Prize Claiming Thread MkIV

nightblitz42

is a Forum Moderator
Moderator
[Claiming]

Whenever your battles or reffings are completed, you receive counters. Before putting those counters into your profile, they must be posted in the PCT and then approved by an approver. Post a link of the battle you participated in and claim your prizes in items and Pokemon in said post. If you have multiple links, please put them in your most recent not yet approved claim, you do not need to make an individual post for each of your prizes.

Note: When you claim a prize, please mention what the species of the pokemon you are claiming a prize for is. It is terribly annoying to us approvers to read "Nick is advancing to Stage 2*," but not let us approvers know which pokemon is "Nick," as we do not know the nicknames of each of your pokemon. Please change all of our future posts to "Articuno (Nick) is advancing to Stage 2*."

When claiming a new Pokemon, it starts at Stage 1* (It knows all its Level-Up Moves, has a Serious nature, and its Hidden Ability is Locked). If you are claiming a CAP, use the tables in the Data Audit to determine your movepool. If you are claiming an official Nintendo Pokemon, use the links below.

Resources for non-CAP Pokemon:
Stage 1* Movepools
Moves learned at Stage 2* (check pre-evos)
Stage 3* Movepools (check pre-evos)
Stage 4* Movepools (check pre-evos)

If you want to claim a Pokemon at Stage 1* and immediately advance its Stage by spending TC on it, or if you want to advance a Pokemon's Stage multiple times in a single prize claim, you only need to post its last Stage.

Claim Example said:
REFFING
https://www.smogon.com/forums/threads/first-flash-of-bbp.3640793/post-7885771
+8 JC [0->8]

https://www.smogon.com/forums/threads/jay-v-yoshi.3640794/
+8 JC [8->16]

TOTAL 16 JC [0->16]
~

BATTLING
https://www.smogon.com/forums/threads/epic-vs-yoshi-1v1.3640795/post-7885750
+1 RC [0->1]
+1 TC [0->1]

https://www.smogon.com/forums/threads/flashlight.3640796/post-7885744
+2 RC [1->3]
+2 TC [1->3]

Spending 1 TC to advance Clauncher's Stage from 1* to 2*. (Evolves, learns Egg Moves)
TC: [3->2]

TOTAL: 3 RC [0->3]
1 TC [0->3->2]
~


Clawitzer [Female]
Stage: 2*
Types: Water
Abilities: Mega Launcher
Nature: Serious
Stats: HP: 80 Atk: 3 Def: 4 SpA: 5 SpD: 4 Spe: 59
Size Class: 3
Weight Class: 3

Attacks:
Level Up

Aqua Jet
Aura Sphere
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Flail
Heal Pulse
Muddy Water
Smack Down
Splash
Swords Dance
visegrip
Water Gun
Water Pulse
Water Sport

Egg
Endure
Entrainment
Helping Hand
[Nature Changes]
From Stages 1* through 3*, a Pokemon's Nature is always Serious (no stat changes). When advancing a Pokemon's Stage to 4*, you may immediately change its Nature to whatever you like. After that, it costs 4RC to change its Nature. You must post the Pokemon in question in its entirety to be approved.

[Hidden Power Type Changes]

Any Pokemon may change the type of its Hidden Power for 1 TC.

[Paying JC Fees]
After a battle is over, if you did not ref you will need to pay a JC fee. This can (and should) be done in the same post you use to claim your Counters.
If the battle was not self-reffed, you should pay 4 JC. If your opponent self-reffed the battle but you did not, pay 2 JC instead. If you self-ref, you are not required to pay any JC.

Prize Approval Team:

[Approver Policy]

In order to become or remain an active approver, users must approve at least three claims other than their own each month. If they cannot reach this quota, then they will become an Inactive Approver.

If a user is an Inactive Approver, then they will still be able to approve claims but they will not be allowed to approve their own claims. Want to approve your own claims? Well, fill the quota and you will be able to at the end of the month!

[Compensation]

Approvers receive 1 JC for each post checked in the thread. Sufficiently large posts, such as conversions from an older generation of ASB or the purchase of multiple new Pokemon grant the approver 3 JC (Must Tag Head Approver in the post of said large post). Approvers are allowed to approve their own claims, so long as any unapproved post is approved at the same time. Such self-approval does not grant the approver JC.

For every ten claims that an approver approves in the same post, the approver may claim 5 extra JC as compensation for taking their time out to approve such a large number of claims at once.

If a claim is so poorly done that the approver has to make a claim for a user you may claim 3 JC for reviewing and fixing this claim. Note that this will be monitored by the Head Approver and should not be abused.

Head Approvers
Toon

Active Approvers
These Approvers may Self-Approve themselves whenever the PCT queue is cleared. If they Self-approve themselves when the queue isn't cleared, they're left with a warning, if they continue then they're no longer an approver.

Tman87
Toon
nightblitz42

Inactive Approvers
These Approvers may not Self-Approves themselves no matter what. If they Self-approves themselves and they're at this status, they're left with a warning, if they continue then they're no longer an approver.

JJayyFeather
Ooraloo
P2X7
Un passant ordinair

Retired Approvers
These Approvers are lazy/ no longer play ASB

akela
Birkal
Elevator Music
deadfox081
Dogfish44
Its_A_Random
Mowtom
tavok
Texas Cloverleaf
YellowAdminSilver
zarator
ZhengTann

Previous Threads
Prize Claiming Thread MkI
Prize Claiming Thread MkII
Prize Claiming Thread MkIII
 
Last edited:

LouisCyphre

heralds disaster.
Battles:
I earn 1 TC and 1 RC.
I earn 1 TC, 2 RC, and am paid 2 JC.

Stock:
TC 0 -> 2 -> 0
RC 0 -> 3
JC 8 -> 10

Spending:
:ss/absol:
For 1 TC, Ferre advances to stage 2.

Ferre (Absol ♀)
★★ ⭒ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: Mega

Typing: Dark —— Dark
Abilities: Pressure, Super Luck HA: Justified —— Magic Bounce

HP: 80 —— MEGA
Attack: 6 —— 7
Defen.: 3 —— 3
Sp.Atk: 4 —— 5
Sp.Def: 3 —— 3
Speed: 75 —— 115
Size Class: 3 — 3
Weight Class: 3 — 3


Moves
Bite
Detect
Double Team
Feint
Future Sight
Leer
Me First
Night Slash
Perish Song
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Slash
Sucker Punch
Swords Dance
Taunt

Assurance
Baton Pass
Curse
Double-Edge
Feint Attack
Hex
Magic Coat
Mean Look
Megahorn
Play Rough
Punishment
Substitute
Zen Headbutt

:ss/pupitar:
For 1 TC, Gunhilde advances to stage 2. She evolves to Pupitar.

Gunhilde (Pupitar ♀)
★★ ⭒ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: None

Typing: Rock/Ground
Abilities: Shed Skin HA: Shed Skin

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 51
Size Class: 3
Weight Class: 5


Moves
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Rock Throw
Sandstorm
Scary Face
Screech
Stomping Tantrum
Stone Edge
Tackle
Thrash

Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp
 
Last edited:

Take Azelfie

More flags more fun
https://www.smogon.com/forums/threads/louiscyphre-vs-takesazelfie.3658395/#post-8325574
-2 JC = 10 JC

+1 TC
+1 RC

Gonna spend that one 1 TC to bump up to 2* on Dreepy and evolve


Drakloak [Phantyrm] [Male]
Stage:
2*

Typing: Dragon/Ghost
Abilities: Clear Body / Inflitrator / Cursed Body
Nature: Serious

Stats:
HP:
80
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 102
Size: 3
Weight: 2

Moves:
Dragon Pulse
Astonish
Infestation
Quick Attack
Bite
Lock-On
Assurance
Hex
Agility
Double Hit
U-Turn
Dragon Dance
Phantom Force
Take Down
Dragon Rush
Double-Edge
Last Resort

Curse
Grudge
Confuse Ray
Double Team
Disable
Dragon Tail
Sucker Punch

I'll do JC stuff properly in the future I just didn't know where to pay for it as first lol
 
Last edited:

LucarioOfLegends

Master Procraster
is a CAP Contributor
This battle:
RC 1 (0>1)
TC 1 and advancing Spectra (Nohface) with it.


Kitsunoh [Spectra] [Female]
Stage:
2*

Type: Ghost / Steel
Abilties: Frisk / Limber / Iron Fist (HA)
Nature: Serious

Stats:
HP:
90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size: 3
Weight: 4

Moves:
Bullet Punch
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defense
Iron Head
Lick
Memento
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Tail Whip

Curse
Feather Dance
Flail
Foul Play
Hex
Metal Sound
Meteor Mash
Phantom Force
Play Rough
Psycho Shift
Wish
Yawn
 
Prizes! Cool!
https://www.smogon.com/forums/threads/instant-emission-of-bright-light.3658451/
+1 RC
+1 TC
I'll hang on to both of those for now.

https://www.smogon.com/forums/threads/ill-bite-famous-last-words.3658381/
+6 RC
+3 TC
+2 JC (double-self-reffed)

And now that both of those have added up to 7 RC for me, I'll be purchasing a Binacle, and also leveling it up to 2*!
In the end, I'd gain +3 TC, +2 JC, +3 RC and a 2* Barbaracle from this prize claim.

:sm/barbaracle:

Dart: Barbaracle [Male]
STAGE:
*2
NATURE: Serious (no change)
TYPE: Water / Rock
ABILITIES
: Tough Claws / Sniper / Pickpocket (HA unlocked)

STATS
HP: 80
Atk: 5
Def: 5
SpA: 3
SpD: 4
Spe: 68
Size Class: 3
Weight Class: 4

MOVES
Level-Up

Skull Bash
Withdraw
Water Gun
Mud-Slap
Fury Cutter
Fury Swipes
Ancient Power
Rock Polish
Slash
Hone Claws
Razor Shell
Shell Smash
Cross Chop
Stone Edge
Clamp
Scratch

Egg
Helping Hand
Switcheroo
Tickle
Water Sport
Night Slash
Sand Attack
 
Last edited:
Sivanandi Scratch is written twice in your Barbaracle's profile. Also, its speed stat should be 68, and it's better to indicate how much counters you have left after the claim somewhere if you won or lost them. Fix and Approved.
 

Florina Liastacia

Gotta flex on the rest of Battle-By-Post
https://www.smogon.com/forums/threads/ill-bite-famous-last-words.3658381/

+3 TC (0-3), +6 RC (1-7), +2 JC (20-22)

https://www.smogon.com/forums/threads/nightblitz42-vs-florina-listacia-3v3-singles.3658350/post-8329948

+3 TC (3-6), +6 RC (7-13), +2 JC (22-24)

All three of my Pokemon reach Stage 3. Joktik becomes Galvantula. -6 TC (6-0). Buying a Rotom (13 RC - 9) and a Rotom Wash Washer (9 RC - 2).

:bw/galvantula:
Galvantula [Fulma Cimo (Epseranto - Lightning Bug)] (M)
Stage 2/5
Types: Bug/Electric

STAB

STAB; immune to paralysis status.

Abilities:
Compoundeyes / Unnerve / Swarm

Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 7, X-Scissor from 8 to 10)

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 108
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Agility
Attract
Bounce
Bug bite
Bug buzz
Camouflage
Charge Beam
Confide
Cross Poison
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Feint Attack
Flash
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power (Ice)
Hyper Beam
Infestation
Leech Life
Light Screen
Lunge
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Rest
Return
Rock Climb
Round
Screech
Secret Power
Signal Beam
Slash
Sleep Talk
Snore
Speed Swap
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Swagger
Swift
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor


Tutor

Other
:bw/plusle:
Plusle [Deux (Two - French)] (F)
Stage 2/5
Types: Electric

STAB; immune to paralysis status.

Abilities:
Plus / Lightningrod

Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 3
Def: 2
SpA: 4
SpD: 4
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:

Agility
Attract
Baton Pass
Bestow
Captivate
Charge
Charge Beam
Charm
Confide
Copycat
Discharge
Double Team
Echoed Voice
Electro Ball
Encore
Endure
Entrainment
Facade
Fake Tears
Flash
Fling
Frustration
Grass Knot
Growl
Helping Hand
Hidden Power (Ice)
Iron Tail
Last Resort
Light Screen
Lucky Chant
Nasty Plot
Natural Gift
Nuzzle
Play Nice
Protect
Quick Attack
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Sing
Sleep Talk
Spark
Substitute
Swagger
Sweet Kiss
Swift
Tearful Look
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Wild Charge
Wish


Tutor

Other

Minun [Dos (Two - Spanish)] (M)
Stage 2/5
Types: Electric

STAB; immune to paralysis status.

Abilities:
Minus / Volt Absorb

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Volt Absorb: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk:2
Def: 3
SpA: 4
SpD: 4
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:

Agility
Attract
Baton Pass
Captivate
Charge
Charge Beam
Charm
Confide
Copycat
Discharge
Double Team
Echoed Voice
Electro Ball
Encore
Endure
Entrainment
Facade
Fake Tears
Flash
Fling
Frustration
Grass Knot
Growl
Helping Hand
Hidden Power (Ice)
Iron Tail
Light Screen
Lucky Chant
Nasty Plot
Natural Gift
Nuzzle
Play Nice
Protect
Quick Attack
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Sing
Sleep Talk
Spark
Substitute
Swagger
Sweet Kiss
Swift
Switcheroo
Tearful Look
Thunder
Thunderbolt
Thunder Wave
Toxic
Trump Card
Volt Switch
Wild Charge
Wish

Tutor

Other
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 1/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude.
Earth Power's BAP is reduced by 3.
Dig and Dive will miss unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Nature: Serious (+Spe, -Spe)

Stats (base forme):
HP: 80
Atk:3
Def: 4
SpA: 4
SpD: 4
Spe: 91
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk:3
Def: 5
SpA: 5
SpD: 5
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Level Up

Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)

Egg

TM/HM

Tutor

Other
 
Last edited:
https://www.smogon.com/forums/threads/nightblitz42-vs-un-passant-ordinaire-3v3-singles.3658352/

->+6 RC ( 1->7 RC)
->+2 JC (6->8 JC)
-> +3 TC, spending them immediatly:
---> One on Snoty the Arctozolt, going from rank 2 to 3, thus unlocking all its TM moves
---> Two on Ice Cube the Eiscue, going from rank 1 to 3, this unlocking all its Egg moves and TM moves.
New Pokémon profiles:
"AaaaaaTCHA!"

Snoty the Acrtozolt[-]
NATURE:
Serious
TYPE:

ABILITIES: Volt Absorb / Static / Slush Rush

STATS:
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 55
Size Class: 4
Weight Class: 5

RANK: 3

MOVES:
Physical:

Avalanche
Body Slam
Bolt Beak
Bulldoze
Facade
Giga Impact
Ice Fang
Icicle Crash
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Rock Blast
Rock Slide
Rock Tomb
Slam
Stomping Tantrum
Stone Edge
Thunder Fang
Thunder Punch
Wild Charge

Special:
Ancient Power
Blizzard
Discharge
Echoed Voice
Electro Ball
Freeze-Dry
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Thunder
Thunderbolt
Thunder Shock


Other:
Charge
Endure
Hail
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Taunt
Thunder Wave
"Straight outta Galar, crazy motherfucker named Eiscue"
|

Ice Cube the Eiscue[M]
NATURE:
Serious
TYPE:

ABILITIES: Ice Face

STATS (Ice Face):
HP: 90
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 4
------
STATS (without Ice Face):
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4

RANK: 3

MOVES:
Physical:

Avalanche
Dive
Double-Edge
Facade
Headbutt
Head Smash
Ice Punch
Icicle Crash
Icicle Spear
Iron Head
Liquidation
Reversal
Tackle
Waterfall
Zen Headbutt

Special:
Blizzard
Brine
Freeze-Dry
Hydro Pump
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Weather Ball
Whirlpool


Other:
Agility
Amnesia
Aqua Ring
Attract
Aurora Veil
Belly Drum
Endure
Hail
Iron Defense
Mist
Protect
Reflect
Rest
Sleep Talk
Soak
Substitute
 

nightblitz42

is a Forum Moderator
Moderator
From now on, to avoid cluttering the thread, please pay JC post-battle (in the same post you claim battle prizes in).

Thank you.
 

nightblitz42

is a Forum Moderator
Moderator
Vs. Sivanandi (double-self-reffed, no JC cost).
2 JC (8->10)
6 RC (0->6)
3 TC (0->3)

Vs. Florina Listacia (double-self-reffed, no JC cost).
2 JC (10->12)
6 RC (6->12)
3 TC (3->6)

Vs. Sivanandi (double-self-reffed, no JC cost).
2 JC (12->14)
6 RC (12->18)
3 TC (6->9)

Spending 6 TC to bring my team to Stage 3*.
:ss/bibarel:
Bibarel [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Normal/Water
ABILITIES: Simple, Unaware, Moody

STATS
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 71
Size Class: 2
Weight Class: 3

MOVES
Amnesia
Aqua Jet
Aqua Tail
Attract
Blizzard
Bulldoze
Captivate
Charge Beam
Confide
Crunch
Curse
Cut
Defense Curl
Dig
Dive
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Hidden Power (Fire)
Hyper Beam
Hyper Fang
Ice Beam
Iron Tail
Mud Sport
Natural Gift
Odor Sleuth
Pluck
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Rototiller
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Stealth Rock
Strength
Substitute
Sunny Day
Super Fang
Superpower
Surf
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
:ss/malamar:
Malamar [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator

STATS
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 78
Size Class: 3
Weight Class: 2

MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
:ss/shiinotic:
Shiinotic [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Grass/Fairy
ABILITIES: Illuminate, Effect Spore, Rain Dish

STATS
HP: 80
Atk: 2
Def: 4
SpA: 4
SpD: 5
Spe: 30
Size Class: 2
Weight Class: 2

MOVES
Absorb
Amnesia
Astonish
Attract
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Hyper Beam
Ingrain
Leech Seed
Light Screen
Magic Room
Mega Drain
Moonblast
Moonlight
Nature Power
Poison Powder
Pollen Puff
Protect
Rain Dance
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Spotlight
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Weather Ball
Wonder Room

Buying Destiny Knot for 6RC. Buying Zorua, Darumaka-G, and Indeedee-M for 12RC.

:ss/zorua:
Zorua [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 70
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2

MOVES
Agility
Embargo
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Imprison
Leer
Nasty Plot
Night Daze
Punishment
Pursuit
Scary Face
Scratch
Taunt
Torment
:ss/darumaka-galar:
Darumaka-G [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Ice
ABILITIES: Hustle

STATS
HP: 90
Atk: 4
Def: 2
SpA: 1
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 3

MOVES
Avalanche
Belly Drum
Bite
Blizzard
Headbutt
Ice Fang
Ice Punch
Powder Snow
Superpower
Tackle
Taunt
Thrash
Uproar
Work Up
:ss/indeedee:
Indeedee [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Psychic/Normal
ABILITIES: Inner Focus / Synchronize

STATS
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 95
Size Class: 2
Weight Class: 3

MOVES
After You
Aromatherapy
Calm Mind
Disarming Voice
Encore
Helping Hand
Last Resort
Play Nice
Power Split
Psybeam
Psychic
Psychic Terrain
Stored Power


Totals: 14 JC, 3 TC, 0 RC.
 
Last edited:
More prizes! Woohoo!
https://www.smogon.com/forums/threads/yes-i-copied-other-peoples-formats.3658380/#post-8335753
+6 RC
+3 TC
+2 JC (double-self-reffed)

Now, I have total:
3 + 3 = 6 TC
2 + 6 = 8 RC
14 + 2 = 16 JC

So, time to upgrade some mons! I'll be upgrading Ursula the Snover (1*), Rennac the Gligar (1*), and Ayra the Jangmo-o (*1) ALL to 3*, which will cost me 6 TC and take me down to zero again.

:sm/gliscor:
Rennac: Gliscor [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Flying
ABILITIES
: Hyper Cutter, Sand Veil, Poison Heal

STATS
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 3

MOVES
Poison Sting
Slash
Guillotine
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
Night Slash
U-turn
Screech
X-Scissor
Sky Uppercut
Swords Dance
Guillotine
Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack
Toxic
Venoshock
Hidden Power [Rock]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Return
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Steel Wing
False Swipe
Brutal Swing
Payback
Fling
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk
U-turn
Substitute
Dark Pulse
Confide
Dig
Rock Smash
Secret Power
Cut
Strength
Hone Claws
Captivate
Curse
Defog
Detect
Endure
Headbutt
Iron Tail
Natural Gift
Snore
Stealth Rock
Swift
Struggle Bug


:sm/abomasnow:
Ursula: Abomasnow [Female]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ice/Grass
ABILITIES
: Snow Warning, Soundproof

STATS
HP: 90
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5

MOVES
Powder Snow
Leafage
Leer
Mist
Ice Shard
Razor Leaf
Icy Wind
Swagger
Ingrain
Wood Hammer
Blizzard
Sheer Cold
Grass Whistle
Ice Punch
Aurora Veil
Double-Edge
Growth
Stomp
Leech Seed
Skull Bash
Avalanche
Bullet Seed
Magical Leaf
Natural Gift
Toxic
Hail
Hidden Power [Electric]
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solar Beam
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Fling
Energy Ball
Giga Impact
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Sleep Talk
Substitute
Confide
Seed Bomb
Endure
Outrage
Earth Power
Stomping Tantrum
Iron Tail
Icicle Spear
Weather Ball
Giga Drain
Snore
Mega Punch
Mega Kick
Captivate
Flash
Focus Punch
Leaf Storm
Rock Climb
Rock Smash
Secret Power
Strength
Water Pulse


:sm/kommo-o:
Ayra: Kommo-o [Female]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dragon/Fighting
ABILITIES
: Bulletproof, Soundproof, Overcoat

STATS
HP: 90
Atk: 5
Def: 6
SpA: 5
SpD: 5
Spe: 85
Size Class: 3
Weight Class: 4

MOVES
Tackle
Leer
Protect
Dragon Tail
Scary Face
Headbutt
Work Up
Screech
Iron Defense
Dragon Claw
Noble Roar
Dragon Dance
Outrage
Clanging Scales
Bide
Belly Drum
Autotomize
Close Combat
Boomburst
Clangorous Soul
Counter
Dragon Breath
Focus Punch
Reversal
Roar
Toxic
Bulk Up
Hidden Power [Dark]
Taunt
Hyper Beam
Protect
Safeguard
Frustration
Return
Earthquake
Brick Break
Double Team
Flamethrower
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Round
Echoed Voice
Attract
False Swipe
Focus Blast
Fling
Brutal Swing
Shadow Claw
Payback
Giga Impact
Rock Polish
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Sleep Talk
Substitute
Flash Cannon
Confide
Body Press
Stealth Rock
Iron Head
Dragon Pulse
Aura Sphere
Hyper Voice
Superpower
Uproar
Iron Tail
Endure
Low Kick
Stomping Tantrum
Breaking Swipe
Drain Punch
Revenge
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Sky Uppercut
Snore


And, as an ADDED BONUS! I will use 4 of my 8 RC (4 left) to buy an Oricorio!

:sm/oricorio-sensu: :sm/oricorio-pom-pom: :sm/oricorio-pau: :sm/oricorio:
Ninian: Oricorio [Female]
STAGE:
*1
NATURE: Serious (no change)
TYPE: Ghost/Flying OR Electric/Flying OR Psychic/Flying OR Fire/Flying
ABILITIES
: Dancer

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 93
Size Class: 1
Weight Class: 1

MOVES
Level-Up

Pound
Growl
Peck
Helping Hand
Air Cutter
Baton Pass
Feather Dance
Teeter Dance
Double Slap
Roost
Captivate
Air Slash
Revelation Dance
Mirror Move
Agility
Hurricane


Final balances:
0 TC
4 RC
16 JC
 
Last edited:
Claiming old legendaries from here. https://www.smogon.com/forums/threads/profile-torii.3653125/



Coda [-] [Meloetta] [Stage: Three]

[Type]
Normal / Psychic​

[Abilities]
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Aria

Nature: Serious
HP: 100
Atk: 4
Def: 4
SpA: 6
SpD: 6
Speed: 90

Size Class: 1
Weight Class: 1​



[Pirouette]

[Type]
Normal / Fighting​

Nature: Serious
HP: 100
Atk: 6
Def: 4
SpA: 4
SpD: 4
Speed: 128

Size Class: 1
Weight Class: 1​

[Moves]
Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hone Claws
Hyper Beam
Hyper Voice
Light Screen
Low Sweep
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wake-Up Slap
Work Up​


Ellysus [♀] [Latias] [Stage: Three]

[Type]
Dragon / Psychic​

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 6
Speed: 110

Size Class: 3
Weight Class: 3​

[Mega Evolution]


[Type]
Dragon / Psychic​

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 6
SpD: 7
Speed: 110

Size Class: 3
Weight Class: 4​

[Moves]
Aerial Ace
Attract
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Cut
Defog
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Light Screen
Mist Ball
Natural Gift
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Surf
Swagger
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Waterfall
Water Pulse
Water Sport
Whirlpool
Wish
Zen Headbutt

Claiming Latiasite and Soul Dew.
 
Last edited:

Geodude6

Look at my shiny CT!
I was told I can reclaim my Battle Bond Greninja from my old profile:

Sanpei [Greninja] (M)
Stage 3*
Types: Water/Dark

Abilities:
Battle Bond

Nature: Serious (no effect on stats)

Stats: (Normal Greninja)
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 122
Size Class: 3
Weight Class: 3

Stats: (Ash-Greninja)
HP: 80
Atk: Rank 6
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 132
Size Class: 3
Weight Class: 3

Attacks:

Level Up
Water Shuriken
Night Slash
Haze
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Spikes
Feint Attack
Substitute
Extrasensory
Double Team
Hydro Pump

TM/HM
Work Up
Toxic
Hidden Power [Fire]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Scald
Fling
Brutal Swing
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-turn
Surf
Dark Pulse
Waterfall
Confide
 

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