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Pinsir gains 6MC, and spends it all on Swords Dance (LU), Guillotine (LU), Bulk Up (TM), Dig (TM), Stealth Rock (Tutor), and Knock Off (Tutor).
Heracross gains 6MC, and spends it all on Pin Missile (LU), Megahorn (LU), Close Combat (LU), Knock Off (Tutor), Low Kick (Tutor), and Throat Chop (Tutor).
I might have some more purchases tomorrow, so apologies in advance to approvers whoops
My latest dumb project is to get at least three mons of each type, so I'm starting with these. Spending 6CC.
Katniss - Larvesta (F) Type: Bug/Fire Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Fire STAB; immune to burn status. Brighten Command.
Leoric - Tyrunt (M) Type: Rock/Dragon Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Attacks (18) Level up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Egg:
Fire Fang
Ice Fang
Poison Fang
Rock Polish
ThunderFang
TM:
Dig
Earthquake
Protect
Substitute
Toxic
Tutor:
.
Cheesecake - Nidoran (M) Type: Poison Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Staryu: Evolving into Starmie!
Using 5UC to unlock Analytic
Getting Hydro Pump and Spotlight for free upon evolving!
Buying Reflect Type (LU), Power Gem (LU), Psychic (LU), Bide (TM), Skill Swap (TM), Surf (TM)
Despite scientific claims that Staryus have no brain to speak of, Rachel is a commander to the bone. Eh, Staryus don't have bones either, but you get my point. While she doesn't talk because Staryus have no mouth either (what DO they have?), the way she uses her moves is a clear indicator that everything's planned. It's like she innately knows what to do and when to do it. Also, don't worry: if she ever loses a limb, it'll grow back no problem!
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball
Hydro Pump
Spotlight
Reflect Type
Power Gem
Psychic
Horsea: Evolving into Seadra!
Using 5UC to unlock Damp!
Getting Hydro Pump for free upon evolving.
Stockpiling MC for now.
MC: 0 ==> 6
This naive little Horsea is trusting to a fault. He immediately took a liking to me due to my abundance of Water-types, and came along without ever questioning that decision. For now, his fighting style revolves around shooting water at a safe distance, not doing so good at close quarters for now. He's also rather frail, so I'll just train him against practice targets and wait until he evolves.
Seadra [Corrin] (Male) Types: Water
Abilities:
Poison Point / Sniper / Damp (H) [UNLOCKED]
Gallade uses 6 MC and 1 KOC to learn Mean Look (Egg), Aerial Ace (USUM TM), Giga Impact (USUM TM), Substitute (USUM TM), Sleep Talk (USUM TM), Focus Punch (USUM Tutor), and Zen Headbutt (USUM Tutor).
Lillipup:
MC: 0 > 6 > 0
KOC: 0 > 1 > 0
Lillipup evolves into Herdier and spends 6 MC and 1 KOC to learn Toxic (USUM TM), Rock Tomb (USUM TM), Facade (USUM TM), Thunder Wave (USUM TM), Substitute (USUM TM), Rock Smash (USUM TM), Dig (Past-Gen TM),
Herdier [McGruff] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Intimidate: (Passive) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Sand Rush: (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this Ability are immune to Sandstorm damage. Scrappy (HA Locked): (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Tactite evolves into Stratagem, learns Weather Ball (Pre-26 Level-Up), Magnetic Flux (Pre-26 Level-Up), Magnet Rise (Pre-26 Level-Up), Laser Focus (Pre-26 Level-Up), and Quick Guard (Pre-26 Level-Up), and uses 6 MC and 1 KOC to learn Electro Ball (Post-26 Level-Up), Toxic (USUM TM), Shadow Ball (USUM TM), Fire Blast (USUM TM), Double Team (USUM TM), Swagger (USUM TM), and Sleep Talk (USUM TM).
Stratagem [Stratagem] (-) Nature: Modest (+1 SpA, -1 Atk) Type: Rock Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Sniper (HA Unlocked): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonuses from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
TM Moves:
Toxic
Hyper Beam
Protect
Smack Down
Shadow Ball
Fire Blast
Sandstorm
Rest
Double Team
Energy Ball
Endure
Volt Switch
Dazzling Gleam
Flash Cannon
Swagger
Substitute
Sleep Talk
Tangela:
Tangela unlocks its Hidden Ability, Regenerator (UC: 106 > 101), evolves into Tangrowth, learns Block (Pre-26 Level-Up), and uses 6 MC and 1 KOC to learn Wring Out (Post-26 Level-Up), Power Whip (Post-26 Level-Up), Hyper Beam (USUM TM), Earthquake (USUM TM), Brick Break (USUM TM), Focus Blast (USUM TM), and Endure (Past-Gen TM).
Tangela [Jack in the Green] (M) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (HA Unlocked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Level-Up:
Block
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Knock Off
Stun Spore
Ancient Power
Wring Out
Power Whip
A couple of days late, but I wanna commemorate a special occasion by being a stupid weeb and you can't do anything about it.
Spending 6CC on a trio of cursed siblings challenging fate > 44CC.
Himari - Ralts (F) Type: Psychic/Fairy Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Attacks (20) Level up:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg:
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
TM:
Protect
Psyshock
Substitute
Taunt
Torment
Tutor:
.
Kanba - Ralts (M) Type: Psychic/Fairy Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Egg:
Agility
Blaze Kick
Crunch
Hi Jump Kick
Meteor Mash
TM:
Dig
Shadow Claw
Protect
Substitute
Toxic
Tutor:
.
Also, claiming 2CC from here > 46CC.
Auriel the Amaura (now Aurorus) receives 6MC > 6MC.
These are spent on Water Pulse (Tutor), Psychic (TM), Stone Edge (TM), Thunderbolt (TM), Rock Polish (TM) and Safeguard (TM). Final: 0MC.
Nenya the Chinchou (now Lanturn) receives 6MC > 6MC.
These are spent on Signal Beam (Level Up), Dazzling Gleam (TM), Ice Beam (TM), Blizzard (TM), Hyper Beam (TM) and Hidden Power [Grass] (TM). Final: 0MC. Other final: 46CC.
Doing nothing for Rotom for now, but giving Colossoil some moves with the MC (9>0)
- Fury Attack, Pursuit (Level Up)
- Double-Edge, Encore, Fissure, Mimic, Screech (Egg)
- Roar, Facade (TM)
As for the other two, evolving them. Also unlocking Light Metal on the now Metagross (163>158)
Bug: Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Moves (26/??):
=====Level-Up=====
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Iron Head
Iron Defense
X-Scissor
Reversal
Swords Dance
=====Egg=====
Megahorn
Drill Run
Knock Off
Pursuit
Counter
=====TM/HM=====
Poison Jab
Subsitute
Facade
Protect
Infestation
=====Tutor=====
=====Other=====
Escavalier learns Double-Edge, Fell Stinger, Quick Guard, and Twineedle upon evolution.
Spending 5 MC on Iron Head, Iron Defense, X-Scissor, Reversal, and Swords Dance (Post-26 Level-Up).
Level Up
Scratch
Ember
Growl
Lick
Leer
Fire Fang
Double Kick
Roar
Bite
Swagger
~~~~~~~ TM/HM
Bulk Up
Leech Life
Protect
Swords Dance
U-Turn
~~~~~~ Egg
Body Slam
Crunch
Fake Out
Revenge
Power Trip
~~~~~~ Tutor
X ~~~~~~ Other
X
Level Up
Horn Drill
Rototiller
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Swords Dance
Sandstorm
Drill Run
Fissure
~~~~~~~ TM/HM
Toxic
Hidden Power [Ice]
Hyper Beam
Protect Frustration
Earthquake Return
Rock Tomb
Shadow Claw
Rock Slide
~~~~~~ Egg
Iron Defense
Crush Claw
Submission
Skull Bash
Rock Climb
~~~~~~ Tutor
Iron Head ~~~~~~ Other
X
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Psywave
Swift
Minimize
Confuse Ray
Bubble Beam
Camouflage
Gyro Ball
~~~~~~~ TM/HM
Ice Beam
Protect
Thunderbolt
Psychic
Scald
~~~~~~ Egg
Signal Beam
Magic Coat
Icy Wind
Snore
Water Pulse
~~~~~~ Tutor
X ~~~~~~ Other
X
Beldum Types:
/
Abilities: [Clear Body | Light Metal (H) (Locked)] Nature: Jolly (+Speed -Special Attack) MC: 5
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autonomize
Shadow Sneak
Aerial Ace
~~~~~~~ TM/HM
Hidden Power [Water]
Protect
Shadow Claw
Rock Slide
Flash Cannon
~~~~~~ Egg
Shadow Sneak
Destiny Bond
Wide Guard
~~~~~~ Tutor
Iron Head
Shock Wave ~~~~~~ Other
X
Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
~~~~~~~ TM/HM
Hidden Power [Fire]
Protect
Solar Beam
Sludge Bomb
Dazzling Gleam
~~~~~~ Egg
Spikes
Synthesis
Sleep Powder
Leaf Storm
Extrasensory
~~~~~~ Tutor
X ~~~~~~ Other
X
Level Up
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
~~~~~~~ TM/HM
Protect
Earthquake
Rock Tomb
Shadow Claw
Stone Edge
~~~~~~ Egg
Bide
Revenge
Pursuit
Megahorn
Rock Blast
~~~~~~ Tutor
X ~~~~~~ Other
X
Timburr (M) Types:
Abilities: [Guts | Sheer Force | Iron Fist (H) (Locked)] Nature: Adamant (+Attack -Special Attack) MC: 0
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
~~~~~~~ TM/HM
Bulk Up
Protect
Brick Break
Stone Edge
Poison Jab
~~~~~~ Egg
Drain Punch
Endure
Counter
Force Palm
Mach Punch
~~~~~~ Tutor
X ~~~~~~ Other
X
Evolving Grubbin and Anorith!
Charjabug learns Charge upon Evolution for free, Dig, Discharge, Iron Defense as Level Ups (-3MC), Snore as a Tutor Move (-1MC), and Thunderbolt and Substitute as TMs (-2MC)
Anorith learns Slash for free, X-Scissor, Brine, and Rock Blast as Level Ups (-3MC), Superpower and Liquidation as Tutor Moves (-2MC), and Earthquake as a TM (-1MC).
Charjabug [Akira Otoishi] (Male)
WIP
Types: Bug/Electric Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Electric: STAB; immune to paralysis status. Abilities:
Battery (Passive) This Pokémon is able to power up special moves for the team, boosting the BAP of Special Attacks for this Pokémon and its teammates by two (2). Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Stats:
HP: 90 Atk: 3 Def: 3 SpA: 3 [+] SpD: 3 Spe: 31[-] Size Class: 1 Weight Class: 2 Base Rank Total: 16 MC: 0 Attacks:
Protect
Hidden Power [Water]
Volt Switch
Thunder Wave
Thunderbolt
Substitute
Poison Jab
Shock Wave
Snore
Armaldo [Midler] (Female)
WIP
Types: Rock/Bug Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities:
Battle Armor (Passive) This Pokemon's thick armor prevents it from taking critical hits. Swift Swim (Passive) (Hidden) (Unlocked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats:
HP: 90 Atk: 6 [+] Def: 4 SpA: 3 SpD: 3 Spe: 39[-] Size Class: 3 Weight Class: 4 Base Rank Total: 20 MC: 0 Attacks:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Slash
Brine
X-Scissor
Rock Blast
Protect
Aqua Jet
Knock Off
Rapid Spin
Curse
Cross Poison
Protect
Endure
Aerial Ace
Brick Break
Earthquake
Rock Slide
Iron CaliberApproved Take Azelfie Kakuna's HA is Shed Skin. Kakuna should have r2 Atk. You already have Dragon Claw listed as your first HM move, you get a 1MC refund. You spelled "Camouflage" wrong in Staryu's profile. Porygon already has Magnet Rise as a pre-25 move, choose another Tutor Move. Heracross can't learn X-Scissor, pick another TM move. NOT APPROVEDfor now, ping me once you make the necessary changes. Granny Pie put somewhere near your HA that they aren't unlocked (or maybe they are but there's no way to tell yes). Fix and Approved
Pinsir: 6MC
Pinsir learns Storm Throw and Superpower as Level Ups, Flail as an Egg Move, Bulldoze, Stone Edge, and Giga Impact as TMs.
Heracross: 6MC
Heracross learns Feint as a Level Up, Flail as an Egg Move, Counter, Fury Cutter, Vacuum Wave, and Bug Bite as Tutor Moves.
Armaldo: 6MC
I never grabbed Crush Claw for free, and Armaldo learns Swords Dance and Iron Defense as Egg Moves, Stealth Rock, Iron Tail, and Ancient Power as Tutor Moves, and Bulldoze as a TM Move.
Golisopod: 6MC
Golisopod learns Razor Shell as a Level Up, Pain Split and Iron Head as Tutor Moves, and Sludge Wave, Sludge Bomb, and Ice Beam as TMs.
Using 8CC and 9UC to buy a Dwebble, a Dewpider, a Joltik, a Spinarak, a Burmy, a Pineco, a Cutiefly, and a Type:Null.
Using 8UC to buy a Sandy Cloak, and 8UC to buy a Bug Memory.
CC: 8>0
UC: 63>38
Dwebble (Toyohiro Kanedaichi) [Male]
WIP
Types: Bug/Rock Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Abilities: Sturdy (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Shell Armor (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits. Weak Armor (Passive) (Hidden) (Locked) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect. Nature: Impish (+1 Def, -1 SpA) Stats: HP: 80 Atk: 3 Def: 4 [+] SpA: 1 [-] SpD: 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 14 MC: 0 Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Endure
Night Slash
Counter
Sand Tomb
Spikes
Dig
Earthquake
Shadow Claw
Poison Jab
X-Scissor
Dewpider (Caesar A. Zeppeli) [Male]
WIP
Types: Bug/Water Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Abilities: Water Bubble (Passive) This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP. Water Absorb (Passive) (Hidden) (Locked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats: HP: 80 Atk: 3 [+] Def: 2 SpA: 2 SpD: 3 Spe: 23 [-] Size Class: 1 Weight Class: 1 Base Rank Total: 18 MC: 0 Attacks:
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Aurora Beam
Power Split
Spit Up
Sticky Web
Stockpile
Protect
Waterfall
Poison Jab
Scald
Ice Beam
Joltik (Joseph Joestar) [Male]
WIP
Types: Bug/Electric Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Electric: STAB; immune to paralysis status. Abilities: Compoundeyes (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (Passive) (Hidden) (Locked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk) Stats: HP: 80 Atk: 1 [-] Def: 2 SpA: 3 SpD: 2 Spe: 75 [+] Size Class: 1 Weight Class: 1 Base Rank Total: 14 MC: 0 Attacks:
String Shot
Absorb
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Protect
Thunderbolt
Energy Ball
Struggle Bug
Charge Beam
Spinarak (Lisa Lisa) [Female]
WIP
Types: Bug/Poison Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Abilities: Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Insomnia (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently. Sniper (Passive) (Hidden) (Locked) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Stats: HP: 80 Atk: 4 [+] Def: 2 SpA: 2 SpD: 2 Spe: 26 [-] Size Class: 1 Weight Class: 1 Base Rank Total: 13 MC: 0 Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Absorb
Infestation
Night Shade
Shadow Sneak
Fury Swipes
Megahorn
Electroweb
Night Slash
Disable
Twineedle
Endure
Venoshock
X-Scissor
Solarbeam
Dig
Burmy (Iggy) [Male]
WIP
Types: Bug Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities: Shed Skin (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Overcoat (Passive) (Hidden) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Nature: Sassy (+1 SpD, -15% Spe, -10% Evasion) Stats: HP: 80 Atk: 2 Def: 2 SpA: 2 SpD: 3 [+] Spe: 31 [-] Size Class: 1 Weight Class: 1 Base Rank Total: 12 MC: 7 Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Electric)
Bug Bite
Electroweb
Snore
String Shot
Pineco (Tamami Kobayashi) [Male]
WIP
Types: Bug Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Abilities: Sturdy (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat (Passive) (Hidden) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Stats: HP: 80 Atk: 3 Def: 4 [+] SpA: 2 SpD: 2 Spe: 13 [-] Size Class: 1 Weight Class: 1 Base Rank Total: 13 MC: 0 Attacks:
Tackle
Protect
Self-Destruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Counter
Endure
Revenge
Stealth Rock
Toxic Spikes
Protect
Earthquake
Gyro Ball
Struggle Bug
Rock Slide
Cutiefly (Giorno Giovanna) [Male]
WIP
Types: Bug/Fairy Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5). Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4). Abilities: Honey Gather (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Shield Dust (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring. Sweet Veil (Passive) (Hidden) (Locked) This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep. Nature: Modest (+1 SpA, -1 Atk) Stats: HP: 80 Atk: 1 [-] Def: 2 SpA: 3 [+] SpD: 2 Spe: 84 Size Class: 1 Weight Class: 1 Base Rank Total: 13 MC: 0 Attacks:
Types: Normal Normal: STAB; moves that match the Type (Normal, Ice, Grass, etc.) of the move used in the previous action cost 1 less energy. Abilities: Battle Armor (Passive) This Pokemon's thick armor prevents it from taking critical hits. Nature: Adamant (+1 Atk, -1 SpA) Stats: HP: 90 Atk: 4 [+] Def: 3 SpA: 2 [-] SpD: 3 Spe: 59 Size Class: 4 Weight Class: 5 Base Rank Total: 18 MC: 0 Attacks:
Ariadne the Slowking receives 6MC/1KOC > 6MC/1KOC.
The 1KOC goes into MC, and the resulting 7MC are spent on Avalanche (TM), Brine (TM), Dragon Tail (TM), Earthquake (TM), Shadow Ball (TM), Teleport (TM) and Whirlpool (TM). Final: 0MC/0KOC.
Soul the Absol receives 6MC > 6MC.
These are spent on Laser Focus (Tutor), Facade (TM), Protect (TM), Shadow Ball (TM), Thief (TM) and Toxic (TM). Final: 0MC.
Auriel the Aurorus receives 6MC > 6MC.
These are spent on Nature Power (Level Up), Aqua Tail (Tutor), Rest (TM), Sleep Talk (TM), Charge Beam (TM) and Giga Impact (TM). Final: 0MC.
Water:Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric:Electric STAB; immune to paralysis status.
Moves (28/??):
=====Level-Up=====
Bubble
Charge
Tackle
Thunder Shock
Magnetic Flux
Fairy Wind
Aqua Jet
Counter
Mirror Coat
Imprison
Detect
Volt Switch
Copycat
Zap Cannon
=====Egg=====
Eerie Impulse
Follow Me
Me First
Metronome
Sheer Cold
Muddy Water
=====TM/HM=====
Ice Beam
Thunderbolt
Scald
Dazzling Gleam
Dive
=====Tutor=====
Earth Power
Electroweb
Low Kick
=====Other=====
Krilowatt learns Magnetic Flux, Aqua Jet, Counter, Mirror Coat, and Imprison upon evolution.
Spending 3 MC on Volt Switch, Copycat, and Zap Cannon (Post-26 Level-Up).
Spending 1 MC on Muddy Water (Egg).
Spending 3 MC on Earth Power, Electroweb, and Low Kick (Tutor).
Moves (27/??):
=====Level-Up=====
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Dragon Tail
Slack Off
Hurricane
Weather Ball
=====Egg=====
Hydro Pump
Magnet Rise
Power Gem
Heal Bell
Shock Wave
=====TM/HM=====
Roar
Toxic
Light Screen
Protect
Flamethrower
Torment
Endure
Thunder Wave
Substitute
=====Tutor=====
=====Other=====
Duclohm learns Double Hit upon evolution.
Spending 4 MC on Dragon Tail, Slack Off, Hurricane, and Weather Ball (Post-26 Level-Up).
Spending 4 MC on Roar, Toxic, Light Screen, and Substitute (TM/HM).
Rock:Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Moves (27/??):
=====Level-Up=====
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard
Acrobatics
Crunch
Endeavor
U-Turn
Rock Slide
=====Egg=====
Defog
Head Smash
Knock Off
Steel Wing
Switcheroo
=====TM/HM=====
Fly
Protect
Earthquake
Shadow Claw
Taunt
Torment
Substitute
=====Tutor=====
=====Other=====
Archeops learns no new moves upon evolution.
Spending 5 MC on Acrobatics, Crunch, Endeavor, U-Turn, and Rock Slide (Post-26 Level-Up).
Spending 2 MC on Fly and Substitute (TM/HM).
Morgan le Fay - [Steenee] () Nature: Jolly (+10 Speed, +9% Accuracy, -1 SpA)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to the Bloom Command.
Steenee learns Double Slap upon evolution.
Spending 1 MC on Low Sweep (TM/HM).
Spending 5 MC on Bounce, Endeavor, Knock Off, Seed Bomb, and Zen Headbutt (Tutor).
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to Store Command.
Flying:Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Ground:Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock:Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground:Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost:Ghost STAB; cannot be prevented from switching via any means. Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Beedrill [d'Artagnan] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug / Poison Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (e.g. Silver Wind goes from 6 to 9, X-Scissor from 8 to 11). Sniper (HA Unlocked): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Tutor:
Drill Run
Electroweb
Knock Off
Tailwind
Throat Chop
Other:
Baton Pass
Bide
Defog
Endure
Mimic
Reflect
Sweet Scent
Flarelm:
MC: 0 > 5 > 0
Flarelm evolves into Pyroak, learns Wood Hammer (Pre-26 Level-Up) and Flare Blitz (Pre-26 Level-Up), and uses 5 MC to learn Burn Up (Post-26 Level-Up), Earthquake (USUM TM), Giga Impact (USUM TM), Stomping Tantrum (USUM Tutor), and Throat Chop (USUM Tutor).
Pyroak [Garet] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire / Grass Fire: Fire STAB; immune to burn status. Brighten Command. Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking recoil damage. White Smoke (HA Unlocked): (Passive) Pokemon with this Ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screch, Intimidate, etc.). These Pokemon are also immune to Fog and lingering smoke-based effects.