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Data Prize Claiming Thread (Update 5-09-13)

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I failed to squash bugs

Aipom gets 2MC, 1EC and 1DC i spend the 2MC to get Substitute
Wynaut gets 1EC and 1DC and i pump up his DC with 3UC to get a money making machine
I get 2CC which i use to buy this

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Karrablast(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin:[Type: Innate]This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard:[Type: Innate][DW]This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52(-)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe
TM/HM - Double Team, Substitue, Poison Jab
Egg Moves - Megahorn, Faint Attack, Counter

+3UC
 
Investing 7 of my 82 CC to change the nature of my Colossoil to Hasty. I also invest 7 of my 76 UC to teach it Hidden Power (Grass 7), Hyper Beam (Both BW TM), & Earth Power (Past-Gen Move).
frontnormal-mcolossoil.png

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (57)
PHYSICAL
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave

OTHER

Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Torment
Toxic
EDIT: It's another win!

I get 2 CC.
---
607.png

Litwick [Glowfire] (M)
EC: 2/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Learns Overheat & Pain Split (Both BW Level-Up)
---
That's all.

After those claims, I have 77 CC & 69 UC left.
 
Claiming from here.

MrL: 2 CC
Scraggy: 1 EC, 1 DC, 3 MC


I receive 2CC, bringing my total to 8CC. I use 7 of these 8 to change my Lucario's nature from Brave (+1 Atk, -15% Spe, -10% Evasion) to Naive (+15% Spe, +12% Acc, -1 Sp.D), bringing my total CC to 1CC. His stats now look like this:

448.gif

Lucario (*) [Auron] (Male)
Nature: Naive (+15% Spe, +12% Acc, -1 Sp.D)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [DW]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)
-Copycat
-Detect
-Extremespeed
-Heal Pulse
-Dark Pulse
-Metal Claw
-Bone Rush
-Dragon Pulse
-Aura Sphere
-Quick Guard

-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)
-Blaze Kick
-Follow Me

-Magic Coat
-Ice Punch
-Zen Headbutt
-Magnet Rise

-Dig (*)
-Substitute (*)
-Shadow Claw (*)
-Rock Slide
-Drain Punch

Total Moves: 26

And I'll use the counters scraggy earned as follows:

559.gif

EC: 3/6 -> 4/6
MC: 0 -> 3 -> 0 (Purchasing Dig (BW TM) and Crunch (LU))
DC: 2/5 -> 3/5

EDIT: Claiming from here.

Mr. L: 2 CC
Bandit the ROSERADE: 4 MC

I receive 2CC, bringing me to 3CC.

407.gif

EC: 9/9
MC: 0 -> 4 -> 0 (Buying: Grass Knot (BW TM) and Rain Dance (BW TM)
DC: 5/5


Yeah.

EDIT2: Gonna use 2CC our of my 3 to buy me a Snivy (Just want one). This leaves me with 1CC.

495.gif

Snivy [Jean] (Male)
Nature: Timid (+15% Speed, 18% Flat Accuracy Boost, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary [DW LOCKED]: (Can Be Activated) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Leer
-Vine Whip
-Wrap
-Growth
-Leaf Tornado
-Leech Seed
-Mega Drain
-Slam

-Glare
-Mirror Coat
-Twister

-Taunt
-Torment
-Protect

Total Moves: 15
 
Time for a couple of moves on some lesser used mons to get them up to scratch.

Slica the Weavile first of all gets 1 UC in his DC to unlock Pickpocket. Additionally lets grab Metal Claw (LU), Hail, Dig, Double Team, Torment, Low Sweep (BW TM), Fake Out and Pursuit (Egg) for 18 UC spent.

Puncha my Conkeldurr gets Stone Edge (LU), Low Sweep and Toxic (BW TM) for 5 total UC.

Finally I want to spend 7 CC to change my Dragonite's Hidden Power to Grass (7) and use another 20 CC to buy a Focus Sash.

I'll repost these mons here for yours/my convenience. By my count it is 23 UC and 27 CC spent.

461.png

Weavile [Slica] (M)

Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent’s item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks (30):
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw

Brick Break
Aerial Ace
Shadow Claw
X-Scissor
Hail
Dig
Double Team
Torment
Low Sweep

Ice Punch
Bite
Counter
Fake Out
Pursuit
534.png

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (28):
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch
Stone Edge

Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown
Payback
Bulldoze
Earthquake
Low Sweep
Toxic

Drain Punch
Mach Punch
Detect
Endure
Counter
149.png

Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks (62):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Safeguard
Roost
ThunderPunch
Fire Punch
Outrage
Hurricane
Dragon Rush
Wing Attack

Waterfall
Thunderbolt
Ice Beam
Flamethrower
Surf
Hone Claws
Dragon Claw
Roar
Light Screen
Protect
Thunder
Earthquake
Brick Break
Aerial Ace
Incinerate
Stone Edge
Double Team
Fly
Substitute
Rain Dance
Toxic
Rock Slide
Focus Blast
Hidden Power [Grass-7]
Hail
Sunny Day
Dive
Sky Drop
Fire Blast
Blizzard

Extremespeed
Dragon Pulse
Dragon Dance
Iron Tail

Draco Meteor
Ice Punch
Superpower
Tailwind
Endure
Ominous Wind
Hydro Pump
Icy Wind
Heat Wave

Focus Punch
Reflect
Bide

Dispel (Raid only)
 
Link to Necturine bullying.

CC: 23 -> 25

393.png

Piplup (Bonaparte) [M]
EC:
0/9 -> 2/9 (+KOC)
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Grass Knot (BW TM)

EDIT: Link Reffing done, +3UC

UC: 15 -> 18
 
Claiming 7 UC from here.
Thanks!

Throwing 1 UC into Odin the Nidorino's EC, to have him evolve to Nidoking!
Spending 4 UC to buy him the BW TMs Flamethrower and Focus Blast.

34.png

Nidoking: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Sheer Force: (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (37)

Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Chip Away
Thrash
Fury Attack
Helping Hand
Flatter
Toxic Spikes
Horn Drill

Counter
Disable
Endure
Sucker Punch

Super Fang

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)
Double Team
Shock Wave
Attract
Flamethrower
Focus Blast

Also putting 2 UC into Spook the Lampent's EC, to have her evolve to Chandelure!
Spending 8 UC to buy her the BW TMs for Hyper Beam, Fire Blast, Hidden Power (Fighting: 7) and Substitute.

609.png

Chandelure: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (32)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno
Hex

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis
Psychic
Protect
Attract
Hyper Beam
Fire Blast
Substitute
Hidden Power (Fighting: 7)

That should do it for now.

26 UC + 7 UC - (2 + 8 + 1 + 4) = 18 UC remaining.

EDIT: Also claiming 12 UC from here.
18+12=30 total UC.
 
Firestorm the Pyroark has 8MC: I will spend it on - Flare Blitz (LU), Wood Hammer (LU), Heat Crash (LU), Zap Cannon (LU), Substitute (BW TM), Toxic (BW TM)

This totals 8MC.
 
OK I'm spending some UC
Gyarados moves:
Endure 3
Taunt 2
Ice Beam 2
Blizzard 2
Protect 2
Rain Dance 1
Earthquake 2
Giga Impact 2
Reflect 3
Brine 3
Payback 2
Surf 2
Dive 2
Hydro Pump 1
Thunderbolt 2
Thunder 2
Flamethrower 2
Fire Blast 2
Stone Edge 2
Substitute 2

That's 41 UC

Marowak will spend 4 MC plus some UC

Counter 3
Rock Slide 2
Iron Head 3
Double Edge 3

That's 11-4 MC=7 UC

Slowbro has 1 MC which he'll spend on Psych Up, then I'll spend some UC for
Counter 3
Endure 3
Magic Coat 3
Flanethrower 2
Signal Beam 3
Thunder Wave 2
Hyper Beam 2
Telekinesis 2
Zap Cannon 3
Shadow Ball 2
Substitute 2
Avalanche 3
Scald 2
Aerial Ace 2
DynamicPunch 3

37 UC

I've now spent... 37+41+7
85 UC shit

Alakazam will get some moves with 1 MC and...
Snatch 3
Dig 3
so 5 UC

Machamp spends 1 UC and 1 MC for Protect

Running total: 96

Rotom spends 3 MC for signal beam

That's all!
 
  • Wobbanaut: APPROVED
  • Its_A_Random: Colossoil only gets Hyper Beam by 4th gen TM (for some reason), so you'll have to spend another UC if you want him to get that move. If you're willing to go down to 68 UC, APPROVED
  • Mr.L: Snivy's speed should be 73 because the speed of a pokemon with a +speed nature always rounds up. Fix that and you're APPROVED
  • deadfox081: APPROVED
  • Leethoof: APPROVED
  • SimonSays: APPROVED
  • EndQuote: Your Nidoking should have rank 4 special attack and 73 speed (the latter is because the speed of a pokemon with a -speed nature always rounds down). Also, Nidorino gets Tackle, Chip Away and Thrash upon evolving into Nidoking. Your Chandelure should have 9/9 EC now not 7/9. Fix these things and you're APPROVED
  • King Serperior: Pyroak should already have Flare Blitz and Wood Hammer because it gets those at level 0 and, when a pokemon evolves, it automatically gets any moves that its new form gets at level 25 or below, so you don't need to spend MC on those moves. APPROVED with 2 MC spare.
  • Lord Jesseus: Double-Edge is a level-up move for Marowak, so you can reduce your spent UC by 2. In addition, when you were doing your running totals, you seemed to add an extra 5 UC in somewhere around Alakazam/Machamp. Overall, this means, with Double-Edge as a level-up move, you only spend 89 UC. APPROVED with 7 UC spare.
  • waterwarrior: Although I'm not quite sure how both Wurmple can get a KOC in that battle, APPROVED
  • SubwayJ: APPROVED
  • Argetlam: APPROVED
  • Anyone who posted after me: WAIT YOUR TURN

Here my UC went up to 45.2, these approvals have brought it to 46.4 and this battle brings it to 53.4. Now I will spend some of them to get some moves for some of my pokemon:
  • Frollo the Medicham:
    • Psych Up (level-up)
    • DynamicPunch (egg)
    • Psycho Cut (egg)
    • Low Kick (past gen tutor)
  • Oogie Boogie the Dusknoir:
    • Future Sight (level-up)
    • Grudge (egg)
    • Counter (past gen tutor)
    • Endure (past gen tutor)
    • Torment (BW TM)
    • Focus Blast (BW TM)
    • Substitute (BW TM)
  • Pete the Hariyama
    • Detect (egg)
    • Faint Attack (egg)
    • Wide Guard (egg)
    • Low Kick (past gen tutor)
    • Smack Down (BW TM)
    • Dig (BW TM)
    • Low Sweep (BW TM)

1+(3*3)+1+(3*3)+(2*3)+(3*4)+(2*3)=44 UC spent, leaving me with 9.4. SELF-APPROVED
 
Claiming

CC: 4->6
Nidoran-M: 1 EC, 2 MC (Stockpiling), 1 DC, and 1 KOC->EC.

He has 5 EC, so he will evolve---

033.png


Nidorino (*) "Captain Nido" (M)
Nature: Mild (+ * Special Attack, - * Defense)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW) [LOCKED]: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1

EC: 5/9
MC: 2
DC: 4/5

Attacks:

Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Toxic Spikes
Poison Jab
Horn Drill

Sucker Punch (*)
Poison Tail (*)
Counter (*)
Head Smash

Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)

Metapod: 1 EC, 2 MC (stockpiling), 1 DC

She also has 5 EC, so she will evolve:

12.png


Butterfree "Compound Lens" (F)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Timid (Adds 15% Speed, Subtracts 1 *, adds 7% accuracy)

Abilities:
Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (DW LOCKED) (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
+7% Accuracy

EC: 5/5
MC: 0
DC: 3/5

Attacks:

Tackle
String Shot
Bug Bite
Harden
Confusion
Poisonpowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz

Snore
Iron Defense

Substitute

After evolution, he will buy the newly added Substitute and Bug Buzz.

Larvitar also gets 1 EC, 2 MC, and 1 DC. He will use the MC to buy Substitute and Protect.

EDIT: +5 UC
 
Fought this battle, and lost.

Hydreigon: 3 MC + 1 KOC, all of it spent on the TM moves Earthquake and Surf.
Kitsunoh: 3 MC, 2 spent on the TM move Earthquake and 1 spent on the Level-up move Shadow Claw.
Me: 3 CC, stockpiling, 7 total.
 
I'd like to spend some more UC, please!

1 UC to teach my Nidoking Earth Power (LU).
8 UC to teach my Feraligatr Rock Slide (Egg Move), Swagger (BW TM) and Avalanche (Past-gen TM).
4 UC to teach my Galvantula Double Team (BW TM) and Swagger (BW TM).

30 UC - (1+8+4) = 17 UC remaining.
 
http://www.smogon.com/forums/showthread.php?t=3464757&page=2
I now have six total UC. I am using two on my Deerling's EC, bringing her to 6/6, and 1 on my Spearow's EC, bringing him to 6/6 too. Once they are evolved, I am using 1 UC to buy Sawsbuck Horn Leech, and 1 to buy Fearow Drill Run. I now have 1 UC, which I save.

586-summer.png

Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Energy Ball
Horn Leech
Mega Horn

Agility
Grass-Whistle
Synthesis
Odor Sleuth

Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Safeguard
22.png

Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Pluck
Mirror Move
Agility
Drill Peck
Drill Run

Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave

U-Turn
Return
Bide
Double Team
Secret Power
Fly
http://www.smogon.com/forums/showthread.php?t=3464110&page=2
2 CC for me
3 MC and 2 KOC for Peck, who turns them to MC, getting Whirlwind and Substitute
3 MC for Aipom, getting Low Sweep.
1 EC, 2 MC, 1 DC for Yum! 1 KO to MC, using 2 MC to get Dragon Tail
 
My mind = Broken, +5 UC
2 UC are put into my Swampert's MC to learn the BW TM move Dive
2 UC are put into my Blastoise's MC to learn the BW LU moves Aqua Tail and Skull Bash
1 UC is put into my Whimsicott's MC to learn the BW pre-evo LU move Charm

That... did not go very well at all
stockpiling the 3 CC, bringing my total to 5
Kippy the Swampert spends his 4 MC on the BW TM moves Stone Edge and Giga Impact
Houdin the Alakazam spends his 3 MC on the past-gen TM move Endure

Neither did this one
The 2 CC brings me to 7 CC, which is enough to change Houdin's nature to Timid, bringing me back down to 0 CC. He now looks like this (yes, I included the move from the above part of the post)
065.png

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30 total)
Physical:
Counter
Fire Punch*

Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Thunder Wave
Torment

Squirt's 4 MC go into the BW TM moves Brick Break and Dragon Tail
 
From this Battle Hall run...

Currency Counters: 17 + 10 = 27

231wlh.jpg

Aftershock - Protowatt (F)
EC: 0 + 6 HC = 6/6
MC: 0 + 4 HC = 4

Renaming her to antitina the Protowatt. What? She's evolving!
frontnormal-mkrilowatt.png

Congratulations! antitina evolved into Krillowatt!
frontnormal-mkrilowatt.png

antitina - Krillowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 4

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin: (Dream World) LOCKED.

Stats:
HP: 125
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 4
DC: 0/5

Attacks:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect

-Counter
-Mirror Coat
-Me First

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 11
Learned Ice Shard, Confuse Ray, Aqua Jet, and Imprison upon evolution. Using Move Counters to learn Discharge (Level up) and Helping Hand (4th Gen Tutor).

EDIT: Also including several UC from a long Battle Hall reffing:

Universal Counters: 23 + 18 = 41
 
poor bisharp

I get 2 CC.
Voodoom's DC was filled before the battle started (but after I sent her in), so she gets 5 MC (Exp Share + KOC) I think. Stockpiling, either way.

EDIT:
320.png

Wailmer (Fat Tony) (M)
Nature: Quiet (+Sp Atk, -Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities::
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Soak
Aqua Ring
Sleep Talk

Blizzard
Scald
Surf
 
5UC.

Using them on Jingle, my Persian. Purchasing Toxic (BW TM) and U-Turn (BW TM). I'll stockpile that last 1UC, as there's really nothing I can buy that takes 1UC...at the moment.

EDIT: I finished my hall.

-Mr. L gains 16 CC.
-Nix the Natu gains 16 HC.

I'll stockpile the CC, leaving me with 17CC.

Nix....Oh, Nix Nix Nix. Here's how I'll use the HC:

177.gif

EC: 2/6 -> +4 -> 6/6 (Evolves)
MC: 0 -> +12 -> 12 -> +1 (That Stockpiled UC) -> 13 -> 0 (Buying Tailwind (LU), Wish (LU), Future Sight (LU), Signal Beam (Pre-Gen), Psyshock (BW TM), Giga Dran (Pre-Gen), and Ally Switch (BW TM))
EC: 5/5 -> 0 -> 5/5


Yes, Nix evolves. She now looks like this:

178.gif

Xatu [Nix] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Psychic/Flying
Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Moves:
-Peck
-Leer
-Night Shade
-Teleport
-Lucky Chant
-Miracle Eye
-Me First
-Confuse Ray
-Future Sight
-Tailwind
-Wish

-Sucker Punch
-Drill Peck
-Haze

-Heat Wave
-Endure
-Sky Attack
-Signal Beam
-Giga Drain
-Pain Split

-Psychic
-Shadow Ball
-Solarbeam
-Round
-Substitute
-Thunder Wave
-Light Screen
-Reflect
-Psyshock
-Ally Switch

Total Moves: 30

EDIT2: 3UC. Buying Pain Split (Pre-Gen) for my Xatu, edited it into the description above. I'm back to 0UC.
 
As the tourney date draws near, Its_A_Random continues to spend UC...This time, on a crazy Lawn Mower!
---
479-m.png

Rotom [motoR] (-)
EC: N/A
MC: 23 (+23 UC) > 0
DC: N/A
-Learns Frustration, Return, Facade, Thief, Round, Flash, Dream Eater (All BW TM), Natural Gift, Snore, & Swift (All Past-Gen Moves)
479-m.png

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 87
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (52/52)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER

Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
That's all.

68-23=45 UC
 
Rewards:

LouisCyphre: 2CC
Spoons: 4MC/1KOC

Waterwarrior: 2CC
Squirts: 4MC

Mr.L: 3UC

I reach 6 CC.

Spoons will put his KOC into his own MC, and will buy Focus Punch [3] and Energy Ball [2]. He retains one unused MC.

Self-Approved, meaning approvals are pending.

***

AOPSUser, Wanderer, EndQuote (Earth Power is Level-Up...!?), Yarnus, WaterWarrior, Wolfe, Leethoof, MrL, IAR approved. +0.9, putting me at 2.7 UC.

I use 2 UC to teach Pumyra [Tomohawk] Protect, leaving me at 0.7 UC. Also self-approved.
 
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