they're maimed by Stone Edge and susceptible to Stealth Rock.

**Psychic-types:** Psychic-types such as Musharna and Mesprit are decent checks due to their resistance to Close Combat and good bulk, but they're weak to U-turn and thus worn down quickly.

**Faster Pokemon**: Although Primeape boasts a decent speed tier, common offensive Pokemon such as Archeops, Tauros, and Scyther outspeed and OHKO it with their STAB moves.
replace scyther with floatzel
changes/comments in bold
QC 3/3
 
Pokedots

REMOVE CHANGE COMMENTS

[OVERVIEW]

With a great offensive typing, powerful STAB move in Close Combat, and good Attack stat, Primeape's qualities combine to make it is a potent offensive threat. Primeaple's unique access to U-turn separates it from other Fighting-types, letting it maintain momentum and progressively weaken its switch-ins. Although its Speed tier puts it Primeape below common offensive Pokemon such as Scyther, Tauros, and Archeops, it allows it Primeape to outspeed the likes Lilligant, Kangaskhan, and Chatot, (AC) unlike its Fighting-type brethren the similar Sawk. Its ability Defiant even allows Primeape get past Intimidate users such as Granbull and Mawile, and it can also be used to punish Defog to an extent. Unfortunately, massive competition from Sawk, which while is slower and lacking lacks U-turn, boasts significantly more firepower, Knock Off, and a more useful ability in Sturdy, keeps it from being a top choice in the tier. In addition, middling bulk keeps Primeape from possessing any for. what? Moreover, Primeape struggles against the common bulky Poison- and Ghost-types of the tier.

[SET]
name: Choice Band
move 1: Close Combat
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Band
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is a hard-hitting STAB Primeape's hardest-hitting move, with few drawbacks. U-turn is one of Primeape's biggest niches over other Fighting-types, maintaining momentum and even having the bonus of hitting Psychic-types super effectively. Earthquake nails some Poison-types, particularly Garbodor which is otherwise very problematic for Primeape, and KOes Skuntank without making contact. Stone Edge lets Primeape hit Flying-types such as Scyther, Rotom-S Fan, and Xatu. Ice Punch gives Primeape a way to hit both Vileplume and Gourgeist in addition to hitting Flying-types super effectively, though this comes at the price of missing the OHKO on Scyther if it tries to switch in. Gunk Shot hits Mega Audino, Granbull, and Tangela super effectively, but Granbull and offensive Tangela are both 2HKOed by Close Combat after Stealth Rock.

Set Details
========

Primeape sports a standard offensive spread of maximum Attack and Speed investment, with a Jolly nature letting it outspeed base 90 base Speed Pokemon such as Lilligant, which is one of Primeape's main perks over Sawk. Choice Band gives Primeape the power needed to be a threat. Defiant 's a solid ability, punishing punishes Intimidate and Defog users.

Usage Tips
========

Primeape should typically be brought in with the VoltTurn or Baton Pass support often paired with it or through double switches, as Primeape doesn't want to directly switch into anything. It also makes for a potent lead thanks to its access to U-turn and good matchup against most Stealth Rock setters. After coming in, Primeape is best played as a wallbreaker to weaken opposing teams so that a teammate can sweep later on in the match. Close Combat is very spammable, but if the opponent has a good Pokemon that resists Fighting resist such as Vileplume or Gourgeist, it's best to simply U-turn to gain momentum. Though it requires prediction, Primeape can also catch checks such as Garbodor and Scyther on the switch with the right coverage. Primeape can be brought in on predicted Defogs from Pokemon such as Shiftry and Prinplup, which it can beat one-on-one, to nab a +2 boost to its Attack and become insanely threatening; if they choose to attack instead, Primeape will likely be left KOed or with a burn, though simply preventing the foe from using Defog can sometimes be more beneficial.

Team Options
========

Spikes stacking support from the likes of Ferroseed and Garbodor pairs excellently with U-turn to quickly wear down Primeape's switch-ins, and Primeape can even act as a Defog deterrent to keep them up. In general, Primeape fits best on VoltTurn offense; Volt Switch, U-turn, and Baton Pass users such as Rotom-S Fan, Lanturn, Scyther, Xatu, and Mawile are all good partners. The likes of Magmortar, Rhydon, Lapras, and Shiftry can be brought in safely through Primeape's U-turn and take advantage of its common switch-ins. Skuntank is a nice partner for its ability to Pursuit trap the Ghost- and Psychic-types that switch into Primeape. Sweepers such as Tauros, Klinklang, and Lilligant appreciate Primeape's ability to wear down physical walls, or in Lilligant's case, overlapping switch-ins such as Garbodor and Xatu.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set is usable as a fast revenge killer that can keep up momentum, but it's weak and thus generally not very threatening. Encore when holding Fist Plate is a cool option bluff I assume Fist Plate is to bluff no Life Orb or similar? to punish Pokemon trying to set up or recover health on Primeape, but it requires some prediction and the lack of a Choice Band makes it rather weak. Punishment is a coverage options against Ghost- and Psychic-types, especially if the latter have set up with Calm Mind.

Checks and Counters
===================

**Bulky Poison-types**: Bulky Poison-types such as Weezing, Vileplume, and Garbodor take Close Combats with ease, and the former two are even immune and neutral to Earthquake, respectively. Vileplume and Garbodor can even punish U-turn with Effect Spore and Rocky Helmet, respectively, though they should be wary of Ice Punch and Earthquake.

**Ghost-types**: Ghost-types such as Rotom, Mismagius, Gourgeist, and Golurk are immune to Close Combat and aren't weak to any of Primeape's common coverage options, though even the former two's defensive sets are 2HKOed by Stone Edge, and Gourgeist and Golurk fear the occasional Ice Punch.

**Flying-types**: Flying-types such as Scyther and Rotom-S Fan can reliably switch into Close Combat, but they're maimed by Stone Edge and susceptible to Stealth Rock.

**Psychic-types:** Psychic-types such as Musharna and Mesprit are decent checks due to their resistance to Close Combat and good bulk, but they're weak to U-turn and are thus worn down quickly.

**Faster Pokemon**: Although Primeape boasts a decent Speed tier, common offensive Pokemon such as Archeops, Tauros, and Floatzel outspeed and OHKO it with their STAB moves.
gato

1/2

Great work here Pokedots! Few mistakes and a very informative analysis
 
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aight

[OVERVIEW]

With a great offensive typing, powerful STAB move in Close Combat, and good Attack stat, Primeape is a potent offensive threat. Primeaple's unique access to U-turn separates it from other Fighting-types, letting it maintain momentum and progressively weaken its switch-ins. Although its Speed tier puts Primeape below common offensive Pokemon such as Scyther, Tauros, and Archeops, it allows Primeape to outspeed the likes
of Lilligant, Kangaskhan, and Chatot, unlike the similar Sawk. Defiant even allows Primeape get past Intimidate users such as Granbull and Mawile, and it can also be used to punish Defog to an extent. Unfortunately, massive competition from Sawk—which, (AC) though slower and lacks U-turn, boasts significantly more firepower, Knock Off, and a more useful ability in Sturdy—keeps it from being a top choice in the tier. In addition, middling bulk keeps Primeape from possessing any defensive utility. Moreover, Primeape struggles against the common bulky Poison- and Ghost-types of the tier.

[SET]
name: Choice Band
move 1: Close Combat
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Band
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Primeape's hardest-hitting move, with few drawbacks. U-turn is one of Primeape's biggest niches over other Fighting-types, maintaining momentum and even having the bonus of hitting Psychic-types super effectively. Earthquake nails some Poison-types, particularly Garbodor
, (AC) which is otherwise very problematic for Primeape, and KOes Skuntank without making contact. Stone Edge lets Primeape hit Flying-types such as Scyther, Rotom-S, and Xatu. Ice Punch gives Primeape a way to hit both Vileplume and Gourgeist in addition to hitting Flying-types super effectively, though this comes at the price of missing the OHKO on Scyther if it tries to switch in. Gunk Shot hits Mega Audino, Granbull, and Tangela super effectively, but Granbull and offensive Tangela are both 2HKOed by Close Combat after Stealth Rock.

Set Details
========

Primeape sports a standard offensive spread of maximum Attack and Speed investment, with a Jolly nature letting it outspeed base 90 Speed Pokemon such as Lilligant, which is one of Primeape's main perks over Sawk. Choice Band gives Primeape the power needed to be a threat. Defiant punishes Intimidate and Defog users.

Usage Tips
========

Primeape should typically be brought in with
the VoltTurn or Baton Pass support or through double switches, as Primeape doesn't want to directly switch into anything. It also makes for a potent lead thanks to its access to U-turn and good matchup against most Stealth Rock setters. After coming in, Primeape is best played as a wallbreaker to weaken opposing teams so that a teammate can sweep later on in the match. Close Combat is very spammable, but if the opponent has a good Pokemon that resists Fighting such as Vileplume or Gourgeist, it's best to simply U-turn to gain momentum. Though it requires prediction, Primeape can also catch checks such as Garbodor and Scyther on the switch with the right coverage. Primeape can be brought in on predicted Defogs from Pokemon such as Shiftry and Prinplup, which it can beat one-on-one, to nab a +2 boost to its Attack and become insanely threatening; if they choose to attack instead, Primeape will likely be left KOed or with a burn, though simply preventing the foe from using Defog can sometimes be more beneficial.

Team Options
========

Spikes-stacking support from the likes of Ferroseed and Garbodor pairs excellently with U-turn to quickly wear down Primeape's switch-ins, and Primeape can even act as a Defog deterrent to keep them up. In general, Primeape fits best on VoltTurn offense; Volt Switch, U-turn, and Baton Pass users such as Rotom-S, Lanturn, Scyther, Xatu, and Mawile are all good partners. The likes of Magmortar, Rhydon, Lapras, and Shiftry can be brought in safely through Primeape's U-turn and take advantage of its common switch-ins. Skuntank is a nice partner for its ability to Pursuit trap the Ghost- and Psychic-types that switch into Primeape. Sweepers such as Tauros, Klinklang, and Lilligant appreciate Primeape's ability to wear down physical walls, or in Lilligant's case, overlapping switch-ins such as Garbodor and Xatu.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set is usable as a fast revenge killer that can keep up momentum, but it's weak and thus generally not very threatening.
Running Encore with when holding Fist Plate is a cool option to both punish Pokemon trying to set up or recover health on Primeape and bluff a Choice item, but it requires some prediction and the lack of a Choice Band makes it rather weak. Punishment is a coverage option against Ghost- and Psychic-types, especially if the latter have set up with Calm Mind.

Checks and Counters
===================

**Bulky Poison-types**: Bulky Poison-types such as Weezing, Vileplume, and Garbodor take Close Combats with ease, and the former two are even immune and neutral to Earthquake, respectively. Vileplume and Garbodor can even punish U-turn with Effect Spore and Rocky Helmet, respectively, though they should be wary of Ice Punch and Earthquake.

**Ghost-types**: Ghost-types such as Rotom, Mismagius, Gourgeist, and Golurk are immune to Close Combat and aren't weak to any of Primeape's common coverage options, though even the former two's defensive sets are 2HKOed by Stone Edge, and Gourgeist and Golurk fear the occasional Ice Punch.

**Flying-types**: Flying-types such as Scyther and Rotom-S can reliably switch into Close Combat, but they're maimed by Stone Edge and susceptible to Stealth Rock.

**Psychic-types:** Psychic-types such as Musharna and Mesprit are decent checks due to their resistance to Close Combat and good bulk, but they're weak to U-turn and are thus worn down quickly.

**Faster Pokemon**: Although Primeape boasts a decent Speed tier, common offensive Pokemon such as Archeops, Tauros, and Floatzel outspeed and OHKO it with their STAB moves.
GP 2/2
 
Last edited:
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