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Type: Poison / Fighting Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to Store Command. Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Moves (36/??):
=====Level-Up=====
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch
Venoshock
Nasty Plot
Poison Jab
Sludge Bomb
=====Egg=====
Counter
Drain Punch
Fake Out
Feint
Me First
Vacuum Wave
Cross Chop
Bullet Punch
Quick Guard
=====TM/HM=====
Bulk Up
Protect
Earthquake
Dig
Torment
Endure
Sludge Wave
Dark Pulse
Substitute
=====Tutor=====
Low Kick
Thunder Punch
Ice Punch
Throat Chop
=====Other=====
Toxicroak learns no new moves upon evolution.
Spending 6 MC on Mud Bomb, Sucker Punch, Venoshock, Nasty Plot, Poison Jab, and Sludge Bomb (Post-26 Level-Up). (MC: 18 -> 12)
Spending 4 MC on Vacuum Wave, Cross Chop, Bullet Punch, and Quick Guard (Egg). (MC: 12 -> 8)
Spending 4 MC on Bulk Up, Earthquake, Endure, and Torment (TM/HM). (MC: 8 -> 4)
Spending 4 MC on Low Kick, Thunder Punch, Ice Punch, and Throat Chop (Tutor). (MC: 4 -> 0)
Type:Dark / Flying
Dark:Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move). Flying:Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities: Insomnia / Super Luck / Moxie (H)(Locked)
Moves (26/??):
=====Level-Up=====
Night Slash
Peck
Astonish
Pursuit
Haze
Taunt
Mean Look
Tailwind
Wing Attack
Night Shade
Assurance
Sucker Punch
Foul Play
Nasty Plot
Quash
Dark Pulse
=====Egg=====
Brave Bird
Roost
Mirror Move
Perish Song
Feather Dance
=====TM/HM=====
Thunder Wave
Psychic
Payback
Calm Mind
Torment
=====Tutor=====
=====Other=====
Honchkrow learns Night Slash upon evolution (Pre-26 Level-Up).
Spending 3 MC on Taunt, Mean Look, and Tailwind (Prevo Level-Up). (MC: 6 -> 3)
Spending 3 MC on Nasty Plot, Quash, and Dark Pulse (Post-26 Level-Up). (MC: 3 -> 0)
General Grievous the Metagross: +6 MC, using them to buy Aerial Ace, Ally Switch, Psych Up, Body Slam, Brick Break and Bulldoze. Also using 4 CC (25->21 CC) to change its nature to Jolly.
General Grievous the Metagross]
General Grievous [-] [Metagross] NATURE: Lonely TYPE: Steel/Psychic ABILITIES: Clear Body | Light Metal [Unlocked]
STATS
HP: 90
Atk: 6+
Def: 4-
SpA: 3
SpD: 3
Spe: 70
Size Class: 4
Weight Class: 9
Base Rank Total: 22
General Grievous [-] [Metagross-Mega] NATURE: Lonely TYPE: Steel/Psychic ABILITIES: Clear Body | Tough Claws | Light Metal [Unlocked]
MEGA STATS
HP: 90
Atk: 7+
Def: 5-
SpA: 4
SpD: 4
Spe: 110
Size Class: 4
Weight Class: 11
Base Rank Total: 27
MC: 0
MOVES (X/82)
Physical
Aerial Ace
Body Slam
Brick Break
Bulldoze
Bullet Punch
Earthquake
Fury Cutter
Hammer Arm
Headbutt
Hold Back
Ice Punch
Iron Head
Metal Claw
Meteor Mash
Pursuit
Take Down
Thunder Punch
Zen Headbutt
Special
Confusion
Psychic
Others
Agility
Ally Switch
Block
Endure
Iron Defense
Magnet Rise
Miracle Eye
Psych Up
Protect
Scary Face
Toxic
General Grievous the Metagross]
General Grievous [-] [Metagross] NATURE: Jolly TYPE: Steel/Psychic ABILITIES: Clear Body | Light Metal [Unlocked]
STATS
HP: 90
Atk: 5
Def: 5
SpA: 2-
SpD: 3
Spe: 81+ (+8% Acc)
Size Class: 4
Weight Class: 9 [LM: 7]
Base Rank Total: 22
General Grievous [-] [Metagross-Mega] NATURE: Jolly TYPE: Steel/Psychic ABILITIES: Clear Body | Tough Claws | Light Metal [Unlocked]
Aqua Jet
Aqua Tail
Brick Break
Crunch
Dig
Dive
Double Hit
Double Slap
Facade
Focus Punch
Fury Cutter
Fury Swipes
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Iron Tail
Liquidation
Low Kick
Natural Gift
Payback
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Smash
Rock Tomb
Secret Power
Slash
Strength
Tail Slap
Waterfall
Brine
Blizzard
Echoed Voice
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Focus Blast
Ice Beam
Icy Wind
Mud-Slap
Razor Wind
Round
Scald
Snore
Sonic Boom
Surf
Swift
Water Gun
Whirlpool
Water Pulse
Agility
Aqua Ring
Attract
Baton Pass
Bulk Up
Captivate
Confide
Double Team
Endure
Growl
Hail
Helping Hand
Me First
Odor Sleuth
Protect
Rain Dance
Rest
Roar
Sleep Talk
Soak
Substitute
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Sport
80|80 Moves MAXXED
NEW! POKEMON
Stealing a Buizel from a Buizel Rescue Center -2CC [73->71
Level 26 and Lower: Sonic Boom, Growl, Water Sport, Quick Attack, Water Gun, Pursuit, Swift, Aqua Jet EGG: Fury Cutter, Headbutt, Me First, Soak, Tail Slap TM/HM: Dig, Iron Tail, Rock Tomb, Waterfall, Whirlpool
Iron CaliberApproved OoralooApproved Take Azelfie You cannot evolve your mons via Balloon Roleplay, until Owner tells me otherwise (I have been mia a bit so things might have changed), You can claim the counters for the link tho
+ Speed rounds up so 49 Speed for Weaver/Swadloon who also needs a Swadloon Sprite, Fix and Approved Un passant ordinaire Stills says Lonely in the new profile. Since you have Light Metal unlocked, make sure to put [LM: 7WC] for Regular and [LM: 9WC] for Mega Fix and Approved
Can't approve own claim b/c bringing a mon back from old profile
nightblitz42 : Not super sure how the berries work raid-wise, I thought you had to claim raid rewards on that side of the forum. (ง •̀_•́)ง Fite me and Approved
Take Azelfie : -Speed natures round down, so Druddigon should be at 41 Speed. Litten and Drudd should also note the -10% Evasion from their speed-lowering natures. (ง •̀_•́)ง Fite me and Approved
Level Up
Quiver Dance
Fiery Dance
Hurricane
Rage Powder
Heat Wave
Flare Blitz
Thrash
Amnesia
Bug Buzz
Flame Wheel
Ember
String Shot
Leech Life
Absorb
Gust
Take Down
TM/HM
Protect
Psychic
Flamethrower
Fire Blast
Will-O-Wisp
Egg
Foresight
Endure
Zen Headbutt
Morning Sun
Magnet Rise
I did do a real battle with Larvesta before, first battle actually in case if Battle Hall doesn't count.
Fawnifer evolves into Eletrelk, and it also gets the following moves for its MC (6>0):
- Hyper Voice, Knock Off, Electroweb, Seed Bomb (Tutor)
- Thunderbolt, Flash Cannon (TM)
Also will be unlocking Galvanize for 5 UC (132>127)
Egg
Double-Edge
Double Kick
Natural Gift
Power Whip
Spotlight
TMs
Protect
Toxic
Energy Ball
Volt Switch
Brick Break
Thunderbolt
Flash Cannon
Tutor
Electroweb
Hyper Voice
Knock Off
Seed Bomb
Evolving Golett into Golurk and buying the following moves using my MC (11>1):
- Heavy Slam, High Horsepower, Phantom Force, Focus Punch (Free Pre-26)
- Dynamic Punch, Hammer Arm, (Level Up)
- Ally Switch, Stealth Rock, Low Kick, Zen Headbutt (Tutor)
- Double Team, Facade, Fly, Low Sweep (TM)
Level Up:
Heavy Slam
High Horsepower
Magnitude
Astonish
Defense Curl
Pound
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Dynamic Punch
Hammer Arm
Phantom Force
Focus Punch
Tutor:
Ally Switch
Drain Punch
Fire Punch
Gravity
Ice Punch
Low Kick
Stealth Rock
Thunder Punch
Zen Headbutt
TMs:
Protect
Toxic
Earthquake
Low Sweep
Rock Slide
Double Team
Facade
Fly
Low Sweep
Since I've been piling for 3000 years might as well get Pajantom some moves (20>5)
- Spite (Egg)
- Swagger, Psych Up, Bulldoze, Toxic, Return, Frustration, Rock Tomb, Double Team, Aerial Ace(TM)
- Telekinesis, Throat Chop, Helping Hand, Zen Headbutt, Block (Tutor)
And Finally, for insurance against fighting a potential gym. It is time I grab a certain rock birb. Buying an Archen for 2 UC (153>151) as well as the Plume Fossil for 8 CC (9>1).
Lady of the Lake [Milotic] () Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Moves (41/??):
=====Level-Up=====
Splash
Tackle
Refresh
Wrap
Water Gun
Water Pulse
Water Sport
Disarming Voice
Twister
Aqua Ring
Captivate
Dragon Tail
Recover
Attract
Safeguard
Coil
Hydro Pump
Rain Dance
=====Egg=====
Brine
Mud Sport
Confuse Ray
Dragon Pulse
Haze
Hypnosis
Light Screen
Mirror Coat
Tickle
=====TM/HM=====
Ice Beam
Protect
Scald
Substitute
Dive
Hidden Power (Electric)
Toxic
Psych Up
Rest
Sleep Talk
Endure
=====Tutor=====
Icy Wind
Magic Coat
Mimic
=====Other=====
Milotic learns Refresh, Wrap, Water Gun, Water Pulse, Water Sport, Disarming Voice, Twister, Aqua Ring, Captivate, and Dragon Tail upon evolution (Pre-26 Level-Up).
Spending 6 MC on Recover, Attract, Safeguard, Coil, Hydro Pump, and Rain Dance (Post-26 Level-Up) (MC: 19 -> 13).
Spending 4 MC on Brine, Mud Sport, Haze, and Tickle (Egg) (MC: 13 -> 9).
Spending 6 MC on Hidden Power (Electric), Toxic, Psych Up, Rest, Sleep Talk, and Endure (TM/HM) (MC: 9 -> 3).
Spending 3 MC on Icy Wind, Magic Coat, and Mimic (Tutor) (MC: 3 -> 0)
Rex - Pupitar () Nature: Impish (+1 Def, -1 SpA)
Type:Rock / Ground Rock:Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ground:Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Moves (17/??):
=====Level-Up=====
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
=====Egg=====
Outrage
Assurance
Curse
Dragon Dance
Iron Head
=====TM/HM=====
Bulldoze
Brick Break
Torment
Power-Up Punch
Stone Edge
=====Tutor=====
=====Other=====
Pupitar learns no new moves upon evolution.
Zephyr [Togetic] () Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4). Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Rock:Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Moves (20/??):
=====Level-Up=====
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard
=====Egg=====
Defog
Head Smash
Knock Off
Steel Wing
Switcheroo
=====TM/HM=====
Protect
Earthquake
Shadow Claw
Taunt
Torment
=====Tutor=====
=====Other=====
Morgan le Fay [Bounsweet] () Nature: Jolly (+5 Speed, +5% Accuracy, -1 SpA)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to the Bloom Command.
Sliggo evolves into Goodra, learns Outrage (Pre-26 Level-Up), Feint (Pre-26 Level-Up), and Aqua Tail (Pre-26 Level-Up), and then spends 6 MC and 1 KOC to learn Power Whip (Post-26 Level-Up), Earthquake (USUM TM), Sludge Wave (USUM TM), Focus Blast (USUM TM), Dragon Tail (USUM TM), Substitute (USUM TM), and Thunder Punch (USUM Tutor).
Goodra [Oobleck] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage. Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Gooey (HA Unlocked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Machoke evolves into Machamp, unlocks its Hidden Ability, Steadfast (UC: 91 > 86), learns Wide Guard (Pre-26 Level-Up) and Strength (Pre-26 Level-Up), and then uses 6 MC and 1 KOC to learn Dual Chop (Post-26 Level-Up), Scary Face (Post-26 Level-Up), Fire Punch (Egg), Stone Edge (USUM TM), Giga Impact (USUM TM), Rock Slide (USUM TM), and Mimic (Past-Gen Tutor).
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (HA Unlocked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Fawnifer evolves into Electrelk, unlocks its Hidden Ability, Galvanize (UC: 86 > 81), and then uses 6 MC and 1 KOC to learn Leech Seed (Post-26 Level-Up), Body Slam (Post-26 Level-Up), Seed Bomb (Post-26 Level-Up), Endeavor (USUM Tutor), Helping Hand (USUM Tutor), Brick Break (USUM TM), and Facade (USUM TM).
Buying Plant Cloak, Sandy Cloak, and Trash Cloak for 21 CC and 3 UC (64 UC, 0 CC), unlocking Ninjask's, all 3 Wormadam's, Kakuna's, and Coribalis's HAs (34 UC), and an Empty Shell for 8 more UC (26 UC)
and now for the Evolutioning
Ninjask learns Screech, Fury Cutter, Agility, Swords Dance, and Slash Pre-26, then spends 6 MC on Baton Pass, X-Scissor (levelup), Bide (levelup via Nicada), Sleep Talk, Substitute (tutor), and Toxic (TM)
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities: Speed Boost / Infiltrator (U)
Speed Boost - Type: Passive | Mold Breaker: No | Description: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator - Type: Passive | Mold Breaker: No | Description: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Level Up
Scratch
Harden
Absorb
Leech Life
Screech
Sand Attack
Double Team
Fury Swipes
Mind Reader
Agility
False Swipe
Mud Slap
Metal Claw
Fury Cutter
Swords Dance
Slash
Baton Pass
X-Scissor
Egg
Feint Attack
Bug Bite
Endure
Night Slash
Final Gambit
TM/HM
Hone Claws
Dig
Secret Power
Protect
Aerial Ace
Tutor
Sleep Talk
Substitute
Other
Level Up
False Swipe (via Nincada)
Egg
Bug Buzz
Gust
Silver Wind
TM/HM
Hidden Power
Sunny Day
Hyper Beam
Roost
Frustration
Solar Beam
Return
Shadow Ball
Sandstorm
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Captivate
Struggle Bug
Natural Gift
U-turn
Confide
Cut
Defog
Tutor
Air Cutter
Double Edge
Giga Drain
Mimic
Ominous Wind
Snore
Spite
String Shot
Swagger
Swift
Uproar
Shedinja also has 6 MC and learns Screech, Fury Cutter, Agility, Swords Dance, and Slash Pre-26, then spends 6 MC on Baton Pass, (levelup), Bide (levelup via Nicada), Sleep Talk, Substitute (tutor), X-Scissor, and Toxic (TMs)
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Abilities: Wonder Guard
Wonder Guard - Type: Passive | Mold Breaker: Yes | Description: Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Abilities:
Shed Skin (Hidden Ability doesn't exist on Kakuna but Sniper has been purchased for Beedrill)
Shed Skin - Type: Passive | Mold Breaker: No | Description: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Abilities:
Torrent / Poison Heal (U)
Torrent - Type: Passive | Mold Breaker: No | Description: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)
Poison Heal - Type: Passive | Mold Breaker: No | Description: Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation / Overcoat (U)
Anticipation - Type: Passive | Mold Breaker: Yes | Description: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat - Type: Passive | Mold Breaker: Yes | Description: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Level Up after 25
Razor Leaf
Growth
Psybeam
Captivate
Flail
Attract
Leaf Storm
Bug Buzz
Egg
TM/HM
Bullet Seed
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Solar Beam
Return
Double Team
Facade
Secret Power
Attract
Thief
Round
Energy Ball
Endure
Giga Impact
Flash
Struggle Bug
Psych Up
Infestation
Natural Gift
Dream Eater
Grass Knot
Swagger
Confide
Tutor
Endeavor
Signal Beam
Skill Swap
Uproar
Worry Seed
Better Scizor gets Quiver Dance, Metal Burst, Sucker Punch, Confusion pre-26, and spends her 12 MC on Iron Head (levelup), Gunk Shot, Iron Defense, Magnet Rise, Stealth Rock, Endeavor, Sleep Talk, (Tutor), Gyro Ball, Endure, Toxic, Return, Secret Power (TM)
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Anticipation / Overcoat (U)
Anticipation - Type: Passive | Mold Breaker: Yes | Description: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat - Type: Passive | Mold Breaker: Yes | Description: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Water)
Quiver Dance
Metal Burst
Sucker Punch
Confusion
Iron Head
Egg
TM/HM
Gyro Ball
Return
Toxic
Endure
Secret Power
Tutor
Electroweb
Snore
String Shot
Gunk Shot
Iron Defense
Magnet Rise
Stealth Rock
Endeavor
Sleep Talk
Other
Level Up after 25
Mirror Shot
Metal Sound
Psybeam
Captivate
Flail
Attract
Psychic
Bug Buzz
Egg
TM/HM
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Skill Swap
Giga Impact
Flash
Struggle Bug
Psych Up
Infestation
Natural Gift
Dream Eater
Swagger
Flash Cannon
Confide
Tutor
Signal Beam
Snore
Uproar
Nincada+ got an extra MC from the battle, and will be spending 13. Gets Quiver Dance, Sucker Punch, and Confusion pre-26. Rock Blast, Fissure, Bug Buzz (levelup), Earth Power, Rollout (Tutor), Earthquake, Dig, Rock Tomb, Sleep Talk, Endure, Toxic, Venoshock, Substitute(TM)
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Anticipation / Overcoat (U)
Anticipation - Type: Passive | Mold Breaker: Yes | Description: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat - Type: Passive | Mold Breaker: Yes | Description: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)