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Data Prize Claiming Thread (Update 5-09-13)

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Stratagem buys Sandstorm and Rain Dance with his 4 MC
Syclant uses its 3 MC to purchase Electroweb, 1 MC left
Charizard purchases Twister with its 3 MC
Emboar purchases Heat Wave with its 2 MC
Metagross purchases Hyper beam, Grass Knot and Shadow Ball with its 5 MC
Gengar gets Counter, Snatch and Icy Wind with its 7 MC
Munchlax buys Ice Punch, Seed Bomb, Superpower and Thunderpunch with its 8 MC
Necturine buys Leaf Storm with its 3 MC

oh my
I get 1 CC
Axew gets 1/4/1, purchases Aqua Tail and Superpower, and evolves

fraxure_sprite_gif_by_infernonick-d477bqb.gif

Fraxure, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +10% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Fraxure
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endure
Night Slash
Reversal

Aqua Tail
Superpower

Dig
Substitute
X-Scissor
Total Moves: 25/68

Yet To Get:
3 MC: Endeavor, Focus Energy, Harden, Iron Tail, Razor Wind (Subtotal: 15)
2 MC (Tutor): Draco Meteor, Low Kick, Sleep Talk, Snore (Subtotal: 8)
2 MC (TM): Aerial Ace, Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Earthquake, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Outrage, Payback, Poison Jab, Protect, Rain Dance, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 70)
 
With my 4 UC from here I would like to bank 2, and use 2+ my already banked 5 CC, to buy this:
frontnormal-mrevenankh.png
Bag_Pok%C3%A9_Ball_Sprite.png

Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Earthquake
Brick Break
Smack Down

Counter
Mach Puch
Shadow Sneak
 
That was fast.

CC: 11->14

Druddigon:
MC: 0->2->0
DC: 0->1->2 (KOC)
Moves: Dragon Claw, Outrage (LU)

Infernape:
MC: 0->3->0
Moves: Facade, Feint, Punishment (LU)

Shelgon:
EC: 5->6
MC: 0->2->0
DC: 3->4
Moves: Flamethrower (BW TM)

Swablu:
EC: 0->1
MC: 0->2->0
DC: 0->1
Moves: Dragon Pulse, Perish Song (LU)

Trapinch:
EC: 0->1
MC: 0->2->0
DC: 0->1
Moves: Dig, Superpower (LU)

Krokorok:
EC: 8->9
MC: 0->2
DC: 4->5
Evolves and unlocks Anger Point!
Moves: Thrash, Outrage (LU)
553.png


Krookodile "Krok" (M)
Nature: Jolly (-Special Attack, +15% Speed, +13% Accuracy)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+13% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Crunch
Thrash
Outrage

Fire Fang
Thunder Fang
Beat Up

Protect
Return
Double Team

Total: 20

Also buying a Machop.

CC: 14->12
66.png


Machop "Fists of Glory" (M)
Nature: Quiet (+Special Attack, -10% Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
-10% Evasion

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge

Close Combat
Counter
Encore

Toxic
Fire Blast
Earthquake

Total: 14

Wait what accuracy rounds up?

I didn't know that. 9.9

Fixed. *goes to correct all my acc. boosts*
 
I'll approve but I'm rounding the UC up from 0.9 to 1 because I'm a little bitch.

Texas Cloverleaf: approved
Complications: approved
yoshinite: approved
Glacier Knight: approved
waterwarrior: approved
AOPSUser: approved (accuracy rounds normally, not up, jsyk)
Maxim: approved
Matezoide: approved
Pwnemon: approved
 
Time to start making Gliscor decent. It has 11 stockpiled MC, and I will thow my 10 UC in there as well, and that will go to:

Sky Uppercut (Level Up) 21-1=20
Guillotine (Level Up) 20-1=19
Aqua Tail (BW2 Tutor) 19-2=17
Sky Attack (BW2 Tutor) 17-2=15
Taunt (TM) 15-2=13
Dig (TM) 13-2=11
Stone Edge (TM) 11-2=9
Substitute (TM) 9-2=7
Rock Slide (TM) 7-2=5
Endure (Old TM) 5-3=2
Toxic (TM) 2-2=0


And since I am here, I might as well spend some other guys saved up MC:

Drifblim has 4, which go to Substitute (TM) and Tailwind (Tutor)
Delibird has 5, which go to Substitute (TM) and Focus Punch (Old TM)
Farfetch'd has 2, which go to Feint (Level Up) and Night Slash (Level Up)
Rufflet has 2, which go to Shadow Claw (TM)
Jigglypuff has 7 which go to Gyro Ball (Level Up), Hyper Voice (Level Up), Gravity (Tutor) and Ice Beam (TM), leaving it with 1
Simisage has 4, which go to Protect (TM) and SolarBeam (TM)
Sandslash has 9, which go to Dig (Level Up), Sandstorm (Level Up), Rock Slide (TM), Bide (Old TM), Stealth Rock (Tutor)
Goldeen has 2, which go to Soak (Level Up) and Horn Drill (Level Up)
Gloom has 6, which go to Giga Drain (Level Up), Drain Punch (Tutor), and Endure (Old Tutor)
Stantler has 2, which go to Me First (Level Up) and Zen Headbutt (Level Up)
Girafarig has 2, which go to Magic Coat (Tutor)
Sentret has 4, which go to Substitute (TM) and Dig (TM)
Bouffalant has 2, which go to Revenge (Level Up) and Giga Impact (Level Up)
Buizel has 4 which go to Hydro Pump (Level Up), Aqua Tail (Level Up), and Rock Tomb (TM)


And that is all for now
 
I have 28 UC.

Munna needs to have something nearing the movepool fitting of a sig mon.
Gravity (Tutor), Heal Bell (Tutor), Signal Beam (Tutor), Pain Split (Tutor), Worry Seed (Tutor), Toxic (TM), Protect (TM), Reflect (TM), Torment (TM), Thunder Wave (TM), Trick Room (TM), Gyro Ball (TM), Rock Slide (TM), and Substitute (TM).

I have no UC :(
 
  • jas61292: Jigglypuff gets Gravity via BW tutor, so it can save 1 MC. Fix this and you're APPROVED
  • Leethoof: APPROVED
  • UllarWarlord: APPROVED
  • Glacier Knight: APPROVED
  • waterwarrior: APPROVED
  • Texas Cloverleaf: APPROVED

This brings my UC to 14.7 (it was 14.1 in this post).
 
OH NO IT'S THE SPIRIT MON CRAZE

CC: 12->8 (Munchlax)->5 (Yanma)
193.png


Yanma "Sonic" (F)
Nature: Hasty (+15% Speed, -Defense, +28% Accuracy)

Type: Flying/Bug
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+28% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Reversal
Whirlwind
Silver Wind

Solarbeam
Toxic
Sunny Day

Total: 14
446.png


Munchlax "Gordo" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Double-Edge

Protect
Thunderbolt
Ice Beam

Total: 16
 
So we all rolled for our spirit Pokemon on IRC. I rolled 307. So...
307.png

Meditite [Mind] (M)
NATURE: Jolly (+11% Accuracy)

TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catch-all for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

STATS
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (15/90)
Bide
Meditate
Confusion
Detect
Hidden Power (Flying 7)
Mind Reader
Swagger
Feint
Calm Mind

Protect
Brick Break
Rock Slide

Foresight
Fake Out
Bullet Punch
---
EDIT: +4 UC Get! & +21 UC Get!

103-2=101 CC
 
So, I'm bored and gonna get some new mons. Magikarp (2), Beldum (2), Solosis (2), Axew (2), Larvitar (2), Chikorita (2), Treecko (2), Aron (2), Necturine (2), Gastly (2), Staryu (2) and Tynamo (2). 24 CC

129.png

Maurim - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Moves:
Splash
Tackle
Flail

Bounce
Bubble
Reversal
374.png

Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)

Size Class: 1
Weight Class: 4 [3 Light Metal]

EC: 0/9
MC: 0
DC: 0/5

Moves:
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
577.png

Sephiran - Solosis (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Imprison
Trick

Shadow Ball
Energy Ball
Thunder Wave
610.png

Nailah - Axew (F)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)

Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Focus Energy
Night Slash

Protect
Payback
X-Scissor
246.png

Black Knight - Larvitar (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)

Size Class: 1
Weight Class: 4

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Iron Head
Outrage
Stealth Rock

Protect
Earthquake
Stone Edge
152.png

Fiona - Chikorita (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Reflect
Magical Leaf
Natural Gift

Counter
Ingrain
Leech Seed

Toxic
Protect
Energy Ball
252.png

Sothe - Treecko (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Crunch
Double Kick
Leaf Storm

Dig
Brick Break
Acrobatics
304.png

Giffca - Aron (M)
Nature: Mild (+1 SpA, -1 Def)

Types: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

Size Class: 1
Weight Class: 4 [5 Heavy Metal]

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Head Smash
Stealth Rock
Superpower

Protect
Earthquake
Rock Slide
DFEel.png

Lyre - Necturine (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Types: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Leaf Blade
Sketch

Energy Ball
Shadow Ball
Payback
92.png

Soren - Gastly (M)
Nature: Lonely (+1 Atk, -1 Def)

Types: Ghost/Poison
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 80

Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0
DC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Explosion
Perish Song

Thunderbolt
Energy Ball
Will-O-Wisp
120.png

Mist - Staryu (X)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize

Aurora Beam
Barrier
Supersonic

Surf
Thunderbolt
Ice Beam
602.png

Rolf - Tynamo (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Size Class: 1
Weight Class: 1

EC: 0/9
MC: 9
DC: N/A

Moves:
Tackle
Thunder Wave
Spark
Charge Beam

Magnet Rise
 
:( Why do first Hall runs almost inevitably fail?

Stockpiling 2 CC to a total of 5
Gray-Riolu learns Toxic (TM) vengeance from his first Hall. (2 HC to 2 MC to 0 MC)

Riolu(*) Gray (M)
447.png

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
 
SimonSays: Everything except Slaking's moves is APPROVED. For your benefit, I'm going to say Slaking's moves are NOT APPROVED because your Slaking already has Endure, so you can decide whether to spend the 3 MC on something else or store them.

Okay, let's try again.
Link I guess it's just a DQ, then.

289.png

Slaking (Creon) [M]
EC:
9/9
MC: 1 -> 7 -> 1
DC: 5/5
Learns Break Break, Aerial Ace and Bulldoze (BW TM)
 
Lileep wants some love.

6 UC, turning it all in MC for Solarbeam (2), Rock Slide (2) and Sludge Bomb (2)

345.png

Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic
Solarbeam
Rock Slide
Sludge Bomb
 
For a successful defense of my gym:
KOC for Honchkrow, Mamoswine, Swanna, Swampert, Ledian, Tomohawk
3 MC for all Pokemon involved
Each challenger gets 3 CC
I'll keep the CC
All KOs go to MC

Tomohawk is now at 7 MC, and will spend them on Sky Attack (Tutor), Rock Slide (TM), Swagger (TM) and Rest (Level Up)

Ledian will use its 4 on Swift (Level Up) and Air Cutter (Old Tutor)

Swanna will use its 4 on Sky Attack (Tutor) and Ice Wind (Tutor)

Honchkrow will use its 4 on Embargo (TM) and Hyper Beam (TM)
 
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