Prize Claiming Thread MkII (MAQ March #10223)

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TMan87

We shall bow to neither master nor god
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LucarioOfLegends You are finally Approved, rejoice!
EspyOwner Chandelure should have 1 MC remaining while you lack 1 MC on Conkeldurr to buy the moves, so you only buy Focus Punch and keep 1 MC. Fix and Approved
Frosty Approved
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Claiming:

http://www.smogon.com/forums/threads/frosty-vs-tman-flash.3627845/
TMan87 gets 1 CC
Goomy gets 4 MC, 1 EC, 1 AC
Riolu gets 3 MC, 1 EC, 1 AC, 1 LEC
http://www.smogon.com/forums/threads/espyowner-vs-tman-on-flash.3627851/
TMan87: 1CC
Lampent: 1EC, 4MC, 1AC
Goomy: 1EC, 3MC, 1AC, 1LEC
http://www.smogon.com/forums/threads/frostyowner.3627854/
Goomy:
EC (+LEC): 0 ==> 3
AC: 0 ==> 2
Buying Muddy Water, Dragon Pulse, Body Slam (LU, 3*1 MC), Outrage and Draco Meteor (tutor, 2*2MC)
MC: 0 ==> 7 ==> 0

Riolu:
EC (+LEC): 0 ==> 2
AC: 0 ==> 1
Buying Nasty Plot and Final Gambit (LU, 2*1 MC), stockpiling 1 MC
MC: 0 ==> 3 ==> 1

Lampent:
EC: 4 ==> 5
AC: 3 ==> 4
Buying Flame Charge and Fire Blast (TM, 2*2 MC)
MC: 0 ==> 4 ==> 0

CC: 7 ==> 9
UC: 102 ==> 108

Self-Approved
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
BATTLING
+1CC [8->9]
Torracat 1EC [4/9->5/9] 3MC [3->6] 1AC [1/5->2/5] 2KOC=> 2EC [5/9->7/9]
Clefairy 1EC [7/9->8/9] 3MC [38->41] 2KOC=>2MC [41->43]
TOTAL: 1CC [8->9]
~

SELF-REFFING
+1CC +15UC [9->10] [3010->3025]
Fletchling 1EC [0/9->1/9] 3MC [0->3] 1AC [0/5->1/5] 2KOC=>2KOC [1/9->3/9]
Litleo 1EC [0/6->1/6] 3MC [0->3] 1AC [0/5->1/5] 2KOC=>2EC [1/6->3/6]
TOTAL 1CC [9->10] 15UC [3010->3025]
~

POKEMON
Torracat
Spending 5UC [3025->3020] on Candy Cane's (2)EC [7/9->9/9] [EVOLVING] and (3)AC [2/5->5/5] [HIDDEN ABILITY UNLOCKED]

Fletchling
Spending 1UC [3020->3019] on GWS's EC [3/9->4/9] [EVOLVING]

Litleo
Spending 7UC [3019->3012] on Whitefang's (3)EC [3/6->6/6] [EVOLVING] and (4)AC [1/5->5/5] [HIDDEN ABILITY UNLOCKED]

COST: 13UC [3025->3012]
~

EVOLVING

->

Candy Cane learns Level 25 and Lower: Darkest Lariat, Bulk Up, Throat Chop

Incineroar [♂] Candy Cane
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Blaze/Intimidate
Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 6
AC: 5/5

Attacks

Acrobatics
Bite
Crunch
Darkest Lariat
Double Kick
Fake Out
Fire Fang
Leech Life
Lick
Power Trip
Revenge
Scratch
Throat Chop
U-Turn


Ember
Heat Wave


Bulk Up
Growl
Roar
Leer
Protect
Taunt
Swagger

23|XX Moves
->


Fletchinder [♂] GWS
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Flame Body/Gale Wings (‽)
Stats:
HP:
100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 73 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 3
AC: 1/5

Attacks

Flail
Flame Charge
Fly
Peck
Quick Attack
Return
Tackle
U-Turn


Razor Wind


Agility
Protect
Quick Gard
Roost
Snatch
Snore
Tailwind

XX|0 Moves
->

Whitefang learns Level 25 and Lower: Hyper Beam

Pyroar [♂] Whitefang
Nature: Modest (+1 SpA, -1 Atk)
Type:

Abilities: Rivalry/Unnerve/Moxie
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 106
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 3
AC: 5/5

Attacks

Fire Fang
Flare Blitz
Headbutt
Tackle
Take Down


Dark Pulse
Ember
Fire Blast
Fire Spin
Hyper Beam
Solar Beam


Entrainment
Leer
Noble Roar
Protect
Snatch
Taunt
Work Up
Yawn

19|59 Moves
~
Code:
TL;DR

3010+15-13=3012UC

8+2=10CC
EspyOwner Approved
Toon Approved
 
Claiming
15 --> 44 UC

Claming
0 --> 1 CC
Togedemaru gets 4 MC, 1 AC

Buying Iron Head (2), Zing Zap (1), and Spiky Shield (1) for Togedemaru.

Togedemaru (Jubilance) [F]
Nature: Adamant
Type: Electric/Steel
Abilities: Iron Barbs, Lightningrod, Sturdy (Locked)

MC: 0
AC: 1/5

Stats:

HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 96
Size Class: 1
Weight Class: 1
BRT: 19

Moves:

Tackle
Thunder Shock
Defense Curl
Rollout
Charge
Spark
Nuzzle
Magnet Rise
Zing Zap
Spiky Shield


Encore
Fake Out
Disarming Voice
Wish
Twineedle

Iron Head

U-Turn
Substitute
Poison Jab
Payback
Reflect

Spending.

Buying a Vikavolt before I forget again (-1 UC) (-1 CC)


Grubbin (Jackson) (M)
Nature: Modest
Type: Bug
Abilities: Swarm

EC: 0/9
MC: 0

Stats:


HP: 90
Attack: 2 (-)
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 46
Size Class: 1
Weight Class: 1
BRT: 13

Moves:

Vice Grip
String Shot
Mud-Slap
Bite
Bug Bite
Spark
Acrobatics
Crunch
X-Scissor

Electroweb
Endure
Harden
Mud Shot

Shock Wave

Thunder Wave
Volt Switch
Substitute
Hidden Power (Water)
Protect

UC --> 43
CC --> 0

Conkeldurr should have gotten both moves from my past claim since Focus Punch is only 1 MC (Level Up) and Fire Punch is a tutor (2), as I had 3 MC. Reclaiming since Toon said I should.

Conkeldurr (Force) [F]
Nature: Adamant
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist

EC: 9/9
MC: 1
AC: 5/5

Stats:

HP: 110
Attack: 7 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 45
Size Class: 3
Weight Class: 4
BRT: 20

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch

Drain Punch
Mach Punch
Foresight
Counter
Detect

Thunder Punch
Ice Punch
Fire Punch

Poison Jab
Payback
Taunt
Smack Down
Rock Slide

Evolving Slowpoke into Slowking (-5 UC)
Unlocking Regeneration (-4 UC)
Pre-25: Heal Pulse, Power Gem, Hidden Power (Fairy)
Level Up: Nasty Plot (1)
TM: Surf, Scald, Fire Blast, Brine, Dig, Focus Punch, Telekinesis, Zap Cannon, Brick Break, Grass Knot, Light Screen, Reflect (24)
Tutor: Signal Beam, Dive (4)
Just so it doesn't become an issue, it gets Reflect by Slowpoke as a Gen 1 TM.

Slowking (Control) [M]
Nature: Quiet (-10% Evasion)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator

EC: 6/6
MC: 0
AC: 5/5

Stats:

HP: 100
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 4
Speed: 16 (-)
Size Class: 3
Weight Class: 4
BRT: 19

Moves:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Headbutt
Disable
Slack Off
Psychic
Heal Pulse
Power Gem
Hidden Power (Fairy)
Nasty Plot


Future Sight
Block
Mud Sport
Safeguard
Wonder Room

Signal Beam
Dive


Ice Beam
Earthquake
Flamethrower
Psyshock
Shadow Ball
Protect
Surf
Scald
Fire Blast
Brine
Dig
Focus Punch
Telekinesis
Zap Cannon
Brick Break
Grass Knot
Light Screen
Reflect

UC --> 5

Chandelure is going to buy Sunny Day, Fire Blast (both 2)

Chandelure (Din) (F)
Nature: Timid (+10% Accuracy)
Type: Ghost/Fire
Abilities: Flash Fire, Flame Body, Infiltrator

EC: 9/9
MC: 0
AC: 5/5

Stats:

HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6
Special Defense: 3
Speed: 92 (+)
Size Class: 2
Weight Class: 3
BRT: 20

Moves:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Overheat
Pain Split
Hex
Inferno

Dark Pulse

Endure
Heat Wave
Haze
Clear Smog
Acid Armor

Flamethrower
Solar Beam
Taunt
Protect
Energy Ball
Substitute
Sunny Day
Fire Blast

UC --> 1
 
Last edited:
Getting a couple of mons for [REDACTED]

+1 Grubbin

Grubbin:

Grubbin [Thor] (Male)
Nature: Modest (+1 SpA, -1 Atk]

Type:
Bug

Abilities:
Swarm


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 46
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks (19/Maximum):
Level Up:
Acrobatics
Bite
Bug Bite
Crunch
Mud-Slap
Spark
String Shot
Vice Grip
X-Scissor

Egg:
Electroweb
Endure
Harden
Mud Shot

Tutor:
Shock Wave

TM:

Event:
Charge Beam
Double Team
Protect
Substitute
Toxic


+1 Heracross

Heracross:

Heracross [Brunhilde] (F)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)



Ability:
Skill Link


Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+) [75*1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Type:
Bug/Fighting

Abilities:
Swarm/Guts/Moxie (H)/Skill Link (M)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+) [85*1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 0/5

Attacks (23/Maximum):
Level Up:
Aerial Ace
Arm Thrust
Brick Break
Bullet Seed
Chip Away
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Night Slash
Tackle

Egg:
Bide
False Swipe
Harden
Pursuit
Rock Blast

Tutor:

TM:
Double Team
Earthquake
Protect
Substitute
Toxic

Event:


Due to Heracross's name, the Pinsir named Brunhilde will be renamed to Hilda.

Currency Counters: 6-4 (Heracross)-2 (Grubbin)=0

Because I will forget this later if I don't, purchasing a Heracronite with my UC

Universal Counters: 174-10=164

That will be all.
================================================
EDIT: But wait there's more!

Battle.

Currency Counters: 2

Sir Lance-a-Lot (Escavalier):
MC: 4
KOC: 1

Spending the KOC on CC, and the MC on Smart Strike (TM, 2) and Brutal Swing (TM, 2).

Spending 2 Currency Counters on another Pokemon.

+1 Anorith

Anorith:

Anorith [Scalestone] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Bug/Rock

Abilities:
Battle Armor/Swift Swim (H)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks (20/Maximum):
Level Up:
Ancient Power
Bug Bite
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Scratch
Smack Down
Water Gun

Egg:
Aqua Jet
Cross Poison
Iron Defense
Knock Off
Rapid Spin

Tutor:

TM:
Brick Break
Dig
Double Team
Substitute
Toxic

Event:


That should be it

Currency Counters: 2+1-2=1
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
EspyOwner please precise Quiet is +1 SpA in Slowking's profile. Approved
Maxim Heracross gets Brick Break for free. Anorith is listed as Rock/Bug and not Bug/Rock on the NDA, idk if it's important but I wanted to point out. Fix and Approved
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Claiming:
http://www.smogon.com/forums/threads/water-leader-toon-vs-challenger-fort-colorcastle.3623266/
Me: 18*1.5 = 27 UC
http://www.smogon.com/forums/threads/round-and-round-it-goes.3628347/
http://www.smogon.com/forums/threads/tman87-vs-toon-flash.3627931/
TMan87 gets 1 CC
Goomy gets 2 KOC, 4 MC, 1 AC, 1 EC
Lampent gets 3 MC, 1 AC, 1 EC, 1 LEC
Goomy:
EC: 3 ==> 4 Evolving into Sliggoo!
AC: 2 ==> 3
Buying Shock Wave (tutor, 2 MC) and Ice Beam and Substitute (TM, 2*2 MC)
MC (+KOC): 0 ==> 6 ==> 0


Elma is another blob of goofy and laid-back adorableness. She absolutely loves rainy weather, and when everyone's in the house trying to cuddle for warmth she's outside sliding and jumping in puddles like she's having the time of her life. That's why she'd logically hang out with Water-types rather than Fire-types, such as Kamina (well the guy somehow hangs out with everyone) and, oddly enough given their opposite mindset, Shizune. Perhaps she's similar enough to Misha that the sea serpent accepts her.

Sliggoo [Elma] (Female)
Types: Dragon

Abilities:
Sap Sipper / Hydration / Gooey (H)

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 3/5

Attacks:

Level Up
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Muddy Water
Dragon Pulse
Body Slam

Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail

TM/HM
Toxic
Thunderbolt
Sludge Wave
Rock Slide
Infestation
Ice Beam
Substitute

Tutor
Outrage
Draco Meteor
Shock Wave

Other


Lampent:
EC (+LEC): 5 ==> 7
AC: 4 ==> 5 Unlocking Infiltrator!
Buying Spite (tutor, 2 MC) and stockpiling 1 MC


This little Litwick has a little problem: he's kinda afflicted with chuunibyou. He's convinced to be destined to rule over everything ghostly in this world and in the next. I tried several times to reason him, but he just won't listen. I mean, he still has a lot of potential, but I don't see him as the true ruler of the afterlife. He doesn't hold a candle to anyone in the damage department though, except maybe Kévin, whose advice he likes to listen to.
Evolution didn't do anything to calm his fantasies despite me hoping otherwise. It worsened the case! Now he's talking about reaching his ultimate form and drowning the Earth under a sea of dark flames or something. Help.

Lampent [Hadès] (Male)
Types: Ghost / Fire

Abilities:
Flash Fire / Flame Body / Infiltrator (UNLOCKED)

Nature: Timid (+15% Spe, -1 Atk, +7% Acc)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5

Attacks:

Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-wisp
Flame Burst
Imprison
Hex
Curse
Memento
Inferno
Pain Split
Overheat

Egg
Acid Armor
Clear Smog
Endure
Haze
Heat Wave

TM/HM
Taunt
Protect
Shadow Ball
Flamethrower
Energy Ball
Solarbeam
Flame Charge
Fire Blast

Tutor
Dark Pulse
Shock Wave
Spite

Other


CC: 9 ==> 10
UC: 108 ==> 141
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
REFFING
+45UC [3012->3057]
TOTAL: 45UC [3012->3057]
~

BATTLING
+1CC [10->11]
Type: Null 1EC [0/6->1/6] 3MC [0->3] 2KOC=>2EC [1/6->3/6]
Salandit 1EC [0/6->1/6] 3MC [0->3] 1AC [0/5->1/5] 3KOC=>3EC [1/6->4/6]
+4CC BADGE #8 [11->15]
+1 Rock Badge, +1
Hard Stone, Raid Heirloom, +30UC [3057->3087]
Tyranturm 4MC [0->4] 1KOC=>1MC [4->5]
Clawitzer 4MC [0->4] 1KOC=>1MC [4->5]
Revenankh 4MC [0->4]
Throh 4MC [0->4] 3KOC=>3MC [4->7]
Pangoro 4MC [0->4]
+2CC [15->17]
Azumarill 4MC [0->4]
Cloyster 4MC [0->4]
Gyarados 4MC [10->14]
TOTAL: 7CC [10->17], 30UC [3057->3087]
~

POKEMON
Type: Null
Spending 2UC [3087->3085] on SilvaGunner's EC [4/6->6/6] [EVOLVING]
Salandit
Spending 6UC [3085->3079] on Razzle Dazzle's (2)EC [4/6->6/6] [EVOLVING] and (4)AC [1/5->5/5] [HIDDEN ABILITY UNLOCKED]
COST: 8UC [3087->3079]
~

EVOLVING
->

SilvaGunner learns Level 25 and Lower: Fire Fang, Heal Block, Ice Fang, Multi-Attack, Poison Fang, Thunder Fang

Silvally [-] SilvaGunner
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: RKS SystemStats:
HP:
100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 82 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 3
AC: N/A
Attacks

Aerial Ace
Crush Claw
Dragon Claw
Fire Fang
Flame Charge
Ice Fang
Iron Head
Multi-Attack
Payback
Poison Fang
Pursuit
Rage
Rock Slide
Tackle
Thunder Fang


Icy Wind
Signal Beam


Imprison
Iron Defense
Magic Coat
Protect

XX|XX Moves
->

Razzle Dazzle learns Level 25 and Lower: Captivate, Disable, Encore, Pound, Swagger, Sweet Scent, Smog

Salazzle [♀] Razzle Dazzle
Nature: Modest (+1 SpA, -1 Atk)
Type:

Abilities: Corrosion/Oblivious
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 117
Size Class: 2
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 3
AC: 5/5

Attacks

Double Slap
Fake Out
Knock Off
Pound
Scratch


Belch
Dragon Rage
Ember
Fire Blast
Flame Burst
Sludge Wave
Smog


Captivate
Disable
Encore
Poison Gas
Protect
Sand Attack
Snatch
Swagger
Sweet Scent
Taunt
Torment

XX|XX Moves
~

Code:
TL;DR

ROCK BADGE

3012+45+30-8=3079UC

10+7CC
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
http://www.smogon.com/forums/thread...inally-up-to-date-lol-jk.3511243/post-7686500

This just happened so I have a bit to claim:

I currently have 12 badges (claiming the 12th badge stuff below with the match since I haven't yet)~
Get: 1 Greninja-BB, 1 Lycanroc-Du, 1 Guzzlord, 1 Tapu Lele, 1 Twilight Ray

Greninja-Ash [-] [Xander]
NATURE: Lonely
TYPE: Water/Dark
ABILITIES: Battle Bond

STATS
HP: 100​
Atk: 4+​
Def: 2-​
SpA: 4​
SpD: 3​
Spe: 122​
Size Class: 3​
Weight Class: 3​
Base Rank Total: 21​

ASH STATS
HP: 100​
Atk: 7+​
Def: 2-​
SpA: 7​
SpD: 3​
Spe: 132​
Size Class: 3​
Weight Class: 3​
Base Rank Total: 27​

COUNTERS
EC: 9/9​
MC: 0​
AC: N/A​

MOVES (X/X)
Night Slash​
Role Play​
Mat Block​
Pound​
Growl​
Bubble​
Quick Attack​
Lick​
Water Pulse​
Smokescreen​
Shadow Sneak​
Water Shuriken​
Haze​
Round​
Gunk Shot​
Low Kick​
Bounce​
Icy Wind​
Snatch​
Protect​
Substitute​
Scald​
U-Turn​
Surf​

Lycanroc-Dusk [-] [Icana]
NATURE: Jolly
TYPE: Rock
ABILITIES: Tough Claws

STATS
HP: 100​
Atk: 5​
Def: 3​
SpA: 1-​
SpD: 3​
Spe: 127+​
+19% Accuracy​
Size Class: 2​
Weight Class: 2​
Base Rank Total: 20​

COUNTERS
EC: 6/6​
MC: 0​
AC: N/A​

MOVES (X/X)
Accelerock​
Bite​
Counter​
Leer​
Sand Attack​
Tackle​
Thrash​
Howl​
Rock Throw​
Odor Sleuth​
Rock Tomb​
Crush Claw​
Fire Fang​
Sucker Punch​
Thunder Fang​
Stomping Tantrum​
Stone Edge​
Rock Slide​
Brick Break​
Protect​
Substitute​

Guzzlord [-] [Bowser]
NATURE: Brave
TYPE: Dark/Dragon
ABILITIES: Beast Boost

STATS
HP: 145​
Atk: 5+​
Def: 2​
SpA: 4​
SpD: 2​
Spe: 37-​
-10% Evasion​
Size Class: 7​
Weight Class: 11​
Base Rank Total: 24​

COUNTERS
EC: N/A​
MC: 0​
AC: N/A​

MOVES (X/X)
Belch​
Bite​
Dragon Rage​
Stockpile​
Swallow​
Wide Guard​
Stomp​
Brutal Swing​
Steamroller​
Dragon Tail​
Outrage​
Knock Off​
Drain Punch​
Iron Head​
Iron Tail​
Flamethrower​
Gyro Ball​
Poison Jab​
Protect​
Substitute​

Tapu Lele [-] [Dahlia]
NATURE: Timid
TYPE: Psychic/Fairy
ABILITIES: Psychic Surge | Telepathy [Hidden]

STATS
HP: 100​
Atk: 2-​
Def: 3​
SpA: 5​
SpD: 4​
Spe: 110+​
+14% Accuracy​
Size Class: 2​
Weight Class: 2​
Base Rank Total: 21​

COUNTERS
EC: N/A​
MC: 0​
AC: 0/5​

MOVES (X/X)
Aromatherapy​
Aromatic Mist​
Astonish​
Confusion​
Draining Kiss​
Mean Look​
Psychic Terrain​
Withdraw​
Psywave​
Psybeam​
Sweet Scent​
Ally Switch​
Gravity​
Magic Coat​
Skill Swap​
Wonder Room​
Psyshock​
Dazzling Gleam​
Energy Ball​
Protect​
Substitute​


12th Badge Get! (Bug)
+1 Master Ball
+1 SilverPowder
+3 CC, total 169
Stratagem: +4 MC, total 4, stockpiled
Tyrantrum: +4+2 MC = +6 MC, total 11, stockpiled
Aerodactyl: +4+1 MC = +5 MC, total 9, stockpiled
Volkraken: +4+1 MC = +5 MC, total 5, stockpiled
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/thread...p-to-date-lol-jk.3511243/page-61#post-7686500

:)

Getting

- 1 Greninja BB
- 1 Lycanroc-Du
- 1 Blacephalon
- 1 Tapu Koko
- 1 Mew
- 1 Sacred Ash (I didn't claim it back then because it wasn't clear if I got it. Now it is)



Greninja(M)
Type:
Water/Dark
Abilities: Battle Bond
Nature: Naive (-1SpD, +1Spe, +23% accuracy)

Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Naive (-1SpD, +1Spe, +27% accuracy)

Stats:
HP:
100
Atk: 6
Def: 3
SpA: 7
SpD: 2 (-)
Spe: 152 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 27


EC: 9/9
MC: 0
AC: 5/5

Attacks:

Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Water Shuriken
Haze
Round

TM
Toxic
Protect
Substitute
Rock Slide
Scald

Tutor
Gunk Shot
Low Kick
Bounce
Icy Wind
Snatch



Lycanroc(M)
Type:
Rock
Abilities: Tough Claws
Nature: Jolly (-1SpA, +1Spe, +19% accuracy)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Thrash
Accelerock
Counter
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb

TM

Toxic
Protect
Substitute
Brick Break
Rest

Egg
Crush Claw
Fire Fang
Thunder Fang
Sucker Punch

Tutor
Outrage



Blacephalon [Fireblight Ganon]
Type:
Ghost/Fire
Abilities: Beast Boost
Nature: Timid (-Atk, +Spe, +18%)
Stats:
HP:
90
Atk: 4 (-)
Def: 2
SpA: 7
SpD: 3
Spe: 124 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 23

Attacks:

Level Up
Ember
Astonish
Magic Coat
Stored Power
Flame Burst
Night Shade

TM
Protect
Substitute
Toxic
Shadow Ball
Taunt

Tutor
Foul Play
Knock Off
Heat Wave
Pain Split
Snore



Tapu-Koko [Revali]
Type:
Electric/Fairy
Abilities: Electric Surge/Telepathy (L)
Nature: Hasty (-Def, +Spe, +26%)
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 150 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 21

Attacks:

Level Up
Electric Terrain
Brave Bird
Power Swap
Mean Look
Quick Attack
False Swipe
Withdraw
Thunder Shock
Spark
Shock Wave
Screech

TM
Protect
Substitute
Toxic
Thunder
Dazzling Gleam

Tutor
Sky Attack
Defog
Telekinesis
Electroweb
Iron Head



Mew [Nayru]
Type:
Psychic
Abilities: Synchronize
Nature: Timid (-Atk, +Spe, +15%)
Stats:
HP:
110
Atk: 3 (-)
Def: 4
SpA: 4
SpD: 4
Spe: 115 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

Attacks:

Level Up:
Pound
Reflect Type
Transform
Mega Punch
Metronome

TM:
Protect
Substitute
Toxic
Explosion
Overheat

Tutor:
Foul Play
Low Kick
Magic Coat
Knock Off
Heal Bell


Also getting a Twilight Ray

- -- -

http://www.smogon.com/forums/threads/frostyowner-part-2-return-of-the-vengeance.3628643/

Frosty 1CC

Golisopod: 4 MC 2 KOC

KOC to MC. Using the 6MC to get it Knock Off, Pain Split and Drill Run (Tutors)

- -- -

http://www.smogon.com/forums/threads/tman87-vs-frosty-flash.3628644/


Frosty gets 1 CC
Makuhita gets 1 EC, 1 AC, 3 MC, 3 KOC
Meditite gets 1 EC, 1 AC, 3 MC, 3 KOC

http://www.smogon.com/forums/threads/frosty-vs-tman87-flash.3628684/#post-7687537

Frosty gets 1 CC
Makuhita gets 3 MC, 1 AC, 1 EC, 2 KOC
Meditite gets 3 MC, 1 AC, 1 EC, 4 KOC

http://www.smogon.com/forums/threads/tman87-vs-frosty-flash.3628689/#post-7687616

Frosty gets 1 CC
Makuhita gets 3 MC, 1 EC, 1 AC, 3 KOC


KOC become MC

Meditite:
EC: 4->5->6/6 [Evolves and gets Zen Headbutt and Ice Punch for free]
MC: 23->29->36
AC: 4->5/5 [Hidden Ability unlocked]

Makuhita:
EC: 2->3->4->5/6
MC: 13->19->24-> 30
AC: 2->3/5->4->5/5 [Unlocking Hidden Ability]

Medicham profile (no Mega since no stone, will do one when I buy the other)



Medicham [Monk Maz Koshia] (M)
Type: Psychic/Fighting
Abilities:
Pure Power/Telepathy (U)
Nature: Jolly (+Spe, -SpA +10%acc)

Stats:
HP:
100
Atk: 3 (6 with Pure Power)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18 (21 with PP)

EC: 6/6
MC: 36
AC: 5/5

Attacks:

Level Up:
Bide
Meditate
Confusion
Detect
Endure
Feint
Force Palm
Hidden Power Fairy
Calm Mind
Mind Reader
Swagger
Fire Punch
Zen Headbutt

Egg:
Fire Punch
Thunder Punch
Fake Out
Drain Punch
Psycho Cut

TM/HM:
Protect
Substitute
Toxic
Poison Jab
Rock Slide


- - -

http://www.smogon.com/forums/threads/maxim-vs-espyowner-2vs2-singles-flash.3628645/#post-7686877

+12UC

UC: 148->160

https://www.smogon.com/forums/threads/tavok-vs-espy-flash.3628820/#post-7690229

+6UC

UC: 160->166
 
Last edited:
Claiming
0 --> 2 CC
Chandelure gets 4 MC, 1 KOC
KOC --> CC
2 --> 3 CC

Buying Hidden Power (Fairy) and Payback.

Claiming
1 --> 16 UC

Claiming
3 --> 6 CC
Gastly gets 4 MC, 1 EC, 1 KOC
Golett gets 3 MC, 1 EC, 1 AC, 1 KOC
All KOC --> CC
6 --> 8 CC

Gastly buying Venoshock and Toxic.
Golett buying Low Kick and Stealth Rock. (-1 UC)

Buying a Heat Rock (6 CC).
8 --> 2 CC

spending 3 UC to evolve my Rufflet :>
Pre-25: Brave Bird, Superpower, Whirlwind, Thrash
Spending 2 MC to buy Sky Attack (Tutor), 1 MC to buy Defog (LU)
Spending 2 UC to buy Substitute.

Braviary (Pride) (M)
Nature: Jolly (+10% Accuracy)
Type: Normal/Flying
Abilities: Keen Eye, Sheer Force, Defiant (Locked)

EC: 6/6
MC: 0
AC: 1/5

Stats:

HP: 110
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 92 (+)
Size Class: 3
Weight Class: 3
BRT: 21

Moves:

Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Superpower
Whirlwind
Thrash
Defog


Heat Wave
Roost
Sleep Talk
Superpower
Tailwind
Sky Attack

Protect
Return
Rock Slide
Fly
Shadow Claw
Substitute
15 --> 10 UC

and my remaining 2 CC goes into Dewpider.
Buying Liquidation, Leech Life, Lunch, Mirror Coat, Crunch, and Entrainment for 6 UC.
Buying Magic Coat for 2 UC.

Dewpider (Tsunami) (F)
Nature: Adamant
Type: Water/Bug
Abilities: Water Bubble, Water Absorb (Locked)

EC: 0/6
MC: 0
AC: 0/5

Stats:

HP: 90
Attack: 3 (+)
Defense: 2
Special Attack: 1 (-)
Special Defense: 2
Speed: 27
Size Class: 1
Weight Class: 1
BRT: 13

Moves:

Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Leech Life
Crunch
Lunge
Mirror Coat
Liquidation
Entrainment


Aurora Beam
Power Split
Spit Up
Sticky Web
Stockpile

Magic Coat

Waterfall
Protect
X-Scissor
Surf
Substitute
10 --> 2 UC

Claiming
2 --> 17 UC

Claiming
17 --> 23 UC

Claiming
23 --> 50 UC

buying lil mummy dude(tte)
50 --> 48 UC

Yamask will be buying Curse, Power Split, Guard Split, Shadow Ball, Grudge, Mean Look, and Destiny Bond (Level-Up). Total 7 UC.
48 --> 41 UC

Yamask (Matriarch) (F)
Nature: Modest
Type: Ghost
Abilities: Mummy

EC: 0/6
MC: 0

Stats:

HP: 90
Attack: 1 (-)
Defense: 3
Special Attack: 3 (+)
Special Defense: 3
Speed: 30
Size Class: 1
Weight Class: 1
BRT: 14

Moves:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Curse
Power Split
Guard Split
Shadow Ball
Grudge
Mean Look
Destiny Bond


Crafty Shield
Endure
Heal Block
Imprison
Nasty Plot

Substitute
Toxic
Energy Ball
Rest
Hidden Power (Fairy)

Buying Forest's Curse, Horn Leech, and Pain Split for Necturna. (Level Up) Total 3 UC.
Buying Shadow Claw, Spite, Worry Seed, Skill Swap, Stone Edge, and Toxic for Necturna. Total 12 UC.
41 --> 26 UC.
Unlocking Telepathy (4 UC)
26 --> 22 UC

Necturna (Overtuned) (F)
Nature: Jolly (+10% Accuracy)
Type: Grass/Ghost
Abilities: Forewarn, Telepathy

EC: 6/6
MC: 0
AC: 5/5

Stats:

HP: 100
Attack: 5
Defense: 4
Special Attack: 2 (-)
Special Defense: 5
Speed: 94 (+)
Size Class: 3
Weight Class: 3
BRT: 23

Moves:

Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Power Whip
Thunder Fang
Poison Fang
Super Fang
Forest's Curse
Pain Split
Horn Leech


Leaf Blade
Leaf Storm
Sketch
Ingrain
Gravity

Spite
Worry Seed
Skill Swap


Protect
Leech Life
Torment
Payback
Infestation
Substitute
Shadow Claw
Stone Edge
Toxic
Buying a Scratchet :>

Scratchet (F) (Best CAP)
Nature: Modest
Type: Normal/Fighting
Abilities: Scrappy, Prankster, Vital Spirit (Locked)

EC: 0/6
MC: 0
AC: 0/5

Stats:

HP: 90
Attack: 2 (-)
Defense: 3
Special Attack: 2 (+)
Special Defense: 3
Speed: 40
Size Class: 1
Weight Class: 2
BRT: 14

Moves:

Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar

Roost
Stealth Rock
Yawn
Baton Pass
Rapid Spin

Taunt
Protect
Brick Break
Return
Rock Slide
22 --> 20 UC
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Toon: You forgot to update your ASB profile from last claim, including UC and CC counts. Do that before you make a future claim please. I'm going to let it slide and get you APPROVED this time.
Jayy: You missed out Water Shuriken, Haze and Round on Greninja-BB, unless Veekun is missing out on some tidbit of information. Fix, and APPROVED.

This is draining, I'm out.
Time to claim from another Rock Gym defense. I get 4 CC here. [CC: 106+4 = 110]
  • Erza the Stratagem gets 5 MC, 1 of which from KOC. Spending 4 2 of them to get Incinerate and Quick Guard, so 1 3 MC left and stockpiled. Also I have to change Mold Breaker into Sniper. [MC: 0+5-2 = 3]
  • Insurrector the Gigalith already has all 53 moves from the movepool, so I get 3 CC instead. [CC: 110+3 = 113]
  • Otachi the Archeops gets 4 MC, to be spent learning Attract and Confide (2 Gen 7 TMs).
  • Leatherback the Carracosta gets 5 MC, 1 of which from KOC. Spending 4 of them to learn Double Team and Facade (2 Gen 7 TMs), so 1 MC left to stockpile. [MC: 0+5-4 = 1]
  • Onibaba the Shuckle gets 1 AC and 3 MC, to be spent learning Gastro Acid, Shell Smash, and Power Split (3 level-up moves). [AC: 1+1 = 2]
Lastly, I'm taking some advice from EM. Buying a pair of Power Belts (2 * 6 CC), and a Link Cable (8 CC). [CC: 113-6-6-8 = 93]

Post-claim Summary:
CC: 93

+2x Power Belt
+1x Link Cable

Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Sniper (Unlocked)
Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 3
AC: 5/5

Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Otachi - Archeops (F)

Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)

Size Class: 3
Weight Class: 3
BRT: 22

EC: 6/6
MC: 1

Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavour
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Leatherback - Carracosta(M)

Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.

Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).

Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)

Size Class: 3
Weight Class: 4
BRT: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Onibaba (Shuckle) (F)

Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.

Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)

Size Class: 1
Weight Class: 2
BRT: 24

MC: 0
AC: 2/5

Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Gastro Acid
Shell Smash
Power Split

Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast

Infestation
Protect
Smack Down
Sleep Talk
Toxic

Bind
 
Last edited:
Hey, so I am coming back and updating my Pokemon to 7th generation... Tell me if I missed something or went wrong somewhere... I did half changes in CAP and Rank Cutoff Update Claim Thread... Remaining Changes I will do here... So lets begin...
Bouffalant:

Updated Soundproof Ability...


Bouffalant[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Reckless/Sap Sipper/Soundproof (Hidden Ability Locked)

Reckless (Passive) - This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Sap Sipper (Passive) - This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Soundproof (Passive) - Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Clangorous Soulblaze, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Oceanic Operetta, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 4
Weight Class: 4
Base Rank Total: 17

MC: 0
AC: 0/5

Attacks:

Physical
Aerial Ace
Earthquake
Fury Attack
Head Charge
Horn Attack
Iron Head
Payback
Pursuit
Rage
Rock Tomb
Skull Bash
Stomp

Special
Belch
Mud Shot

Other
Leer
Protect
Scary Face

Braviary:

No Changes...

Cubone:

Updated Lightning Rod Ability...


Cubone[Female]
Types: Ground

Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Rock Head / Lightning Rod / Battle Armor (Hidden Ability Locked)

Rock Head (Passive) - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Lightningrod (Passive) - These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.

Battle Armor (Passive) - This Pokemon's thick armor prevents it from taking critical hits.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 3 (+)
Def: 3
SpA: 1(-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks:

Physical
Aerial Ace
Bone Club
Bonemerang
Chip Away
Double Kick
Headbutt
Iron Head
Rage
Rock Tomb
Thief

Special
Ice Beam
Fire Blast
Other
Belly Drum
Focus Energy
Growl
Leer
Perish Song
Tail Whip

Cupra:

No Changes...

Ditto:

Base Rank Total Reduced from 14 to 12... Idk why it was 14 ? But yeah...
Updated Imposter Ability...


Ditto
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Limber/Imposter (Hidden Ability Unlocked)

Limber (Passive) - This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Imposter (Passive) - Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

AC: 5/5

Attacks: (Maxed)

Other
Transform

Exeggute:

No Changes...

Gengar:

Shifted Thunder Punch from Special to Physical and Snore from Other to Special... (My bad)
It learns 2 new moves in Generation 7 so UNMAXED...


Gengar[Male]
Types: Ghost/Posion

Ghost - Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Cursed Body

Cursed Body (Passive) - When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gengar[Male]
Types: Ghost/Posion

Ghost - Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Cursed Body / Shadow Tag (Mega Ability)

Cursed Body (Passive) - When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Shadow Tag (Passive) - Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Nature: Timid (+15% Speed, +26% Accuracy, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 24


EC: 9/9

Attacks:

Physical
Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Knock Off
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Round
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Submission
Sucker Punch
Strength
Take Down
Thunder Punch

Special
Clear Smog
Confusion
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Steel)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Ominous Wind
Psychic
Psywave
Round
Shadow Ball
Skull Bash
Sludge Bomb
Sludge Wave
Smog
Snore
Thief
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon

Other
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Endure
Grudge
Haze
Hypnosis
Mean Look
Metronome
Mimic
Nightmare
Pain Split
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Role Play
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Greninja:

It learns 2 new moves in Generation 7 so UNMAXED...
Updated Dark STAB...
Updated Torrent Ability...


Greninja[Male]
Types: Water/Dark

Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities::
Torrent/Protean (Hidden Ability Unlocked)

Torrent (Passive) - When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)

Protean (Toggle) - By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)

Stats:
HP:
100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
AC: 5/5

Attacks:

Physical
Acrobatics
Aerial Ace
Bounce
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Pound
Lick
Low Kick
Night Slash
Power-up Punch
Return
Rock Smash
Rock Tomb
Rock Slide
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Quick Attack
Water Shuriken
Waterfall

Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pulse
Water Pledge

Other
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Happy Hour
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport

Growlithe:

No Changes...

Helioptile:

Typing changed from Electric to Electric/Normal... I did this mistake when I purchased it... Luckily I haven't have had any battles with it...
Updated Solar Power Ability...


Helioptile[Male]

Types: Electric/Normal

Eletric - Electric STAB; immune to paralysis status.

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Dry Skin/Sand Veil/Solar Power (Hidden Ability Locked)

Dry Skin (Passive) - This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Sand Veil (Passive) - This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Solar Power (Passive) - When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).

Nature: Naive (+15% Speed, +15% Accuracy, -1 SpD)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 3
SpD: 1(-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Physical
Dig
Iron Tail
Low Sweep
Pound
Quick Attack
Rock Slide

Special
Grass Knot
Mud-Slap
Parabolic Charge
Razor Wind
Thundershock

Other
Agility
Camouflage
Charge
Electric Terrain
Glare
Protect
Tail Whip

Hydreigon:

Updated Dark STAB...
Learns Tri Attack for free... (Gen 7 Pre-25 Level Up Move)


Hydreigon[Male]
Types: Dark/Dragon

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Levitate

Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks:
Physical

Acrobatics
Assurance
Astonish
Aqua Tail
Bite
Crunch
Double Hit
Dragon Rush
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Rock Smash
Secret Power
Slam
Strength
Tackle
Thief
Thunder Fang

Special
Charge Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Hyper Voice
Incinerate
Round
Shock Wave
Tri Attack
Uproar

Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute

Inkay:

Updated Dark STAB...
Updated Infiltrator Ability...


Inkay[Female]
Types: Dark/Psychic

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities::
Contrary/Suction Cups/Infiltrator (Hidden Ability Locked)

Contrary (Toggle) - By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Suction Cups (Passive) - This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

Infiltrator (Passive) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Physical

Aerial Ace
Constrict
Foul Play
Tackle
Peck

Special
Dark Pulse
Flamethrower
Psybeam
Psywave
Thunderbolt

Other
Camouflage
Destiny Bond
Flatter
Hypnosis
Power Split
Protect
Reflect
Simple Beam
Swagger
Switcheroo
Topsy-Turvy

Ivysaur:

No Changes...

Klink:

No Changes...

Lapras:

No Changes...

Litleo:

No Changes...

Lucario:

Learns Laser Focus for free... (Gen 7 Pre-25 Level Up Move)


Lucario[Male]
Types: Fighting/Steel

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario[Male]
Types: Fighting/Steel

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked) / Adaptability (Mega Ability)

Steadfast (Passive) -If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive) - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Serious (No effect on stats)

Stats:
HP:
100
Atk: 6
Def: 3
SpA: 6
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Physical Moves

Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Cross Chop
Crunch
Dual Chop
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Fury Cutter
High Jump Kick
Ice Punch
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Zen Headbutt

Special Moves
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Mud-Slap
Psychic
Swift
Vacuum Wave

Other
Agility
Copycat
Detect
Endure
Follow Me
Foresight
Laser Focus
Magnet Rise
Me First
Metal Sound
Mind Reader
Protect
Screech
Swords Dance

Makuhita:

No Changes...

Minccino:

No Changes...

Onix:

Updated Rock STAB...
Updated Weak Armor Ability...
Changed Weight Class from 8 to 6...


Onix[Male]
Types: Rock/Ground

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Rock Head / Sturdy / Weak Armor (Hidden Ability Locked)

Rock Head (Passive) - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Sturdy (Passive) - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (Toggle) - By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP:
90
Atk: 2
Def: 7
SpA: 1(-)
SpD: 3(+)
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Physical
Tackle
Bind
Rock Throw
Rock Tomb
Rage
Gyro Ball
Smack Down
Slam
Dig
Heavy Slam
Rollout
Flail
Rock Blast
Rock Climb

Special
Dragon Breath

Other
Mud Sport
Harden
Curse
Stealth Rock
Rock Polish
Screech
Sandstorm
Protect
Taunt
Torment
Substitute

Pancham:

Updated Iron Fist Ability...
Updated Mold Breaker Ability...
Updated Scrappy Ability...


Pancham[Male]
Types: Fighting

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities::
Iron Fist/Mold Breaker/Scrappy (Hidden Ability Locked)

Iron Fist (Passive) - The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Plasma Fists, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Mold Breaker (Passive) - Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (Passive) - This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks:
Physical

Aerial Ace
Arm Thrust
Circle Throw
Comet Punch
Dig
False Swipe
Foul Play
Karate Chop
Shadow Claw
Sky Uppercut
Slash
Storm Throw
Stone Edge
Tackle
Vital Throw

Special
Echoed Voice

Other
Entrainment
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Work Up

Pichu:

No Changes...

Porygon:

No Changes...

Pumpkaboo-XL:

No Changes...

Shuckle:

Updated Rock STAB...




Shuckle[Male]
Types: Bug/Rock

Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities::
Sturdy/Gluttony/Contrary (Hidden Ability Locked)

Sturdy (Passive) - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony (Passive) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Contrary (Toggle) - At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
80
Atk: 2 (+)
Def: 10
SpA: 1
SpD: 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

MC: 0
AC: 2/5

Attacks:
Physical

Bide
Bind
Constrict
Dig
Gyro Ball
Knock Off
Rock Blast
Rock Throw
Rollout
Sand Tomb
Smack Down
Wrap

Special
Acid
Final Gambit
Infestation
Sludge Wave
Struggle Bug
Venoshock

Other
Acupressure
After You
Defense Curl
Double Team
Encore
Endure
Flash
Guard Split
Power Trick
Power Split
Protect
Rest
Safeguard
Sandstorm
Shell Smash
Sleep Talk
Stealth Rock
Sticky Web
String Shot
Substitute
Toxic
Withdraw

Tepig:

Updated Blaze Ability...


Tepig[Male]

Types: Fire

Fire - Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Blaze / Thick Fat (Hidden Ability Locked)

Blaze (Passive) - When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)

Thick Fat (Passive) - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP:
100
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Physical

Endeavor
Flame Charge
Heavy Slam
Magnitude
Rock Tomb
Rollout
Sucker Punch
Superpower
Tackle
Take Down
Wild Charge

Special
Ember
Grass Knot
Smog
Solar Beam

Other
Defense Curl
Odor Sleuth
Protect
Tail Whip

Wobbuffet:

No Changes...

Zoroark:

It learns 2 new moves in Generation 7 so UNMAXED...


Zoroark[Male]
Types: Dark

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities::
Illusion

Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)

Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6

Attacks:

Physical
Aerial Ace
Bounce
Counter
Covet
Cut
Dig
Facade
Feint Attack
Fling
Foul Play
Frustration
Fury Swipes
Giga Impact
Knock Off
Low Kick
Low Sweep
Night Slash
Payback
Punishment
Pursuit
Retaliate
Return
Rock Smash
Scratch
Secret Power
Shadow Claw
Snore
Sucker Punch
Theif
U-Turn

Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Incinerate
Night Daze
Round
Shadow Ball
Sludge Bomb
Snarl
Uproar

Other
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Memento
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Trick

Smeargle:

No Changes...


Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Stats:
HP:
90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 1
AC: 5/5

Attacks:

Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Barrage
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Club
Bone Rush
Bonemerang
Bounce
Brave Bird
Brick Break
Bug Bite
Bulldoze
Bullet Punch
Bullet Seed
Chip Away
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Dive
Double-Edge
Double Hit
Double Kick
Double Slap
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Explosion
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fell Stinger
Fire Fang
Fire Punch
Flail
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Gear Grind
Giga Impact
Gunk Shot
Gyro Ball
Head Charge
Head Smash
Headbutt
Heat Crash
Heavy Slam
High Jump Kick
Horn Attack
Horn Drill
Hydro Cannon
Ice Fang
Ice Punch
Ice Shard
Iron Head
Iron Tail
Karate Chop
Knock Off
Last Resort
Leech Life
Lick
Low Kick
Low Sweep
Magnitude
Mega Punch
Mega Kick
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Slash
Outrage
Pay Day
Payback
Peck
Pluck
Poison Fang
Poison Jab
Pound
Power Whip
Power-Up Punch
Present
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Shadow Sneak
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Smelling Salts
Steel Wing
Stomp
Stone Edge
Storm Throw
Strength
Submission
Sucker Punch
Super Fang
Superpower
Tackle
Tail Slap
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-turn
Vice Grip
Vine Whip
Vital Throw
Wake-Up Slap
Water Shuriken
Waterfall
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt

Special
Acid
Air Slash
Ancient Power
Aura Sphere
Belch
Blast Burn
Blizzard
Brine
Bubble
Bug Buzz
Charge Beam
Clear Smog
Confusion
Dark Pulse
Dazzling Gleam
Disarming Voice
Discharge
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Draining Kiss
Dream Eater
Earth Power
Echoed Voice
Electroweb
Ember
Energy Ball
Extrasensory
Final Gambit
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze-Dry
Frost Breath
Future Sight
Giga Drain
Grass Knot
Heat Wave
Hex
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mega Drain
Mirror Coat
Mirror Shot
Misty Terrain
Moonblast
Mud Shot
Mud-Slap
Night Daze
Night Shade
Ominous Wind
Overheat
Parabolic Charge
Psybeam
Psychic
Psyshock
Psywave
Razor Wind
Relic Song
Round
Scald
Shadow Ball
Sheer Cold
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Smog
Snarl
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunder
Thunderbolt
Thunder Shock
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pledge
Water Pulse
Whirlpool
Zap Cannon

Other
Acupressure
After You
Agility
Ally Switch
Amnesia
Attract
Autotomize
Baby-Doll Eyes
Barrier
Belly Drum
Bestow
Block
Bulk Up
Calm Mind
Camouflage
Captivate
Charge
Charm
Confide
Confuse Ray
Conversion
Conversion 2
Copycat
Cotton Guard
Crafty Shield
Curse
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Electric Terrain
Electrify
Embargo
Encore
Endure
Entrainment
Fairy Lock
Fake Tears
Flash
Flatter
Focus Energy
Follow Me
Foresight
Forest's Curse
Gastro Acid
Glare
Grass Whistle
Grassy Terrain
Gravity
Growl
Growth
Grudge
Guard Split
Guard Swap
Hail
Harden
Haze
Heal Bell
Heal Pulse
Helping Hand
Hypnosis
Imprison
Ingrain
Iron Defense
King's Shield
Leech Seed
Leer
Light Screen
Lock-On
Lucky Chant
Magic Coat
Magnet Rise
Mat Block
Me First
Mean Look
Meditate
Memento
Metal Sound
Metronome
Mimic
Mind Reader
Mist
Moonlight
Morning Sun
Mud Sport
Nasty Plot
Nature Power
Nightmare
Noble Roar
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Roar
Rock Polish
Role Play
Roost
Safeguard
Sand Attack
Sandstorm
Scary Face
Screech
Sharpen
Shell Smash
Shift Gear
Simple Beam
Sing
Sketch x 15
Skill Swap
Sleep Powder
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Splash
Stealth Rock
Sticky Web
String Shot
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Switcheroo
Swords Dance
Synthesis
Tail Glow
Tail Whip
Tailwind
Taunt
Telekinesis
Teleport
Thunder Wave
Tickle
Topsy-Turvy
Transform
Trick
Trick-Or-Treat
Trick Room
Torment
Toxic
Toxic Spikes
Water Sport
Whirlwind
Wide Guard
Will-O-Wisp
Withdraw
Wish
Wonder Room
Work Up
Worry Seed
Yawn


If I missed something or is there some changes in item or anything at all, please tell me... I think this should be enough to update and I am assuming that after this claim's approval, I don't have anything else left to do and I can start battling, reffing, etc. as normally...
 
Last edited:
(Gym) vs. TMan87 (3v3 singles) [WIN]
Elevator Music: 2 CC
- Necturna: 5 CC / 2 KOC
- Venusaur: 4 MC / 1 KOC
- Ferrothorn: 4 CC
Note: Necturna's KOC will be used as CC, and Venusaur's KOC will be used as MC.

(Gym) vs. Gale Wing Srock (3v3 singles) [WIN]
Elevator Music: 2 CC
- Roserade: 4 MC

(Tournament) vs. S0L1D G0LD (3v3 singles) [WIN]
Elevator Music: 5 CC / 5 UC
Also claiming Genesect and the 4 Drives.​

(Gym) vs. Gale Wing Srock (3v3 singles) [WIN]
Elevator Music: 2 CC
- Regice: 4 MC / 1 KOC
- Jynx: 4 MC
- Glaceon: 4 MC
Note: Regice's KOC will be used as CC.

(Gym) vs. JJayyFeather (3v3 singles) [WIN]
Elevator Music: 2 CC
- Jynx: 4 MC / 1 KOC
- Froslass: 4 MC
- Syclant: 4 MC
Note: Jynx's KOC will be used as MC.

(Gym) vs. JJayyFeather (4v4 doubles) [LOSS]
Elevator Music: 3 CC / 5 UC

56 UC

Also, as part of the new badge rewards, I'm claiming the following:
- Greninja-BB
- Lycanrock-Dusk (and Twilight Ray)
- Buzzwole
- Tapu Lele
- Mew


Total:
Elevator Music: 24 CC / 66 UC
- Yukimenoko (Froslass): 4 MC
- Rozureido (Roserade): 4 MC
- Gureishia (Glaceon): 4 MC
- (Syclant): 4 MC
- Fushigibana (Venusaur): 5 MC
- Ruujura (Jynx): 9 MC
- Rejiaisu (Regice): 4 MC

+1 Genesect
+1 Greninja-BB
+1 Lycanroc-Dusk
+1 Buzzwole
+1 Tapu Lele
+1 Mew

+1 Burn Drive
+1 Shock Drive
+1 Chill Drive
+1 Douse Drive
+1 Twilight Ray
---
Currency Counters: 15 ---> 39 ---> 3 (post-spending)
Universal Counters: 0 ---> 66 ---> 58 (post-spending)

Yukimenoko (Froslass):
Purchasing the following moves for 4 MC.
Tutor
Ally Switch
Laser Focus
This completes Froslass's movepool.​


Rozureido (Roserade):
Purchasing the following moves for 4 MC.
Egg
Power Whip

Tutor
Laser Focus
This completes Roserade's movepool.​


Gureishia (Glaceon):
Purchasing the following moves for 2 MC.
Tutor
Laser Focus
This completes Glaceon's movepool. Stockpiling the remaining 2 MC.​


(Syclant):
Purchasing the following moves for 2 MC.
Tutor
Laser Focus
This completes Syclant's movepool. Stockpiling the remaining 2 MC.​


Fushigibana (Venusaur):
Purchasing the following moves for 5 MC and 7 UC.
TM
Captivate
Cut
Flash
Rock Climb
Work Up

Event
False Swipe
This completes Venusaur's movepool.​


Ruujura (Jynx):
Purchasing the following moves for 9 MC and 1 UC.
TM
Facade
Fling
Natural Gift

Tutor
Ally Switch
Dynamic Punch


Rejiaisu (Regice):
Purchasing the following moves for 2 MC.
Tutor
Stomping Tantrum
This completes Regice's movepool. Stockpiling the remaining 2 MC.​


Genosekuto (Genesect):

Genesect [Genosekuto] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug/Steel

Abilities: Download

Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 99
Size Class: 3
Weight Class: 4
Base Rank Total: 23

MC: 0

Moves: (20/74)
Fell Stinger
Techno Blast
Quick Attack
Magnet Rise
Metal Claw
Screech
Fury Cutter
Lock-On
Flame Charge
Magnet Bomb

Flash Cannon
Fly
Infestation
Protect
U-turn

Dark Pulse
Giga Drain
Gravity
Iron Head
Magic Coat


Gekkouga (Greninja-BB):

Greninja-BB [Gekkouga] (M)
Nature: Timid (+15% Spe, +23% Acc, -1 Atk)
Type: Water/Dark

Abilities: Battle Bond

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23


Nature: Timid (+15% Spe, +27% Acc, -1 Atk)
Type: Water/Dark

Stats (Ash):
HP: 100
Atk: Rank 5 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 152 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 27

EC: 9/9
MC: 0

Moves: (23/??)
Water Shuriken
Night Slash
Haze
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak

Blizzard
Rock Slide
Scald
Taunt
Toxic

Bounce
Gunk Shot
Hydro Cannon
Low Kick
Water Pledge


Rugarugan (Lycanroc-Dusk):

Lycanroc-Dusk [Rugarugan] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 Spa)
Type: Rock

Abilities: Tough Claws

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0

Moves: (21/52?)
Thrash
Accelerock
Counter
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb

Crush Claw
Fire Fang
Sucker Punch
Thunder Fang

Brick Break
Protect
Roar
Substitute
Taunt

Drill Run


Masshibuun (Buzzwole):

Buzzwole [Masshibuun] (N)
Nature: Careful (+1 SpD, -1 SpA)
Type: Bug/Fighting

Abilities: Beast Boost

Stats:
HP: 110
Atk: Rank 6
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 79
Size Class: 4
Weight Class: 7
Base Rank Total: 23

MC: 0

Moves: (x/58)
Fell Stinger
Thunder Punch
Ice Punch
Reversal
Harden
Power-Up Punch
Focus Energy
Comet Punch
Bulk Up
Vital Throw
Endure

Earthquake
Poison Jab
Protect
Roost
Smack Down

Bounce
Drain Punch
Dual Chop
Endeavor
Iron Head


Kapu・Tetefu (Tapu Lele):

Tapu Lele [Kapu・Tetefu] (N)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type: Psychic/Fairy

Abilities: Psychic Surge / Telepathy (Locked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

MC: 0
AC: 0/5

Moves: (21/61)
Psychic Terrain
Aromatic Mist
Aromatherapy
Mean Look
Draining Kiss
Astonish
Withdraw
Confusion
Psywave
Psybeam
Sweet Scent

Dazzling Gleam
Protect
Psychic
Taunt
Torment

Gravity
Magic Coat
Magic Room
Telekinesis
Wonder Room


Myuu (Mew):

Mew [Myuu] (N)
Nature: Bashful (No effect)
Type: Psychic

Abilities: Synchronize

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24

MC: 0

Moves: (15/250?)
Pound
Reflect Type
Transform
Mega Punch
Metronome

Bide
Counter
Dive
Protect
Psychic

Bounce
Fake Out
Knock Off
Roost
Stealth Rock


Items:
Purchasing the following items for 36 CC.
Power Anklet (6 CC)
Power Band (6 CC)
Power Belt (6 CC)
Power Bracer (6 CC)
Power Lens (6 CC)
Power Weight (6 CC)
 
Last edited:
EspyOwner: (Large Claim) Golett does not have enough MC to learn its desired moves. Yamask costs 2 CC, not 4 CC. Scratchet's Speed should be 43, not 40. Not Approved
ZhengTann: Stratagem learns Quick Guard as a Pre-26 Level-Up move, so you don't need to spend the MC on it. Your Stratagem's movepool is missing Laser Focus (Pre-26 Level-Up). Fix and Approved
VirajVora: Approved
 
Apparently Lucario gets Laser Focus for free in Gen VII. I'm claiming that.

+13 UC
UC: 42 -> 55 -> 49 -> 47-> 43.
Spending 6 as MC for Lucario, who learns Meteor Mash (USUM egg), Hidden Power Fire (TM), Mind Reader (Egg).
Spending 2 as MC for Gallade, who learns Shadow Ball (TM).
Spending 4 as MC for Kitsunoh, who learns Feather Dance (Egg), Metal Sound (Egg).

+9 UC
UC: 43 -> 52.

Flashie
I get 1 CC.
Randy the Metagross gets 4 MC an 2 KOC. Spending KOC as MC and getting Laser Focus (USUM tutor), Secret Power (TM) and Rock Smash (TM).
 
Last edited:
Last claim fixed
and sorry if you saw my snarky comment, I was having a bad day. bless u friend

claiming
0 --> 2 CC
+4 MC, +1 KOC for Chandelure
KOC --> CC --> 3 CC
Buying Psychic, Hyper Beam (4 MC), and Embargo (2 UC)

Chandelure (Din) (F)
Nature: Timid (+10% Accuracy)
Type: Ghost/Fire
Abilities: Flash Fire, Flame Body, Infiltrator

EC: 9/9
MC: 0
AC: 5/5

Stats:

HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6
Special Defense: 3
Speed: 92 (+)
Size Class: 2
Weight Class: 3
BRT: 20

Moves:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Overheat
Pain Split
Hex
Inferno

Dark Pulse

Endure
Heat Wave
Haze
Clear Smog
Acid Armor

Flamethrower
Solar Beam
Taunt
Protect
Energy Ball
Substitute
Sunny Day
Fire Blast
Hidden Power: Fairy
Payback
Psychic
Hyper Beam
Embargo
Claiming
18 --> 33 UC

Evolving Gastly
33 --> 31 UC

Haunter (Cursed Nerfbat) (F)
Nature: Timid (+21% Accuracy)
Type: Ghost/Poison
Abilities: Levitate

EC: 4/9
MC: 0

Stats:

HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 4
Special Defense: 2
Speed: 109 (+)
Size Class: 3
Weight Class: 1
BRT: 15

Moves:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Will-O-Wisp
Disable
Clear Smog
Reflect Type
Perish Song

Thunderbolt
Taunt
Sludge Bomb
Protect
Dazzling Gleam
Thunder
Venoshock
Toxic
Pajantom buying Toxic Spikes, Heal Block, Psychic Fangs, Dragon Rush, Haze, Phantom Force, Outrage (Level-Up, 7)
Buying Spite (Egg, 2), Drill Run, Gastro Acid, Ice Punch, Icy Wind, Iron Tail, Throat Chop, Zen Headbutt (Tutor, 14), Substitute, and Shadow Claw (TM, 4)
31 --> 4 UC

Pajantom (Fever Dream) (F)
Nature: Jolly (+16% Accuracy)
Type: Ghost/Dragon
Abilities: Comatose

MC: 0

Stats:

HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 117 (+)
Size Class: 2
Weight Class: 1
BRT: 21

Moves:

Spirit Shackle
Brave Bird
Fairy Lock
Snore
Wrap
Astonish
Growl
Laser Focus
Dragon Rage
Poison Gas
Dragon Breath
Dragon Claw
Toxic Spikes
Heal Block
Psychic Fangs
Dragon Rush
Haze
Phantom Force
Outrage


Ice Fang
Poison Fang
Sand Tomb
Whirlpool
Iron Tail
Spite

Drill Run
Gastro Acid
Ice Punch
Icy Wind
Iron Tail
Throat Chop
Zen Headbutt


Protect
Earthquake
Stone Edge
Fly
Leech Life
Shadow Claw
Substitute
Claiming
4 --> 22 UC

Braviary buying Sky Drop and Crush Claw (Level-Up, 2)
Buying Zen Headbutt (Tutor, 2), Pluck, U-Turn, Giga Impact (TM, 6)
22 --> 12 UC

Braviary (Pride) (M)
Nature: Jolly (+10% Accuracy)
Type: Normal/Flying
Abilities: Keen Eye, Sheer Force, Defiant (Locked)

EC: 6/6
MC: 0
AC: 1/5

Stats:

HP: 110
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 92 (+)
Size Class: 3
Weight Class: 3
BRT: 21

Moves:

Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Superpower
Whirlwind
Thrash
Defog
Sky Drop
Crush Claw


Heat Wave
Roost
Sleep Talk
Tailwind
Sky Attack
Zen Headbutt

Protect
Return
Rock Slide
Fly
Shadow Claw
Substitute
Pluck
U-Turn
Giga Impact
Claiming
+2 CC
Kitsunoh gets 4 MC - Buying Endure, Roar (4 TM)
Sableye gets 4 MC - Buying Brick Break (2 TM), Role Play (2 Tutor)
Delcatty gets 4 MC, 1 KOC - Buying Retaliate, Rest (4 TM)
KOC --> CC
3 --> 6 CC

Kitsunoh (Kitty Pryde) [F]
Nature: Jolly (+19% Accuracy)
Type: Ghost/Steel
Abilities: Frisk, Limber, Iron Fist

EC: 6/6
MC: 0
DC: 5/5

Stats:

HP: 100
Attack: Rank 4
Defense: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BRT: 19

Moves:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat
Fake Out
Iron Head
ShadowStrike
Revenge
Perish Song
Imprison
Tail Whip
Bullet Punch
Meteor Mash
Psycho Shift
Yawn
Phantom Force
Foul Play
Hex

Knock Off
Magic Coat
Ice Punch
Thunder Punch
Pain Split
Super Fang
Role Play
Low Kick

Taunt
Torment
Will-O-Wisp
Dig
Protect
Earthquake
Substitute
U-Turn
Dark Pulse
Shadow Ball
Endure
Roar


Sableye (Paranoia) (M)
Nature: Brave (-10% Evasion)
Type: Ghost/Dark
Abilities: Keen Eye, Stall, Prankster (HA)

MC: 0
AC: 5/5

Stats:

HP: 90
Attack: 4 (+)
Defense: 3
Special Attack: 3
Special Defense: 3
Speed: 43 (-)
Size Class: 1
Weight Class: 2
BRT: 16

Mega:

HP: 90
Attack: 4 (+)
Defense: 5
Special Attack: 3
Special Defense: 4
Speed: 17 (-)
Size Class: 1
Weight Class: 5
BRT: 18

Moves:

Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Fake Out
Punishment
Feint Attack
Shadow Claw
Zen Headbutt
Knock Off
Foul Play
Mean Look

Imprison
Metal Burst
Recover
Sucker Punch
Feint

Counter
Fire Punch
Focus Punch
Low Kick
Thunder Punch
Role Play

Substitute
Will-o-Wisp
Payback
Taunt
Torment
Poison Jab
Dig
Endure
Protect
Brick Break


Delcatty (Bloodshed) (F)
Nature: Adamant
Type: Normal
Abilities: Cute Charm, Normalize, Wonder Skin

EC: 6/6
MC: 1
AC: 5/5

Stats:

HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 2
Speed: 90
Size Class: 2
Weight Class: 3
BRT: 16

Moves:

Assist
Attract
Captivate
Charm
Copycat
Covet
Disarming Voice
Double Slap
Double-Edge
Fake Out
Feint Attack
Foresight
Growl
Heal Bell
Play Rough
Sing
Tackle
Tail Whip

Baton Pass
Helping Hand
Simple Beam
Sucker Punch
Wish
Zen Headbutt

Body Slam
Headbutt
Icy Wind
Last Resort
Mimic
Sleep Talk

Dig
Endure
Facade
Frustration
Giga Impact
Hyper Beam
Protect
Psych Up
Rain Dance
Return
Solar Beam
Substitute
Sunny Day
Thunder
Thunder Wave
Toxic
Rest
Retaliate

Selling my Razor Fang (+4 CC)
6 --> 10 CC
Buying Rare Candy (-10 CC, -5 UC)
Buying Firium-Z (-4 UC)
10 --> 0 CC
12 --> 3 UC

Claiming
3 --> 21 UC

Buying a Sticky Barb
21 --> 15 UC
 
Last edited:
Elevator Music, at the time of my approving run, Frosty had requested that approvers skip his post until he had decided which Tapu and which Ultra Beast to claim.

Frosty: Medicham's Movepool is missing Ice Punch (Pre-26 Level-Up). Fire Punch is listed twice in Medicham,s Movepool. Fix and Approved
EspyOwner: Claim 1 Approved
 
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