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nightblitz42Approved YoshiblazeApproved Ooraloo 1v1s give out 2CC so you end up with -4CC at the end Fix and Approved Granny PieApproved Take Azelfie Adamant is -SpA. Kecleon gets Synchronoise and Screech for free. Duskull's Speed should be 21. Fix and Approved
Kirlia: Evolving into Gardevoir!
Using 5UC to unlock Telepathy!
Getting Moonblast, Stored Power, Healing Wish and Wish for free upon evolving.
Stocpkiling MC for now.
MC: 12 ==> 18
Behold, Magnolia Arch, the... shy Ralts? That doesn't sound very intimidating. Magnolia is a very curious being, often dashing around in the camp to see all kinds of new tricks and oddities the others might have. For now, she's weak, very weak, but she's cute so everyone feels like protecting her -even Kazuma isn't immune to her pleading eyes! She likes to gaze at the moon late at night, feeling an almost hypnotic attraction to the celestial body.
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
[egg] toxic spikes (1)
[tutor] bug bite, gastro acid, signal beam (3)
[pre-evolution] acid armor, body slam (2)
total cost: 6 mc (6->0)
Accelgor (F) **Mitsumi While traveling to the Moor of Icirrus for a vacation, SL42 encountered a congregation of what appeared to be helmets. While the other Shelmet hid in their shells, one suddenly jumped forward!
Mitsumi doesn't back down from any fight, despite the lack of sheer power her species has. As an Accelgor, she combines agility and a wide variety of moves to wear down foes.
Abilities: Hydration, Sticky Hold, Unburden (U)
Type: Bug-- Bug STAB, gets an extra hit when using multi-hit moves (up to 5).
[Physical]
Bide
Body Slam
Bug Bite
Feint
Final Gambit
Giga Impact
Knock Off
Leech Life
Pursuit
Quick Attack
U-Turn
[Special]
Acid
Bug Buzz
Focus Blast
Giga Drain
Hidden Power [Rock]
Hyper Beam
Mega Drain
Signal Beam
Sludge Bomb
Struggle Bug
Swift
Venoshock
Water Shuriken
[Status]
Acid Armor
Agility
Curse
Double Team
Endure
Encore
Gastro Acid
Me First
Power Swap
Rain Dance
Recover
Rest
Sleep Talk
Spikes
Toxic
Toxic Spikes
Yawn
corsola: +6 mc, +1 koc->mc (0->7)
moves learned:
[level up] power gem, earth power (2)
[tm/hm] toxic, ice beam, scald, surf (4)
[egg] head smash (1)
total cost: 7 mc (7->0)
spending 5 uc to unlock corsola's hidden ability (147->142)
Corsola (M) **Little Star
Little Star is very optimistic and happy. While this may seem like a good trait (and it can help to encourage a battling teammate), his attitude has gone from energizing to rage-inducing in the eyes of SL42's other Pokémon. He prefers not to battle, instead standing on the sideline to cheer his team on.
Abilities: Hustle, Natural Cure, Regenerator (U)
Type: Water/Rock -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source
[Physical]
Body Slam
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Fire Fang
Iron Head
Iron Tail
Outrage
Rock Slide
Sand Tomb
Slash
Stone Edge
Tackle
Take Down
[Special]
Dragon Rage
Earth Power
Fire Blast
Mud Shot
Stockpiling everything for now cause i'm indecisive.
EVOLUTION!
Esperanza [Roserade] ()
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to Bloom Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to Store Command.
Frogadier: 6MC, 1KOC
>EVOLVE!
>Learns Night Slash, Role Play, Mat Block, Water Shuriken, Haze, Shadow Sneak for free (pre-lv26).
Spending all 7 MC/KOC on Spikes, Extrasensory (level-up); Gunk Shot (Tutor); Dark Pulse, Ice Beam, Grass Knot, Hyper Beam (TM).
>Spending 4CC to change Nature to Timid (+Spe, -Atk).
Attacks:
Level-Up
Bounce
Bubble
Extrasensory
Fling
Growl
Haze
Hydro Pump
Lick
Mat Block
Night Slash
Pound
Quick Attack
Role Play
Round
Shadow Sneak
Smokescreen
Spikes
Substitute
Water Pulse
Water Shuriken
Egg
Camouflage
Mud Sport
Power-Up Punch
Toxic Spikes
Water Sport
Attacks:
Level-Up
Bounce
Bubble
Extrasensory
Fling
Growl
Haze
Hydro Pump
Lick
Mat Block
Night Slash
Pound
Quick Attack
Role Play
Round
Shadow Sneak
Smokescreen
Spikes
Substitute
Water Pulse
Water Shuriken
Egg
Camouflage
Mud Sport
Power-Up Punch
Toxic Spikes
Water Sport
Simisear:
Buying Fling (LU), Natural Gift (LU), Belch (egg), Nasty Plot (egg), Helping Hand (tutor), Rock Tomb (TM).
MC (+KOC): 0 ==> 6 ==> 0
Kirlia (now a Gardevoir):
Buying Psychic (LU), Imprison (LU), Future Sight (LU), Hypnosis (LU), Dream Eater (LU), Destiny Bond (egg), Mean Look (egg), Memento (egg), Shadow Sneak (egg), Endure (tutor), Heal Bell (tutor), Helping Hand (tutor), Hyper Voice (tutor), Icy Wind (tutor), Magic Coat (tutor), Pain Split (tutor), Swift (tutor), Hyper Beam (TM), Light Screen (TM), Shadow Ball (TM), Reflect (TM), Torment (TM), Focus Blast (TM), Energy Ball (TM) and Grass Knot (TM)
MC (+KOC): 18 ==> 25 ==> 0
Cyndaquil: Evolving into Quilava!
Spending 5UC to unlock Flash Fire!
Stockpiling MC for now.
MC: 0 ==> 6
Bahamut is very peculiar in the team, as as of the time I'm writing this he's the only one that can't talk at all. It's not like he doesn't want to, he seems to not know the basics of language. As such, he only speaks in some variation of "Baha". He also has a tendency to fire up more than his body can withstand, and extinguish his flames quickly.
Ginette the Beedrill:
+1 KOC, converting into a CC (31->32 CC)
Movepool already maxxed (I thought she lacked Bug Buzz but it seems Beedrill cannot learn this move)
-> So, I get 78/15=>+5 CC (32->37 CC)
Nutella the Magnezone:
+1 KOC, converting into a CC (37->38 CC)
Movepool maxxed (72/15) =>+4 CC (38->42 CC)
Mesrine the Honchkrow:
+1 KOC, converting into a CC (42->43 CC)
Movepool maxxed (88/15) =>+5 CC (43->48 CC)
Buying Vanilla Ice the Syclar (-2CC), Gray Fly the Pinsir (-4CC), Jean Pierre Polnareff the Scyther (-4CC), Captain Tennille the Wimpod (-2CC), N'Doul the Swirlpool (-2CC), Akira Otoishi the Grubbin (-1CC, -1UC), Midler the Anorith (-2UC), and Noriaki Kakyoin the Heracross (-4UC)!
Buying Pinsirite (-10UC), Heracronite (-10UC), and Claw Fossil (-8UC)!
CC: 15-->0
UC: 34-->0
Syclar [Vanilla Ice] (Male)
WIP
Types: Ice/Bug Ice: STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Compoundeyes (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Snow Cloak (Passive) This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (Passive) (Hidden) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Pokemon with this ability are immune to Hail damage. Nature: Rash (+1 SpA, -1 SpD) Stats:
HP: 80 Atk: 3 Def: 2 SpA: 4 [+] SpD: 1 [-] Spe: 91 Size Class: 1 Weight Class: 2 Base Rank Total: 15 MC: 0 Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icy Wind
X-Scissor
Counter
Earth Power
Fell Stinger
Pin Missile
Superpower
Protect
Blizzard
Dig
Endure
Taunt
Pinsir [Gray Fly] (Male)
WIP
Type:Bug (Bug/Flying Mega) Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). (Mega) Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach. Abilities:
Hyper Cutter (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced by its enemies. Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage. Aerilate (Toggle) (Mega) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack. Nature: Jolly (+15% Spe, +11% Accuracy (+17% Mega), -1 SpA) Stats:
HP: 90 Atk: 5 Def: 4 SpA: 1 [-] SpD: 3 Spe: 97.75 (98) [+] Size Class: 3 Weight Class: 4 Base Rank Total: 20
Vice Grip
Focus Energy
Harden
Bind
Seismic Toss
Revenge
Vital Throw
Brick Break
Double Hit
Bug Bite
Close Combat
Me First
Feint Attack
Quick Attack
Earthquake
Protect
Endure
X-Scissor
Rock Slide
Scyther [Jean Pierre Polnareff] (Male)
WIP
Types: Bug/Flying Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach. Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Steadfast (Passive) (Hidden) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Nature: Careful (+1 SpD, -1 SpA) Stats:
HP: 90 Atk: 4 Def: 3 SpA: 1 [-] SpD: 4 [+] Spe: 105 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 0 Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Double Team
Fury Cutter
Counter
Night Slash
Quick Quard
Endure
Steel Wing
Protect
Aerial Ace
X-Scissor
U-turn
Brick Break
Wimpod [Captain Tannille] (Male)
WIP
Types: Bug/Water Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Abilities:
Wimp Out (Passive) This Pokémon is inherently cowardly and will run away when its health gets low. When its HP goes below 50% from above 50%, it gains one Wimp Out counter. This Pokémon can use a Wimp Out counter without spending an action (as part of an action-set or a substitution) to do one of two things: 1: Switch out of at the end of the round and replace with another of the player's choosing. This does not affect turn order. This cannot be picked in Switch = KO. 2: Be guaranteed to dodge the opponent's next attack. Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Stats:
HP: 70 Atk: 2 Def: 2 SpA: 1 SpD: 3 [+] Spe: 69 [-] Size Class: 1 Weight Class: 2 Base Rank Total: 11 MC: 0 Attacks:
Struggle Bug
Sand Attack
Spikes
Metal Claw
Wide Guard
Harden
Aqua Jet
Protect
Leech Life
Waterfall
Substitute
Hidden Power [Grass]
Swirlpool [N'Doul] (Male)
WIP
Types: Water Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Abilities:
Torrent (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14) Poison Heal (Passive) (Hidden) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Stats:
HP: 90 Atk: 2 Def: 3 SpA: 2 SpD: 4 [+] Spe: 23.8 (24) [-] Size Class: 1 Weight Class: 1 Base Rank Total: 15 MC: 0 Attacks:
Pound
Water Gun
Growl
Struggle Bug
Charm
Confusion
Aqua Jet
Heal Pulse
Brine
Sticky Web
Spiky Shield
Acid Armor
Powder
Psycho Shift
Protect
Leech Life
Waterfall
Psychic
Ice Beam
Joltik [Akira Otoishi] (Male)
WIP
Types: Bug Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Stats:
HP: 80 Atk: 3 Def: 2 SpA: 3 [+] SpD: 2 Spe: 39.1 (40) [-] Size Class: 1 Weight Class: 1 Base Rank Total: 13 MC: 0 Attacks:
Protect
Hidden Power [Water]
Volt Switch
Thunder Wave
Poison Jab
Shock Wave
Anorith [Midler] (Female)
WIP
Types: Rock/Bug Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Battle Armor (Passive) This Pokemon's thick armor prevents it from taking critical hits. Swift Swim (Passive) (Hidden) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats:
HP: 80 Atk: 4 [+] Def: 2 SpA: 2 SpD: 2 Spe: 65[-] Size Class: 1 Weight Class: 2 Base Rank Total: 14 MC: 0 Attacks:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Protect
Aqua Jet
Knock Off
Rapid Spin
Curse
Cross Poison
Protect
Endure
Aerial Ace
Brick Break
Rock Slide
Heracross [Noriaki Kakyoin] (Male)
WIP
Types: Bug/Fighting Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn. Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage. Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Nature: Adamant (+1 Atk, -1 SpA) Stats:
HP: 90 Atk: 6 [+] Def: 3 SpA: 1 [-] SpD: 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19
Un passant ordinaire weird that it doesn't learn it. Approved Granny Pie Pinsir gets Harden as a pre-lvl 25 move. Wimpod's Spe should be 69. Swirlpool's HP should be 90. Grubbin's BRT should be 13. Grubbin gets a Tutor Move to make up for his lack of Egg Moves. Anorith's Speed should be 65. Fix and Approved
Bastile the Argalis: +6 MC, opts to evolve into Aurumoth.
Learns Dragon Dance, Quiver Dance, Silver Wind, Spotlight, and Bug Bite as Pre-Level 26 Level Up moves.
Uses 6 MC post evolution on Close Combat (Egg), Hydro Pump (Egg), Thunder (TM), Overheat (TM), Dazzling Gleam (TM), and Blizzard (TM).
Spending 5 UC to unlock Light Metal.
UC: 63-5=58
Bastila | Aurumoth (Female) [Type]
Bug | Psychic
[Abilities]
Weak Armor | No Guard | Light Metal (Unocked)
[Nature]
Hasty (+ Speed, - Defense)
[Stats]
HP: 100
Atk: 5
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 109 (+) (14% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 24
[Counters]
MC: 0
[Learned Moves]
[(20)|(71)]
[Level-Up]
Tackle
String Shot
Sunny Day
Heal Pulse
Confusion
Wish
Ancient Power
Dragon Dance
Quiver Dance
Silver Wind
Spotlight
Bug Bite
[Egg]
Counter
Disable
Safeguard
Feint
Bug Buzz
Close Combat
Hydro Pump
[Tutor]
[TM/HM]
Protect
Substitute
Shadow Ball
Psychic
Will-o-Wisp
Reflect
Light Screen
Ice Beam
Thunder
Overheat
Blizzard
Dazzling Gleam
[Event/Error]
Jacen the Kirlia: +6 MC, opts to evolve into Gallade.
Learns Stored Power, Close Combat, Night Slash, Leaf Blade, Slash, Leer, Quick Guard, Fury Cutter, Aerial Ace, Wide Guard, and Swords Dance all as Pre-Level 26 Level Up moves.
It spends 6 MC post evolution on Psycho Cut (Level Up), Imprison (Egg), Fire Punch (Tutor), , Ice Punch (Tutor), Knock Off (Tutor), and Poison Jab (TM).
Jacen | Gallade (Male) [Type]
Psychic | Fighting
[Abilities]
Justified
[Nature]
Modest (+ Special Attack, - Attack)
[Stats]
HP: 90
Atk: 4 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Jacen | Mega-Gallade (Male) [Type]
Psychic | Fighting
[Abilities]
Justified / Inner Focus (Mega)
[Nature]
Modest (+ Special Attack, - Attack)
[Stats]
HP: 90
Atk: 6 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
MC: 0
[Learned Moves]
(25)
[Level-Up]
Growl
Confusion
Teleport
Double Team
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Future Sight
Stored Power
Close Combat
Night Slash
Leaf Blade
Leer
Slash
Quick Guard
Fury Cutter
Aerial Ace
Wide Guard
Swords Dance
Psycho Cut
[Egg]
Destiny Bond
Disable
Encore
Will-o-Wisp
Shadow Sneak
Imprison
[Tutor]
Fire Punch
Ice Punch
Knock Off
[TM/HM]
Psychic
Dazzling Gleam
Taunt
Psych Up
Substitute
Shadow Ball
Thunderbolt
Endure
Helping Hand
Poison Jab
[Event/Error]
P.B. the Kerfluffle: +6 MC, +2 KOC. Uses 2 KOC as MC, 6+2=8 MC.
Spends 8 MC on Flash Cannon (TM), Giga Drain (Tutor), Sludge Wave (TM), Work Up (TM), Substitute (TM), Quick Guard (Egg), Wide Guard (Egg), and Hidden Power [Psychic] (TM).
Luke the Tomohawk: +6 MC.
Spends 6 MC on Focus Blast (TM), Rain Dance (Level Up), Baton Pass (Egg), Sky Attack (Tutor), Tailwind (Tutor), and Snatch (Tutor).
Revan the Scizor: +6 MC, +2 KOC. Uses 2 KOC as MC, 6+2=8.
Spends 8 MC on Double Hit (Level Up), Aerial Ace (TM), Bug Bite (Tutor), Superpower (Tutor), Knock Off (Tutor), Giga Impact (TM), Iron Defense (Tutor), and Tailwind (Tutor).
Also, Scizor needs a mega profile.
Revan | Scizor (Male) [Type]
Bug | Steel
[Abilities]
Swarm | Technician | Light Metal (Unlocked)
[Nature]
Adamant (+ Attack, - Special Attack)
[Stats]
HP: 90
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Revan | Mega-Scizor (Male) [Type]
Bug | Steel
[Abilities]
Swarm | Technician | Light Metal (Unlocked) | Technician (Mega)
Me: 4CC, 30UC
Buying a Scizorite (-4CC, -11UC), Metal Coat (-8UC), Charged Stone (-8UC).
CC: 4>0
UC: 30>3
Evolving Syclar, Scyther, Wimpod, and Swirlpool!
Scizor learns Bullet Punch for free, and gains Iron Head, Swords Dance, Feint, and Iron Defense as Level Ups (-4MC), Reversal as an Egg Move (-1MC), and Substitute as a TM (-1MC).
Syclant learns Absorb for free, and gains Icicle Crash, Sheer Cold, and Bug Buzz as Level Ups (-3MC), Tail Glow as an Egg Move (-1MC), and Giga Drain and Electroweb as Tutor Moves (-2MC).
Golisopod learns First Impression, Fury Cutter, Rock Smash, Bug Bite, Spite, Swords Dance, and Slash for free, and gains Sucker Punch, Iron Defense, Pin Missile and Liquidation as Level Ups (-4MC) and Drill Run and Knock Off as Tutor Moves (-2MC).
Coribalis gains U-turn, Swords Dance, Bug Buzz, and Hydro Pump as Level Ups (-4MC), Magic Coat as a Tutor Move (-1MC), and Dazzling Gleam as a TM (-1MC).
Scizor [Jean Pierre Polnareff] (Male)
WIP
Types: Bug/Steel Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Light Metal (Hidden) (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP). Nature: Careful (+1 SpD, -1 SpA) Stats:
HP: 90 Atk: 5 Def: 4 SpA: 1 [-] SpD: 4 [+] Spe: 65 Size Class: 3 Weight Class: 5 Base Rank Total: 20
Types: Ice/Bug Ice: STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Compoundeyes (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Ice Body (Passive) (Hidden) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Pokemon with this ability are immune to Hail damage. Nature: Rash (+1 SpA, -1 SpD) Stats:
HP: 90 Atk: 5 Def: 3 SpA: 5 [+] SpD: 2 [-] Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 23 MC: 0 Attacks:
Counter
Tail Glow
Earth Power
Fell Stinger
Pin Missile
Superpower
Protect
Blizzard
Dig
Endure
Taunt
Giga Drain
Electroweb
Golisopod [Captain Tannille] (Male)
WIP
Types: Bug/Water Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Abilities:
Emergency Exit (Passive) This Pokémon has a very strong sense of when things get dangerous and will make a tactical retreat when its health gets low. When its HP goes below 50% from above 50%, it gains one Emergency Exit counter. This Pokémon can use an Emergency Exit counter without spending an action (as part of an action-set or a substitution) to do one of two things: 1: Switch out of at the end of the round and replace with another of the player's choosing. This does not affect turn order. This cannot be picked in Switch = KO. 2: Reset all of the Pokemon's stat changes and snaps it out of Minor Status Conditions as well as other effects like Disable, Taunt, and Torment. Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Stats:
HP: 90 Atk: 5 Def: 6 SpA: 3 SpD: 4 [+] Spe: 34 [-] Size Class: 3 Weight Class: 5 Base Rank Total: 22 MC: 0 Attacks:
First Impression
Struggle Bug
Sand Attack
Fury Cutter
Rock Smash
Bug Bite
Spite
Swords Dance
Slash
Sucker Punch
Iron Defense
Pin Missile
Liquidation
Spikes
Metal Claw
Wide Guard
Harden
Aqua Jet
Protect
Leech Life
Waterfall
Substitute
Hidden Power [Grass]
Drill Run
Knock Off
Coribalis [N'Doul] (Male)
WIP
Types: Water/Bug Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Torrent (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14) Poison Heal (Passive) (Hidden) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Stats:
HP: 90 Atk: 3 Def: 3 SpA: 3 SpD: 4 [+] Spe: 40 [-] Size Class: 3 Weight Class: 2 Base Rank Total: 17 MC: 0 Attacks:
Pound
Water Gun
Growl
Struggle Bug
Charm
Confusion
Aqua Jet
Heal Pulse
Brine
U-turn
Swords Dance
Bug Buzz
Hydro Pump
Sticky Web
Spiky Shield
Acid Armor
Powder
Psycho Shift
Protect
Leech Life
Waterfall
Psychic
Ice Beam
Dazzling Gleam
Claiming 3CC from here > 56CC.
Jabril the Lairon receives 6MC > 14MC. Also, having maxxed his EC, he evolves!
Jabril - Aggron (M) Type: Steel/Rock Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray. Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Sturdy / Rock Head / Heavy Metal (U) Nature: Adamant (+1 Atk / -1 SpA)
Attacks (28) Level up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Rock Slide
Heavy Slam
Metal Burst
Egg:
Endeavor
Head Smash
Reversal
Superpower
Stealth Rock
Egg:
Glare
Grassy Terrain
Magical Leaf
Mean Look
Mirror Coat
TM:
Taunt
Protect
Double Team
Torment
Substitute
Toxic
Energy Ball
Reflect
Tutor:
Synthesis
The 1KOC goes into MC, and the resulting 7MC are spent on Leaf Storm (Level Up), Dragon Pulse (Tutor), Frenzy Plant (Tutor), Snatch (Tutor), Dragon Tail (TM), Light Screen (TM) and SolarBeam (TM). Final: 0MC/0KOC.
Also also, the third member of my new starter trio has also maxxed her EC, so she evolves!
Nenya - Lanturn (F) Type: Water/Electric Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Electric STAB; immune to paralysis status.
Abilities: Volt Absorb / Illuminate / Water Absorb (U) Nature: Modest (+1 SpA / -1 Atk)
TM:
Protect
Endure
Thunderbolt
Substitute
Dive
Volt Switch
Surf
Tutor:
Heal Bell
Icy Wind
Event:
Light Screen
Upon evolution, she learns Eerie Impulse, Stockpile, Swallow, Spit Up, Spotlight and Take Down for free.
Finally, not part of any starter trio or anything but Auriel the Amaura has also maxxed her EC, so she evolves!
Auriel - Aurorus (F) Type: Rock/Ice Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.