I'm working on this uber team cuz I've been bored with OU. So here it is. It has been having decent success. But since I'm new to ubers, I don't quite have everything worked out, so its pretty buggy.
Unlike my OU teams, this has no core strategy other than... winning.
I'm rather happy with it overall.
The Uberest of Uber Squadrons






LEAD
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Reflect
- Light Screen
- Stealth Rock
- Taunt
The path well trodden. Deoxys-e lead uses its unsurpassed speed to set up for my team. Focus Sash is unnecessary, as predicting whether a physical or special move will come is quite easy. Then I just choose the correct screen and I'm safe to set up the other screen and SR. Taunt is a valid option- but either I'm against an offensive lead or something like a Trick Scarf Mewtwo, which taunt is quite useless against, since it outspeeds me, so I'm considering dropping it in favor of something else. The Dual Screener keeps me safe while I set up and prepare to wear down my foes.
---
SPECIAL SWEEPER
Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Thunder
- Fire Blast
I'm not breaking any new ground with this guy either. Scarf Palkia. One of the Uber metagame's most memorable threats. Great dual STAB, and Thunder hits Kyogre in the rain whilst Fire Blast hits Metagross in the heat, as well as other stuff. Draco Meteor > other dragon attacks (like spacial rend) because palkia is most often a hit-and-run attacker, and so needs all the power it can pack. Over two turns, I believe both Draco Meteor and Spacial Rend do about the same amount of damage. Dragon is obviously for hitting the abundant dragons in ubers.
---
WALL BREAKER
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Toxic
- Protect
Doesn't seeing that face make you want to smile? Toxicstall + Wish passing Rachi straight from the analyses. Toxic hurts all those Garchomp switch-ins, which are numerous. Awesome Garchomp counter, but really counters anything using Outrage. Predicting or switching in on an Outrage and Toxic-ing, and then wish-protect stalling, this guy does his job excellently. Also works great on anything named Lugia or Giratina. Eats those Outraging Scarfchomps for breakfast. Poisons loads of my foes that aren't named Dialga or Metagross. A great wall-breaker.
---
SPECIAL WALL
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/204 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Grass Knot
This is another cheerful gal. With that insane Special Defence, she gets her share of switch-ins and often prompts switches herself, letting you get a Calm Mind in. Calm Mind just boosts that outrageous SpD-SpA stats. But with 110 base speed, faster than most all unscarfed Dialga, Kyogre, Groudon, Palkia, the list goes on, she does her share of damage. Dragon Pulse is STAB, > Draco Meteor because Latias typically stays in for a while. Grass Knot OHKO's Groudon, and since its easy to come in on an EQ and then outspeed, Latias is an excellent Groudon counter. It also hits Kyogre quite hard, in case any Scarfogres switch in to hit with Ice Beam (and if they do use ice beam, I'll easily KO them first.), and also hits those CM Ogres. Recover keeps Latias alive and smiling. And with SpD like that, extra health can keep her smiling for a long, long time.
---
MIXED SWEEPER
Dialga @ Expert Belt
Ability: Pressure
EVs: 120 HP/136 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Brick Break
- Fire Blast
- Draco Meteor
- Thunder
Oh, its this guy. Switches in thanks to his enviable typing and proceeds to hit hard. Expert Belt gives him 10% more health per turn and with this coverage Life Orb won't be doing much better. Draco Meteor hits hard with Dialga's enviable SpA. Brick Break Breaks its Bane, Bliss. Those Atk EVs keep you crushing the typical Ubers variant. Fire Blast takes advantage of sun, Thunder of rain. Provides useful resistances to my team, and is all over Metagross. A useful mixed sweeper
---
LATE GAME PHYSICAL SWEEPER
Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/48 Def/148 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
My late game sweeper, the "double dance" Groudon I copied from reachzero (he's the only pastor on smogon, right?) when I read the Uber Metagame thread. He does OK, but those darn Kyogres are always spoiling my fun. Other than Kyogre he is quite decent. SD makes his Atk insane and exploits the fact that in Uber pokes the Def < SpD, typically. Rock Polish with these EVs makes him outrun Max Speed Timid Deoxys-e, and Jolly Scarfchomp. EQ is STAB, and Stone Edge provides the best coverage alongside it. This guy is more open to suggestion than most guys on my team- perhaps another late game sweeper would be good.
---
All my spots are open to suggestions. A priority move somewhere might be nice to help me stop Deoxys-f. Suggestions or replacements for any spot are appreciated. And I wouldn't mind you giving me some sage ubers advice along with it.
Unlike my OU teams, this has no core strategy other than... winning.
I'm rather happy with it overall.
The Uberest of Uber Squadrons





LEAD

Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Reflect
- Light Screen
- Stealth Rock
- Taunt
The path well trodden. Deoxys-e lead uses its unsurpassed speed to set up for my team. Focus Sash is unnecessary, as predicting whether a physical or special move will come is quite easy. Then I just choose the correct screen and I'm safe to set up the other screen and SR. Taunt is a valid option- but either I'm against an offensive lead or something like a Trick Scarf Mewtwo, which taunt is quite useless against, since it outspeeds me, so I'm considering dropping it in favor of something else. The Dual Screener keeps me safe while I set up and prepare to wear down my foes.
---
SPECIAL SWEEPER

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Thunder
- Fire Blast
I'm not breaking any new ground with this guy either. Scarf Palkia. One of the Uber metagame's most memorable threats. Great dual STAB, and Thunder hits Kyogre in the rain whilst Fire Blast hits Metagross in the heat, as well as other stuff. Draco Meteor > other dragon attacks (like spacial rend) because palkia is most often a hit-and-run attacker, and so needs all the power it can pack. Over two turns, I believe both Draco Meteor and Spacial Rend do about the same amount of damage. Dragon is obviously for hitting the abundant dragons in ubers.
---
WALL BREAKER
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Toxic
- Protect
Doesn't seeing that face make you want to smile? Toxicstall + Wish passing Rachi straight from the analyses. Toxic hurts all those Garchomp switch-ins, which are numerous. Awesome Garchomp counter, but really counters anything using Outrage. Predicting or switching in on an Outrage and Toxic-ing, and then wish-protect stalling, this guy does his job excellently. Also works great on anything named Lugia or Giratina. Eats those Outraging Scarfchomps for breakfast. Poisons loads of my foes that aren't named Dialga or Metagross. A great wall-breaker.
---
SPECIAL WALL

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/204 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Grass Knot
This is another cheerful gal. With that insane Special Defence, she gets her share of switch-ins and often prompts switches herself, letting you get a Calm Mind in. Calm Mind just boosts that outrageous SpD-SpA stats. But with 110 base speed, faster than most all unscarfed Dialga, Kyogre, Groudon, Palkia, the list goes on, she does her share of damage. Dragon Pulse is STAB, > Draco Meteor because Latias typically stays in for a while. Grass Knot OHKO's Groudon, and since its easy to come in on an EQ and then outspeed, Latias is an excellent Groudon counter. It also hits Kyogre quite hard, in case any Scarfogres switch in to hit with Ice Beam (and if they do use ice beam, I'll easily KO them first.), and also hits those CM Ogres. Recover keeps Latias alive and smiling. And with SpD like that, extra health can keep her smiling for a long, long time.
---
MIXED SWEEPER

Dialga @ Expert Belt
Ability: Pressure
EVs: 120 HP/136 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Brick Break
- Fire Blast
- Draco Meteor
- Thunder
Oh, its this guy. Switches in thanks to his enviable typing and proceeds to hit hard. Expert Belt gives him 10% more health per turn and with this coverage Life Orb won't be doing much better. Draco Meteor hits hard with Dialga's enviable SpA. Brick Break Breaks its Bane, Bliss. Those Atk EVs keep you crushing the typical Ubers variant. Fire Blast takes advantage of sun, Thunder of rain. Provides useful resistances to my team, and is all over Metagross. A useful mixed sweeper
---
LATE GAME PHYSICAL SWEEPER

Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/48 Def/148 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
My late game sweeper, the "double dance" Groudon I copied from reachzero (he's the only pastor on smogon, right?) when I read the Uber Metagame thread. He does OK, but those darn Kyogres are always spoiling my fun. Other than Kyogre he is quite decent. SD makes his Atk insane and exploits the fact that in Uber pokes the Def < SpD, typically. Rock Polish with these EVs makes him outrun Max Speed Timid Deoxys-e, and Jolly Scarfchomp. EQ is STAB, and Stone Edge provides the best coverage alongside it. This guy is more open to suggestion than most guys on my team- perhaps another late game sweeper would be good.
---
All my spots are open to suggestions. A priority move somewhere might be nice to help me stop Deoxys-f. Suggestions or replacements for any spot are appreciated. And I wouldn't mind you giving me some sage ubers advice along with it.