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Prize Claiming Thread (Gen 9)

(Link to last claim)

-15 JC, +1 AC from Guild Alliance: Doduodrio (Ultra Invasion)

Changing disciplines!
:dodrio: Dodrio Precise -> Vigorous (-1 TC), Efficient -> Prudent
:plasmanta: Plasmanta Stout -> Vigorous

JC: 301 - 15 = 286
AC: 5 + 1 = 6

:SS/Dodrio:
Sam, Eric, and Ralph (Dodrio)
Level: 4, EXP: --

Disciplines:
 Lv. 2: Vigorous - Overheal 8 HP.
 Lv. 3: Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
 Lv. 4: Prudent - Acc for unboosted attacks +30%.

Species: Dodrio, Gender: Male
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet (Dodrio)
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.

Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.

How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!

Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.

Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110

Size Class: 3
Weight Class: 4

Combos:
1. Giga Impact + Quick Attack (Super Sam Slam)
2. Swords Dance + Baton Pass (Teamwork)
3. Feather Dance + Reflect (Ralph's Precautions)
4. Body Slam + Throat Chop (Brute Force)
5. Knock Off + Thrash (Eric's Frenzy)
6. Secret Power + Pounce (Nature Attack)

Moves:

Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up

Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt

Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Thrash
Throat Chop
Torment
Trailblaze

Level 4:
Acupressure
Endeavor
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Stomping Tantrum
Tera Blast
:SS/Plasmanta:
Node (Plasmanta)
Level: 4, EXP: --

Advanced Techniques: Dynamax

Disciplines:
 Level 2: Vigorous - Overheal 8 HP.
 Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
 Level 4: Prideful - Acc +30%, for the user's base or current types.

Species: Plasmanta, Gender: Female
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."

Statistics:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9

Combos:
1. Toxic + Venoshock (Toxic Shock)
2. Ion Deluge + Hyper Beam (Particle Gun)
3. Thunder Wave + Thunder Shock (Electrocute)
4. Electroweb + Signal Beam (Entangle)
5. Acid Spray + Block (Attrition)
6. Thunder + Defog (Purification)

Moves:

Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave

Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash

Queue:
:pmd/reuniclus: Dylando
:pmd/beedrill-mega: Snarguffle
:pmd/slowpoke: Duo
 
Last edited:
TC​
RC​
JC​
Acc​
Other
Starting
22​
23​
84​
594​
Approvals
Fixing discs
-6​
:weezing:Empty->Grasping
:incineroar:Surefooted->Verbose, Empty->Prudent
:muk-alola:Empty->Furtive
:pawmot:Precise->Vigorous, Lightfooted->Unconvinced, Empty->Prideful
:zekrom:Precise->Tenacious, Empty->Prudent
:archaludon:Empty->Mischievous
:tornadus:Emtpy->Precise
:espathra:Empty->Vigorous, Uncaged->Astonishing, Malicious->Lucid
:suicune:Empty->Graceful
:garganacl:Empty->Technical
Fixing combos
:archaludon:Fills last empty slot
Circuit Entry
-6​
Ending
16​
23​
78​
594​

weezing.png

Closer (Weezing)
Level 4

Techniques:
Z-Moves

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Combinations (6 / 6)
Toxic + Will-O-Wisp
Haze + Memento
Zap Cannon + Flamethrower
Poison Gas + Thief
Explosion + Spite
Infestation + Corrosive Gas

Movepool

Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment

Level 4
Destiny Bond
Endure
Explosion
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Spite
Tera Blast
incineroar.png

Wolfey (Incineroar)
Level 4

Techniques:
Z-Moves (Malicious Moonsault)
Triple Combo

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Prudent - Physical Acc for unboosted attacks +30%.

Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4


Combinations (6 / 6)
Knock Off + Will-O-Wisp + Parting Shot
Toxic + U-Turn
Sunny Day + Baton Pass
Throat Chop + Fire Fang
Fire Spin + Ember
Thief + Giga Impact

Movepool

Level 0
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 2
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower
Take Down
Thief

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bulldoze
Darkest Lariat (Sig.)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Temper Flare
Thrash
Throat Chop
Torment
Trailblaze
U-turn

Level 4
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
Tera Blast
muk-alola.png

Prismatic (Muk-Alola)
Level 4

Disciplines:
Lv2 - Toxic - Always inflicts Toxin alongside Poison.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Furtive - Stolen items grant +1 Bonus or Penalty.

Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4


Combinations (6 / 6)
Gunk Shot + Shadow Sneak
Power-Up Punch + Body Slam
Thief + Toxic
Infestation + Knock Off
Spite + Explosion
Mud Shot + Fire Punch

Movepool

Level 0
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Level 4
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Hidden Power (Steel)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Spite
Tera Blast
pawmot.png

Rumble (Pawmot)
Level 4

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Prideful - Special Acc. +30%, for the user's base or current types.

Typing: Electric/Fighting
Abilities: Volt Absorb, Natural Cure Hidden Ability: Iron Fist

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 105
Size: 2
Weight: 3


Combinations (6 / 6)
Nuzzle + Fire Punch
Mach Punch + Supercell Slam
Thief + Wild Charge
Thunder Fang + Throat Chop
Double Shock + Revival Blessing
Super Fang + Thunder Wave

Movepool

Level 0
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Level 2
Arm Thrust
Close Combat
Double-Edge
Entrainment
Focus Punch
Grass Knot
Low Kick
Supercell Slam
Take Down
Thief
Thunder
Upper Hand

Level 3
Baton Pass
Charge Beam
Dig
Electro Ball
Electroweb
Knock Off
Low Sweep
Rock Tomb
Super Fang
Throat Chop
Volt Switch

Level 4
Body Press
Celebrate
Double Shock
Endure
Fling
Giga Impact
Hidden Power (Poison)
Hyper Beam
Metronome
Revival Blessing
Tera Blast
Wish
zekrom.png

Cumulus (Zekrom)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Prudent - Physical Acc for unboosted attacks +30%.

Typing: Dragon/Electric
Abilities: Teravolt
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 11
Defen.: 9
Sp.Atk: 9
Sp.Def: 7
Speed: 90
Size: 5
Weight: 7


Combinations (6 / 6)
Breaking Swipe + Thunder Fang
Dragon Dance + Light Screen
Bolt Strike + Imprison
Volt Switch + Noble Roar
Rain Dance + Magnet Rise
Thunder Wave + Dragon Tail

Movepool

Level 0
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2
Bolt Strike (Sig.)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig.)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch

Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Imprison
Magnet Rise
Tera Blast
archaludon.png

Brunel (Archaludon)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Mischievous - Non-Attack Acc +30%. No Major Conditions on foes.

Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart

HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Combinations (6 / 6)
Iron Defence + Body Press
Thunder Wave + Dragon Tail
Dragon Cheer + Metal Sound
Snarl + Thunder
Electro Shot + Meteor Beam
Screech + Swords Dnace

Movepool

Level 0
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Level 2
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Gyro Ball
Hard Press
Heavy Slam
Laser Focus
Outrage
Rock Tomb
Smack Down
Snarl

Level 4
Body Press
Draco Meteor
Electro Shot
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Stomping Tantrum
Tera Blast
tornadus.png

Nike (Tornadus)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Prideful - Special Acc. +30%, for the user's base or current types.

Typing: Flying
Abilities: Prankster Hidden Ability: Defiant

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 111
Size: 3
Weight: 4



:sv/tornadus-therian:
Tornadus-Therian
Typing
: Flying
Abilities: Regenerator

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 121
Size: 3
Weight: 4



Combinations (6 / 6)
Knock Off + Toxic
Astonish + Chilling Water
Dark Pulse + Icy Wind
Nasty Plot + Rain Dance
Defog + U-turn
Hurricane + Thief

Movepool

Level 0
Aerial Ace
Air Slash
Astonish
Brick Break
Bulk Up
Crunch
Dark Pulse
Defog
Facade
Focus Blast
Leer
Nasty Plot
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar

Level 1
Agility
Air Cutter
Bite
Brutal Swing
Confide
Double Team
Extrasensory
Gust
Incinerate
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Sludge Bomb
Snowscape
Sunny Day
Swagger
Tailwind
Taunt
Weather Ball

Level 2
Assurance
Bleakwind Storm (Sig.)
Foul Play
Grass Knot
Hammer Arm
Heat Wave
Hurricane
Iron Tail
Payback
Revenge
Reversal
Secret Power
Superpower
Take Down
Thief

Level 3
Acrobatics
Attract
Body Slam
Chilling Water
Fly
Frustration
Icy Wind
Knock Off
Lash Out
Return
Sky Drop
Sludge Wave
Smack Down
Thrash
Torment
U-turn

Level 4
Embargo
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Metronome
Tera Blast
espathra.png

Mary (Espathra)
Level 4

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Lucid - Starts with Sleep Talk.

Typing: Psychic
Abilities: Opportunist, Frisk Hidden Ability: Speed Boost

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 105
Size: 3
Weight: 4


Combinations (6 / 6)
Baby-Doll Eyes + Psychic
Agility + Stored Power
Feather Dance + Lumina Crash
Hypnosis + Trick
Calm Mind + Baton Pass
Zen Headbutt + Mud-Slap

Movepool

Level 0
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Drill Peck
Energy Ball
Facade
Flash Cannon
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Quick Attack
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Uproar
Zen Headbutt

Level 1
Agility
Baby-Doll Eyes
Confuse Ray
Confusion
Disarming Voice
Feather Dance
Growl
Helping Hand
Mud-Slap
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Roost
Sandstorm
Seed Bomb
Sunny Day
Swift
Trick

Level 2
Double-Edge
Expanding Force
Foul Play
Low Kick
Pluck
Take Down
Thief

Level 3
Baton Pass
Body Slam
Hex
Lumina Crash
Pounce
Psych Up
Psyshock
U-turn

Level 4
Ally Switch
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Last Resort
Skill Swap
Stored Power
Tera Blast
Trick Room
suicune.png

Diana (Suicune)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing: Water
Abilities: Pressure Hidden Ability: Inner Focus

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 4
Weight: 5


Combinations (6 / 6)
Chilling Water + Scald
Ice Fang + Snarl
Sunny Day + Tailwind
Toxic + Whirlpool
Extreme Speed + Brine
Calm Mind + Reflect

Movepool

Level 0
Air Slash
Avalanche
Calm Mind
Crunch
Facade
Ice Beam
Iron Head
Leer
Liquidation
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1
Agility
Aurora Beam
Bite
Bubble Beam
Confide
Curse
Cut
Detect
Double Team
Extrasensory
Gust
Hail
Helping Hand
Ice Fang
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Snowscape
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Iron Tail
Quash
Secret Power
Take Down

Level 3
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Extreme Speed
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Scald
Snarl
Trailblaze

Level 4
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Natural Gift
Sheer Cold
Tera Blast
garganacl.png

Preserver (Garganacl)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Technical - Combos aren't resisted.

Typing: Rock
Abilities: Purifying Salt, Sturdy Hidden Ability: Clear Body

HP: 95
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 7
Speed: 35
Size: 4
Weight: 6


Combinations (6 / 6)
Salt Cure + Fire Punch
Iron Defense + Body Press
Gravity + Explosion
Bulldoze + Thunder Punch
Block + Sandstorm
Rock Tomb + Body Slam

Movepool

Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt

Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard

Level 2
Double-Edge
Focus Punch
Hammer Arm
Meteor Beam
Rock Blast
Stone Edge
Take Down

Level 3
Body Slam
Bulldoze
Dig
Hard Press
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down

Level 4
Block
Body Press
Endure
Explosion
Fissure
Fling
Giga Impact
Gravity
Hidden Power (Grass)
Hyper Beam
Stomping Tantrum
Tera Blast

Queue:
:pmd/reuniclus: Dylando
:pmd/beedrill-mega: Snarguffle
:pmd/slowpoke: Duo
:pmd/weezing: Mamo
 
Last edited:
.:Rare Candy:TC:Amulet Coin:RC:tea: JC:Rule Book:ACC:GB-sounds:NG:unknown:Misc.
Starting6:Rare Candy:
9:Amulet COin:
160:Tea:
163:Rule Book:0:gb-sounds:.
Claiming
Approvals.
v. Subway+5-12+5927 BP

+24 EXP (-192 BP) for :Blaziken:Blaziken 46 -> 70 Lv4
+4 EXP (-32 BP) for :Colossoil:Colossoil 66 -> 70 Lv4
+20 EXP (-160 BP) for :Togekiss:Togekiss 50 -> 70 Lv4
+5 :Rare Candy:TC (-500 BP)
+5 EXP (-40 BP) To "overlevel" Colossoil, becoming 5:GB-sounds:Nostalgia
Ending BP totals: 927-192-32-160-500-40 = 3 left over (effectively wasted)
Spending
Ending Totals11:Rare Candy:TC9:Amulet Coin:RC160:Tea:JC163:Rule Book:ACC5:gb-sounds:
NG
.

:sv/blaziken::blaziken:
Chauffage (Blaziken) (Hex:#F37934)
Level 4

Disciplines:
Lv2 - Fortunate - Final Effect Chances are at least 30%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Prudent - Physical Acc for unboosted attacks +30%.

Typing:
Fire
Fighting
Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4


Combinations (6 / 6)
Dynamic Punch + Poison Jab "Savage Punch"
Stone Edge + Quick Attack "Rockslide Ambush"
Power-Up Punch + Thunder Punch "Knockout Blow"
Low Sweep + Scorching Sands "Riverwheel Sweep"
Swords Dance + Laser Focus "Armed // Dangerous"
Will-O-Wisp + Vacuum Wave "Act of Agression"

Movepool
Level 0
Aerial Ace
Aura Sphere
Blaze Kick (Sig.)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn

Level 4
Blast Burn
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Last Resort
Mimic
Mirror Move
Natural Gift
Overheat
Tera Blast
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing:
Dark
Ground
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10


Combinations (6 / 6)
Fire Fang + Rapid Spin "Combust"
Knock Off + Sand Tomb "Bound // Determined"
Thunder Fang + Snarl "Annihilate"
Leer + Screech "Long Goodbye"
Smack Down + Earthquake "Inevitable Defeat"
Stockpile + Body Press "Wreak Havoc"

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
:sv/togekiss::togekiss:
Chanchérub (Togekiss) (Hex:#FFC0CB)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Technical - Combos aren't resisted.

Typing:
Fairy
Flying
Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Combinations (6 / 6)
Ancient Power + Rock Smash "Become Immense"
Tailwind + Baton Pass "TBD"
Extreme Speed + Draining Kiss "TBD"
Flamethrower + Zap Cannon "TBD"
Sweet Kiss + Hyper Voice "TBD"
Nasty Plot + Laser Focus "TBD"

Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish

Queue:
:pmd/reuniclus: Dylando
:pmd/beedrill-mega: Snarguffle
:pmd/slowpoke: Duo
:pmd/weezing: Mamo
:pmd/Blaziken: Gem
 
Currency​
Amount​
:rare candy:TC​
55​
:amulet coin:RC​
44​
:tea:JC​
5​
:star piece:SP​
9​
:comet shard:CS​
5​
:rule book:AL​
58​
:master ball:AC​
3​


https://www.smogon.com/forums/threads/guild-alliance-doduodrio.3758179/post-10886237
+5:amulet coin:RC
+15:tea:JC
2x:star piece:Star Pieces
+12:rule book:Accolades

https://www.smogon.com/forums/threads/guild-alliance-fortcolors.3758285/post-10882608
-15:tea:JC
+1:cosmog:Cosmog
+7:rare candy:TC
+21:amulet coin:RC
+1:master ball:AC

evolving cosmog into solgaleo
-5:Rare candy:TC
exp 0->5

Currency​
Amount​
:rare candy:TC​
57​
:amulet coin:RC​
70​
:tea:JC​
3​
:star piece:SP​
11​
:comet shard:CS​
5​
:rule book:AL​
58​
:master ball:AC​
4​

:sv/solgaleo:
Catholicism (Solgaleo)
Level 1 — EXP: 5 / 10

Typing: Psychic/Steel
Abilities: Full Metal Body
Traits: Requires 1 Tech to send out, once per battle.

HP: 110
Attack: 10
Defen.: 8
Sp.Atk: 8
Sp.Def: 6
Speed: 97
Size: 6
Weight: 6


Movepool

Level 0
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt

Level 1
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard

Level 3

Sunsteel Strike (sig)


Queue:
:pmd/reuniclus: Dylando
:pmd/beedrill-mega: Snarguffle
:pmd/slowpoke: Duo
:pmd/weezing: Mamo
:pmd/Blaziken: Gem
:pmd/rampardos: Fort
 
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