Data Prize Claiming Thread MkIII

TMan87

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https://www.smogon.com/forums/threads/flash-camera.3640960/#post-7889971
TMan87: 2 CC
Tangela: 6 MC
Evolving Tangela into Tangrowth!
Learning Block for free. Getting Knock Off, Giga Drain, Ancient Power and Power Whip (LU), as well as Sunny Day and Earthquake (TM).
MC: 0 ==> 6 ==> 0

Tanukichi Okuma | Tangrowth (Male)
This little Tangela was the first Pokémon to come to my aid when I washed ashore on an unknown island after a tidal wave separated me from my main team. Guess I am fated to start with Grass-types, huh. Anyway, this guy is kind to a fault, but rather secretive and quiet. He'd rather not get into trouble, yet he'll help if someone else is in danger -in his own, not-really-confident way. He's still surprisingly resilient for his size and while he has a bit of trouble dishing hits out just yet, he takes them like a champ. Not as good as Edea, granted, but he's also much less of a headache to deal with...

[Type]
Grass​

[Abilities]
Chlorophyll | Leaf Guard | Regenerator (H) [UNLOCKED]​

[Nature]
Sassy (+SpD, -Spe, -10% Eva)​

[Stats]
HP: 100​
Atk: 4​
Def: 5​
SpA: 4​
SpD: 3 (+)​
Spe: 43 (-)​
Size Class: 4​
Weight Class: 5​
Base Rank Total: 21​

[Counters]
MC: 0​

[Learned Moves]
[(26)|(??)]​

[Level-Up]​
Ingrain​
Constrict​
Sleep Powder​
Vine Whip​
Absorb​
Growth​
Poison Powder​
Bind​
Mega Drain​
Block​
Knock Off​
Giga Drain​
Ancient Power​
Power Whip​

[Egg]​
Amnesia​
Endeavor​
Leaf Storm​
Leech Seed​
Reflect​

[Tutor]​

[TM/HM]​
Toxic​
Protect​
Endure​
Sludge Bomb​
Infestation​
Sunny Day​
Earthquake​

[Event/Error]​


AND NOW FOR A GOOD OL UC DUMP
Tangrowth: Buying Bide (probably Gen I TM), Bullet Seed (TM), Focus Blast (TM), Giga Impact (TM), Hidden Power (Fire) (TM), Mimic (Tangela Gen III tutor), Payback (TM), Rock Slide (TM), Skull Bash (guessing Tangela Gen I TM?), Sludge Bomb (TM), Solar Beam (TM), Synthesis (tutor), Thief (TM), Worry Seed (tutor), bringing its move total to 40. (14 moves bought = 14UC)

Mudsdale: Buying Rock Tomb (TM), Low Sweep (TM), Rest (TM), Superpower (LU), Counter (LU), Mega Kick (LU), Frustration (TM), Return (TM), Facade (TM), Sleep Talk (TM), Sandstorm (TM), Confide (TM), Focus Blast (TM), Earth Power (tutor) and Endeavor (tutor), bringing its move total to 40. (15 mouves bought = 15UC)

Espeon: Buying Grass Knot (TM), Heal Bell (Eevee tutor), Hidden Power (Fairy) (TM), Hyper Beam (TM), Light Screen (TM), Reflect (TM), Telekinesis (tutor) and Trick (tutor), bringing its move total to 40. (8 moves bought = 8UC)

UC: 232 ==> 195

This means I can claim back my old profile, yaaaay!

1x Lucky Egg
1x Amulet Coin
2x Exp. Share
1x Shiny Stone
1x Rage Candy Bar
1x Life Orb
1x Rare Candy
1x Leftovers
1x Prism Scale
1x Focus Band
1x Smoke Ball
1x Everstone
1x King's Rock
1x Eviolite
1x Expert Belt
1x Rocky Helmet
1x Binding Band
1x Damp Rock
1x Heat Rock
1x Icy Rock
1x Smooth Rock
1x Protective Pads
1x Berserk Gene
1x Rain Brooch
1x Queen's Brooch
2x Leppa Berry
1x Cameruptite
1x Mawilite
1x Lucarionite
1x Buginium Z
1x Darkinium Z
1x Dragonium Z
1x Electrium Z
1x Fairium Z
1x Fightinium Z
1x Firium Z
1x Flyinium Z
1x Ghostium Z
1x Grassium Z
1x Groundium Z
1x Icium Z
1x Normalium Z
1x Poisonium Z
1x Psychium Z
1x Rockium Z
1x Steelium Z
1x Waterium Z
Balls:
Cherish Ball x8 (6CC)
Sport Ball x4 (3CC, 4CC to buy)

Non-rare other items:
Revive x1 (4CC)
Super Potion x1 (2CC)
Potion x2 (2CC)
Ether x3 (3CC)
Full Heal x1 (2CC)
Awakening x1 (1CC)
Burn Heal x1 (1CC)

Rare other items:
Max Ether x1 (2CC)
Hyper Potion x1 (2CC)

Unlike most Budews that are rather meek and happy-go-lucky, Manon clearly wants to become the very best and won't let an opportunity slip from her non-existent hands. Her whole persona is tinted with pride: pride in her own beauty, pride in her own potential, and of course she expects to be able to take pride in her teammates and Trainer... which makes my job a bit harder since she doesn't really forgive failure. Nonetheless, I handpicked this little Budew myself for her capabilities, and I will put up with whatever she can throw at me until she blooms and reaches full power.
Strangely enough, she has become way more level-headed and calm since she evolved into Roselia, probably realizing her status of team leader (since she was the first to evolve) meant that she had to take care of her teammates if she wanted to progress as well, as there's no way she can be the only one to win battles.
Finally shining as a Roserade, she now aims to perfect her fighting style by taking down as many opponents as she can, all while acting like a coach for the team, welcoming new members and helping them in their training. While more strict than Kamina in this endeavor, she still tries to acknowledge everyone's strengths and weaknesses and provide adequate support. Watch out though, she gets mad whenever she doesn't get the respect she thinks she deserves.

Roserade [Female] [Manon]
Types: Grass/Poison

Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

MC: 0

Attacks:
Physical
Bullet Seed
Covet
Cut
Facade
Frustration
Fury Cutter
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power [Rock]
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Mud-Slap
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Grass Whistle
Grassy Terrain
Growth
Ingrain
Laser Focus
Leech Seed
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

MAXXXED 74/74

Kévin's the textbook example of a shonen protagonist: a bit slow on the uptake, but extremely loyal. There's not much that can faze him and he remains placid in all circumstances, yet he still has a strong sense of responsibility towards the team, as he knows he has great potential. Everyone likes him, but the reason can vary -for example, Manon can order him around since he doesn't care much. His eternal calmness is probably for the best though, as whoever angers him will quickly learn that he has enormous reserves of fire to throw around...
Now a Camerupt, he has somehow become a very respected orator, as he ponders every word that comes out of his mouth. While his raw power is second to none, he sometimes complains about his lack of tricky strategies. He still likes to fall asleep and serve as a portative heat source though.

Camerupt [Male] [Kévin]
Types: Fire/Ground

Abilities:
Magma Armor / Solid Rock / Anger Point (H) [UNLOCKED]

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Mega Evolving changes Kévin into the team's Papa Wolf. If you hurt his comrades -his family, even, don't expect mercy as you'll get blown back by his favorite volcano cannon. He's very proud of his firepower!

Types: Fire/Ground

Abilities:
Magma Armor / Solid Rock / Anger Point (H) [UNLOCKED] / Sheer Force (Mega)

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


MC: 1

Attacks:
Level Up
Growl
Tackle
Ember
Focus Energy
Magnitude
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Fissure
Eruption
Double-Edge

Egg/Tutor
Ancient Power
Body Slam
Endure
Heat Wave
Yawn
Mud Bomb
Stockpile
Stealth Rock
Stomp
Explosion
Mimic
Self-Destruct
Heavy Slam

TM/HM
Protect
Earthquake
Flamethrower
Fire Blast
Overheat
Incinerate
Will-o-Wisp
Rock Slide
Solar Beam
Rest
Sleep Talk
Bulldoze
Hyper Beam
Dig
Rock Polish

Misha certainly is the team's funball. Despite being a Psychic-type, she doesn't usually make much use of her brain and prefers to go with the flow, sprinkling her appearances with her trademark "Wahaha~!", though I suspect her of exaggerating some of her reactions by pure theatrical instinct (who would attempt to pout after receiving only one round of damage?). However, she does have a bit of a competitive streak and will quickly revert to a calmer state should a dangerous opponent arise.
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.
When she finally became a Reuniclus, Misha's love became all-encompassing and her caring side represents most of her personality. She's as much of a showoff as before though, and is still incredibly keen on having fun. Misha has a soft spot for Granny Pie's Weavile, though even I don't really know why...

Reuniclus [Female] [Misha]
Types: Psychic

Abilities:
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 5
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 20

MC: 1

Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room
Dizzy Punch

Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave
Helping Hand
Gravity
Knock Off
Drain Punch
Focus Punch
Laser Focus
Night Shade
After You

TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute
Focus Blast
Infestation
Safeguard
Psych Up
Gyro Ball
Flash Cannon
Hyper Beam
Grass Knot
Toxic
Rock Tomb
Explosion

Even though he isn't part of the Starting Trio, this Piplup didn't have any difficulty to blend into the team. His fierce yet cheery attitude is a very good (and very needed) middle ground between the girls, and he likes to relax near Kévin's heat source after a good workout. Kamina values the journey more than the destination, and will shrug at a defeat if he believes he improved his own capabilities in the match. On the contrary, he despises complacence and will get do anything to get the others (or even me) to train with him. He wants to reach the stars, and will go through anything it takes for that.
Evolving into a Prinplup didn't really change anyhting to be honest, as he's still striving to learn more and be better. He's more impatient to reach his peak, that's all.
A few ECs later, Kamina reached his final stage, finally becoming as imposing and as powerful as he desired. Now that he has more experience and literal nerves of steel, he can focus on beating his own life lessons into pretty much everyone else (including sparring partners) to awaken their potential. His training has become more specific and shifted from brute strength to technique and finesse.

Empoleon [Male] [Kamina]
Types: Water / Steel

Abilities:
Torrent / Defiant (H) [UNLOCKED]

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3 (-)
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Attacks:
Level Up
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
Whirlpool
Drill Peck
Brine
Metal Claw
Mist
Swords Dance
Swagger
Aqua Jet

Egg/Tutor
Agility
Aqua Ring
Hydro Pump
Icy Wind
Mud Sport
Dive
Signal Beam
Mud-Slap
Double Hit
Knock Off
Stealth Rock
Iron Defense

TM/HM
Ice Beam
Protect
Brick Break
Scald
Waterfall
Grass Knot
Work Up
Double Team
Shadow Claw
Endure
Vacuum Wave
Bulldoze
Flash Cannon
Pluck

Kazuma is rather clashing with the rest of the team. Often yelled at by Kamina for slacking off (though he doesn't know Slack Off), he finds solace in Misha's carefree nature and tries his best to avoid trouble. Even though his attacking prowess isn't the best around, when the situation calls for it Kazuma can deploy an impressive variety of tricks to make the opponent trip up. He's an opportunist to the core.
You thought he'd change upon evolving? Nope! While he now has decent attacking power, Kazuma still likes to rely on his arsenal of tricks to throw the opponent off. Being stronger has its perks though, as now he's a somewhat respected member of the team. Still trash though.

Kazuma [Male] [Alolan Muk]
Types: Poison / Dark

Abilities:
Poison Touch / Gluttony / Power of Alchemy (H) [UNLOCKED]

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 20

MC: 1

Attacks:
Level Up
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Knock Off
Crunch
Gunk Shot
Acid Armor
Venom Drench
Memento
Screech
Belch

Egg/Tutor
Assurance
Imprison
Shadow Sneak
Spite
Stockpile
Curse
Giga Drain
Fire Punch
Gastro Acid
Power-up Punch
Block

TM/HM
Taunt
Protect
Torment
Brutal Swing
Poison Jab
Rock Tomb
Infestation
Venoshock
Payback
Giga Impact

Reynald is a young Porygon full of hopes and dreams wanting nothing more than tackle life and get successful. Not particularly hard-working nor slacking either, his "middle ground"-type personality is appreciated by everyone. He knows how to command though, and will take the lead should nobody else arise. His favorite color is black, I wonder why?
As a Porygon2, he's much smoother, though not much else changed. Legend has it Agnès officially passed her Eviolite to him since they evolved at the same time and she couldn't use it anymore. Even if he does make good use of this item, he's still waiting for the day he'll be able to raze opponents down to the ground with a single Hyper Beam...

Porygon2 [Reynald] (N/A)
Types: Normal

Abilities:
Trace / Download / Analytic (H) [UNLOCKED]

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 19

MC: 16

Attacks:

Level Up
Conversion 2
Sharpen
Tackle
Conversion
Psybeam
Agility
Recover
Magnet Rise
Discharge
Magic Coat
Signal Beam
Lock-On
Zap Cannon
Defense Curl

TM/HM
Psyshock
Toxic
Ice Beam
Thunderbolt
Tri Attack
Shadow Ball
Bide
Hyper Beam

Tutor
Endure
Foul Play
Magic Coat
Mimic
Pain Split

Other

Unlike other members of the team who like to tank hits and hit hard in return, Emi's all about speed. She was the team's fastest member for a while, and her unique fighting style revolves around dashing at blinding speeds to hit the opponent before retreating out of harm. She still has a bit of a road ahead of her before mastering that though, as she often trips and has difficult switching directions midway.
Evolving really improved her balance, which allowed her to reach impressive speeds. Since her fighting style uses kinetic energy, with speed came power, and even if she's a bit of a one-trick pony, her blows can be frighteningly powerful if she puts her soul to it. Don't go imagining she's satisfied though, as she always aims higher: to be the fastest thing alive is her dream.

Mienshao [Emi] (Female)
Types: Fighting

Abilities:
Inner Focus / Regenerator / Reckless [UNLOCKED]

Nature: Jolly (+15% Spe, -1 SpA, +17% Acc)

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Attacks:

Level Up
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Drain Punch
Jump Kick
Bounce
High Jump Kick
Force Palm
Aura Sphere
Reversal
Wide Guard
Quick Guard

Egg
Endure
Feint
Knock Off
Low Kick
Me First

TM/HM
Taunt
Stone Edge
Swords Dance
Poison Jab
U-Turn
Dig
Giga Impact

Tutor
Dual Chop
Focus Punch

Other

Mawiles are often depicted as deceiving and vicious. Apparently Selphine isn't a Mawile then, because she's as sweet as the food she craves. She's very close to Misha because of their similar personalities, and it's not rare to see them together, happily chatting about pretty much everything. Weirdly enough, Selphine told me once she held great power even among other Mawiles, therefore she was treated with utter respect. It was hard to believe until one of her (fortunately) extremely rare bursts of anger, where she mercilessly and completely annihilated her foe and almost went for the Trainer, though I came in time to stop the disaster. Just... don't make her angry, okay? Out of everyone, she is the one you don't want to anger. The best way to gain her affection is to actually feed her.

Mawile [Selphine] (Female)
Types: Steel / Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

In this form, she drops a good chunk of her carelessness and becomes a fierce fighter, capable of crushing entire teams all by herself. The main drawback is that she's angered more easily, as she will not accept any insult to her (kinda newborn) pride.

Types: Steel / Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 80
Atk: 4 [Huge Power: 7]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]


MC: 0

Attacks:

Level Up
Play Rough
Iron Head
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Sucker Punch
Crunch
Iron Defense
Stockpile
Swallow
Spit Up

Egg
Fire Fang
Ice Fang
Metal Burst
Thunder Fang
Tickle
Misty Terrain
Power-up Punch
Punishment

TM/HM
Taunt
Brick Break
Stone Edge
Swords Dance
Facade
Protect
Substitute
Toxic
Frustration
Return
Sandstorm
Torment
Incinerate
Giga Impact
Rain Dance
Fire Blast

Tutor
Magnet Rise
Thunder Punch
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Snatch
Pain Split
Dynamic Punch
Mud-Slap
Rock Slide
Stealth Rock
Super Fang
Icy Wind

Other
Sing

This little Litwick has a little problem: he's kinda afflicted with chuunibyou. He's convinced to be destined to rule over everything ghostly in this world and in the next. I tried several times to reason him, but he just won't listen. I mean, he still has a lot of potential, but I don't see him as the true ruler of the afterlife. He doesn't hold a candle to anyone in the damage department though, except maybe Kévin, whose advice he likes to listen to.
Evolution didn't do anything to calm his fantasies despite me hoping otherwise. It worsened the case! Now he's talking about reaching his ultimate form and drowning the Earth under a sea of dark flames or something. Help.
ALRIGHT I WAS WRONG OKAY? He really became powerful, but he's still as cheesy and delusional and that's unbearable! I mean, okay, Ghost/Fire is a pretty cool offensive typing and it's got nice power to boot, but that's nowhere near being able to engulf the planet in flames or endlessly torturing the soul of its enemies. It. Is. Not. At least he's willing to listen to me...

Chandelure [Hadès] (Male)
Types: Ghost / Fire

Abilities:
Flash Fire / Flame Body / Infiltrator [UNLOCKED]

Nature: Timid (+15% Spe, -1 Atk, +10% Acc)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Attacks:

Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-wisp
Flame Burst
Imprison
Hex
Curse
Memento
Inferno
Pain Split
Overheat

Egg
Acid Armor
Clear Smog
Endure
Haze
Heat Wave

TM/HM
Taunt
Protect
Shadow Ball
Flamethrower
Energy Ball
Solarbeam
Flame Charge
Fire Blast
Toxic
Hyper Beam
Psychic

Tutor
Dark Pulse
Shock Wave
Spite

Other

Shizune immediately took a liking to Misha and to a lesser extent to Selphine upon arrival, and comes off as cold to everyone else, particularly Manon who doesn't like people talking back to her about her directions. She isn't very talkative and will often train alone, save for Kamina who detected great potential within the fish. And boy, does she put almost all her energy into training! She once said she wants to achieve her true form as soon as possible and that she'll be much friendlier then, though some write that off as an excuse...
Well it wasn't an excuse. Having bloomed into an astonishingly pretty Milotic, she's now proud to display her appearance and dazzle even her former detractors. Gentle yet a tad arrogant, she values Misha and Kamina the most, as they were the ones to stay at her side during her Feebas phase. She likes to help others too, but does so in a rather directive way, which is not to everyone's taste.

Milotic [Shizune] (Female)
Types: Water

Abilities:
Marvel Scale / Competitive / Cute Charm (H) [UNLOCKED]

Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 70 (-)
Size Class: 5
Weight Class: 5
Base Rank Total: 21

MC: 1
Attacks:

Level Up
Splash
Tackle
Flail
Water Gun
Water Pulse
Wrap
Water Sport
Refresh
Disarming Voice
Twister
Recover
Aqua Ring
Captivate
Dragon Tail
Aqua Tail
Hydro Pump
Attract
Safeguard
Coil
Rain Dance

Egg
Brine
Dragon Breath
Haze
Hypnosis
Mirror Coat
Mud Sport

TM/HM
Ice Beam
Light Screen
Protect
Scald
Surf
Avalanche
Rest
Whirlpool
Blizzard
Bulldoze

Tutor
Dive
Endure
Icy Wind
Dragon Pulse
Magic Coat
Mud-Slap
Iron Head
Swift

Other

Yuuki has kinda been forced upon me, yet I still find him kinda sympathetic and, all in all, he pulls his weight rather well. First member that's not part of the Original 10, this Slowpoke is, true to his kin, very slow on the uptake. It's not unusual to see him nap in battle or be one or even two rounds late! He's still kind-hearted though, and can do wonders if he's not around girls.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.

Slowking [Male] [Yuuki Rito]
Types: Water/Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Sassy (+1 SpD, Spe ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Water Pulse
Slack Off
Amnesia
Power Gem
Hidden Power [Bug]
Nasty Plot
Swagger
Psych Up
Rain Dance

Egg
Block
Future Sight
Me First
Mud Sport
Zen Headbutt
Safeguard
Wonder Room

TM/HM
Ice Beam
Protect
Earthquake
Psychic
Scald
Reflect
Sunny Day
Light Screen
Flamethrower
Psyshock
Toxic
Telekinesis
Earthquake
Shadow Ball
Fire Blast
Focus Blast
Brine
Incinerate
Dragon Tail
Grass Knot
Surf
Whirlpool
Rest
Sleep Talk

Tutor
Aqua Tail
Endure
Mud-Slap
Counter
Dive
Drain Punch
Icy Wind
Iron Defense
Magic Coat
Mimic
Signal Beam
Skill Swap

Now here's an unusual one. Chris is a potent Pokémon, but is rather unwilling to work in a team. That means he'll be at his peak in Singles, not so much in Doubles or Triples. He'd rather not train with anyone (except Kamina, then again the guy trains with literally everyone) and work his way to the top alone. Whether this is a good strategy or not has yet to be determined...

Snivy [Christophe] (Male)
Types: Grass

Abilities:
Overgrow / Contrary (H)

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 80
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 0

Attacks:

Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Coil
Giga Drain
Gastro Acid

Egg
Glare
Iron Tail
Magical Leaf
Mirror Coat
Pursuit

TM/HM
Toxic
Taunt
Solarbeam
Energy Ball
Secret Power

Tutor

Other

Always chirpy yet dutiful in her training, Agnès knows how to cheer herself as well as others up to hone their skills. While she lacks power or diversity for now, she has set her mind on becoming better. She's often seen with Emi as she hopes to overcome her natural clumsiness by her side, though it doesn't really seem to work right now...
The first step of her training is now complete: she became a flying Fairy! Maybe seeing Emi evolve before her somewhat hurt her pride, because she redoubled her efforts, feeling that she can reach a much more powerful form. She focuses or her defenses for now, but soon...
And there she is! Agnès Oblige, Wind Rider (as she named herself) is now fully evolved and ready to soar the skies! While her defenses took a small hit due to the fact she can't use Eviolite anymore (she passed it to Reynald as a token of trust and friendship), her offense skyrocketed and she can finally take off to battle for those she cares for. She's a fearsome opponent due to her attacking potential, but will always take care of her foes after the battle is over. That's just the kind of girl she is.

Togekiss [Agnès Oblige] (Female)
Types: Fairy/Flying

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Timid (-1 Atk, +15% Spe, +10% Acc)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1

Attacks:

Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safeguard
Baton Pass
Magical Leaf
Fairy Wind
Double-Edge
After You
Sky Attack
Aura Sphere
Extreme Speed
Air Slash

Egg
Extrasensory
Mirror Move
Morining Sun
Nasty Plot
Substitute
Future Sight
Psycho Shift

TM/HM
Psyshock
Protect
Shadow Ball
Flamethrower
Dazzling Gleam
Telekinesis
Fire Blast
Endure
Fly
Grass Knot
Psych Up

Tutor
Body Slam
Counter
Headbutt
Heal Bell
Magic Coat
Drain Punch
Heat Wave
Roost

Other

Elma is another blob of goofy and laid-back adorableness. She absolutely loves rainy weather, and when everyone's in the house trying to cuddle for warmth she's outside sliding and jumping in puddles like she's having the time of her life. That's why she'd logically hang out with Water-types rather than Fire-types, such as Kamina (well the guy somehow hangs out with everyone) and, oddly enough given their opposite mindset, Shizune. Perhaps she's similar enough to Misha that the sea serpent accepts her.
Evolving only gave her more body mass to slide around in the rain. Shizune kind of forced her to regularly train with her and Misha (arguing that 'now that she's evolved she shouldn't be slacking anymore') and she took after them in terms of battle style: a defensively-focused stance followed by brutal tail swings. Not the most refined thing ever, but when your masters are a sea serpent and a blob with arms, what can you expect?
You thought Shizune was huge? Here comes Elma, a Goodra full of draconic glee! While she can't really slide around as much, she still enjoys the rain and won't hesitate to take a night shower if it's rainy outside. Her titanic stature and slimy exterior allows her to fight in close quarters, given that she now actually has usable fists. However, her most devastating weapon is probably her tail, that she can swing with a force enough to blow even the sturdiest members away. Actually, she's now the subject of a contest within the team: who can withstand Elma's tail whips? She's quite happy with the attention, as she can train and have fun at the same time.

Goodra [Elma] (Female)
Types: Dragon

Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 23

MC: 1

Attacks:

Level Up
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Muddy Water
Dragon Pulse
Body Slam
Feint
Aqua Tail
Power Whip

Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail
Curse

TM/HM
Toxic
Thunderbolt
Sludge Wave
Rock Slide
Infestation
Ice Beam
Substitute
Sludge Bomb
Flamethrower
Earthquake
Bulldoze

Tutor
Outrage
Draco Meteor
Shock Wave
Fire Punch
Thunder Punch

Other

Richard lives, fights and breathes for one ideal and one only: justice. The very thought of injustice makes him shiver and he won't hesistate to rush to the side of Pokémon under attack... which is a problem since he's not really that strong himself (yet). As such, he's viewed as more brawns than brains, and even if his heart is pure, he often only sees the world in black and white, which is not something commonly shared within the team...
His evolution changed things to the core. He upholds the same ideals, but now he has the necessary power to enforce them if needed. While he's not the strictest of minds, he still like to act as a policeman within the team, trying to redress the members' wrongdoings, which doesn't really please the more lax of them, such as Kazuma and especially Meliodas. There is also frequent friction with Manon and Shizune because giving them orders isn't really to their liking. Nevertheless, everyone now respects his power.

Lucario [Richard Rahl] (Male)
Types: Fighting/Steel

Abilities:
Steadfast / Inner Focus / Justified (H) [UNLOCKED]/Adaptability (Mega)

Nature: Hasty (+15% Spe, +12% Acc (+19% Acc Mega), -1 Def)

Stats:
HP: 90
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Only when an ally is in danger is Richard able to reach this form, in order to protect them with his newfound power. While not gaining anything in terms of defense would seem counterproductive, the major buff in offenses allows him to plow through opposition with unrivaled power. He truly becomes the guardian of justice.

Stats:
HP: 90
Atk: 6
Def: 2 (-)
SpA: 6
SpD: 3
Spe: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


MC: 1

Attacks:

Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Close Combat
Dragon Pulse
Dark Pulse
Aura Sphere
Detect
Laser Focus
Metal Claw
Me First
Power-up Punch
Swords Dance
Metal Sound
Bone Rush
Quick Guard
Heal Pulse

Egg
Agility
Bullet Punch
Low Kick
Meteor Mash
Vacuum Wave
Cross Chop
Crunch
Sky Uppercut
Blaze Kick
Circle Throw
High Jump Kick
Iron Defense

TM/HM
Roar
Toxic
Protect
Dig
Drain Punch
Earthquake
Brick Break
Focus Blast
Shadow Claw
Giga Impact
Rock Slide
Flash Cannon

Tutor
Magnet Rise
Dual Chop
Iron Tail
Mud-Slap
Thunder Punch
Role Play
Zen Headbutt
Other

Despite what his somewhat creepy appearance would suggest, Meliodas is actually a rather chill guy with no intention to spread evil around him or anything. While he likes to pull pranks from time to time (a consequence of his Dark typing, perhaps?), they're usually harmless and all for the laughs. While some in the team don't really appreciate these pranks, such as Shizune, he always manages to get at least one or two team members to commit mischief. His favorite target is Richard as the latter is really jumpy and often reacts in a way that only makes Meliodas want to tease him more.
He's pretty charismatic and knows how to rally people should he need to, though he rarely needs to as he's just happy to wander around. However, just like Selphine, he becomes absolutely feral once angered and gives up any semblance of compassion. In fact, both of them should never be fighting the same opponent because of the risk of said opponent being torn to shred by both of them.

Sableye [Meliodas] (Male)
Types: Dark/Ghost

Abilities:
Keen Eye / Stall / Prankster (H) [UNLOCKED]

Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Stats:
HP: 80
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Types: Dark/Ghost

Abilities:
Keen Eye / Stall / Prankster (H) [UNLOCKED]/Magic Bounce (Mega)

Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

HP: 80
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


MC: 1

Attacks:

Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Knock Off
Shadow Claw
Foul Play
Quash

Egg
Imprison
Metal Burst
Nasty Plot
Recover
Sucker Punch
Feint
Psych Up

TM/HM
Taunt
Shadow Ball
Torment
Endure
Will-O-Wisp
Frustration
Return
Dig
Brick Break
Rock Tomb
Thief
Low Sweep
Incinerate
Payback
Poison Jab
Snarl
Dazzling Gleam
Rest
Sleep Talk
Incinerate

Tutor
Counter
Fire Punch
Ice Punch
Low Kick
Snatch
Focus Punch
Gravity
Icy Wind
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
Substitute
Thunder Punch
Telekinesis
Dynamic Punch
Other

Rin is quite the stereotypical Spinda. For once, she never seems to know where she's going and it's a miracle she manages to go from point A to point B without falling. Alternatively, while she can hold a somewhat coherent conversation at times, the parts where she spouts incoherent semi-philosophical tirades are quite frequent, which leaves almost everyone in the dark as to what's going on inside her mind. In reality, Emi just brought Rin in her arms once, while we were out camping and training, and asked if we could recruit her because 'she is so cute and funny'. I'm one to say the more the merrier, but when asked it she was alright with it, this peculiar Spinda just began rambling about the sky. Since she didn't seem afraid or reluctant or anything, I just... rolled with it.
In fight, she just does, uh, Rin things, which seem to greatly disorient her opponents. Whatever works, I guess? With Rin, you just can't help but seriously wonder whether or not she's consciously doing the things she does...

Spinda [Rin] (Female)
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks:

Level Up
Tackle
Uproar
Copycat
Feint Attack
Psybeam
Hypnosis
Dizzy Punch
Sucker Punch
Double-Edge
Teeter Dance
Psych Up

Egg
Disable
Encore
Fake Out
Icy Wind
Rock Slide
Baton Pass
Guard Split
Psycho Shift
Rapid Spin

TM/HM
Protect
Safeguard
Dig
Thief
Drain Punch
Toxic
Brick Break
Fling

Tutor
Fire Punch
Low Kick
Substitute
Body Slam
Endure

Other
Superpower

While there are several possible Team Dads already, nobody assumes the role of Team Mom better than the gentle and feminine Lilly. Since fighting isn't really her thing, she spends her days trying to take care of other people's needs. Her milk is of excellent quality and nutrient-rich, which helps the newest members of the team since they often need to catch up to their more powerful elders. That being said, everyone enjoys a glass of milk from time to time, whether it be after intense training or before bed. As such, her popularity within the team is very high.
That being said, if she is forced to take action, she will not hold back in the slightest and thoroughly discipline her opponent -or faint trying. This glimpse of hot-bloodedness, barely apparent in regular interactions, is probably why she's so calm most of the time and why she's still training even though she only fights as a last resort: because said last resorts actually allows her to blow off all the steam she accumulates in her everyday life. Certainly not an opponent to underestimate.

Miltank [Lilly] (Female)
Types: Normal

Abilities:
Thick Fat / Scrappy / Sap Sipper (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 6

Attacks:

Level Up
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam
Zen Headbutt
Captivate
Heal Bell
Wake-Up Slap
Gyro Ball

Egg
Curse
Dizzy Punch
Endure
Heart Stamp
Punishment

TM/HM
Protect
Iron Tail
Earthquake
Thunder Punch
Fire Punch

Tutor
Counter
Double-Edge
Other

Plutia is a nice, easygoing, happy-go-lucky adorable plant that's just kinda living in her own world. Even when she fights, she'll just go at it shouting "Wooooo!" and attempt to headbutt the foe in cute fashion, only to stop two minutes after and complain she's hungry and don't want to fight anymore. Not the easiest team member to handle but hardly the weirdest ever, and seeing her joyously skipping across the camp is enough to bring a smile to most.

Steenee [Plutia] (Female)
Types: Grass

Abilities:
Leaf Guard / Oblivious / Sweet Veil (H)

Nature: Jolly (+Spe, -SpA, +9% Acc)

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 72 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 1

Attacks:

Level Up
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
Flail
Aromatic Mist
Double Slap

Egg
Acupressure
Feint
Grass Whistle
Play Rough
Synthesis

TM/HM
Protect
Frustration
Return
Facade
Substitute

Tutor
Seed Bomb

Other

Interestingly enough, while Mako is as careless as others, she's also much more focused on battling and becoming stronger. Not really for herself, but she believes she'll earn her rightful place if she manages to be strong. That doesn't prevent her from enjoying life as it comes, though, and she's more than happy to make friends -or sparring partners. Her dream is to lead the way for team to reach the highest peak.
Evolution made her deadlier, but she doesn't seem to realize it as she's pretty much the same she always was (or maybe she doesn't care). Her light is stronger now, which means she can actually lead people to their goal should her team fall into a dark place. While she has a limited arsenal to her disposition, she'll always say that "Soak and Volt Switch are the only tools I need anyway". Also she now likes flowers despite being a fish-like Pokémon.

Lanturn [Mako] (Female)
Types: Water/Electric

Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]

Nature: Modest (+SpA, -Atk)

Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20

MC: 1

Attacks:

Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Discharge
Eerie Impulse
Stockpile
Swallow
Spit Up
Spotlight
Signal Beam
Aqua Ring
Hydro Pump
Ion Deluge
Charge

Egg
Brine
Shock Wave
Soak
Water Pulse
Whirlpool

TM/HM
Ice Beam
Protect
Endure
Volt Switch
Dazzling Gleam
Toxic
Zap Cannon
Scald

Tutor
Bounce
Dive
Heal Bell
Icy Wind
Thunderbolt
Other

This Swinub likes to take things slow and go at his own pace. He's less of a sprinter and more of an endurance runner, which can lead to indecisiveness, but ultimately he stands firm in his beliefs and perpetually moves forward, regardless of his speed. He tends to be quite naive and easily swayed though. He founded the ASB Yamaku High to find like-minded companions.

Piloswine [Hisao] (Male)
Types: Ice/Ground

Abilities:
Oblivious / Snow Cloak / Thick Fat (H) [UNLOCKED]

Nature: Jolly (+Spe, -SpA, +6% Acc)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 58 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks:

Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Mist
Earthquake
Flail
Blizzard
Ancient Power
Peck
Horn Attack
Fury Attack
Ice Fang
Amnesia

Egg
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Rock Slide

TM/HM
Toxic
Dig
Detect
Bulldoze
Substitute
Hail

Tutor
Mimic

Other

Joltik [Fiore DeRosa] (Male)
Types: Bug/Electric

Abilities:
Compoundeyes / Unnerve / Swarm (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 4

Attacks:

Level Up
String Shot
Absorb
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Egg
Camouflage
Disable
Lunge
Pin Missile
Pursuit

TM/HM
Thunderbolt
Thief
Energy Ball
Charge Beam
Infestation

Tutor

Other
 
From Here: it flash
And Here: tria
And Here: ngle
Yoshiblaze: 2 CC
- Sneasel: 6 MC, 1 KOC
UC: 106 -> 112 -> 118
CC: 19. Using 2 CC to buy a Venonat -> 17 -> 19


Evolving into Weavile
MC: 0 -> 7 (+KOC). Buying Ice Shard (Prevo LU), Knock Off (Tutor), Low Kick (Tutor), Dig (Past TM), Torment (TM), Night Slash (LU), and Iron Tail (Tutor) for 7 MC -> 0

Evolutions:
->

Slick gains: Embargo, Revenge, Assurance, Nasty Plot (pre-26), Ice Shard, Knock Off, Low Kick, Dig, Torment, Night Slash, and Iron Tail (bought above)

Weavile [Male] [Slick]
Types: Dark/Ice
Abilities: Pressure / Pickpocket (Locked)
Nature: Jolly (+15% Speed, +34% Accuracy, -1 Special Attack)
Stats:
HP:
90
Atk: 5
Def: 3
SpA: 2 (-1)
SpD: 3
Spe: 144 (125 * 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
MC: 0
Attacks:
Level Up

Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Screech
Embargo
Revenge
Assurance
Nasty Plot
Ice Shard
Night Slash

TM/HM
Protect
Substitute
Toxic
Dynamic Punch
Poison Jab
Dig
Torment

Egg
Icicle Crash
Throat Chop
Pursuit
Counter
Fake Out

Tutor
Knock Off
Low Kick
Iron Tail


Pokemon:


Venonat [All Terrain Venonat] (Male)
Types: Bug/Poison
Abilities: Compound Eyes / Tinted Lens / Run Away
Nature: Modest (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 1 (-1)
Def: 2
SpA: 3 (+1)
SpD: 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 13

MC: 0

Attacks (20):

Level Up (10)
Tackle
Disable
Foresight
Supersonic
Confusion
Poison Powder
Psybeam
Stun Spore
Signal Beam
Leech Life

Egg (5)
Baton Pass
Agility
Giga Drain
Skill Swap
Toxic Spikes

TM/HM (5)
Protect
Substitute
Venoshock
Sludge Bomb
Infestation

Tutor


Other
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Previous Claim
Claim is here.


Battles
I earn 3 CC.
➥ Feel the Magic (Braixen) earns 5 MC and 1 KOC.
➥ Burtgang (Metang) earns 6 MC and 1 KOC.

The ref erroneously gave Feel the Magic +1 MC from Exp. Share instead of Burtgang.

Spending
I spend 10 of my UC to give Burtgang the Metang 10 MC. 37 ➨ 27 UC.
I spend 6 of my UC to give Koji Nishino the Snorlax 6 MC. 27 ➨ 21 UC.


Feel the Magic the Braixen will evolve into Delphox.
By evolving, she learns Future Sight, Mystical Fire, Role Play, Shadow Ball, and Switcheroo.​
Feel the Magic will also use her KOC as MC, buying six moves.
She'll learn the TM moves Dazzling Gleam, Hidden Power Ground, Hyper Beam, and Trick Room.​
She'll learn the Tutor moves Blast Burn and Wonder Room​

Feel the Magic (Braixen ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Fire
Abilities: Blaze HA: Magician

HP: 80
Attack: 2 (-)
Defen.: 2
Sp.Atk: 4 (+)
Sp.Def: 3
Speed: 73
Rank Total: 16
Size Class: 2
Weight Class: 2


Move Counters: 0

31 Moves Known
Ally Switch
Ember
Fire Spin
Flame Charge
Flamethrower
Grass Knot
Heat Wave
Howl
Hypnosis
Light Screen
Low Kick
Lucky Chant
Magic Coat
Protect
Psybeam
Psychic
Psychic Terrain
Psyshock
Recycle
Rest
Safeguard
Scratch
Skill Swap
Sleep Talk
Solar Beam
Substitute
Sunny Day
Tail Whip
Telekinesis
Will-O-Wisp
Wish

Feel the Magic (Delphox ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Fire/Psychic
Abilities: Blaze HA: Magician

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 4
Speed: 104
Rank Total: 21
Size Class: 3
Weight Class: 3


Move Counters: 0

43 Moves Known
Ally Switch
Blast Burn
Dazzling Gleam

Ember
Fire Spin
Flame Charge
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Howl
Hyper Beam
Hypnosis
Light Screen
Low Kick
Lucky Chant
Magic Coat
Mystical Fire
Protect
Psybeam
Psychic
Psychic Terrain
Psyshock
Recycle
Rest
Role Play
Safeguard
Scratch
Shadow Ball
Skill Swap
Sleep Talk
Solar Beam
Substitute
Sunny Day
Switcheroo
Tail Whip
Telekinesis
Trick Room
Will-O-Wisp
Wish
Wonder Room


Burtgang the Metang will evolve into Metagross.
By evolving, they learn Hammer Arm.​
Burtgang will also use their KOC as MC, as well as the MC I gave them from UC, buying seventeen moves.
They will learn the TM moves Bulldoze, Explosion, Grass Knot, Rain Dance, Rest, Rock Slide, Rock Tomb, Sandstorm, Sleep Talk.​
They will learn the tutor moves Block, Ice Punch, Stealth Rock, Telekinesis, Thunder Punch, and Trick.​
They will learn the passed-generation moves Dynamic Punch and Mimic.​

Burtgang (Metang ф)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal

HP: 90
Attack: 4 (+)
Defen.: 4
Sp.Atk: 1 (-)
Sp.Def: 3
Speed: 50
Rank Total: 17
Size Class: 2
Weight Class: 6


Move Counters: 0

22 Moves Known
Agility
Ally Switch
Brick Break
Confusion
Earthquake
Endure
Headbutt
Hold Back
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Protect
Pursuit
Reflect
Refresh
Substitute
Take Down
Toxic
Zen Headbutt

Burtgang (Metagross ф)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: Mega

Typing: Steel/Psychic —— Steel/Psychic
Abilities: Clear Body HA: Light Metal —— Tough Claws

HP: 90 —— MEGA
Attack: 6 —— 7 (+)
Defen.: 5 —— 6
Sp.Atk: 2 —— 3 (-)
Sp.Def: 3 —— 4
Speed: 70 —— 110
Rank Total: 22 — 27
Size Class: 4 — 4
Weight Class: 9 — 11


Move Counters: 0

40 Moves Known
Agility
Ally Switch
Block
Brick Break
Bulldoze
Confusion
Dynamic Punch
Earthquake
Endure
Explosion
Grass Knot
Hammer Arm

Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Protect
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock

Substitute
Take Down
Telekinesis
Thunder Punch

Toxic
Trick
Zen Headbutt


Thankfully, Koji Nishino the Snorlax is already evolved. He will use the 6 MC I gave him to buy six moves.
He will learn the TM moves Blizzard, Fire Blast, Ice Beam, Solar Beam, Thunder, and Thunderbolt.​

Koji Nishino (Snorlax ♂)
Brave Nature ( +Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Normal
Abilities: Immunity, Thick Fat HA: Gluttony

HP: 120
Attack: 5 (+)
Defen.: 3
Sp.Atk: 3
Sp.Def: 4
Speed: 26 (-)
Rank Total: 23
Size Class: 4
Weight Class: 9


Move Counters: 0

40 Moves Known
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Chip Away
Counter
Crunch
Defense Curl
Double-Edge
Earthquake
Fire Blast
Fire Punch
Giga Impact
Gunk Shot
Heavy Slam
Ice Beam
Last Resort
Lick
Metronome
Mimic
Odor Sleuth
Seed Bomb
Snatch
Solar Beam
Protect
Pursuit
Recycle
Reflect
Rock Slide
Sandstorm
Screech
Tackle
Thunder
Thunderbolt

Whirlpool
Whirlwind
Zen Headbutt


If this post is approved, I will qualify to retrieve my old profile.
 
https://www.smogon.com/forums/threads/three-sided-polygon.3640974/
Me: 2 CC
Dragonite: 6 MC

https://www.smogon.com/forums/threads/a.3640975/#post-7890448
Me: 2 CC
Sliggoo: 6 MC

https://www.smogon.com/forums/threads/battle-hall-challenge-epicdrill.3640892/#post-7890488
Me: 2 CC
Clawitzer: 3 MC

https://www.smogon.com/forums/threads/battle-hall-challenge-tman87.3640887/#post-7889633
Me: 9 UC

Total Gains said:
Me: +4 CC +9 UC
Dragonite: +6 MC
Sliggoo: +6 MC
Clawitzer: +3 MC
Dragonite gets Wing Attack as a pre-26 LU move.

Dragonite gets Safeguard, Dragon Dance (LU), Haze, Dragon Breath, Mist, Supersonic (egg), Air Cutter, Bind, Body Slam, Double Edge, Headbutt, Icy Wind, Mud Slap, Snore, Swagger, Swift, Tailwind (MT), Barrier, Flash, Heal Bell, Hydro Pump, Whirlwind (Event/Anime/Manga), Razor Wind, Hone Claws, Roar, Curse, Hail, Rock Smash, Hidden Power [Grass], Horn Drill, Take Down, Bubble Beam, Water Gun, Rage, Frustration, Return, Double Team, Sandstorm, Facade, Detect, Attract, Round, Fling, Captivate, Natural Gift, Secret Power, Power Up Punch, Confide, Cut, Strength (TM) for 22 MC 28 UC
This maxes Dragonite.

Dragonite [Drags] [Female]
Types: Dragon, Flying
Abilities: Inner Focus, Multiscale (unlocked)
Nature: Naughty (+Atk -SpD)
Stats: HP: 90 Atk: 6 (+) Def: 3 SpA: 4 SpD: 3 (-) Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
MC: 0
Attacks (Maxed: 122/122, +8 CC):
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Edge
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power [Grass]
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon


Total Expenditures said:
Me: -28 UC
Dragonite: -22 MC
Overall Totals said:
Me: 39 CC 296 UC
Dragonite: 0 MC
Sliggoo: 23 MC
Clawitzer: 3 MC

Evolving:

Sliggoo [Male]
Types: Dragon
Abilities: Sap Sipper, Hydration, Gooey (unlocked)
Nature: Relaxed (+Def, -Spe, -10% Eva)
Stats: HP: 80 Atk: 3 Def: 3 (+) SpA: 3 SpD: 4 Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
MC: 23
Attacks:
Level Up

Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance

Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail

TM/HM
Thunderbolt
Rock Slide
Sludge Wave
Sludge Bomb
Infestation

Goodra [Male]
Types: Dragon
Abilities: Sap Sipper, Hydration, Gooey (unlocked)
Nature: Relaxed (+Def, -Spe, -10% Eva)
Stats: HP: 90 Atk: 4 Def: 4 (+) SpA: 4 SpD: 6 Spe: 69 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
MC: 23
Attacks:
Level Up

Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Outrage
Feint
Aqua Tail

Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail

TM/HM
Thunderbolt
Rock Slide
Sludge Wave
Sludge Bomb
Infestation
New moves: Outrage, Feint, Aqua Tail
 
Last edited:

LucarioOfLegends

Master Procraster
is a CAP Contributor
I made a mistake on my claim that I noticed while editing. It turns out that I accidentally bought duplicate moves that I already had in my movepool, those being Super Fang, Bug Bite, and Agility for Necturna, Drapion, and Empoleon respectively. To fix this, I will be buying Substitute (TM) for both Drapion and Empoleon and Ingrain (Egg) for Necturna for 3 UC (101>98)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
TMan87 Approved
Yoshiblaze Weavile +24% Acc Fix and Approved
Geodude6 Approved
LouisCyphre reminder to put LM changes whenever it is unlocked Approved
epicdrill Goodra stats should be 90/4/4/4/6/69 4SC 5WC 23BRT. Appears you didn't even change it from Sliggoo :P Fix and Approved
LucarioOfLegends You don't have to spend more UC, for now let's all pretend that the Super Fang, Bug Bite, Agility duplicates are Ingrain, Substitute, and Substitute oke? Don't do it again :> Approved

Queue cleared...i think
 
Let's claim some shit.

Battle Hall Challenge: +4 CC (10->14 CC)
Nestor the Spheal Sealeo:
+6 KOC, spending them on Sheer Cold, Super Fang, Roar, Mimic, Signal Beam, Aqua Tail.
Annoying flash: +3 CC (14->17 CC)
Nestor the Sealeo:
+5 MC, spending them on HP Fire, Stockpile, Swallow, Iron Tail, Rock Tomb.

-> Evolving him into a Walrein!
-> He gets Ice Fang and Crunch for free.
-> Using 5 UC (13-> 8 UC) to unlock Oblivious.
Manny the Piloswine:
+6 MC, +1 KOC, spending them on Flail, Double-Edge, Giga Impact, Bulldoze, Detect, Ice Beam and Blizzard.

-> Evolving him into a Mamoswine!
-> He gets Scary Face and Hail for free.

-> Using 5 UC (8->3 UC) to unlock Tyler the Crabominable's Anger Point.
-> Using 8 CC (17->9 CC) to buy an Ice Rock.
-> Using 4 CC (9->5 CC) to get Stroheim the Delibird and Pixie the Smoochum:
Stroheim [M] [Delibird]
NATURE: Adamant
TYPE: Ice/Flying
ABILITIES: Vital Spirit | Hustle | Insomnia [Hidden]

STATS
HP: 80​
Atk: 3+​
Def: 2​
SpA: 2-​
SpD: 2​
Spe: 75​
Size Class: 1​
Weight Class: 2​
Base Rank Total: 14​
MC : 0


MOVES (X/71)
Level-Up:
Present​
Drill Peck​
Egg:
Counter​
Ice Punch​
Ice Shard​
Fake Out​
Spikes​
HM:
Fly​
Focus Punch​
Aerial Ace​
Endure​
Detect​
Pixie [F] [Smoochum]
NATURE: Timid
TYPE: Ice/Psychic
ABILITIES: Oblivious | Forewarn | Hydration [Hidden]

STATS
HP: 80​
Atk: 1-​
Def: 1​
SpA: 3​
SpD: 3​
Spe: 75+​
+13% Accuracy​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 14​


MC: 0

MOVES (X/X)
Level-Up:​
Pound​
Lick​
Sweet Kiss​
Powder Snow​
Sing​
Confusion​
Heart Stamp​
Mean Look​
Fake Tears​
Egg:
Fake Out​
Wake-Up Slap​
Nasty Plot​
Wish​
Miracle Eye​
TM:
Protect​
Substitute​
Endure​
Psyshock​
Frost Breath​



Feeling new and unlucky again: +5 CC (5->10 CC)
Nestor the Spheal Walrein:
+5 MC, spending them on Avalanche, Block, Stomping Tantrum, Fury Cutter and Giga Impact.
Manny the Swinub Mamoswine:
+5 MC, +1 KOC, spending them on Iron Head, Stomping Tantrum, Block, Knock Off, Earth Power and Freeze-Dry.
Tyler the Crabrawler Crabominable:
+6 MC, spending them on Zen Headbutt, Close Combat, Substitute, Block, Ice Beam and Focus Blast.

My starting trio post-claim:

Nestor [M] [Walrein]
NATURE: Quiet
TYPE: Ice/Water
ABILITIES: Thick Fat | Ice Body | Oblivious [Unlocked]

STATS
HP: 100​
Atk: 3​
Def: 3​
SpA: 4+​
SpD: 3​
Spe: 57-​
-10% Evasion​
Size Class: 4​
Weight Class: 5​
Base Rank Total: 19​

MC: 0

MOVES:
Physical:
Aqua Tail​
Avalanche​
Body Slam​
Crunch​
Dive​
Earthquake​
Fissure​
Fury Cutter​
Giga Impact​
Ice Ball​
Ice Fang​
Iron Tail​
Rock Slide​
Rock Tomb​
Rollout​
Stomping Tantrum​
Super Fang​
Waterfall​

Special:
Aurora Beam​
Blizzard​
Brine​
Frost Breath​
HP Fire​
Ice Beam​
Powder Snow​
Sheer Cold​
Signal Beam​
Surf​
Water Gun​
Whirlpool​

Other:
Aqua Ring​
Belly Drum​
Block​
Defense Curl​
Encore​
Endure​
Growl​
Hail​
Mimic​
Protect​
Roar​
Stockpile​
Substitute​
Swagger​
Swallow​
Toxic​
Yawn​
Manny [M] [Piloswine]
NATURE: Adamant
TYPE: Ice/Ground
ABILITIES: Oblivious | Snow Cloak | Thick Fat [Unlocked]

STATS
HP: 100​
Atk: 6+​
Def: 3​
SpA: 2-​
SpD: 3​
Spe: 80​
Size Class: 5​
Weight Class: 7​
Base Rank Total: 21​

MC: 0


MOVES:
Physical:
Avalanche​
Bulldoze​
Dig​
Double-Edge​
Earthquake​
Fissure​
Flail​
Fury Attack​
Giga Impact​
Horn Attack​
Ice Fang​
Ice Shard​
Icicle Crash​
Icicle Spear​
Iron Head​
Knock Off​
Peck​
Rock Slide​
Stomping Tantrum​
Stone Edge​
Superpower​
Tackle​

Special:
Ancient Power​
Blizzard​
Earth Power​
Freeze-Dry​
Ice Beam​
Icy Wind​
Mud Bomb​
Mud Slap​
Powder Snow​

Other:
Block​
Detect​
Endure​
Hail​
Light Screen​
Reflect​
Mud Sport​
Odor Sleuth​
Protect​
Scary Face​
Stealth Rock​
Substitute​
Toxic​

Tyler [M] [Crabominable]
NATURE: Adamant
TYPE: Ice/Fighting
ABILITIES: Hyper Cutter | Iron Fist | Anger Point [Unlocked]

STATS
HP: 100​
Atk: 6+​
Def: 3​
SpA: 2-​
SpD: 3​
Spe: 43​
Size Class: 3​
Weight Class: 5​
Base Rank Total: 20​

MC: 0


MOVES (X/X)
Physical:
Brick Break​
Close Combat​
Crabhammer​
Dizzy Punch​
Drain Punch​
Earthquake​
Endeavor​
Focus Punch​
Ice Hammer​
Ice Punch​
Iron Head​
Payback​
Power-Up Punch​
Pursuit​
Rock Smash​
Stone Edge​
Superpower​
Thunder Punch​
Zen Headbutt​

Special:
Bubble​
Bubble Beam​
Focus Blast​
Ice Beam​
Scald​

Other:
Amnesia​
Block​
Leer​
Protect​
Substitute​
Wide Guard​
 
Last edited:

Geodude6

Look at my shiny CT!
Geodude6: 2 CC
Starmie: 6 MC, 1 KOC
===

Geodude6:
CC: 61 -> 63
UC: 280 -> 271
- Spending 6 UC on Raichu and 3 UC on Starmie.


Raichu
MC: 6 (UC) -> 0
- Learns Toxic (TM), Zap Cannon (TM), Hidden Power [Ice] (TM), Rain Dance (TM), Magic Coat (Tutor), and Signal Beam (Tutor).


Starmie
MC: 10 (6 MC+1 KOC+3 UC) -> 0
- Learns Reflect Type (LU), Power Gem (LU), Light Screen (LU), Zap Cannon (TM), Ice Beam (TM), Hyper Beam (TM), Reflect (TM), Thunder Wave (TM), Whirlpool (HM), and Magic Coat (Tutor).


That's 40 moves on all 3 of my starters, making me eligible to reclaim my old profile. Reclaiming all items, with the obvious exceptions of Lucky Egg and Heirophant's Charge, and all Pokemon. I'll also be applying any relevant CAP / rank cutoff changes, since I wasn't around for that, and will be noting them where applicable. I have so many Pokemon that I'll have to make multiple posts, so please bear with me:

Apologies to whoever ends up approving this.


Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 5
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Nature: Mild (+1 SpA, -1 Def)
Type:

Abilities: Blaze, Speed Boost

Stats:
HP: 90
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

MC: 0

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
Both Mega Charizard mistakenly had the nature listed as Hasty (just under the sprite), so correcting that to Lonely, which is what it should be.

Angel [Charizard] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power: (Passive) (H unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Nature: Lonely (+1 Atk, -1 Def)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 90
Atk: Rank 6+
Def: Rank 3-
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24


Nature: Lonely (+1 Atk, -1 Def)
Type:


Mega Ability:
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Stats:
HP: 90
Atk: Rank 5+
Def: Rank 2-
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

MC: 0

Attacks:
Shadow Claw
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Inferno
Flare Blitz

Ancientpower
Beat Up
Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Submission
Solarbeam
Earthquake
Fissure
Dig
Brick Break
Double Team
Reflect
Bide
Fire Blast
Rock Tomb
Aerial Ace
Skull Bash
Flame Charge
Rest
Attract
Overheat
Steel Wing
Focus Blast
Endure
Sky Drop
Incinerate
Giga Impact
Bulldoze
Will-O-Wisp
Rock Slide
Dragon Tail
Substitute
Fly
Defog

Blast Burn
Body Slam
Dragon Pulse
Dynamic Punch
Fire Pledge
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind
Thunderpunch
Pyroak's hidden ability changes to White Smoke, and her BRT also increases thanks to an effective boost to speed rank. Fixing the speed value as well, since I guess I used x0.85 for the negative speed nature and that was never caught.

Birchman [Pyroak] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Acc)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
White Smoke: (Passive) This Pokemon is surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 110
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

MC: 0

Attacks:
Leafage
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Amnesia
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragon Breath
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Petal Blizzard
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Façade
Flame Charge
Rest
Attract
Low Sweep
Round
Overheat
Energy Ball
Brutal Swing
Endure
Incinerate
Giga Impact
Will-O-Wisp
Flash
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Dragon Tail
Swagger
Nature Power
Substitute
Flash Cannon
Secret Power
Confide
Strength
Rock Smash
Rock Climb

Ancient Power
Block
Earth Power
Headbutt
Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Worry Seed

Meltdown [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Meltdown [Rotom-A] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type:
(
/
/
/
/
)


Stats:
HP: 80
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 1 (Fan) / 2 (Heat, Mow) / 3 (Wash) / 4 (Frost)
Weight Class: 2 (Fan) / 3 (Heat, Mow) / 4 (Wash) / 5 (Frost)
Base Rank Total: 20

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Electro Ball
Charge
Discharge
Hex

Toxic
Hidden Power [Ice]
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Secret Power
Confide

Dark Pulse
Electroweb
Foul Play
Mud Slap
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Sucker Punch
Swift
Standard Darmanitan's Attack rank increases to 6, as does Zen Darmanitan's Special Attack.

Aces High [Darmanitan] (M)
Nature: Docile (No effect on stats)
Type:

: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Sheer Force: (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Zen Mode: (Toggle) At default once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Aces High [Darmanitan-Z] (M)
Nature: Docile (No effect on stats)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 6
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 22

MC: 0
KOC: 1

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Encore
Endure
Flame Wheel
Focus Energy
Take Down
Yawn

Hidden Power [Ice]
Hyper Beam
Protect
Solarbeam
Smack Down
Earthquake
Dig
Psychic
Brick Break
Double Team
Flamethrower
Fire Blast
Torment
Flame Charge
Focus Blast
Will-O-Wisp
Giga Impact
Stone Edge
Rock Slide
U-turn
Substitute

Endeavor
Focus Punch
Heat Wave
Snatch
Zen Headbutt

Annie [Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Annie [Mega Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 7+
SpD: Rank 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23

MC: 0

Attacks:
Fissure
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Curse
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Roar
Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Fire Blast
Rock Tomb
Flame Charge
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
Substitute
Flash Cannon
Nature Power
Rock Smash
Sleep Talk

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Heat Wave
Mimic
Selfdestruct
Stealth Rock

War Pig [Emboar] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 56-
Size Class: 3
Weight Class: 5
Base Rank Total: 22

MC: 0
KOC: 2

Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurance
Heat Crash
Flamethrower
Head Smash
Roar
Flare Blitz

Body Slam
Covet
Heavy Slam
Magnitude
Sucker Punch
Yawn

Toxic
Sunny Day
Hidden Power [Ice]
Hyper Beam
Protect
Solarbeam
Earthquake
Brick Break
Fire Blast
Rest
Overheat
Focus Blast
Scald
Will-O-Wisp
Giga Impact
Stone Edge
Bulldoze
Poison Jab
Sleep Talk
Wild Charge
Substitute

Blast Burn
Block
Endeavor
Fire Pledge
Focus Punch
Heat Wave
Helping Hand
Low Kick
Superpower
Mollux learns Draining Kiss for free.

Toxicity [Mollux] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88+
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1

Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Draining Kiss
Lava Plume
Moonlight
Recover
Toxic Spikes
Heat Wave
Acid Armor
Eruption
Final Gambit

Aqua Ring
Fire Spin
Gastro Acid
Heal Pulse
Helping Hand
Rapid Spin
Stealth Rock
Trick

Toxic
Venoshock
Hyper Beam
Protect
Solarbeam
Thunderbolt
Thunder
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Overheat
Will-O-Wisp
Thunder Wave
Substitute
Dazzling Gleam

Heal Bell
Snatch
Volkraken learns Absorb for free.

Aqualung [Volkraken] (M)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Moves:
Constrict
Flash
Bite
Leech Life
Ember
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Dive
Destiny Bond
Lava Plume
Hydro Pump
Heat Wave
Aqua Ring
Power Gem
Memento

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse

Toxic
Hidden Power [Fairy]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Flamethrower
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Overheat
False Swipe
Scald
Fling
Incinerate
Quash
Will-O-Wisp
Payback
Giga Impact
Swagger
Sleep Talk
U-Turn
Substitute
Flash Cannon
Secret Power
Confide
Surf
Waterfall

Bind
Pain Split
Snatch
Snore

Vermillion [Vulpix] (F)
Nature: Timid (+15% Spe, +13% Acc, -1 Atk)
Type:

: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so. LOCKED

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75+
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Moves:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Confuse Ray
Fire Spin
Imprison
Payback
Will-O-Wisp
Feint Attack
Flamethrower
Safeguard
Hex
Imprison

Disable
Flail
Hypnosis
Power Swap
Tail Slap

Protect
Dig
Fire Blast
Energy Ball
Dark Pulse

Beast [Arcanine] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

MC: 0

Moves:
Bite
Thunder Fang
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Retaliate
ExtremeSpeed
Flamethrower
Crunch
Heat Wave
Outrage
Flare Blitz

Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash

Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Reflect
Teleport
Bide
Fire Blast
Skull Bash
Rest
Overheat
Endure
Will-O-Wisp
Giga Impact
Bulldoze
Substitute
Wild Charge

Dragon Pulse
Iron Head
Iron Tail
Mimic

Harlot [Infernape] (F)
Nature: Hasty (+15% Spe, +18% Acc, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

MC: 0

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Punishment
Torment
Facade
Close Combat
Fire Spin
Slack Off
Calm Mind
Acrobatics
Flamethrower
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out

Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-O-Wisp
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Poison Jab
Grass Knot
U-Turn
Substitute

Blast Burn
Covet
Dual Chop
Endeavor
Focus Punch
Gunk Shot
Helping Hand
Iron Tail
Low Kick
Thunder Punch
Vacuum Wave

Nightmare [Litwick] (F)
Nature: Timid (+15% Spe, +5% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23+
Size Class: 1
Weight Class: 1
Base Rank Total: 12

MC: 15

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Overheat
Imprison

Acid Armor
Clear Smog
Endure
Haze
Power Split

Hidden Power [Ice]
Taunt
Protect
Solarbeam
Shadow Ball
Fire Blast
Energy Ball
Embargo

Trick

Polaris [Larvesta] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) LOCKED

Stats
HP: 80
Atk: Rank 2-
Def: Rank 3+
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

MC: 4

Moves:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Flare Blitz

Endure
Foresight
Magnet Rise
Morning Sun
Zen Headbutt

Sunny Day
Protect
Solarbeam
Fire Blast
U-Turn

Black Magic [Delphox] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.

Stats
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 120+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Moves:
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Flamethrower
Mystical Fire
Psyshock
Psychic
Sunny Day
Magic Room
Fire Blast

Heat Wave
Hypnosis
Magic Coat
Wish

Toxic
Hidden Power [Rock]
Hyper Beam
Protect
Safeguard
Solarbeam
Double Team
Rest
Overheat
Incinerate
Will-O-Wisp
Embargo
Psych Up
Grass Knot
Sleep Talk
Substitute
Trick Room
Dazzling Gleam

Blast Burn
Fire Pledge
Foul Play
Low Kick
Shock Wave
Signal Beam
Skill Swap
Snatch
Thunder Punch
Trick
Wonder Room
Zen Headbutt
Just like Charizard, I changed Weavile's nature at some point but at the same time forgot to change it in another spot. Correcting it to say Adamant, which I believe is what it should be.

Chiyomi [Weavile] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 90
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

MC: 0

Moves:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Night Slash
Ice Shard
Snatch

Assist
Counter
Double Hit
Fake Out
Feint
Ice Punch
Icicle Crash
Iron Tail
Reflect
Spite

Focus Punch
Hail
Protect
Dig
Brick Break
Aerial Ace
Endure
Retaliate
Giga Impact
X-Scissor
Poison Jab
Whirlpool

Knock Off
Low Kick
Snatch

Moonlight
Shiftry's nature too needs to be corrected; I have no idea how nobody caught any of this after this long. Also, rank cutoff change.

Shiftry [Locust] (M)
Nature
: Modest (+SpA, -Atk)
Type: Grass/Dark

Abilities: Early Bird/Chlorophyll/Pickpocket

Stats:
HP: 90
Atk: Rank 3-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks :
Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed
BRT

Zuzu [Scrafty] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 19

MC: 0

Attacks: (48/??)
Leer
Low Kick
Feint Attack
Sand Attack
Headbutt
Swagger
Brick Break
Chip Away
Scary Face
Payback
High Jump Kick
Façade
Rock Climb
Crunch
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Toxic
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Incinerate
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch

Iron Defense
Iron Head
Iron Tail
Knock Off
Spite
Super Fang

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall
Dive

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Happy Hour
Colossoil's hidden ability becomes Unnerve. It learns High Horsepower and Mud-Slap for free.

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

MC: 0

Attacks:
Drill Run
Leer
Tackle
Rototiller
High Horsepower
Bubblebeam
Peck
Horn Attack
Bite
Mud-Slap
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Façade
Rest
Attract
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
We do get a free nature change in this transition. Changing Honchkrow from Modest to Hardy.

Doñakarasu [Honchkrow] (F)
Nature: Hardy (No effect on stats).
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Moves:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up
Sableye was erroneously listed as having 17 BRT rather than 16.

Emma [Sableye] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 16


Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

MC: 0

Moves:
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Captivate
Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Low Sweep
Payback
Incinerate
Endure
Will-O-Wisp
Embargo
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Snarl
Dark Pulse
Power-Up Punch
Dazzling Gleam

Body Slam
Counter
Dynamic Punch
Fire Punch
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Metronome
Mimic
Pain Split
Role Play
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
Defenses raise.

Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2-
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 22

MC: 4

Attacks:
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment

Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch

Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute

Bounce
Knock Off
Low Kick
Snatch
Spite
Trick
Drapion gets a boost to Sp. Atk. Yes, this is useless.

Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Fell Stinger
Cross Poison

Agility
Confuse Ray
Iron Tail
Night Slash
Slash
Twineedle
Whirlwind

Roar
Toxic
Venoshock
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
X-Scissor
Payback
Endure
Bulldoze
Retaliate
Giga Impact
Rock Slide
Poison Jab
Infestation
Substitute
Cut

Aqua Tail
BRT

Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Sky Uppercut, Thunder Punch]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

MC: 3
KOC: 3

Attacks:
Bullet Punch
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk

Block
Drain Punch
Endeavor
Fire Punch
Focus Punch
Gunk Shot
Helping Hand
Ice Punch
Thunder Punch
Bisharp's SpA boost is useless too.

Kikiri [Bisharp] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 21

MC: 0

Moves:
Guillotine
Iron Head
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Defense
Night Slash
Embargo

Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch

Taunt
Protect
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Low Sweep
Payback
Retaliate
Giga Impact
Thunder Wave
Rock Polish
Stone Edge
X-Scissor
Poison Jab
Swagger
Substitute
Cut

Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Role Play
Snatch
Spite
 
Last edited:

Geodude6

Look at my shiny CT!
Gyarados gets a boost to Sp. Atk. Using the free nature change to change to a Quiet nature.

Neville [Gyarados] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 70-
Size Class: 6
Weight Class: 6
Base Rank Total: 21


Neville [Mega Gyarados]
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Mega Ability:
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 90
Atk: Rank 7
Def: Rank 4
SpA: Rank 4+
SpD: Rank 5
Spe: 70-
Size Class: 6
Weight Class: 7
Base Rank Total: 25

MC: 0

Moves:
Splash
Thrash
Tackle
Bite
Dragon Rage
Leer
Twister
Ice Fang
Flail
Aqua Tail
Crunch

Protect
Earthquake
Bide
Skull Bash
Payback
Endure
Stone Edge

Bounce
Iron Tail
Outrage

Bubble
Dragon Rage
Hydro Pump
Reversal

Gryph [Mandibuzz] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

MC: 0

Attacks:
Brave Bird
Mirror Move
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Defog
Tailwind
Embargo

Foul Play
Knock Off
Mean Look
Scary Face
Steel Wing

Taunt
Protect
Roost
Double Team
Steel Wing
Retaliate
Giga Impact
U-Turn
Fly

Block
Iron Defense
Sky Attack
Snatch
Absol gets a boost to its defensive stats. Using the free nature change to go from Bashful to Mild.

Marth [Absol] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. LOCKED

Stats:
HP: 90
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4+
SpD: Rank 3
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Marth [Mega Absol] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 6
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 23

MC: 0

Attacks:
Perish Song
Me First
Razor Wind
Detect
Taunt
Scratch
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Future Sight
Psycho Cut

Hex
Magic Coat
Megahorn
Play Rough
Sucker Punch

Hyper Beam
Ice Beam
Thunderbolt
Thunder
Flamethrower
Will-O-Wisp
Endure
Cacturne also gets a defensive boost. Changing nature from Quirky to Brave.

Leon [Cacturne] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Stats:
HP: 90
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks:
Spiky Shield
Destiny Bond
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Needle Arm
Ingrain
Spikes
Sucker Punch
Payback
Sandstorm

Block
Counter
Disable
Low Kick
Switcheroo

Focus Punch
Toxic
Venoshock
Hidden Power [Fire]
Hyper Beam
Protect
Brick Break
Double Team
Focus Blast
Energy Ball
Endure
Payback
Retaliate
Giga Impact
Grass Knot

Drain Punch
Giga Drain
Seed Bomb
Superpower
Thunder Punch
Braviary SpA boost

Furialgon [Braviary] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant: (Passive) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power [Grass]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Steel Wing
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Secret Power
Confide
Cut
Fly
Strength

Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

MC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Shadow Sneak
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Giga Impact
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Mimic
Pain Split
Signal Beam
Snatch
Swift
Trick
Wonder Room

Sing

Bohma [Salamence] (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22


Bohma [Mega Salamence] (M)
Nature: Hasty (+15% Speed, +22% Acc, -1 Def)
Type:


Mega Ability:
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 90
Atk: Rank 6
Def: Rank 4-
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 4
Weight Class: 5
Base Rank Total: 27

MC: 0

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind

Wish
Aurumoth trades Illusion for Light Metal (very sad). It does gain a SpDef boost, and learns Spotlight for free. Also un-breaking the sprite.

Serasus [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 81-
Size Class: 4
Weight Class: 5 [4 LM]
Base Rank Total: 24

MC: 1

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Spotlight
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt
Lunge
Psychic Terrain

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room

Kapoe [Hitmontop] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

MC: 3
KOC: 1

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Ally Switch
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Drill Run
Mimic
Sucker Punch
Sigilyph gains an Attack rank.

Sylph [Sigilyph] (F)
Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk)
Type:

: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Wonder Skin: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 112+
Size Class: 3
Weight Class: 2
Base Rank Total: 20

MC: 1

Moves:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Air Slash
Psychic
Reflect
Synchronoise
Mirror Move
Gravity
Cosmic Power
Sky Attack

Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift

Toxic
Hidden Power (Fighting)
Ice Beam
Hyper Beam
Protect
Roost
Solarbeam
Shadow Ball
Rest
Energy Ball
Thunder Wave
Sleep Talk
Substitute
Flash Cannon
Dark Pulse
Dazzling Gleam
Fly

Heat Wave
Icy Wind
Magic Coat
Signal Beam
Piloswine gains Special rank.

Naké [Piloswine] (F)
Nature: Jolly (+15% Spe, +6% Acc, -1 SpA)
Type:

: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 58+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks:
Fury Attack
Ancient Power
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ice Fang
Earthquake
Flail
Thrash

Avalanche
Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock

Hail
Hyper Beam
Light Screen
Protect
Dig
Double Team
Reflect
Giga Impact
Stone Edge
Rock Slide

Superpower

Woosh! [Togekiss] (F)
Nature: Bold (+1 Def, -1 Atk)
OT: Yarnus of Bethany
Type:

: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0

Moves:
After You
Air Slash
Aura Sphere
Extreme Speed
Fairy Wind
Sky Attack
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Baton Pass
Bestow
Wish

Extrasensory
Future Sight
Mirror Move
Morning Sun
Psycho Shift

Protect
Roost
Psychic
Shadow Ball
Flamethrower
Fire Blast
Thunder Wave
Dazzling Gleam

Magic Coat
Softboiled
As does Clefairy.

Ding! [Clefairy] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). LOCKED

Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 3
Spe: 29-
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Moves:
Spotlight
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast

Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish

Psyshock
Toxic
Protect
Thunderbolt
Dig
Shadow Ball
Fire Blast
Endure
Grass Knot

E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 70
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0

Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Power Trick
Gastro Acid
Bug Bite
Power Split
Rock Slide
Stone Edge
Sticky Web

Acid
Acupressure
Helping Hand
Knock Off
Mud Slap

Toxic
Venoshock
Protect
Earthquake
Dig
Sandstorm
Sludge Wave
Bulldoze
Infestation
Gyro Ball

Stealth Rock
Gengar was made great again.

Goh [Gengar] (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:


Mega Ability:
Shadow Tag: Upon entry into battle, this Pokemon's shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 24

MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Zap Cannon
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Skull Bash
Torment
Attract
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Explosion
Psych Up
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Role Play
Self-Destruct
Skill Swap
Snatch

Confusion
Sludge Wave

Bli [Gliscor] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal: (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1-
SpD: Rank 3
Spe: 110+
Size Class: 2
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Fire Fang
Guillotine
Ice Fang
Poison Jab
Poison Sting
Thunder Fang
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
X-Scissor
U-Turn
Sky Uppercut

Agility
Counter
Double-Edge
Feint
Night Slash
Sand Tomb

Toxic
Taunt
Protect
Roost
Earthquake
Dig
Aerial Ace
Torment
Stone Edge

Aqua Tail
Iron Tail
Sky Attack
Stealth Rock

Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21

MC: 0

Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam

Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick

Erin [Machamp] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 5
Base Rank Total: 19

MC: 0

Moves:
Strength
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch

Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off

Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide

Counter
Fire Punch
Helping Hand
Thunder Punch
Conkeldurr has been going to the gym, but he still skips leg day.

Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 7+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard

Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute

Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
Kitsunoh trades Cursed Body for Iron Fist (it doesn't even have hands?). Learns Bullet Punch for free.

Scout [Kitsunoh] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

"<Ya listenin'? OK. Grass grows, birds fly, sun shines, and brutha' - I hurt people. I'm a force-a-nature. If you were from where I was from, you'd be fuckin' dead.>"

Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 3
KOC: 3

Moves:
Imprison
Scratch
Iron Defense
Lick
Bullet Punch
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Metal Claw
Memento
Fake Out
Iron Head
Revenge
Shadow Strike
Perish Song

Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Taunt
Protect
Earthquake
Dig
Double Team
Torment
Endure
Will-O-Wisp
Payback
Retaliate
Giga Impact
Bulldoze
Rock Slide
U-Turn
Substitute

Endeavor
Ice Punch
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split

Soldier [Gallade] (M)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Soldier [Mega Gallade] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 7
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Leer
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
False Swipe
Hypnosis
Protect
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Mean Look
Misty Terrain
Shadow Sneak

Psyshock
Taunt
Hyper Beam
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Reflect
Brick Break
Torment
Façade
Focus Blast
Will-O-Wisp
Endure
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute
Trick Room
Dazzling Gleam

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mimic
Pain Split
Skill Swap
Snatch
Thunder Punch
Vacuum Wave

Sing
Wish

Pyro [Magby] (F)
Nature: Jolly (+15% Spe, +30% Acc, -1 Def)
Type: Type:

: Fire STAB, immune to burn status. Brighten Command.

"<...>"

Abilities:
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 96+
Size Class: 1
Weight Class: 2
Base Rank Total: 15

MC: 6

Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Flamethrower
Sunny Day
Fire Blast

Barrier
Cross Chop
Flare Blitz
Karate Chop
Mach Punch
Thunderpunch

Protect
Double Team
Incinerate
Will-O-Wisp
Substitute

Helping Hand

Demoman [Geodude] (M)

"<One crossed wire, one errant twitch... and kablooie!>"

Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Abilities: Rock Head, Sturdy, Sand Veil (HA locked)

Stats:
HP: 80
Atk: Rank 3
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3+
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0

Moves:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down

Autotomize
Block
Endure
Focus Punch
Hammer Arm

Protect
Dig
Double Team
Bulldoze
Rock Slide

Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<WHO TOUCHED MY GUN?!!>"

Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains 1 additional HP per action when holding Leftovers, for a total of three (3) HP per action recovered.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23

MC: 0

Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Harden
Block
Crunch
Heavy Slam
Giga Impact
Hyper Beam

Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind

Toxic
Hidden Power [Fairy]
Ice Beam
Blizzard
Protect
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Pay Day
Flamethrower
Fire Blast
Skull Bash
Bide
Focus Blast
Incinerate
Endure
Retaliate
Rock Slide
Substitute
Wild Charge
Surf
Whirlpool

Block
Dynamic Punch
Focus Punch
Gunk Shot
Hyper Voice
Ice Punch
Iron Head
Mimic
Superpower

Lovely Kiss

Medic [Happiny] (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<Oh, don't be such a baby. Ribs grow back! ...no they don't.>"

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. LOCKED

Stats:
HP: 135
Atk: Rank 1
Def: Rank 2+
SpA: Rank 2
SpD: Rank 4
Spe: 43-
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3

Moves:
Double-Edge
Defense Curl
Pound
Growl
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Softboiled
Bestow
Minimize
Heal Pulse
Light Screen

Counter
Endure
Gravity
Helping Hand
Metronome

Toxic
Protect
Shadow Ball
Thunder Wave
Swagger
Substitute

Spy [Ditto] (-)
Nature: Docile (no effect on stats)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter: (Passive) Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

MC: 0

Moves:
Transform

Ms. Pauling [Musharna] (F)
Nature: Modest
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 110
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Psychic Terrain
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Future Sight
Psychic
Telekinesis

Barrier
Baton Pass
Healing Wish
Helping Hand
Magic Coat
Sonic Boom

Psyshock
Toxic
Hyper Beam
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Torment
Energy Ball
Thunder Wave
Substitute
Trick Room
Dazzling Gleam

Gravity
Heal Bell
Pain Split
Trick
 
Last edited:

Geodude6

Look at my shiny CT!

Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

MC: 0

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut

After You
Block
Magnet Rise
Shock Wave
Snore
Spite

Kimblee [Aromatisse] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil: (Passive) This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 25-
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aromatic Mist
Heal Pulse
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Misty Terrain
Skill Swap
Psychic
Reflect
Psych Up

Captivate
Disable
Refresh
Wish

Psyshock
Toxic
Hidden Power [Ground]
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Energy Ball
Gyro Ball
Flash Cannon
Trick Room
Dazzling Gleam

Endeavor
Magic Coat

Terole [Swirlix] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Sweet Veil: (Passive) This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. LOCKED

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 42-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 1/5

Attacks:
Sweet Scent
Tackle
Fairy Wind
Play Nice
Fake Tears
Round
Cotton Spore
Endeavor
Draining Kiss
Play Rough

After You
Belly Drum
Copycat
Yawn

Protect
Thunderbolt
Flamethrower
Substitute
Dazzling Gleam
Surf

Tia [Dragonite] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Fire Punch
Hurricane
Roost
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Aqua Tail
Dragon Rush
Safeguard
Wing Attack
Dragon Dance
Outrage
Hyper Beam

Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic

Dragon Claw
Toxic
Horn Drill
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Earthquake
Brick Break
Reflect
Bide
Flamethrower
Fire Blast
Skull Bash
Rest
Focus Blast
Endure
Sky Drop
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Defog
Whirlpool
Waterfall

Draco Meteor
Focus Punch
Ice Punch
Iron Head
Superpower
Tailwind
Duclohm gets a BRT change.

Zyghorn [Duclohm] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 16

MC: 0
KOC: 13

Moves:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Discharge
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon

Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Hail
Hidden Power [Grass]
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Endure
Incinerate
Volt Switch
Thunder Wave
Trick Room
Nature Power
Surf

Draco Meteor
Electroweb
Signal Beam
Necturna gets Leech Seed and Magical Leaf for free.

Nanamorpha [Necturna] (F)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 5+
SpA: Rank 2-
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

MC: 0

Moves:
Poison Fang
Super Fang
Thunder Fang
Leer
Vine Whip
Absorb
Ominous Wind
Leech Seed
Shadow Sneak
Magical Leaf
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Natural Gift
Shadow Ball
Pain Split
Forest's Curse
Power Whip

Future Sight
Gravity
Helping Hand (Sketch)
Ingrain
Leaf Blade
Leaf Storm

Toxic
Hidden Power [Fire]
Protect
Telekinesis
Solarbeam
Leech Life
Double Team
Torment
Rest
Shadow Claw
Payback
Giga Impact
Stone Edge
Infestation
Grass Knot
Sleep Talk
Substitute
Nature Power

Bind
Giga Drain
Knock Off
Skill Swap
Snatch
Synthesis
Worry Seed
Riolu BRT

Astra [Riolu] (F)
Nature: Naive (+15% Spe, +11% Acc, -1 SpD)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. LOCKED

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

MC: 0

Moves:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Agility
Bullet Punch
Blaze Kick
Crunch
High Jump Kick

Roar
Protect
Earthquake
Dig
Shadow Claw
Substitute

Shadji [Smeargle] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. PERMA-LOCKED

Stats:
HP: 80
Atk: Rank 0-
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87+
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0

Moves:
Sketch (x4)

Bide (Charizard)
Counter (Blaziken)
Disable (Gardevoir)
Earth Power (Hydreigon)
Encore (Colossoil)
Endure (Blaziken)
Fake Out (Sableye)
Magic Coat (Sableye)
Mat Block (Greninja)
Moonblast (Spritzee)
Pain Split (Rotom)
Protect (Pangoro)
Taunt (Drapion)
Torment (Gardevoir)
Revenankh trades Infiltrator for Triage.

Taijin [Revenankh] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Triage: (Passive) This Pokémon is very fast and efficient at healing, increasing the priority level of all recovery moves and damaging moves that restore the user's HP by three (3) stages. Pain Split, Leech Seed, and Ingrain are not affected by this ability.

Stats:
HP: 90
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 8

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Counter
Destiny Bond
Mach Punch
Shadow Sneak
Submission
Wide Guard

Taunt
Protect
Earthquake
Brick Break
Endure
Substitute

Drain Punch
Fire Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Thunder Punch
Plasmanta gets an extra Attack rank (yay...) and learns Electric Terrain for free.

OHMAGOD [Plasmanta] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 5
SpA: Rank 5
SpD: Rank 5+
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 24

MC: 0

Attacks:
Supersonic
Poison Sting
Thunder Shock
Electric Terrain
Acid
Encore
Thunder Wave
Clear Smog
Ion Deluge
Parabolic Charge
Psywave
Discharge
Swagger
Thunder
Eerie Impulse

Haze
Shock Wave
Signal Beam
Splash
Wide Guard

Psyshock
Toxic
Venoshock
Taunt
Hidden Power [Grass]
Hyper Beam
Protect
Rain Dance
Thunderbolt
Psychic
Double Team
Sludge Wave
Sludge Bomb
Rest
Giga Impact
Sleep Talk
Substitute
Flash Cannon
Dazzling Gleam

Aqua Tail
Block
Electroweb
Gastro Acid
Gunk Shot
Water Pulse

Hades [Nidoking] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 73-
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Attacks:
Chip Away
Megahorn
Thrash
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand
Poison Jab
Toxic Spikes
Earth Power
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Toxic
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Earthquake
Fissure
Dig
Shadow Ball
Double Team
Bide
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Skull Bash
Torment
Focus Blast
Giga Impact
Rock Slide
Substitute

Drill Run
Fire Punch
Focus Punch
Ice Punch
Iron Tail
Stealth Rock
Super Fang
Thunder Punch

Lovely Kiss
Morning Sun
Sweet Kiss

Persephone [Nidoqueen] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 66-
Size Class: 3
Weight Class: 4
Base Rank Total: 18

MC: 0

Attacks:
Superpower
Growl
Tackle
Tail Whip
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Chip Away
Body Slam
Helping Hand
Toxic Spikes
Poison Fang
Earth Power
Crunch

Counter
Disable
Endure
Skull Bash
Take Down

Toxic
Horn Drill
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Earthquake
Fissure
Return
Dig
Shadow Ball
Double Team
Bide
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Torment
Focus Blast
Giga Impact
Rock Slide
Poison Jab
Surf

Fire Punch
Focus Punch
Ice Punch
Iron Tail
Stealth Rock
Super Fang
Thunder Punch

Lovely Kiss
Moonlight
Sucker Punch

T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22


T-X [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27

MC: 0

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam

Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Aerial Ace
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon

Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Trick
Zen Headbutt

Hold Back

Juno [Heracross] (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Juno [Mega Heracross] (F)
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type:


Mega Ability:
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 8
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 87+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 4
KOC: 1

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Reversal
Feint
Pin Missile
Close Combat
Megahorn

Bide
Double-Edge
Pursuit
Revenge
Rock Blast

Protect
Smack Down
Earthquake
Dig
Double Team
Rock Tomb
Detect
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Substitute

Double-Edge
Focus Punch
Helping Hand
Knock Off
Low Kick
Mimic

Sizma [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +30% Acc, -1 Atk)
Type:


Mega Ability:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 4
Spe: 173+
Size Class: 3
Weight Class: 3
Base Rank Total: 25

MC: 0

Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play

Barrier
Encore
Guard Swap
Power Trick
Psycho Shift

Psyshock
Zap Cannon
Hidden Power [Fire]
Taunt
Hyper Beam
Light Screen
Protect
Shadow Ball
Bide
Focus Blast
Energy Ball
Endure
Thunder Wave
Substitute
Dazzling Gleam

Counter
Foul Play
Wonder Room

Kappou [Mr. Mime] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Substitute
Recycle
Trick
Role Play
Baton Pass
Safeguard

Confuse Ray
Fake Out
Future Sight
Healing Wish
Hypnosis
Teeter Dance

Psyshock
Toxic
Zap Cannon
Hidden Power [Fire]
Taunt
Hyper Beam
Protect
Solarbeam
Thunderbolt
Thunder
Shadow Ball
Teleport
Brick Break
Bide
Skull Bash
Torment
Focus Blast
Endure
Thunder Wave
Infestation
Grass Knot
Trick Room
Dazzling Gleam

Counter
Focus Punch
Foul Play
Helping Hand
Magic Coat
Metronome
Skill Swap
Wonder Room

Follow Me
Krilowatt trades Shell Armor for Minus and learns Magnetic Flux for free.

Byte [Krilowatt] (F)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Electric STAB; immune to paralysis status.

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor: (Passive) When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of six (6).

Stats:
HP: 120
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 1
Weight Class: 2
Base Rank Total: 23

MC: 0

Moves:
Ice Shard
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Magnetic Flux
Aqua Jet
Detect
Counter
Mirror Coat
Imprison
Volt Switch
Heart Swap
Zap Cannon
Discharge
Guillotine
Copycat
Thunder
Hydro Pump
Muddy Water

Eerie Impulse
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool

Hail
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Earthquake
Façade
Low Sweep
Scald
Endure
Thunder Wave
Dazzling Gleam
Waterfall
Dive

Aqua Tail
Helping Hand
Ice Punch
Icy Wind
Thunder Punch

Brave Arrow [Scratchet] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilitites:
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. LOCKED

Stats
HP: 80
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 34-
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0

Moves:
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar

Baton Pass
Confuse Ray
Haze
Rapid Spin
Yawn

Protect
Brick Break
Reflect
Substitute
Nature Power
Aero SpA boost

Petra [Aerodactyl] (F)
Nature: Jolly (+15% Spe, +26% Acc, -1 SpA)
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 150+
Size Class: 4
Weight Class: 4
Base Rank Total: 21


Petra [Mega Aerodactyl] (F)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Type:


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 173+
Size Class: 4
Weight Class: 4
Base Rank Total: 23

MC: 6
KOC: 6

Moves:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Dragon Breath
Foresight
Pursuit
Whirlwind
Wide Guard

Taunt
Protect
Roost
Earthquake
Bide
Endure
Stone Edge
Fly

Aqua Tail
Sky Attack

Korikorang [Swablu] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Passive) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) LOCKED

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3+
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 0

Moves:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Disarming Voice
Mist
Round
Natural Gift
Take Down
Cotton Guard

Agility
Feather Dance
Haze
Pursuit
Power Swap

Ice Beam
Protect
Solar Beam
Roost
Substitute
Fly

Dexter [Castform] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Forecast: (Passive) Changes Weather Ball's type based on weather, and changes its form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Moves:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast

Amnesia
Clear Smog
Disable
Hex
Ominous Wind

Ice Beam
Blizzard
Protect
Solarbeam
Thunder
Return
Shadow Ball
Flamethrower
Sandstorm
Thief
Energy Ball
Scald
Endure
Thunder Wave
Substitute

Icy Wind
Mimic
Ominous Wind
Swift
Tailwind
I unlocked Scyther's HA here but forgot to actually mark it as unlocked, so doing that now.

Hassaux [Scyther] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Feint
Razor Wind

Baton Pass
Counter
Endure
Quick Guard
Reversal

Light Screen
Protect
Roost
Brick Break
Bide
Skull Bash
Steel Wing
Endure
Giga Impact
U-Turn
Substitute
Rock Smash

Bug Bite
Knock Off

Yadoh [Slowbro] (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4+
Spe: 26-
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Yadoh [Mega Slowbro] (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:


Ability:
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 8
SpA: Rank 5
SpD: Rank 4+
Spe: 26-
Size Class: 3
Weight Class: 5
Base Rank Total: 24

MC: 3
KOC: 2

Moves:
Withdraw
Heal Pulse
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Water Pulse
Slack Off
Psychic

Block
Future Sight
Me First
Mud Sport
Stomp

Ice Beam
Light Screen
Protect
Earthquake
Fire Blast
Scald
Bulldoze
Surf
Dive
BRT

Regina [Tyrunt] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. LOCKED

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3+
Spe: 48
Size Class: 2
Weight Class: 3
Base Rank Total: 15

MC: 0

Moves:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang

Dragon Claw
Dig
Earthquake
Protect
Rock Slide

Lein [Ivysaur] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% eVA)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52-
Size Class: 2
Weight Class: 2
Base Rank Total: 18

MC: 0

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis
Solarbeam
Seed Bomb

Endure
Grassy Terrain
Leaf Storm
Power Whip
Skull Bash

Hidden Power [Fairy]
Light Screen
Protect
Sludge Bomb
Bide
Energy Ball
Substitute

Giga Drain
Wailmer BRT change

Dalu [Wailmer] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 52-
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0

Moves:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Brine
Dive
Rest
Water Spout
Bounce
Hydro Pump
Heavy Slam

Clear Smog
Double-Edge
Fissure
Soak
Thrash

Toxic
Hidden Power [Grass]
Ice Beam
Blizzard
Protect
Earthquake
Double Team
Scald
Endure
Surf

Angshé [Steelix] (F)
Nature: Brave (+1 Atk, 15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26-
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Angshé [Mega Steelix] (F)
Nature: Brave (+1 Atk, 15% Spe, -10% Eva)
Type:


Mega Ability:
Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 6+
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26-
Size Class: 7
Weight Class: 10
Base Rank Total: 25

MC: 0

Moves:
Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam
Iron Tail
Rock Slide
Dig
Crunch
Stone Edge

Flail
Heavy Slam
Rock Blast
Rock Climb
Rototiller

Toxic
Taunt
Protect
Earthquake
Bide
Rest
Skull Bash
Torment
Endure
Explosion
Giga Impact
Sleep Talk
Flash Cannon

Earth Power
Iron Head
Magnet Rise
Mimic
 
Last edited:

Geodude6

Look at my shiny CT!

Korgot [Nosepass] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Trigger) Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. LOCKED

Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 3+
SpD: Rank 3
Spe: 26-
Size Class: 2
Weight Class: 4
Base Rank Total: 16

MC: 0

Moves:
Tackle
Harden
Block
Rock Throw
Thunder Wave
Rock Blast
Rest
Spark
Rock Slide
Power Gem

Endure
Head Smash
Magnitude
Rollout
Wide Guard

Taunt
Protect
Smack Down
Thunderbolt
Torment
Mega Kangaskhan gets a SpAtk boost.

Moja [Kangaskhan] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. LOCKED

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Nature: Adamant
Type:


Mega Ability:
Parental Bond: This Pokemon's mother and child team strike with each of their attacks. Parental Bond will have the following effects on any damaging move by the user. It will multiply the BAP of the selected move by 1.5. Spillover damage will occur on Substitutes. Secondary effects will activate or be rolled for twice. The attack will be considered a single attack for all other move effects (i.e. Natural Gift, Brine, Multi-Hit, etc). The Energy Cost for each affected attack is increased by Half the Energy Cost of the original move.

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 4
SpA: Rank 2-
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

MC: 0

Moves:
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Dizzy Punch
Mega Punch

Circle Throw
Counter
Disable
Double-Edge
Focus Energy

Protect
Earthquake
Dig
Brick Break
Rock Slide

Zhaóor [Wooper] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. LOCKED

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2+
SpD: Rank 1
Spe: 13-
Size Class: 1
Weight Class: 1
Base Rank Total: 9

MC: 0

Moves:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Acid Spray
Counter
Eerie Impulse
Encore
Recover

Hidden Power [Grass]
Ice Beam
Protect
Sludge Wave
Infestation
Aggron gets a Special boost, and Mega Aggron gets an Attack boost.

Duola [Aggron] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and HEAD SMASH.
Sturdy: (Passive) (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 90
Atk: Rank 5+
Def: Rank 8
SpA: Rank 2-
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 8 [10 HM]
Base Rank Total: 23


Duola [Mega Aggron] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:


Mega Ability:
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:
HP: 90
Atk: Rank 7+
Def: Rank 10
SpA: Rank 2-
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 8 [11 HM]
Base Rank Total: 27

MC: 0

Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Iron Tail
Heavy Slam
Metal Burst

Body Slam
Dragon Rush
Head Smash
Reversal
Stealth Rock
Stomp
Superpower

Toxic
Taunt
Sunny Day
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Aerial Ace
Facade
Endure
Rock Polish
Stone Edge
Avalanche
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash

Counter
Endeavor
Ice Punch
Magnet Rise
Mimic
Spite
Kecleon gets a SpAtk boost.

Kakureru [Kecleon] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean: (Toggle) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4-
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 0

Moves:
Synchronoise
Ancient Power
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Shadow Sneak
Feint
Fury Swipes
Feint Attack
Psybeam
Screech
Slash
Camouflage
Shadow Claw
Sucker Punch
Substitute

Disable
Dizzy Punch
Fake Out
Nasty Plot
Recover

Toxic
Hidden Power [Fairy]
Ice Beam
Protect
Thunderbolt
Flamethrower

Aqua Tail
Counter
Iron Tail
Magic Coat
Cinccino gets a boost to its defenses.

Chillaccino [Cinccino] (M)
Nature: Jolly (+15% Spe, +20% Acc, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 133+
Size Class: 1
Weight Class: 1
Base Rank Total: 19

MC: 0

Moves:
Bullet Seed
Rock Blast
Pound
Growl
Baby-Doll Eyes
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Charm
Wake-up Slap
Slam
After You

Endure
Fake Tears
Flail
Mud-Slap
Tail Whip

Toxic
Light Screen
Protect
Dig
Double Team
Facade
Rest
Thunder Wave
Swagger
Sleep Talk
U-Turn
Substitute

Aqua Tail
Gunk Shot
Iron Tail
Knock Off
Seed Bomb

Geist [Mawile] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. LOCKED

Stats:
HP: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3+
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Geist [Mega Mawile] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:


Mega Ability:
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: Rank 4 [7 Huge Power]
Def: Rank 5
SpA: Rank 1-
SpD: Rank 4+
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]

MC: 0

Moves:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Iron Defense
Crunch
Sucker Punch
Stockpile
Swallow

Fire Fang
Ice Fang
Metal Burst
Poison Fang
Seismic Toss
Slam
Thunder Fang

Toxic
Protect
Double Team
Torment
Endure
Giga Impact
Stone Edge
Substitute
Rock Smash

Counter
Focus Punch
Ice Punch
Magnet Rise
Thunder Punch
Galvantula also gets a defenses boost.

Galvantula (M) Electron
Type: Bug / Electric
Abilities: Compundeyes / Unnerve / Swarm (UNLOCKED)
Nature: Modest (+SAtk, -Atk)
Stats:
HP: 90
Atk: 2-
Def: 3
SAtk: 5+
SDef: 3
Speed: 108
Size: 2
Weight: 2
BRT: 20

MC: 3

Moves(37):
Absorb
Agility
Bounce
Bug Bite
Bug Buzz
Camouflage
Charge Beam
Cross Poison
Disable
Discharge
Double Team
Electro Ball
Electroweb
Energy Ball
Fury Cutter
Gastro Acid
Giga Drain
Infestation
Leech Life
Pin Missile
Protect
Pursuit
Rest
Screech
Shock Wave
Signal Beam
Sleep Talk
Snore
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Thunder
Thunder Wave
Thunderbolt
Volt Switch
BRT

Pidgey [Pepper] (F)
Nature: Quiet +1 SpA, Speed / 1.15, -10% Eva

Type:
Normal/Flying


Abilities:
Keen Eye/Tangled Feet/Big Pecks (H)


Stats:

HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 48 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 0

Attacks (18/66):
Level Up:
Feather Dance
Gust
Quick Attack
Sand Attack
Tackle
Twister
Whirlwind
Wing Attack

Egg:
Air Cutter
Brave Bird
Defog
Feint Attack
Pursuit

Tutor:

TM:
Double Team
Fly
Protect
Substitute
U-Turn

Praline [Popplio] (F)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Liquid Voice: By default, this Pokemon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokemon has into Water-type moves. A Perish Song used by a Pokemon with this ability will be absorbed by Pokemon with Storm Drain / Water Absorb and those Pokemon will be immune to its effects. When toggled, no effect. LOCKED

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 3+
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 0

Moves:
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubblebeam
Sing

Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room

Toxic
Ice Beam
Protect
Scald
Substitute

Kenkegani [Crabrawler] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 4
KOC: 4

Moves:
Bubble
Rock Smash
Leer
Pursuit
Bubblebeam
Power-up Punch
Dizzy Punch

Amnesia
Endeavor
Superpower
Wide Guard

Protect
Earthquake
Brick Break
Brutal Swing
Stone Edge
Substitute

Hitodoi [Toxapex] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Merciless: (Passive) This Pokemon is very proficient at finding weak points in a poisoned Pokemon and as such, all attacks it uses will deliver a critical hit against poisoned targets.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 30-
Size Class: 1
Weight Class: 2
Base Rank Total: 21

MC: 0

Moves:
Baneful Bunker
Poison Sting
Peck
Bite
Toxic Spikes
Wide Guard
Toxic
Venoshock
Spike Cannon
Recover
Poison Jab
Pin Missile
Liquidation

Haze
Spit Up
Stockpile
Swallow

Hidden Power [Fire]
Ice Beam
Protect
Double Team
Sludge Wave
Rest
Scald
Payback
Infestation
Sleep Talk
Surf

Ruin [Silvally] (-)
Nature: Naughty (+1 Atk, -1 SpD)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
RKS System: (Passive) This Pokemon's type changes based on its held memory. This ability cannot be removed from the Pokemon or copied by any means.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 2-
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0

Moves:
Multi-Attack
Iron Head
Heal Block
Poison Fang
Fire Fang
Ice Fang
Thunder Fang
Tackle
Rage
Pursuit
Imprison
Bite
Aerial Ace
Crush Claw
Scary Face
X-Scissor
Take Down
Crunch
Double Hit
Air Slash
Punishment
Razor Wind
Double-Edge
Parting Shot

Roar
Toxic
Hail
Hidden Power [Fighting]
Ice Beam
Hyper Beam
Protect
Thunderbolt
Shadow Ball
Double Team
Flamethrower
Facade
Flame Charge
Rest
Shadow Claw
Payback
Giga Impact
Explosion
Thunder Wave
Rock Slide
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Snarl

Draco Meteor

Cradily [Bilocyte] (F)

Type: Grass/Rock

Abilities: Suction Sups/Storm Drain (U)

Nature: Quiet (+1SpA, - Speed, -10% evasion)

Stats:
Hp: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 3

Attacks (39/76):

Acid
Amnesia
Ancient Power
Astonish
Barrier
Brine
Confuse Ray
Constrict
Earth Power
Earthquake
Endure
Energy Ball
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Hyper Beam
Ingrain
Mirror Coat
Pain Split
Protect
Recover
Rest
Rock Slide
Sandstorm
Seed Bomb
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Swallow
Synthesis
Toxic
Wring Out


Brawly | Hariyama (M)
_______________________________

Brawly loves to battle along side friends, he likes to bash people up in a group and even take one for the team. He is adamant to always deliver the final blow and seeks special attention in groups. Definitely a tough battler and likes to surf a lot.​

[Nature]
Adamant (+1 Atk, -1 SpA)​

[Type]
Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Thick Fat / Guts / Sheer Force

Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)​

Guts (✓) (Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Sheer Force (UnLocked) (Toggle, MoldBreaker affects - No)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.​

[Stats]
HP: 115
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19​

[Counters]
MC: 0
KOC: 0​

[Attacks] [51/x]

Level Up(18/18)

Tackle(5,3) | Focus Energy(12) | Sand Attack(4) | Arm Thrust(2*h,3) | Vital Throw(7+tw,4) | Fake Out(4,4) | Whirlwind(7) | Knock Off(10,7) | Smelling Salts(7,9) | Belly Drum(30) | Endure(15) | Reversal(23,12) | Heavy Slam(20,8) | Force Palm(9,4) | Seismic Toss(10+tw, 5) | Close Combat(15,7) | Wake Up Slap(17,8) | Brine​

Egg/Tutor/Prev Gen TM/Event(12/26)
Bullet Punch(4,4) | Counter(D*1.5,6+D/2) | Feint(4,4) | Foresight(6) | Wide Guard(7) | Revenge(15,7) | Metronome(7+m) | Chip Away(7,5) | Double Edge(13,8) | Whirlpool(15,5) | Vacuum Wave(7,3) | Mimic(5) |​

TM/HM/Tutor(22/44)
Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Protect(7+D/2.5) | Retaliate(14,8) | Dig(8,10) | Rock Tomb(6,4) | Helping Hand(2x,4+BAP/2) | Ice Punch(8,6) | Low Kick(tw+6,tw) | Brick Break(8,6) | Fire Punch(8,6) | Smack Down(5,4) | Rest(15) | Sleep Talk(3+m) | Focus Punch(18, 9) | Super Power(15,7) | Thunder Punch(8,6) | Role Play(7) | Bulldoze(6,5) | Focus Blast(15,7) |

Denys [Mareep] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Acc)
Type:

: Electric STAB; immune to paralysis status.

Abilities:
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). LOCKED

Stats:
HP: 80
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30-
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 0

Moves:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Agility
Electric Terrain
Flatter
Odor Sleuth
Sand Attack

Hidden Power [Ice]
Light Screen
Protect
Thunderbolt
Double Team
Breezi's Defense rank increases. Changing nature from Sassy to Calm.

Pomaplause [Breezi] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. LOCKED

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3+
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Disable
Follow Me
Heal Pulse
Mimic
Spikes

Taunt
Light Screen
Protect
Sludge Wave
Torment

Brassalior [Cawdet] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. LOCKED

Stats:
HP: 80
Atk: Rank 4+
Def: Rank 2-
SpA: Rank 2
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15

MC: 0

Moves:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Drill Peck
Mirror Move
Pursuit
Quick Attack
Razor Wind

Protect
Roost
Smack Down
Double Team
Giga Impact

Yellow [Stufful] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Fluffy: (Passive) This Pokemon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by three (3) when used against this Pokemon. This same structure is more flammable however, so Fire-type moves have their BAP increased by three (3) when used against this Pokemon.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. LOCKED

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1-
SpD: Rank 3+
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Moves:
Tackle
Leer
Bide
Baby-Doll Eyes
Brutal Swing
Flail
Payback

Endure
Ice Punch
Stomping Tantrum
Thunder Punch
Wide Guard

Taunt
Protect
Brick Break
Low Sweep
Rock Slide

Greninja (M)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Battle Bond: (Toggle) By default, Water Shuriken's BAP is increased to three (3) per hit. When this Pokémon KOes an opposing Pokémon, this Pokémon will transform into Ash-Greninja. This form change cannot be reversed. When toggled, Water Shuriken's BAP is increased to three (3) per hit. Either way, this ability cannot be removed from the Pokémon or copied by any means.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Ash-Greninja (M)
Nature: Naive (+15% Spe, +27% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Battle Bond: (Toggle) By default, Water Shuriken's BAP is increased to three (3) per hit. When this Pokémon KOes an opposing Pokémon, this Pokémon will transform into Ash-Greninja. This form change cannot be reversed. When toggled, Water Shuriken's BAP is increased to three (3) per hit. Either way, this ability cannot be removed from the Pokémon or copied by any means.

Stats:
HP: 90
Atk: Rank 6
Def: Rank 3
SpA: Rank 7
SpD: Rank 2-
Spe: 152+
Size Class: 3
Weight Class: 3
Base Rank Total: 27

MC: 0

Moves:
Water Shuriken
Night Slash
Haze
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak

Ice Beam
Hyper Beam
Protect
Surf
Grass Knot

Bounce
Gunk Shot
Hydro Cannon
Low Kick
Snatch


Whoo, it's finally over.
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Claiming this hall reffing: +9UC
Spending 5UC to unlock Piplup's hidden ability, Defiant.


Piplup (Faith) (Female)

Type: Water
Ability: Torrent / Defiant (H)

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 40
Total: 14

Size: 1
Weight: 1

MC: 0

Attacks (18):
Physical (4)

Bide
Fury Attack
Peck
Pound

Special (7)
Brine
Bubble
Bubble Beam
Hydro Pump
Ice Beam
Icy Wind
Scald

Other (7)
Agility
Aqua Ring
Endure
Growl
Stealth Rock
Water Sport
Yawn


Piplup (Faith) (Female)

Type: Water
Ability: Torrent / Defiant (UNLOCKED)

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 40
Total: 14

Size: 1
Weight: 1

MC: 0

Attacks (18):
Physical (4)

Bide
Fury Attack
Peck
Pound

Special (7)
Brine
Bubble
Bubble Beam
Hydro Pump
Ice Beam
Icy Wind
Scald

Other (7)
Agility
Aqua Ring
Endure
Growl
Stealth Rock
Water Sport
Yawn

[starting with 63UC] +9 -5 = 67UC remaining.

EDIT: Also claiming this battle.
[starting with 0CC] +5CC = 5CC total.
Piplup: Evolves, learns Tackle and Metal Claw as pre-lv26 moves.
+5MC, +1KOC, spending all to learn Snore egg move, Signal Beam tutor move, and Protect, Brick Break, Grass Knot, and Substitute TM moves.


Piplup (Faith) (Female)

Type: Water
Ability: Torrent / Defiant (UNLOCKED)

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 40
Total: 14

Size: 1
Weight: 1

MC: 0

Attacks (18):
Physical (4)

Bide
Fury Attack
Peck
Pound

Special (7)
Brine
Bubble
Bubble Beam
Hydro Pump
Ice Beam
Icy Wind
Scald

Other (7)
Agility
Aqua Ring
Endure
Growl
Stealth Rock
Water Sport
Yawn


Prinplup (Faith) (Female)

Type: Water
Ability: Torrent / Defiant (UNLOCKED)

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 50
Total: 17

Size: 2
Weight: 2

MC: 0

Attacks (26):
Physical (7)

Bide
Brick Break
Fury Attack
Metal Claw
Peck
Pound
Tackle

Special (10)
Brine
Bubble
Bubble Beam
Grass Knot
Hydro Pump
Ice Beam
Icy Wind
Scald
Signal Beam
Snore

Other (9)
Agility
Aqua Ring
Endure
Growl
Protect
Stealth Rock
Substitute
Water Sport
Yawn

Nohface: Evolves, learns Tail Whip, Imprison, Bullet Punch, Metal Claw, and Copycat pre-lv26 moves.
+6MC, +2KOC, spending all to learn Play Rough egg move; Ice Punch, Low Kick, Knock Off, Pain Split, and Thunder Punch Tutor Moves; and U-Turn and Torment TM moves.


Nohface (Kedamono) (Male)

Type: Ghost / Steel
Ability: Levitate / Levitate (H)

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (+)
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 10
Total: 13

Size: 1
Weight: 3

MC: 0

Attacks (18):
Physical (8)

Feint Attack
Foul Play
Lick
Metal Burst
Meteor Mash
Phantom Force
Scratch
Shadow Sneak

Other (10)
Curse
Endure
Feather Dance
Iron Defense
Odor Sleuth
Protect
Rest
Taunt
Will-O-Wisp
Yawn


Kitsunoh (Kedamono) (Male)

Type: Ghost / Steel
Ability: Frisk / Limber / Iron Fist (H)

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 110
Total: 19

Size: 3
Weight: 4

MC: 0

Attacks (31):
Physical (16)

Bullet Punch
Feint Attack
Foul Play
Ice Punch
Knock Off
Lick
Low Kick
Metal Burst
Metal Claw
Meteor Mash
Phantom Force
Play Rough
Scratch
Shadow Sneak
Thunder Punch
U-Turn

Other (15)
Copycat
Curse
Endure
Feather Dance
Imprison
Iron Defense
Odor Sleuth
Pain Split
Protect
Rest
Tail Whip
Taunt
Torment
Will-O-Wisp
Yawn

Honedge: Evolves.
+5MC, spending all on Night Slash and Iron Head level-up moves; and Reflect, Rest, and Shadow Claw TM moves.


Honedge (Spiritbreaker) (Female)

Type: Steel / Ghost
Ability: No Guard

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 24 (-)
Total: 15

Size: 2
Weight: 1

MC: 0

Attacks (17):
Physical (7)

Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Shadow Sneak
Tackle

Other (10)
Autotomize
Destiny Bond
Iron Defense
Magnet Rise
Metal Sound
Protect
Sleep Talk
Swords Dance
Toxic
Wide Guard


Doublade (Spiritbreaker) (Female)

Type: Steel / Ghost
Ability: No Guard

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90
Atk: 5 (+)
Def: 6
SpA: 2
SpD: 2
Spe: 30 (-)
Total: 19

Size: 2
Weight: 1

MC: 0

Attacks (22):
Physical (10)

Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Iron Head
Night Slash
Pursuit
Shadow Claw
Shadow Sneak
Tackle

Other (12)
Autotomize
Destiny Bond
Iron Defense
Magnet Rise
Metal Sound
Protect
Reflect
Rest
Sleep Talk
Swords Dance
Toxic
Wide Guard
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Welcome to hell.

Claiming my old profile, mostly.
From here: https://www.smogon.com/forums/threads/profile-louiscyphre.3568557/

I spend 3 UC to buy Ferre the Absol Brutal Swing (TM), Laser Focus (tutor), and Throat Chop (tutor), re-completing her movepool.
I spend 1 UC to buy Byne the Kingdra Laser Focus (tutor), re-completing his movepool.
UC 21 ➨ 17

Quick changelog of pre-26 moves and new abilities:
  • Colossoil: High Horsepower. Gains Unnerve.
  • Cacturne: Spiky Shield
  • Voodoom: Tearful Look. Gains Cursed Body.
  • Tomohawk: Gains Justified
  • Cyclohm: Electric Terrain. Gains Damp
  • Gallade: Disarming Voice, Draining Kiss
  • Milotic: Disarming Voice
  • Kingdra: Laser Focus
  • Volcarona: Absorb
  • Stratagem: Accelerock, Laser Focus, Quick Guard. Gains Sniper
  • Mollux: Draining Kiss
  • Accelgor: Absorb
  • Starmie: Spotlight
  • Embirch: Leafage


Several of these Pokemon have used their free nature change. I'll list those nature changes only if I must:

Ferre (Absol ♀)
Rash Nature ( +Sp.Attack, -Sp.Defense )
Mega?: Mega

Typing: Dark —— Dark
Abilities: Pressure, Super Luck HA: Justified —— Magic Bounce

HP: 90 —— MEGA
Attack: 5 —— 6
Defen.: 3 —— 3
Sp.Atk: 4 —— 5 (+)
Sp.Def: 2 —— 2 (-)
Speed: 75 —— 115
Rank Total: 20 — 23
Size Class: 3 — 3
Weight Class: 3 — 3


Move Counters: 0

110 Moves Known
Aerial Ace
Assurance
Attract
Baton Pass
Bite
Blizzard
Body Slam
Bounce
Brutal Swing
Calm Mind
Captivate
Charge Beam
Confide
Counter
Curse
Cut
Dark Pulse
Detect
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Façade
Faint Attack
False Swipe
Feint
Fire Blast
Flamethrower
Flash
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Hail
Headbutt
Hex
Hidden Power [Bug]
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Tail
Knock Off
Laser Focus
Leer
Magic Coat
Me First
Mean Look
Megahorn
Mimic
Mud-Slap
Natural Gift
Night Slash
Nightmare
Payback
Perish Song
Play Rough
Protect
Psych Up
Psycho Cut
Punishment
Pursuit
Quick Attack
Rain Dance
Razor Wind
Rest
Retailate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Water Pulse
Will-O-Wisp
Wish
X-Scissor
Zen Headbutt

Washington (Sableye ♂)
Brave Nature ( +Attack, -Speed, -10% Evasion )
Mega?: Mega

Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce

HP: 80 —— MEGA
Attack: 4 —— 4 (+)
Defen.: 3 —— 5
Sp.Atk: 3 —— 3
Sp.Def: 3 —— 4
Speed: 43 —— 17 (-)
Rank Total: 16 — 18
Size Class: 1 — 1
Weight Class: 2 — 5


Move Counters: 0

58 Moves Known
Astonish
Attract
Brick Break
Confuse Ray
Counter
Detect
Dig
Dynamic Punch
Embargo
Endure
Fake Out
Feint
Feint Attack
Fire Punch
Focus Punch
Foresight
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Imprison
Knock Off
Leer
Low Kick
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Power Gem
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Snatch
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder Punch
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room
Zen Headbutt

Dagda (Colossoil ♂)
Naive Nature ( +Speed, -Sp.Defense, +14% Accuracy )
Mega?: None

Typing: Dark/Ground
Abilities: Rebound, Guts HA: Unnerve

HP: 110
Attack: 5
Defen.: 3
Sp.Atk: 3
Sp.Def: 2 (-)
Speed: 110 (+)
Rank Total: 22
Size Class: 5
Weight Class: 10


Move Counters: 0

45 Moves Known
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
BubbleBeam
Bulldoze
Crunch
Dark Pulse
Dig
Dive
Double Team
Dragon Tail
Drill Run
Earthquake
Encore
Endure
Fake Out
Fire Fang
Fissure
High Horsepower
Leer
Megahorn
Protect
Pursuit
Quash
Rapid Spin
Rest
Roar
Rock Slide
Rototiller
Sand Tomb
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Sucker Punch
Superpower
Tackle
Taunt
Thunder Fang
Torment
U-turn
Water Spout

Theosyne (Weavile ♂)
Jolly Nature ( +Speed, -Sp.Attack, +24% Accuracy )
Mega?: None

Typing: Dark/Ice
Abilities: Pressure HA: Pickpocket

HP: 90
Attack: 5
Defen.: 3
Sp.Atk: 1 (-)
Sp.Def: 3
Speed: 144 (+)
Rank Total: 21
Size Class: 2
Weight Class: 3


Move Counters: 0

51 Moves Known
Aerial Ace
Agility
Assist
Assurance
Avalanche
Beat Up
Bite
Blizzard
Brick Break
Counter
Dig
Double Team
Embargo
Façade
Faint Attack
Fake Out
Feint
Focus Punch
Foresight
Foul Play
Fury Swipes
Hail
Hone Claws
Ice Punch
Ice Shard
Icy Wind
Knock Off
Leer
Low Kick
Low Sweep
Metal Claw
Nasty Plot
Night Slash
Quick Attack
Rain Dance
Reflect
Rest
Revenge
Scratch
Screech
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Whirlpool
X-Scissor

Huginn (Honchkrow ♂)
Brave Nature ( +Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Dark/Flying
Abilities: Insomnia, Super Luck HA: Moxie

HP: 100
Attack: 6 (+)
Defen.: 2
Sp.Atk: 4
Sp.Def: 2
Speed: 61 (-)
Rank Total: 20
Size Class: 2
Weight Class: 3


Move Counters: 0

46 Moves Known
Air Cutter
Assurance
Astonish
Brave Bird
Dark Pulse
Defog
Double Team
Drill Peck
Embargo
Endure
Fly
Haze
Heat Wave
Hidden Power [Bug]
Icy Wind
Mean Look
Night Shade
night Slash
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Rain Dance
Rest
Roost
Sky Attack
Sleep Talk
Snarl
Snatch
Steel Wing
Substitute
Sucker Punch
Sunny Day
Superpower
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
Wing Attack

Princess (Tyranitar ♀)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: Mega

Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream

HP: 100 —— MEGA
Attack: 6 —— 8 (+)
Defen.: 4 —— 6
Sp.Atk: 2 —— 2 (-)
Sp.Def: 4 —— 5
Speed: 61 —— 71
Rank Total: 23 — 28
Size Class: 4 — 4
Weight Class: 6 — 6


Move Counters: 0

59 Moves Known
Aqua Tail
Avalanche
Bite
Blizzard
Block
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Detect
Dig
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Hail
Hidden Power [Flying]
Hone Claws
Ice Beam
Ice Fang
Ice Punch
Iron Head
Leer
Low Kick
Payback
Protect
Pursuit
Rain Dance
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Scary Face
Screech
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Sunny Day
Surf
Taunt
Thrash
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Thunderpunch
Torment
Toxic
Whirlpool

Marcellus (Drapion ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Poison/Dark
Abilities: Battle Armor, Sniper HA: Keen Eye

HP: 90
Attack: 4 (+)
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 95
Rank Total: 19
Size Class: 3
Weight Class: 4


Move Counters: 0

50 Moves Known
Acupressure
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Confuse Ray
Cross Poison
Dig
Double Team
Earthquake
Endure
Fire Fang
Fling
Ice Fang
Iron Tail
Knock Off
Leer
Mud-Slap
Natural Gift
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Roar
Rock Slide
Rock Tomb
Scary Face
Screech
Sleep Talk
Snarl
Struggle Bug
Substitute
Sunny Day
Taunt
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor

Vritra (Hydreigon ♂)
Naive Nature ( +Speed, -Sp.Defense, +15% Accuracy )
Mega?: None

Typing: Dark/Dragon
Abilities: Levitate

HP: 90
Attack: 4
Defen.: 3
Sp.Atk: 5
Sp.Def: 2 (-)
Speed: 113 (+)
Rank Total: 22
Size Class: 4
Weight Class: 5


Move Counters: 0

51 Moves Known
Acrobatics
Aqua Tail
Assurance
Bite
Bulldoze
Crunch
Dark Pulse
Double Hit
Double Team
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Head Smash
Headbutt
Heat Wave
Hyper Voice
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Roar
Rock Slide
Rock Tomb
Roost
Signal Beam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Tri Attack
U-turn
Zen Headbutt

Love Machine (Scrafty ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Dark/Fighting
Abilities: Shed Skin, Moxie HA: Intimidate

HP: 90
Attack: 4 (+)
Defen.: 4
Sp.Atk: 1 (-)
Sp.Def: 4
Speed: 58
Rank Total: 19
Size Class: 2
Weight Class: 3


Move Counters: 1

38 Moves Known
Brick Break
Counter
Crunch
Dig
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Faint Attack
Fake Out
Fire Punch
Focus Punch
Head Smash
Headbutt
Hi Jump Kick
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Outrage
Payback
Protect
Rest
Roar
Rock Slide
Sand-Attack
Sleep Talk
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
ThunderPunch
Torment
Toxic
Zen Headbutt

Ambrocious (Houndoom ♂)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: Mega

Typing: Dark/Fire —— Dark/Fire
Abilities: Early Bird, Flash Fire HA: Unnerve —— Solar Power

HP: 90 —— MEGA
Attack: 2 —— 2 (-)
Defen.: 2 —— 3
Sp.Atk: 5 —— 7 (+)
Sp.Def: 3 —— 3
Speed: 95 —— 115
Rank Total: 18 — 22
Size Class: 3 — 4
Weight Class: 3 — 4


Move Counters: 0

49 Moves Known
Beat Up
Bite
Counter
Crunch
Dark Pulse
Double Team
Dream Eater
Embargo
Endure
Ember
Feint
Fire Blast
Flame Charge
Flamethrower
Foul Play
Heat Wave
Hidden Power [Fighting]
Howl
Inferno
Iron Tail
Leer
Mimic
Nasty Plot
Nightmare
Odor Sleuth
Overheat
Payback
Protect
Pursuit
Rest
Reversal
Roar
Role Play
Sleep Talk
Sludge Bomb
Smog
Snatch
SolarBeam
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Taunt
Thief
Thunder Fang
Torment
Toxic
Will-O-Wisp

Rosey (Cacturne ♀)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Grass/Dark
Abilities: Sand Veil HA: Water Absorb

HP: 90
Attack: 4
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 3
Speed: 47 (-)
Rank Total: 19
Size Class: 3
Weight Class: 4


Move Counters: 0

43 Moves Known
Absorb
Acid
Block
Cotton Spore
Counter
Dark Pulse
Destiny Bond
Disable
Drain Punch
Endure
Energy Ball
Focus Blast
Focus Punch
Giga Drain
GrassWhistle
Growth
Ingrain
Leech Seed
Leer
Low Kick
Nasty Plot
Needle Arm
Payback
Pin Missle
Poison Sting
Protect
Revenge
Sand Attack
Sandstorm
Seed Bomb
SolarBeam
Spikes
Spiky Shield
Substitute
Sucker Punch
Switcheroo
Swords Dance
Synthesis
Teeter Dance
ThunderPunch
Toxic
Venoshock
Worry Seed

Nivia (Zoroark ♀)
Hasty Nature ( +Speed, -Defense, +17% Accuracy )
Mega?: None

Typing: Dark
Abilities: Illusion

HP: 90
Attack: 4
Defen.: 2 (-)
Sp.Atk: 5
Sp.Def: 3
Speed: 121 (+)
Rank Total: 22
Size Class: 3
Weight Class: 4


Move Counters: 0

43 Moves Known
Agility
Bounce
Counter
Dark Pulse
Detect
Dig
Double Team
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Fury Swipes
Grass Knot
Hidden Power [Ice]
Hyper Beam
Imprison
Leer
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Roar
Scary Face
Scratch
Shadow Ball
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Torment
Toxic
U-Turn

Maribelle (Vullaby ♀)
Careful Nature ( +Sp.Defense, -Sp.Attack )
Mega?: None

Typing: Dark/Flying
Abilities: Big Pecks, Overcoat HA: Weak Armor

HP: 90
Attack: 2
Defen.: 3
Sp.Atk: 1 (-)
Sp.Def: 4 (+)
Speed: 60
Rank Total: 16
Size Class: 1
Weight Class: 1


Move Counters: 0

17 Moves Known
Faint Attack
Flatter
Fly
Fury Attack
Gust
Knock Off
Leer
Mean Look
Nasty Plot
Pluck
Protect
Roost
Scary Face
Steel Wing
Substitute
Taunt
U-turn

Fables (Voodoom ♂)
Naive Nature ( +Speed, -Sp.Defense, +19% Accuracy )
Mega?: None

Typing: Fighting/Dark
Abilities: Volt Absorb, Lightningrod HA: Cursed Body

HP: 90
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 2 (-)
Speed: 127 (+)
Rank Total: 20
Size Class: 4
Weight Class: 4


Move Counters: 0

45 Moves Known
Acupressure
Astonish
Aura Sphere
Beat Up
Charge
Close Combat
Copycat
Dark Pulse
Drain Punch
Drill Run
Dual Chop
Earthquake
Endure
Focus Blast
Focus Punch
Follow Me
Foul Play
Grudge
Helping Hand
Hidden Power [Bug]
Ice Punch
Imprision
Low Kick
Low Sweep
Mach Punch
Magic Coat
Memento
Mimic
Night Slash
Pain Split
Perish Song
Pin Missile
Play Nice
Psychic
Pursuit
Rest
Revenge
Sleep Talk
Snatch
Spite
Substitute
Taunt
Thunder Wave
Vacuum Wave
Wrap

Eliza (Purrloin ♂)
Naive Nature ( +Speed, -Sp.Defense, +13% Accuracy )
Mega?: None

Typing: Dark
Abilities: Limber, Unburden HA: Prankster

HP: 80
Attack: 2
Defen.: 2
Sp.Atk: 2
Sp.Def: 1 (-)
Speed: 76 (+)
Rank Total: 13
Size Class: 1
Weight Class: 2


Move Counters: 0

14 Moves Known
Assist
Copycat
Encore
Fake Out
Fury Swipes
Growl
Hidden Power [Ground]
Hone Claws
Night Slash
Pursuit
Sand-Attack
Scratch
Torment
Yawn

Apep (Brattler ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Dark/Grass
Abilities: Harvest HA: Infiltrator

HP: 90
Attack: 4 (+)
Defen.: 2
Sp.Atk: 0 (-)
Sp.Def: 3
Speed: 30
Rank Total: 14
Size Class: 2
Weight Class: 2


Move Counters: 0

16 Moves Known
Aromatherapy
Bite
Dragon Tail
Glare
Grass Knot
Haze
Night Slash
Protect
Pursuit
Scary Face
Substitute
Sucker Punch
Taunt
U-turn
Vine Whip
Wrap

Enkidu (Sandile ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Ground/Dark
Abilities: Intimidate, Moxie HA: Anger Point

HP: 80
Attack: 4 (+)
Defen.: 2
Sp.Atk: 1 (-)
Sp.Def: 2
Speed: 65
Rank Total: 14
Size Class: 1
Weight Class: 2


Move Counters: 0

20 Moves Known
Assurance
Beat Up
Bite
Counter
Dig
Earthquake
Embargo
Fire Fang
Leer
Mud-Slap
Protect
Pursuit
Rage
Sand Tomb
Sand-Attack
Stone Edge
Swagger
Taunt
Thunder Fang
Torment

Atlantis (Crawdaunt ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Water/Dark
Abilities: Hyper Cutter, Shell Armor HA: Adaptability

HP: 90
Attack: 6 (+)
Defen.: 3
Sp.Atk: 2 (-)
Sp.Def: 2
Speed: 55
Rank Total: 18
Size Class: 2
Weight Class: 3


Move Counters: 0

33 Moves Known
Avalanche
Blizzard
Brick Break
Bubble
Bubble Beam
Counter
Crabhammer
Crunch
Dark Pulse
Dive
Double Hit
Double Team
Dragon Dance
Endeavor
Endure
Guillotine
Harden
Ice Beam
Icy Wind
Knock Off
Leer
Night Slash
Payback
Protect
Rock Slide
Scald
Substitute
Superpower
Taunt
Toxic
Vice Grip
Waterfall
X-Scissor

Navarre (Froakie ♂)
Hasty Nature ( +Speed, -Defense, +23% Accuracy )
Mega?: None

Typing: Water
Abilities: Torrent HA: Protean

HP: 80
Attack: 3
Defen.: 1 (-)
Sp.Atk: 3
Sp.Def: 2
Speed: 82 (+)
Rank Total: 15
Size Class: 1
Weight Class: 1


Move Counters: 0

19 Moves Known
Bestow
Bubble
Camouflage
Dig
Dive
Fling
Grass Knot
Growl
Ice Beam
Lick
Mind Reader
Mud Sport
Pound
Quick Attack
Round
Smokescreen
Taunt
Toxic Spikes
Water Pulse

Lotan (Magikarp ♀)
Impish Nature ( +Defense, -Sp.Attack )
Mega?: None

Typing: Water
Abilities: Swift Swim HA: Rattled

HP: 70
Attack: 1
Defen.: 3 (+)
Sp.Atk: 0 (-)
Sp.Def: 1
Speed: 80
Rank Total: 9
Size Class: 1
Weight Class: 2


Move Counters: 12

9 Moves Known
Bounce
Bubble
Celebrate
Dragon Rage
Happy Hour
Hydro Pump
Reversal
Splash
Tackle
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Continued from above.

Pumyra (Tomohawk ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Flying/Fighting
Abilities: Intimidate, Prankster HA: Justified

HP: 100
Attack: 2 (-)
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 3
Speed: 85
Rank Total: 20
Size Class: 2
Weight Class: 3


Move Counters: 1

49 Moves Known
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bulk Up
Confuse Ray
Double Team
Earth Power
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Smash
Roost
Safeguard
Sky Drop
SolarBeam
Stealth Rock
Substitute
Sunny Day
Superpower
Swagger
Taunt
Toxic
Whirlwind
Yawn

Camille (Togekiss ♀)
Bold Nature ( +Defense, -Attack )
Mega?: None

Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck

HP: 90
Attack: 1 (-)
Defen.: 4 (+)
Sp.Atk: 5
Sp.Def: 4
Speed: 80
Rank Total: 20
Size Class: 3
Weight Class: 3


Move Counters: 2

48 Moves Known
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Dazzling Gleam
Double Team
Drain Punch
Encore
Endure
Extrasensory
Extremespeed
Fairy Wind
Fire Blast
Flamethrower
Fly
Follow Me
Future Sight
Growl
Heal Bell
Heat Wave
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Protect
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
SolarBeam
Stored Power
Sunny Day
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Zap Cannon

Oro (Dragonite ♂)
Naughty Nature ( +Attack, -Sp.Defense )
Mega?: None

Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale

HP: 90
Attack: 6 (+)
Defen.: 3
Sp.Atk: 4
Sp.Def: 3 (-)
Speed: 80
Rank Total: 22
Size Class: 4
Weight Class: 6


Move Counters: 0

55 Moves Known
Agility
Aqua Jet
Aqua Tail
Bide
Blizzard
Brick Break
Dive
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Extremespeed
Fire Blast
Fire Punch
Flamethrower
Fly
Focus Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rest
Roar
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Surf
Tailwind
Thunder
Thunder Wave
Thunderbolt
ThunderPunch
Twister
Waterfall
Wrap

Spoons (Alakazam ♂)
Naive Nature ( +Speed, -Sp.Defense, +22% Accuracy — +30% MEGA )
Mega?: Mega

Typing: Psychic —— Psychic
Abilities: Synchronize, Inner Focus HA: Magic Guard —— Trace

HP: 80 —— MEGA
Attack: 2 —— 2
Defen.: 2 —— 3
Sp.Atk: 5 —— 8
Sp.Def: 2 —— 3 (-)
Speed: 138 —— 173 (+)
Rank Total: 19 — 25
Size Class: 3 — 3
Weight Class: 3 — 3


Move Counters: 0

42 Moves Known
Ally Switch
Bide
Confusion
Counter
Dig
Disable
Double Team
Dynamic Punch
Encore
Endure
Energy Ball
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Hidden Power [Fire]
Kinesis
Knock Off
Light Screen
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Role Play
Shadow Ball
Skill Swap
Snatch
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Trick
Trick Room
Zap Cannon

Cassandra (Swoobat ♀)
Timid Nature ( +Speed, -Attack, +20% Accuracy )
Mega?: None

Typing: Psychic/Flying
Abilities: Unaware, Klutz HA: Simple

HP: 90
Attack: 2 (-)
Defen.: 2
Sp.Atk: 3
Sp.Def: 2
Speed: 132 (+)
Rank Total: 17
Size Class: 2
Weight Class: 2


Move Counters: 1

68 Moves Known
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charge Beam
Charm
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Energy Ball
Fake Tears
Flash
Flatter
Fly
Future Sight
Giga Drain
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hidden Power [Fighting]
Hyper Beam
Imprison
Knock Off
Light Screen
Magic Coat
Odor Sleuth
Pluck
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Super Fang
Supersonic
Swagger
Synchronoise
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
U-turn
Zen Headbutt

Bellistar (Cyclohm ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Electric/Dragon
Abilities: Shield Dust, Static HA: Damp

HP: 100
Attack: 2 (-)
Defen.: 5
Sp.Atk: 5 (+)
Sp.Def: 3
Speed: 80
Rank Total: 22
Size Class: 4
Weight Class: 4


Move Counters: 0

40 Moves Known
Bide
Blizzard
Charge
Discharge
Double Hit
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Electric Terrain
Endure
Fire Blast
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Ice Beam
Ion Deluge
Magnet Rise
Power Gem
Protect
Rain Dance
Signal Beam
Slack Off
Sleep Talk
Sonic Boom
Substitute
Surf
Tackle
Thunder
Thunder Wave
Thunderbolt
Thundershock
Tri-Attack
Trick Room
Twister
Weather Ball
Whirlwind
Zap Cannon

Minerveus (Mawile ♀)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: Mega

Typing: Steel/Fairy —— Steel/Fairy
Abilities: Hyper Cutter, Intimidate HA: Sheer Force —— Huge Power

HP: 80 —— MEGA
Attack: 4 —— 5 (+3 Huge Power) (+)
Defen.: 3 —— 5
Sp.Atk: 1 —— 1 (-)
Sp.Def: 2 —— 3
Speed: 50 —— 50
Rank Total: 14 — 18 (+3 Huge Power)
Size Class: 1 — 2
Weight Class: 2 — 2


Move Counters: 0

55 Moves Known
Astonish
Baton Pass
Bite
Body Slam
Brick Break
Counter
Crunch
Double Team
Dynamic Punch
Embargo
Endure
Fairy Wind
Fake Tears
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Growl
Ice Beam
Icy Wind
Ice Fang
Ice Punch
Iron Head
Knock Off
Magnet Rise
Metal Burst
Mud-Slap
Pain Split
Payback
Play Rough
Poison Fang
Protect
Punishment
Rest
Rock Slide
Rock Tomb
Seismic Toss
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stone Edge
Sucker Punch
Super Fang
Sweet Scent
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip

Jupiter (Gallade ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: Mega

Typing: Psychic/Fighting —— Psychic/Fighting
Abilities: Steadfast HA: Justified —— Inner Focus

HP: 90 —— MEGA
Attack: 6 —— 8 (+)
Defen.: 3 —— 3
Sp.Atk: 2 —— 2 (-)
Sp.Def: 4 —— 4
Speed: 80 —— 110
Rank Total: 21 — 24
Size Class: 3 — 3
Weight Class: 4 — 4


Move Counters: 0

47 Moves Known
Ally Switch
Calm Mind
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Endure
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Leaf Blade
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Night Slash
Pain Split
Protect
Psych Up
Psychic
Psycho Cut
Quick Guard
Rock Slide
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Taunt
Telekinesis
Teleport
Thunder Wave
Thunderbolt
Wide Guard
Will-O-Wisp

Illuyanka (Milotic ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Water
Abilities: Marvel Scale, Competitive HA: Cute Charm

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 5
Speed: 81
Rank Total: 21
Size Class: 5
Weight Class: 5


Move Counters: 0

39 Moves Known
Aqua Ring
Avalanche
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Confuse Ray
Disarming Voice
Dive
Double Team
Dragon Tail
Endure
Haze
Hidden Power [Grass]
Ice Beam
Hypnosis
Icy Wind
Light Screen
Magic Coat
Mirror Coat
Mud Sport
Protect
Rain Dance
Recover
Refresh
Rest
Safeguard
Scald
Sleep Talk
Splash
Sunny Day
Surf
Tackle
Twister
Water Gun
Water Sport
Whirlpool
Wrap

Jiryou (Toxicroak ♂)
Naughty Nature ( +Attack, -Sp.Defense )
Mega?: None

Typing: Poison/Fighting
Abilities: Anticipation, Dry Skin HA: Poison Touch

HP: 90
Attack: 5 (+)
Defen.: 3
Sp.Atk: 3
Sp.Def: 2 (-)
Speed: 85
Rank Total: 19
Size Class: 3
Weight Class: 3


Move Counters: 5

62 Moves Known
Acupressure
Astonish
Bounce
Brick Break
Bulldoze
Bullet Punch
Counter
Cross Chop
Dark Pulse
Dig
Double Team
Drain Punch
Earthquake
Embargo
Endure
Faint Attack
Fake Out
Feint
Fling
Focus Blast
Focus Punch
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Low Sweep
Me First
Mud Bomb
Mud-Slap
Payback
Poison Jab
Poison Sting
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Revenge
Rock Slide
Rock Tomb
Role Play
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stone Edge
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor

Byne (Kingdra ♂)
Rash Nature ( +Sp.Attack, -Sp.Defense )
Mega?: None

Typing: Water/Dragon
Abilities: Swift Swim, Sniper HA: Damp

HP: 90
Attack: 3
Defen.: 3
Sp.Atk: 4 (+)
Sp.Def: 2 (-)
Speed: 85
Rank Total: 18
Size Class: 3
Weight Class: 5


Move Counters: 0

74 Moves Known
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Brine
Bubble
BubbleBeam
Captivate
Clear Smog
Confide
Curse
Disable
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
DragonBreath
Endure
Facade
Flail
Flash Cannon
Focus Energy
Frustration
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Laser Focus
Leer
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skull Bash
Sleep Talk
SmokeScreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn

Psyche (Volcarona ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Bug/Fire
Abilities: Flame Body HA: Swarm

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 6 (+)
Sp.Def: 4
Speed: 100
Rank Total: 22
Size Class: 3
Weight Class: 3


Move Counters: 0

42 Moves Known
Absorb
Amnesia
Bug Buzz
Double Team
Ember
Endure
Fiery Dance
Fire Blast
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Giga Drain
Gust
Harden
Heat Wave
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Roost
Safeguard
Silver Wind
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Take Down
Thrash
U-turn
Will-O-Wisp

Bolverk (Aggron ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: Mega

Typing: Steel/Rock —— Steel
Abilities: Sturdy, Rock Head HA: Heavy Metal —— Filter

HP: 90 —— MEGA
Attack: 5 —— 7 (+)
Defen.: 8 —— 10
Sp.Atk: 2 —— 2 (-)
Sp.Def: 3 —— 3
Speed: 50 —— 50
Rank Total: 23 — 27
Size Class: 4 — 4
Weight Class: 8 (10 Heavy Metal) — 8 (11 Heavy Metal)


Move Counters: 0

25 Moves Known
Autotomize
Double Team
Double-Edge
Earthquake
Fire Punch
Harden
Head Smash
Headbutt
Heavy Slam
Hone Claws
Ice Punch
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Protect
Rest
Roar
Rock Slide
Rock Tomb
Sleep Talk
Superpower
Tackle
Take Down

Roosavelt (Ursaring ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Normal
Abilities: Guts, Quick Feet HA: Unnerve

HP: 90
Attack: 6 (+)
Defen.: 3
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 55
Rank Total: 19
Size Class: 3
Weight Class: 5


Move Counters: 0

45 Moves Known
Avalanche
Belly Drum
Bulldoze
Close Combat
Counter
Covet
Cross Chop
Crunch
Dig
Double-Edge
Endure
Faint Attack
Fake Tears
Fire Punch
Focus Energy
Focus Punch
Frustration
Fury Swipes
Hammer Arm
Ice Punch
Leer
Lick
Low Kick
Metronome
Mimic
Night Slash
Payback
Play Nice
Protect
Rest
Return
Rock Slide
Scary Face
Scratch
Seed Bomb
Slash
Sleep Talk
Stone Edge
Substitute
Sweet Scent
Taunt
ThunderPunch
Torment
Toxic
Yawn

Strongth (Azumarill ♀)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Water/Fairy
Abilities: Thick Fat, Huge Power HA: Sap Sipper

HP: 100
Attack: 3 (+3 Huge Power) (+)
Defen.: 3
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 50
Rank Total: 17 (+3 Huge Power)
Size Class: 2
Weight Class: 3


Move Counters: 0

46 Moves Known
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Charm
Defense Curl
Dig
Dive
Double-Edge
DynamicPunch
Encore
Endure
Focus Punch
Foresight
Future Sight
Helping Hand
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Muddy Water
Perish Song
Play Rough
Protect
Refresh
Rollout
Rollout
Slam
Soak
Splash
Substitute
Superpower
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool

Labyrinth (Weezing ♂)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Poison
Abilities: Levitate

HP: 90
Attack: 3
Defen.: 5
Sp.Atk: 4 (+)
Sp.Def: 3
Speed: 52 (-)
Rank Total: 20
Size Class: 2
Weight Class: 1


Move Counters: 0

20 Moves Known
Assurance
Bide
Clear Smog
Dark Pulse
Destiny Bond
Fire Blast
Pain Split
Poison Gas
Protect
Self-Destruct
Sludge
Sludge Bomb
Smog
Smokescreen
Tackle
Taunt
Thunder
Thunderbolt
Torment
Will-O-Wisp

Castor (Stratagem ф)
Timid Nature ( +Speed, -Attack, +26% Accuracy )
Mega?: None

Typing: Rock
Abilities: Levitate, Technician HA: Sniper

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 150 (+)
Rank Total: 22
Size Class: 2
Weight Class: 3


Move Counters: 0

37 Moves Known
Accelerock
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Endure
Explosion
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hidden Power [Ice 6]
Laser Focus
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Rock Blast
Rock Slide
Rollout
Shadow Ball
Sleep Talk
Stealth Rock
Sunny Day
Tackle
Toxic
Vacuum Wave
Volt Switch
Weather Ball

Huxley (Mollux ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Fire/Poison
Abilities: Dry Skin HA: Illuminate

HP: 90
Attack: 1 (-)
Defen.: 3
Sp.Atk: 6 (+)
Sp.Def: 4
Speed: 76
Rank Total: 20
Size Class: 3
Weight Class: 3


Move Counters: 1

29 Moves Known
Acid
Acid Spray
Bide
Clear Smog
Confuse Ray
Draining Kiss
Ember
Eruption
Explosion
Fire Blast
Flamethrower
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Inferno
Lava Plume
Light Screen
Protect
Rapid Spin
Recover
Sleep Talk
Snatch
SolarBeam
Substitute
Thunder Wave
Thunderbolt
Water Gun
Withdraw

Haerta (Lapras ♀)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Water/Ice
Abilities: Water Absorb, Shell Armor HA: Hydration

HP: 110
Attack: 3
Defen.: 3
Sp.Atk: 4 (+)
Sp.Def: 3
Speed: 52 (-)
Rank Total: 20
Size Class: 5
Weight Class: 6


Move Counters: 0

20 Moves Known
Avalanche
Body Slam
Bulldoze
Confuse Ray
Foresight
Future Sight
Growl
Ice Shard
Mist
Perish Song
Protect
Rain Dance
Refresh
Sing
Substitute
Surf
Thunderbolt
Water Gun
Water Pulse
Whirlpool

Lord British (Infernape ♂)
Hasty Nature ( +Speed, -Defense, +18% Accuracy )
Mega?: None

Typing: Fire/Fighting
Abilities: Blaze HA: Iron Fist

HP: 90
Attack: 4
Defen.: 2 (-)
Sp.Atk: 4
Sp.Def: 3
Speed: 125 (+)
Rank Total: 21
Size Class: 3
Weight Class: 4


Move Counters: 10

30 Moves Known
Acrobatics
Assist
Close Combat
Counter
Ember
Encore
Endure
Fake Out
Fire Blast
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Fury Swipes
Grass Knot
Incinerate
Leer
Mach Punch
Nasty Plot
Scratch
Slack Off
Substitute
Taunt
Torment
U-turn
Will-O-Wisp
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Continued from above.

Ramona (Zangoose ♀)
Naive Nature ( +Speed, -Sp.Defense, +12% Accuracy )
Mega?: None

Typing: Normal
Abilities: Immunity HA: Toxic Boost

HP: 90
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 2 (-)
Speed: 104 (+)
Rank Total: 19
Size Class: 3
Weight Class: 3


Move Counters: 5

55 Moves Known
Attract
Blizzard
Body Slam
Close Combat
Counter
Crush Claw
Detect
Disable
Double Hit
Double Kick
Double Team
Double-Edge
Embargo
Endeavor
Endure
Façade
Feint
Final Gambit
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Punch
Fury Cutter
Giga Drain
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Leer
Low Kick
Mimic
Night Slash
Payback
Protect
Pursuit
Quick Attack
Razor Wind
Rest
Revenge
Roar
Rock Slide
Scratch
Shadow Claw
Slash
Sleep Talk
Swords Dance
Taunt
Thunder
Thunder Wave
Thunderbolt
ThunderPunch
Toxic
Water Pulse
X-Scissor

Valentine (Manectric ♀)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: Mega

Typing: Electric —— Electric
Abilities: Static, Lightningrod HA: Minus —— Intimidate

HP: 90 —— MEGA
Attack: 2 —— 2 (-)
Defen.: 3 —— 3
Sp.Atk: 5 —— 6 (+)
Sp.Def: 3 —— 3
Speed: 105 —— 135
Rank Total: 20 — 22
Size Class: 3 — 4
Weight Class: 3 — 3


Move Counters: 0

41 Moves Known
Bite
Charge
Crunch
Discharge
Double Team
Double-Edge
Electric Terrain
Endure
Fire Fang
Flame Burst
Flamethrower
Hidden Power [Rock]
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Magnet Rise
Mud-Slap
Odor Sleuth
Overheat
Protect
Quick Attack
Rain Dance
Rest
Roar
Signal Beam
Sleep Talk
Snarl
Spark
Substitute
Switcheroo
Tackle
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Natasha (Cinccino ♀)
Jolly Nature ( +Speed, -Sp.Attack, +20% Accuracy )
Mega?: None

Typing: Normal
Abilities: Cute Charm, Technician HA: Skill Link

HP: 90
Attack: 3
Defen.: 3
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 133 (+)
Rank Total: 19
Size Class: 1
Weight Class: 1


Move Counters: 0

27 Moves Known
Aqua Tail
Baby-Doll Eyes
Bullet Seed
Dig
Double Slap
Encore
Endure
Focus Blast
Growl
Helping Hand
Last Resort
Light Screen
Pound
Rain Dance
Rest
Rock Blast
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swift
Tail Slap
Thunder
Thunder Wave
Tickle
Wake-Up Slap

Cielo (Jolteon ♂)
Timid Nature ( +Speed, -Attack, +26% Accuracy )
Mega?: None

Typing: Electric
Abilities: Volt Absorb HA: Quick Feet

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 150 (+)
Rank Total: 21
Size Class: 2
Weight Class: 2


Move Counters: 0

44 Moves Known
Agility
Baby-Doll Eyes
Bide
Charge Beam
Covet
Dig
Double Kick
Double Team
Endure
Growl
Heal Bell
Helping Hand
Hidden Power [Rock]
Hyper Beam
Hyper Voice
Light Screen
Magnet Rise
Mud-Slap
Pin Missile
Protect
Quick Attack
Rain Dance
Refresh
Rest
Roar
Sand-Attack
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swift
Tackle
Tail Whip
Take Down
Thunder
Thunderbolt
Thunder Shock
Trump Card
Volt Switch
Wish
Yawn
Zap Cannon

Kurmaraja (Torterra ♂)
Brave Nature ( +Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Grass/Ground
Abilities: Overgrow HA: Shell Armor

HP: 90
Attack: 5 (+)
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 48 (-)
Rank Total: 20
Size Class: 5
Weight Class: 7


Move Counters: 5

36 Moves Known
Absorb
Bite
Block
Bulldoze
Bullet Seed
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Giga Drain
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Roar
Rock Slide
Sand Tomb
Sandstorm
Seed Bomb
Stealth Rock
Stone Edge
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Toxic
Wide Guard
Withdraw
Wood Hammer
Worry Seed

Cobra (Accelgor ♂)
Timid Nature ( +Speed, -Attack, +30% Accuracy )
Mega?: None

Typing: Bug
Abilities: Hydration, Sticky Hold HA: Unburden

HP: 90
Attack: 2 (-)
Defen.: 2
Sp.Atk: 4
Sp.Def: 3
Speed: 167 (+)
Rank Total: 21
Size Class: 2
Weight Class: 3


Move Counters: 0

26 Moves Known
Absorb
Acid
Acid Spray
Agility
Bide
Bug Buzz
Curse
Double Team
Encore
Endure
Energy Ball
Final Gambit
Focus Blast
Giga Drain
Guard Split
Hidden Power [Rock]
Mega Drain
Leech Life
Me First
Power Swap
Quick Attack
Struggle Bug
Substitute
U-turn
Water Shuriken
Yawn

Gwynevere (Crucibelle ♀)
Jolly Nature ( +Speed, -Sp.Attack, +17% Accuracy — +20% MEGA )
Mega?: Mega

Typing: Rock/Poison —— Rock/Poison
Abilities: Regenerator, Mold Breaker HA: Liquid Ooze —— Magic Guard

HP: 100 —— MEGA
Attack: 4 —— 5
Defen.: 3 —— 3
Sp.Atk: 2 —— 2 (-)
Sp.Def: 3 —— 5
Speed: 120 —— 132 (+)
Rank Total: 21 — 24
Size Class: 3 — 3
Weight Class: 2 — 2


Move Counters: 0

23 Moves Known
Astonish
Coil
Confuse Ray
Confusion
Defense Curl
Endure
Fake Tears
Head Smash
Low Kick
Protect
Reflect
Rock Throw
Rock Tomb
Rollout
Safeguard
Smack Down
Smack Down
Substitute
Toxic
Toxic Spikes
U-turn
Withdraw
Wood Hammer

Bishop (Slowking ♂)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo HA: Regenerator

HP: 90
Attack: 3
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 4
Speed: 26 (-)
Rank Total: 19
Size Class: 3
Weight Class: 4


Move Counters: 0

26 Moves Known
Block
Brine
Confusion
Curse
Disable
Fire Blast
Flamethrower
Future Sight
Growl
Headbutt
Hydro Pump
Ice Beam
Light Screen
Mud Sport
Protect
Psychic
Psyshock
Rest
Scald
Sleep Talk
Surf
Tackle
Thunder Wave
Water Gun
Yawn
Zen Headbutt

Bilegyr (Starmie ф)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Water/Psychic
Abilities: Illuminate, Natural Cure HA: Analytic

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 5 (+)
Sp.Def: 3
Speed: 115
Rank Total: 20
Size Class: 2
Weight Class: 4


Move Counters: 0

27 Moves Known
Aurora Beam
Barrier
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Endure
Harden
Hydro Pump
Ice Beam
Light Screen
Protect
Rain Dance
Rapid Spin
Recover
Reflect Type
Scald
Spotlight
Substitute
Supersonic
Surf
Swift
Tackle
Thunder
Thunderbolt
Water Gun

Nystul (Noctowl ♂)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Normal/Flying
Abilities: Insomnia, Keen Eye HA: Tinted Lens

HP: 100
Attack: 2
Defen.: 2
Sp.Atk: 4 (+)
Sp.Def: 4
Speed: 60 (-)
Rank Total: 18
Size Class: 2
Weight Class: 3


Move Counters: 0

23 Moves Known
Air Slash
Confusion
Echoed Voice
Extrasensory
Fly
Foresight
Growl
Heat Wave
Hypnosis
Magic Coat
Peck
Protect
Psychic
Psycho Shift
Reflect
Roost
Shadow Ball
Sky Attack
Substitute
Tackle
Tailwind
Take Down
Uproar

Luscious (Unown ф)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Psychic
Abilities: Levitate

HP: 80
Attack: 2 (-)
Defen.: 2
Sp.Atk: 4 (+)
Sp.Def: 2
Speed: 48
Rank Total: 14
Size Class: 1
Weight Class: 1


Move Counters: 0

Unown only learns Hidden Power and Psychic, but may use each type of Hidden Power as a seperate attack.
HIDDEN POWER
Bug: 50% Drain Effect
Dark: Taunt Effect
Dragon: Roar Effect
Electric: 30% Paralyze
Fairy: 20% chance of lowering Attack by 1 stage
Fighting: Calculates Damage Using Defense
Fire: 30% Burn
Flying: High Critical Hit Ratio
Ghost: 20% Special Defense Lower
Grass: 20% Sleep
Ground: 20% Accuracy Lower
Ice: 20% Freeze
Poison: 30% Toxic
Psychic: 20% Confusion
Rock: 20% Flinch
Steel: 20% Special Attack Lower
Water: 20% Speed Lower + Douse effect
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Continued from above.

Basil (Servine ♂)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Grass
Abilities: Overgrow HA: Contrary

HP: 90
Attack: 2 (-)
Defen.: 3
Sp.Atk: 4 (+)
Sp.Def: 3
Speed: 83
Rank Total: 18
Size Class: 2
Weight Class: 2


Move Counters: 0

19 Moves Known
Giga Drain
Glare
Growth
Hidden Power [Fire]
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Mean Look
Mega Drain
Mirror Coat
Reflect
Slam
Tackle
Taunt
Toxic
Vine Whip
Wrap

Helena (Nidoran-F ♀)
Mild Nature ( +Sp.Attack, -Defense )
Mega?: None

Typing: Poison
Abilities: Poison Point, Rivalry HA: Hustle

HP: 80
Attack: 2
Defen.: 1 (-)
Sp.Atk: 3 (+)
Sp.Def: 2
Speed: 41
Rank Total: 12
Size Class: 1
Weight Class: 1


Move Counters: 12

15 Moves Known
Bite
Counter
Double Kick
Endure
Fury Swipes
Growl
Helping Hand
Poison Sting
Protect
Pursuit
Scratch
Sludge Bomb
Tail Whip
Toxic
Venoshock

Big Duo (Embirch ♂)
Brave Nature ( +Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Fire/Grass
Abilities: Leaf Guard, Reckless HA: Chlorophyll

HP: 90
Attack: 3 (+)
Defen.: 2
Sp.Atk: 3
Sp.Def: 2
Speed: 52 (-)
Rank Total: 15
Size Class: 1
Weight Class: 2


Move Counters: 0

18 Moves Known
Absorb
Aromatherapy
Bullet Seed
Counter
Earth Power
Ember
Fire Blast
Fire Spin
Flame Wheel
Giga Drain
Growth
Lava Plume
Leafage
Leech Seed
Protect
Substitute
Sweet Scent
Synthesis

Siollaen (Riolu ♀)
Hasty Nature ( +Speed, -Defense, +11% Accuracy )
Mega?: None

Typing: Fighting
Abilities: Steadfast, Inner Focus HA: Prankster

HP: 80
Attack: 3
Defen.: 1 (-)
Sp.Atk: 2
Sp.Def: 2
Speed: 69 (+)
Rank Total: 14
Size Class: 1
Weight Class: 2


Move Counters: 0

19 Moves Known
Agility
Blaze Kick
Copycat
Counter
Crunch
Dig
Earthquake
Endure
Feint
Follow Me
Force Palm
Foresight
High Jump Kick
Protect
Quick Attack
Reversal
Rock Slide
Screech
Substitute

Diavolo (Cleffa ♀)
Quiet Nature ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Typing: Fairy
Abilities: Cute Charm, Magic Guard HA: Friend Guard

HP: 80
Attack: 1
Defen.: 2
Sp.Atk: 3 (+)
Sp.Def: 2
Speed: 13 (-)
Rank Total: 10
Size Class: 1
Weight Class: 1


Move Counters: 0

17 Moves Known
Aromatherapy
Belly Drum
Charm
Copycat
Encore
Fire Blast
Grass Knot
Heal Pulse
Magical Leaf
Misty Terrain
Pound
Protect
Shadow Ball
Sing
Solar Beam
Sweet Kiss
Wish

Grune (Vigoroth ♂)
Adamant Nature ( +Attack, -Sp.Attack )
Mega?: None

Typing: Normal
Abilities: Vital Spirit

HP: 90
Attack: 4 (+)
Defen.: 3
Sp.Atk: 1 (-)
Sp.Def: 2
Speed: 90
Rank Total: 16
Size Class: 3
Weight Class: 3


Move Counters: 1

19 Moves Known
Amnesia*
Chip Away*
Covet*
Encore
Endure
Faint Attack*
Fire Blast
Focus Energy
Fury Swipes*
Hammer Arm
Ice Beam
Night Slash*
Pursuit*
Reversal
Scratch*
Slack Off
SolarBeam
Uproar
Yawn*

Red Leader (Yanma ♂)
Modest Nature ( +Sp.Attack, -Attack )
Mega?: None

Typing: Bug/Flying
Abilities: Speed Boost, Compoundeyes HA: Frisk

HP: 90
Attack: 2 (-)
Defen.: 2
Sp.Atk: 4 (+)
Sp.Def: 2
Speed: 95
Rank Total: 16
Size Class: 2
Weight Class: 3


Move Counters: 0

14 Moves Known
Detect
Double Team
Feint
Foresight
Hypnosis
Psychic
Pursuit
Quick Attack
SolarBeam
SonicBoom
Supersonic
Tackle
U-turn
Whirlwind

Airavata (Phanpy