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-15 JC, +1 AC from Guild Alliance: Doduodrio (Ultra Invasion)
Changing disciplines!
Dodrio Precise -> Vigorous (-1 TC), Efficient -> Prudent
Plasmanta Stout -> Vigorous
JC: 301 - 15 = 286
AC: 5 + 1 = 6

Sam, Eric, and Ralph (Dodrio)
Level: 4, EXP: --
Disciplines:
Lv. 2: Vigorous - Overheal 8 HP.
Lv. 3: Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv. 4: Prudent - Acc for unboosted attacks +30%.
Species: Dodrio, Gender: Male
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet (Dodrio)
Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110
Size Class: 3
Weight Class: 4
Combos:
1. Giga Impact + Quick Attack (Super Sam Slam)
2. Swords Dance + Baton Pass (Teamwork)
3. Feather Dance + Reflect (Ralph's Precautions)
4. Body Slam + Throat Chop (Brute Force)
5. Knock Off + Thrash (Eric's Frenzy)
6. Secret Power + Pounce (Nature Attack)
Moves:
Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up
Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Acupressure
Endeavor
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Stomping Tantrum
Tera Blast

Node (Plasmanta)
Level: 4, EXP: --
Advanced Techniques: Dynamax
Disciplines:
Level 2: Vigorous - Overheal 8 HP.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Prideful - Acc +30%, for the user's base or current types.
Species: Plasmanta, Gender: Female
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Statistics:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Combos:
1. Toxic + Venoshock (Toxic Shock)
2. Ion Deluge + Hyper Beam (Particle Gun)
3. Thunder Wave + Thunder Shock (Electrocute)
4. Electroweb + Signal Beam (Entangle)
5. Acid Spray + Block (Attrition)
6. Thunder + Defog (Purification)
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash
Queue:
Dylando
Snarguffle
Duo
-15 JC, +1 AC from Guild Alliance: Doduodrio (Ultra Invasion)
Changing disciplines!
JC: 301 - 15 = 286
AC: 5 + 1 = 6
Sam, Eric, and Ralph (Dodrio)
Level: 4, EXP: --
Disciplines:
Lv. 2: Vigorous - Overheal 8 HP.
Lv. 3: Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv. 4: Prudent - Acc for unboosted attacks +30%.
Species: Dodrio, Gender: Male
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet (Dodrio)
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.
Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.
How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.
Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.
How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.
Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110
Size Class: 3
Weight Class: 4
Combos:
1. Giga Impact + Quick Attack (Super Sam Slam)
2. Swords Dance + Baton Pass (Teamwork)
3. Feather Dance + Reflect (Ralph's Precautions)
4. Body Slam + Throat Chop (Brute Force)
5. Knock Off + Thrash (Eric's Frenzy)
6. Secret Power + Pounce (Nature Attack)
Moves:
Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up
Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Acupressure
Endeavor
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Stomping Tantrum
Tera Blast
Node (Plasmanta)
Level: 4, EXP: --
Advanced Techniques: Dynamax
Disciplines:
Level 2: Vigorous - Overheal 8 HP.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Prideful - Acc +30%, for the user's base or current types.
Species: Plasmanta, Gender: Female
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Statistics:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Combos:
1. Toxic + Venoshock (Toxic Shock)
2. Ion Deluge + Hyper Beam (Particle Gun)
3. Thunder Wave + Thunder Shock (Electrocute)
4. Electroweb + Signal Beam (Entangle)
5. Acid Spray + Block (Attrition)
6. Thunder + Defog (Purification)
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash
Queue:
Dylando
Snarguffle
Duo
Last edited:

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