Probably the first ever Uber RMT

I'm working on this uber team cuz I've been bored with OU. So here it is. It has been having decent success. But since I'm new to ubers, I don't quite have everything worked out, so its pretty buggy.
Unlike my OU teams, this has no core strategy other than... winning.
I'm rather happy with it overall.


The Uberest of Uber Squadrons



LEAD
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Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Reflect
- Light Screen
- Stealth Rock
- Taunt

The path well trodden. Deoxys-e lead uses its unsurpassed speed to set up for my team. Focus Sash is unnecessary, as predicting whether a physical or special move will come is quite easy. Then I just choose the correct screen and I'm safe to set up the other screen and SR. Taunt is a valid option- but either I'm against an offensive lead or something like a Trick Scarf Mewtwo, which taunt is quite useless against, since it outspeeds me, so I'm considering dropping it in favor of something else. The Dual Screener keeps me safe while I set up and prepare to wear down my foes.
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SPECIAL SWEEPER
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Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Thunder
- Fire Blast

I'm not breaking any new ground with this guy either. Scarf Palkia. One of the Uber metagame's most memorable threats. Great dual STAB, and Thunder hits Kyogre in the rain whilst Fire Blast hits Metagross in the heat, as well as other stuff. Draco Meteor > other dragon attacks (like spacial rend) because palkia is most often a hit-and-run attacker, and so needs all the power it can pack. Over two turns, I believe both Draco Meteor and Spacial Rend do about the same amount of damage. Dragon is obviously for hitting the abundant dragons in ubers.
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WALL BREAKER
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Toxic
- Protect

Doesn't seeing that face make you want to smile? Toxicstall + Wish passing Rachi straight from the analyses. Toxic hurts all those Garchomp switch-ins, which are numerous. Awesome Garchomp counter, but really counters anything using Outrage. Predicting or switching in on an Outrage and Toxic-ing, and then wish-protect stalling, this guy does his job excellently. Also works great on anything named Lugia or Giratina. Eats those Outraging Scarfchomps for breakfast. Poisons loads of my foes that aren't named Dialga or Metagross. A great wall-breaker.
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SPECIAL WALL
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Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/204 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Grass Knot

This is another cheerful gal. With that insane Special Defence, she gets her share of switch-ins and often prompts switches herself, letting you get a Calm Mind in. Calm Mind just boosts that outrageous SpD-SpA stats. But with 110 base speed, faster than most all unscarfed Dialga, Kyogre, Groudon, Palkia, the list goes on, she does her share of damage. Dragon Pulse is STAB, > Draco Meteor because Latias typically stays in for a while. Grass Knot OHKO's Groudon, and since its easy to come in on an EQ and then outspeed, Latias is an excellent Groudon counter. It also hits Kyogre quite hard, in case any Scarfogres switch in to hit with Ice Beam (and if they do use ice beam, I'll easily KO them first.), and also hits those CM Ogres. Recover keeps Latias alive and smiling. And with SpD like that, extra health can keep her smiling for a long, long time.
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MIXED SWEEPER
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Dialga @ Expert Belt
Ability: Pressure
EVs: 120 HP/136 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Brick Break
- Fire Blast
- Draco Meteor
- Thunder

Oh, its this guy. Switches in thanks to his enviable typing and proceeds to hit hard. Expert Belt gives him 10% more health per turn and with this coverage Life Orb won't be doing much better. Draco Meteor hits hard with Dialga's enviable SpA. Brick Break Breaks its Bane, Bliss. Those Atk EVs keep you crushing the typical Ubers variant. Fire Blast takes advantage of sun, Thunder of rain. Provides useful resistances to my team, and is all over Metagross. A useful mixed sweeper
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LATE GAME PHYSICAL SWEEPER
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Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/48 Def/148 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

My late game sweeper, the "double dance" Groudon I copied from reachzero (he's the only pastor on smogon, right?) when I read the Uber Metagame thread. He does OK, but those darn Kyogres are always spoiling my fun. Other than Kyogre he is quite decent. SD makes his Atk insane and exploits the fact that in Uber pokes the Def < SpD, typically. Rock Polish with these EVs makes him outrun Max Speed Timid Deoxys-e, and Jolly Scarfchomp. EQ is STAB, and Stone Edge provides the best coverage alongside it. This guy is more open to suggestion than most guys on my team- perhaps another late game sweeper would be good.
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All my spots are open to suggestions. A priority move somewhere might be nice to help me stop Deoxys-f. Suggestions or replacements for any spot are appreciated. And I wouldn't mind you giving me some sage ubers advice along with it.
 
Considering you have Groudon's sun, having Thunder probably isn't that great since the accuracy goes down to 50%.

For Palkia, replace it with Spacial Rend. Its a great signature move, and you might as well take advantage of it. Draco Meteor can stay, but Aura Sphere would net you a bit more coverage.

For Dialga, I would probably put Outrage or Earth Power over Thunder. But I guess having Thunder on Dialga would at least be okay if you don't have the sun up.

I g2g for now, I might add something more later.
 
My groudon typically comes in later btw. Palkia is a hit-and-run attacker, so Draco Meteor >>>> Spacial Rend. And Palkia's not hitting anything with Aura Sphere. Ubers is half Dragon and half Psychic. Darkrai maybe, but a STAB Draco Meteor would do more to him.

Thunder is largely for hitting Kyogre, Ubers' most common pokemon. Don't assume I always get to choose the weather.

I'm not really seeing viability in your comments, except possibly Outrage on Dialga, but I tried that and really missed my other moves.

@ Hipmonlee

Have a nice day.
 
DeoE lead= bad.

Almost everything can stop it now.

Scarf Darkrai of course
DeoA w/ Shadow Ball/Xspeed
Mixquaza w/ meteor/Xspeed

and 5 turns of screens is really easy to outlast in ubers, DeoE takes up at least one more turn, then something bulky stays put for two turns, then its basically over.

You need to pack 1 Physical move on Palkia to beat Blissey, otherwise the only other member who can kill it is really Groudon, and hes your quote unquote sweeper. But this pretty much forces you to run Hasty, and it makes beating SDRay, like Faint said that much harder.

Double Dance don is hardly a late game finisher, as with your EVs and no Life Orb, you have no chance at OHKOing Kyogre, Mewtwo, and some Palkia. Also you'll have very little time to pull off two stat ups, so if you Polish then you deal some damage but get killed, and if you Dance you're slow.

For this reason, Rayquaza is a better late gamer, and late gamers in any tier dont have to be stat uppers. a Life Orb Mewtwo w/ 4 attacks can run through teams that have lost their scarfer, and ideally blissey but Mewtwo can beat Blissey with prediction/focus punch.

Jirachi gives too many free switchins, not many Ubers actually fear Toxic, so if they bring in something like SD Rayquaza or RP Groudon, then its game over.

Latias has 0 time to CM, and even when she does, without HP Fire you get mugged by Metagross and Scizor.

Finally, Mix Dialga is ok, I personally think GiratinaO and Rayquaza do Mix better, and Rayquaza packs XSpeed which is always useful
 
well flying solo its 8 turns of screens with light clay.

I dont really have a bliss prob, and see dialga w/ brick break and toxicstalling jirachi.
Anyway, XxFaintxX's comment is more applicable- I do get finished off by ray rather often.
And if you don't like my deoxys lead, give me suggestions on replacements. Don't just vent frustrations- doing something constructive would be nice.
But its true, I have a problem with all those leads.
Which is all of them. Even though I love dual screens. Maybe superpower>taunt. anyway, lets be constructive.
EDIT: and jirachi has killed so many lugia and giratina and garchomp its not even funny. I think rachi averages more kills than anything else on my team lol.
 
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Reflect
- Light Screen
- Stealth Rock
- Taunt

The path well trodden. Deoxys-e lead uses its unsurpassed speed to set up for my team. Focus Sash is unnecessary, as predicting whether a physical or special move will come is quite easy. Then I just choose the correct screen and I'm safe to set up the other screen and SR. Taunt is a valid option- but either I'm against an offensive lead or something like a Trick Scarf Mewtwo, which taunt is quite useless against, since it outspeeds me, so I'm considering dropping it in favor of something else. The Dual Screener keeps me safe while I set up and prepare to wear down my foes.
To be honest I agree with some people - that lead is not that effective like in the past. Trick MewTwo is quite popular right now and ScarfDarkrai is almost everywhere. Also hard hitting bulky leads like Groudon or Draco Meteor Dialga may be troublesome, if you mispredict Taunt or SR.

I'm not breaking any new ground with this guy either. Scarf Palkia. One of the Uber metagame's most memorable threats. Great dual STAB, and Thunder hits Kyogre in the rain whilst Fire Blast hits Metagross in the heat, as well as other stuff. Draco Meteor > other dragon attacks (like spacial rend) because palkia is most often a hit-and-run attacker, and so needs all the power it can pack. Over two turns, I believe both Draco Meteor and Spacial Rend do about the same amount of damage. Dragon is obviously for hitting the abundant dragons in ubers.
Pretty standard I guess. It's fine. But I agree that hitting Blissey would be helpfull here. If you choose ScarfDarkrai on a lead, SubPunching Palkia is really good pokemon. I'm using one by myself and it's great wallbreaker. And surprise so many people, it works.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Wish
- U-turn
- Toxic
- Protect

Doesn't seeing that face make you want to smile? Toxicstall + Wish passing Rachi straight from the analyses. Toxic hurts all those Garchomp switch-ins, which are numerous. Awesome Garchomp counter, but really counters anything using Outrage. Predicting or switching in on an Outrage and Toxic-ing, and then wish-protect stalling, this guy does his job excellently. Also works great on anything named Lugia or Giratina. Eats those Outraging Scarfchomps for breakfast. Poisons loads of my foes that aren't named Dialga or Metagross. A great wall-breaker.
Also fine for me - but your team lacks one important thing which is any priority attack. When Palkia is dead, Deoxys-A or Offensive MewTwo comes in late game and annihilates your team. I think that CB Metagross or CB Scizor would help you here alot with strong priorities, but with EVs to take special attacks if neccesary. I'm using 252 HP/56 Atk/200 SpD Adamant ones and they really well absorb dragon attacks. If you really need wish passer, change that Latias a bit, but give it Reflect to make sure that no one will ruin you Wish passing fun.

Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/48 Def/148 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

My late game sweeper, the "double dance" Groudon I copied from reachzero (he's the only pastor on smogon, right?) when I read the Uber Metagame thread. He does OK, but those darn Kyogres are always spoiling my fun. Other than Kyogre he is quite decent. SD makes his Atk insane and exploits the fact that in Uber pokes the Def < SpD, typically. Rock Polish with these EVs makes him outrun Max Speed Timid Deoxys-e, and Jolly Scarfchomp. EQ is STAB, and Stone Edge provides the best coverage alongside it. This guy is more open to suggestion than most guys on my team- perhaps another late game sweeper would be good.
That set is strange - you won't have time to use both set up moves. I think that you should just use ParaDancer set from analyses with T-Wave in place of Rock Polish. With lack of ground types in Ubers and without any reason for Garchomp switching on Groudon, so it's more then fine and you're going to cripple most switches on Groudon. Lugia also won't enjoy paralyses, when it invest huge numbers in speed for Rayquaza, CBChomp and Rock Polish Groudon. Also with that Groudon Dialga would be really happy, because it's quite slow and your team isn't the fastest one. And right now with T-Wave you can make that Groudon much bulkier, to handle a hit from Rayquaza in neccesary and paralyse or kill it.

I hope that helped you a bit.
 
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